Path of Exile 3.29 arrives with a wave of economy shifts, mechanic reworks, and Atlas passive adjustments that reshape how players should approach currency farming. With the departure of Mirage League and heavy nerfs to previously dominant strategies like Breach, the meta is wide open for fresh contenders. This guide walks through the top farming approaches for both early-league gearing and endgame profit, drawing from community tier lists and updated 3.29 data to give you a clear roadmap for stacking currency.
PoE 3.29 Farm Tier List - Best Currency Farming Strats & Mechanics
The 3.29 patch removes Mirage entirely, taking with it every Mirage-specific farm, Ambush scarab farming, Beyond daily boss rushing, Mirage map farming, Black Barya farming, high-end incubators, high-end catalysts, empowered essence farming, and more. Breach, the number one farm of last league, was hit hard across the board. Meanwhile, Abyss got a full rework, Legion received a rewards overhaul, Mercenaries returned as a farmable mechanic, and the new Curse of the Allflame league mechanic drops the majority of Affliction Allflames in the game.
With those changes in mind, here's the ranking of every farm strategy worth running in 3.29, sorted from top tier down.
S-Tier Farm Strategies - The Meta Kings
1. Curse of the Allflame (New League Mechanic)
The 3.29 league mechanic sits at the very top of the tier list. Voyages can stack multiple modifiers like 75% more scarabs, 100% more rare monsters, and wildwood wisps, giving it the highest ceiling of any strategy currently in the game. It also drops the Affliction Allflames that supply the entire league with scarabs, plus a whole crafting layer on top.
Profit Potential: ⭐⭐⭐⭐⭐
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐⭐⭐⭐
Endgame Ceiling: ⭐⭐⭐⭐⭐
Reliability: ⭐⭐⭐⭐☆
2. Abyss (Reworked)
Completely reworked and rated S* for both grade and fun. Scarabs and Eye Jewels got buffed, there's a new pinnacle boss, and the mechanic plays out like a loot piñata without the annoying PoE 2 monsters. Two Abyss scarabs allow up to five stacked, adding two extra pits each. Combined with Atlas nodes, bloodlines wisps, and the Lightless Astrolabe, this has serious potential to replace Breach as the primary ground-loot farm.
Profit Potential: ⭐⭐⭐⭐⭐
Ease of Setup: ⭐⭐⭐⭐☆
Early League Viability: ⭐⭐⭐⭐⭐
Endgame Ceiling: ⭐⭐⭐⭐⭐
Reliability: ⭐⭐⭐☆☆
3. Legion & Eternal Conflict Legion
Legion is S* on the tier list, with fewer clicks required to scoop loot and a rewards rework that turns it into a huge value bump for random uniques thanks to the new Imperial Shroud Crystals. Eternal Conflict Legion still drops stacked decks and splinters even after minor nerfs, while regular Legion drops consistent ground loot and scarabs.
Profit Potential: ⭐⭐⭐⭐⭐
Ease of Setup: ⭐⭐⭐⭐⭐
Early League Viability: ⭐⭐⭐⭐⭐
Endgame Ceiling: ⭐⭐⭐⭐⭐
Reliability: ⭐⭐⭐⭐⭐
4. Divination Card Farming
One of the few mechanics with direct buffs this league. Atlas tree nodes now grant 12% increased divination cards dropped, and Crying is easier to run. Early on, target Fortunate from Beecher's Breach or Doctors and Patients/Nurses from The Tower.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐⭐⭐
Reliability: ⭐⭐⭐⭐☆
5. Ethereal Allflame Scarab Farm
This will be the best scarab farm and generate the majority of scarabs in the league. It's expensive and may not be widely available, but it benefits directly from the removal of Mirage Ambush. Crater is currently the listed map, though better options may emerge.
Profit Potential: ⭐⭐⭐⭐⭐
Ease of Setup: ⭐⭐☆☆☆
Early League Viability: ⭐⭐☆☆☆
Endgame Ceiling: ⭐⭐⭐⭐⭐
Reliability: ⭐⭐⭐⭐☆
6. Corrupted Essences
Essences remain S-tier and reliable at all stages of the league. Just run scarab-boosted tier 6+ maps, check Exarch altars, and target the MEDS acronym (Misery, Envy, Dread, Scorn). Stack size 10 is a nice quality-of-life bonus, and certain low-tier essences hold combinator crafting value.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐⭐☆
Early League Viability: ⭐⭐⭐⭐☆
Endgame Ceiling: ⭐⭐⭐⭐☆
Reliability: ⭐⭐⭐⭐⭐
7. Harvest
The Fruiting Astrolabe remains one of the strongest items in the game, with reports of 50k lifeforce in a single map when all four modifiers roll well. As the league progresses and more players craft, lifeforce prices climb and Harvest becomes a very solid mid-to-late league pivot.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐⭐⭐
Reliability: ⭐⭐⭐⭐☆
8. Nightmare Boss Rushing
S-tier since release and staying there. It's the only way to get Uber boss fragments and certain chase uniques. Aim for around 233% map quantity for optimal Uber fragment drops, or just run Sinistral/Dextrous scarabs to hit the threshold without hassle.
Profit Potential: ⭐⭐⭐⭐⭐
Ease of Setup: ⭐⭐☆☆☆
Early League Viability: ⭐⭐☆☆☆
Endgame Ceiling: ⭐⭐⭐⭐⭐
Reliability: ⭐⭐⭐⭐☆
9. Gilded Allflame Rotas
The best way to get gold in the game, currently using Silo instead of tier 17 maps. Priced mostly around group play, if you want efficient gold, buy rotas from other players; if you want to farm gold solo, use the Alva/Settlers option below.
Profit Potential: ⭐⭐⭐⭐⭐
Ease of Setup: ⭐⭐☆☆☆
Early League Viability: ⭐⭐☆☆☆
Endgame Ceiling: ⭐⭐⭐⭐⭐
Reliability: ⭐⭐⭐⭐☆
10. Inscribed Ultimatum
Pretty much unchanged in 3.29. Farm for Inscribed Ultimatums targeting multi-divine jackpots or the Mirror of Kalandra outcome. Vendor five same-tier Inscribed Ultimatums (identifiable by the 200% monster life modifier for the highest tier) to reroll.
Profit Potential: ⭐⭐⭐⭐⭐
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐☆☆☆
Endgame Ceiling: ⭐⭐⭐⭐⭐
Reliability: ⭐⭐⭐☆☆
11. Unstable Breach
Nerfed hard, reduced monster spawns, fewer packs, less unstable scarabs per map, 40% less pack size, less magic monsters. Yet the input cost was so high last league (up to 10 divines per map) that as investment falls back down, the ceiling remains high enough to still be S-tier. Not as crazy as 3.28, but still very strong.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐☆☆☆
Endgame Ceiling: ⭐⭐⭐⭐⭐
Reliability: ⭐⭐⭐☆☆
A-Tier Farm Strategies - Solid Money Makers
12. Breach Fortress Farming
A grounded farm that covers all the basics: currency, scarabs, and maps every run. It's the best way to farm blood, which stays relevant for unique hunting or Fellborn Exalted Orbs. Difficulty is high and you can get soft-locked if Delirium Orbs spawn invincible mobs.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐☆☆☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐⭐☆
Reliability: ⭐⭐⭐⭐☆
13. Stacked Deck Farming
Unchanged and gets better as the league progresses. Probably the most popular casual-player strategy in the game, and it'll always sit near the top of the tier list.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐⭐⭐
Early League Viability: ⭐⭐⭐⭐☆
Endgame Ceiling: ⭐⭐⭐⭐☆
Reliability: ⭐⭐⭐⭐⭐
14. Kalguuran Map Farming
Indirectly buffed by the removal of Mirage maps. The eight-modded originator influence maps used to be dirt cheap thanks to Mirage; now any generic map farming strategy like this one returns to the spotlight. Requires specific play patterns when clearing certain ores.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐⭐☆
Reliability: ⭐⭐⭐⭐☆
15. Enchanted Heist
Mirage Enchanted Heist blueprints are now core with a 15% drop chance from an Atlas passive. Rare drops but powerful, keeping Smuggler's Caches as a nice bonus mechanic for a lot of strategies.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐⭐☆
Reliability: ⭐⭐⭐⭐☆
16. Bossing (Trackable)
A-tier overall since it blends S-tier bosses with weaker ones. Requires game knowledge to maximize and a burst-damage build to be efficient during the opening weekend.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐☆☆☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐⭐⭐
Reliability: ⭐⭐⭐☆☆
17. Delirium Orb Farming
Buffed this league since the useless Abyssal and Timeless Delirium Orbs were removed. Delirium hasn't been directly buffed in a while, but it keeps gaining from GGG tidying up other mechanics.
Profit Potential: ⭐⭐⭐☆☆
Ease of Setup: ⭐⭐⭐⭐☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐⭐☆
Reliability: ⭐⭐⭐⭐☆
18. Vesseled Ritual Farming
Ritual took a rewards nerf with catalysts removed and the plus-charge jewelry jackpot gone. That said, most players never hit those jackpots anyway, so the practical ceiling drop is limited.
Profit Potential: ⭐⭐⭐☆☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐☆☆
Reliability: ⭐⭐⭐⭐☆
19. Beasts
Split beasts are gone (RIP Fenumal Plagued Arachnid), but talismans are reworked and now craftable, giving beasts a new value layer. Pair with Sarcophagus hunting for the strongest overall setup, could easily move up to S-tier mid-league.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐⭐☆
Reliability: ⭐⭐⭐⭐☆
20. Catalysing Ultimatum
Nerfed by the loss of Mirage, its Mirage variant was so powerful it made this one of the best farms of last league entirely. Still one of the best farms in the game, just a tier below the top now.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐☆☆☆
Endgame Ceiling: ⭐⭐⭐⭐☆
Reliability: ⭐⭐⭐☆☆
21. Cornucopia Harvest
Unchanged and always relevant. A step behind regular Harvest farming, but you can skip the Fruiting Astrolabe if it's too pricey without losing much value.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐⭐☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐⭐☆
Reliability: ⭐⭐⭐⭐☆
22. Alva/Settlers Gold Farm
The best solo gold farm in the game. Hunt for the best Mist Ore or collect any good altars, then run the rest of your ores and Alva encounters. The Sepulchre map is gone this league, so use Altar of the Jungle Valley instead.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐⭐☆
Reliability: ⭐⭐⭐⭐⭐
23. Containment Strongboxes
Nerfed back in 3.20 but the Mirage scatter pattern masked those cuts. Now the nerfs will be felt openly, though investment costs should drop accordingly, keeping this a solid A-tier.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐⭐☆
Reliability: ⭐⭐⭐⭐☆
24. Destructive Play (City Square Conqueror)
The primary way to farm astrolabes and chisels, arguably S-tier. Nerfed by the removal of Mirage maps, but when you're the main source of resources every other strategy needs, you stay at the top of the meta. Never use astrolabes when running this — they'll brick your own astrolabe drops.
Profit Potential: ⭐⭐⭐⭐⭐
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐⭐⭐
Reliability: ⭐⭐⭐⭐☆
B-Tier Strategies - Situational Picks
25. Mercenary Farming (New)
Reintroduced in 3.29 with four new scarabs. There's promise in farming for uniques and scaling wild mercenaries by adding rogue exiles. An Atlas passive gives mercs a 10% chance to drop all loot with a guaranteed two items, so mass-summoning wild mercs is a possible strategy.
Profit Potential: ⭐⭐⭐☆☆
Ease of Setup: ⭐⭐☆☆☆
Early League Viability: ⭐⭐☆☆☆
Endgame Ceiling: ⭐⭐⭐⭐☆
Reliability: ⭐⭐⭐☆☆
26. Memory Vault Rush
Reportedly netted around 100 divines in the first two days of last league. Use a cheap astrolabe, complete quickly, and grab the best Memory Vault rewards. Solid early-league pick.
Profit Potential: ⭐⭐⭐⭐☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐⭐⭐☆
Endgame Ceiling: ⭐⭐⭐☆☆
Reliability: ⭐⭐⭐☆☆
27. Generic Map Farming
Also indirectly buffed by the Mirage map removal. Should be noticeably better than last league since the market isn't flooded with cheap eight-modded influence maps.
Profit Potential: ⭐⭐⭐☆☆
Ease of Setup: ⭐⭐⭐⭐☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐☆☆
Reliability: ⭐⭐⭐⭐☆
28. Betrayal
Allflames were removed from the Betrayal drop pool this league, leaving it with medallion coping as its main draw. Safehouse scarab drops were doubled, but overall it's on the chopping block for a future rework.
Profit Potential: ⭐⭐⭐☆☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐☆☆
Reliability: ⭐⭐⭐☆☆
28. Strongbox Pillaging Farming
Fairly weak last league, expected to remain the same in 3.29. Not much upside unless you specifically enjoy the mechanic.
Profit Potential: ⭐⭐⭐☆☆
Ease of Setup: ⭐⭐⭐⭐☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐☆☆
Reliability: ⭐⭐⭐☆☆
29. Settlers Ore Farming
Decent but nowhere near as impressive as it was pre-3.28. Shipping is no longer mandatory, so it's more optional flavor than a primary loop now.
Profit Potential: ⭐⭐⭐☆☆
Ease of Setup: ⭐⭐⭐⭐☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐☆☆
Reliability: ⭐⭐⭐⭐☆
30. Big Boom Expedition
Expedition has lost its identity: Tujen keeps getting nerfed patch after patch, and the mechanic feels like it's heading toward a rework. Still fun if you enjoy the big boom, but not a strong money maker.
Profit Potential: ⭐⭐⭐☆☆
Ease of Setup: ⭐⭐⭐⭐☆
Early League Viability: ⭐⭐⭐☆☆
Endgame Ceiling: ⭐⭐⭐☆☆
Reliability: ⭐⭐⭐☆☆
31. Delve
Decent overall, but the buffs from last league didn't have as much impact as expected. Still a great budget strat with strong Kalguur synergy and Toxic Sewer back on the map list, just not a top-tier profit maker.
Profit Potential: ⭐⭐⭐☆☆
Ease of Setup: ⭐⭐⭐⭐⭐
Early League Viability: ⭐⭐⭐⭐☆
Endgame Ceiling: ⭐⭐⭐☆☆
Reliability: ⭐⭐⭐⭐⭐
C-Tier Farm Strategies - Niche Only
32. Exceptional Rogue Farming
Capped by its own mechanics. The scarab has hidden conversions, with the main target converting dropped items to uniques. Good for farming specific high-tier uniques with only one unique per base type (Rakiata's Dance from Engraved Greatswords, for example), but you'll never see Headhunter or Mageblood since those share base types.
Profit Potential: ⭐⭐⭐☆☆
Ease of Setup: ⭐⭐☆☆☆
Early League Viability: ⭐⭐☆☆☆
Endgame Ceiling: ⭐⭐⭐☆☆
Reliability: ⭐⭐☆☆☆
33. Meatsack (Mageblood Sacks)
Written up but not really worth running until the fifth fragment slot on Memory Frets gets fixed. Even then, unlikely to be consistently farmable.
Profit Potential: ⭐⭐☆☆☆
Ease of Setup: ⭐⭐☆☆☆
Early League Viability: ⭐☆☆☆☆
Endgame Ceiling: ⭐⭐⭐☆☆
Reliability: ⭐⭐☆☆☆
34. Rare Monster Scarab Farming
Testing last week showed roughly two-thirds fewer scarabs generated after the tier 7/17 mob density nerfs combined with fortress battle nerfs. Likely won't outpace Legion, Breach, or Abyss for scarab generation.
Profit Potential: ⭐⭐☆☆☆
Ease of Setup: ⭐⭐⭐☆☆
Early League Viability: ⭐⭐☆☆☆
Endgame Ceiling: ⭐⭐⭐☆☆
Reliability: ⭐⭐⭐☆☆
Dead Farms in 3.29
The following farms have been completely removed or nerfed into irrelevance:
Every single Mirage-specific farm
Mirage Map Farming
Beyond/Delirium Boss Rush
Old Abyss (already dead pre-rework)
Mirage Strongboxes (Scarab Farm)
Black Barya Farming
Chaos Recipe (dead and staying dead)
Suggested Farming Progression for 3.29
To tie everything together, here's a rough path most players will find profitable:
Day 1–3: Heist and campaign farming to build starter currency.
Early Maps: Legion and the new Curse of the Allflame mechanic in white maps.
Yellow to Red Maps: Test Abyss juicing, add Corrupted Essences and Divination Card farming.
Endgame: Pivot to Ethereal Allflame Scarab Farm, Harvest, Nightmare Boss Rushing, Inscribed Ultimatum, or Unstable Breach based on your build and the market.
The 3.29 meta looks more spread out than last league, no single farm dominates the way Breach did in 3.28. Legion and Curse of the Allflame are the safe early picks, Abyss is the exciting endgame gamble, and reliable staples like Essences, Divination Cards, and Kalguur fill the gaps. Plan your build around the strategy you want to run, watch the market during the first week, and stay flexible as prices shift. Good luck on your league start.