The Lord of Hatred expansion arriving alongside Season 13 marks the largest content drop Diablo 4 has ever received, with reworked skill trees for every class, a returning Horadric Cube, the new charm and talisman system bringing back Diablo 2-style set bonuses, and the brand-new Warlock class joining the roster. Now that the expansion has been live for over a week, the meta has shifted significantly from pre-launch theorycrafting, and the actual endgame hierarchy looks very different from what many expected.
Below is our fully updated Diablo 4 Lord of Hatred Tier List ranking the best builds for every class in Season 13 and the LoH expansion, based on actual endgame performance data, Pit clears, War Plans efficiency, and community testing at Torment 12 and beyond.
Diablo 4 Lord of Hatred Tier List (Season 13) - Post-Launch Updated
The meta has crystallized around several key discoveries since launch. Sorcerer has emerged as the dominant class of the season rather than Warlock, Barbarian scales absurdly well thanks to Horadric gem stacking across six weapon slots combined with a gem strength certification that Blizzard seemingly overlooked, and Necromancer received one of the biggest mechanical uplifts of any class despite survivability concerns. Meanwhile, Warlock - expected to dominate - sits in the middle of the pack due to setup-heavy gameplay and resource conflicts, while Paladin and Spiritborn have been surprisingly underrepresented despite solid kit designs.
The tier list below ranks builds based on overall endgame performance at Torment 12 War Plans content, factoring in damage output, ease of play, speed, efficiency across all activities, and how enjoyable the build feels in practice. A separate pushing tier list exists for pure Pit and Tower performance.
Diablo 4 Season 13 & Lord of Hatred Best Leveling Builds Ranking
Before touching on the endgame, leveling efficiency matters more than ever because the new skill tree forces you to plan your points around level gates (skills unlock at 30, 32, and higher). The leveling rush from 1 to 70 favors builds that come online early through skill tree power alone, since gear acquisition takes longer in the new itemization model where loot drops less frequently early on. The builds below get you from level 1 to the endgame the fastest.
1. Dread Claws Warlock (S Tier)
Sits at the top thanks to its almost entirely tree-based scaling. The cascading dread upgrade triples your claw output, the Litany of Sable unique amplifies the damage further, and stealth interactions through Nether Step give you a free crit window every few seconds.
2. Hammerdin Paladin (S Tier)
Clears packs effortlessly during the campaign with orbiting hammers and benefits from the new aura ranks reaching 15 points each. Defiance Aura sustain keeps you alive through Hell Tide swarms with zero gear investment.
3. Ball Lightning Sorcerer (S Tier)
While the full endgame version requires specific pieces, the core shock scaling comes online early enough to make leveling fast and smooth through the campaign.
4. Dance of Knives Grenade Rogue (S Tier)
Solid AoE clear from level 3 onward with the Grenade Jumper variant turning throws into AoE explosives. Imbuements being duration-based now means permanent uptime even at high attack speed.
5. Evade Lightning Spiritborn (A Tier)
Carries its mobility advantage from prior seasons. The new Aspect of Falling Feathers spawns Storm Feathers from every evade, turning basic movement into automatic damage during the entire leveling process.
6. Whirlwind Barbarian (A Tier)
Comes online quickly and remains effective throughout the campaign. The simplicity of hold-button-to-win makes it one of the most stress-free leveling experiences.
7. Companion Druid (A Tier)
Gets wolves rolling early and Storm's Companion providing a power spike once acquired. Not the fastest leveler but extremely safe and consistent.
8. Skeleton Mage Summoner Necromancer (A Tier)
Gets the army rolling early but feels slow during the first 30 levels until Undercrown drops to raise the warrior cap.
9. Trample Bear Druid (A Tier)
Chains through packs with the Insatiable Fury cooldown removal for constant mobility plus damage in one button.
10. Sever Reaper Necromancer (A Tier)
Gains a built-in teleport on Sever via the Inexorable Reaper variant baked into the tree, turning the class into a fast-moving blaster with no cooldown gating. Combine with the new direct minion command for elite focus.
Diablo 4 Season 13 & Lord of Hatred Best Endgame Builds Ranking
Moving into the endgame, the rankings reward builds that scale multiplicatively through seals, charms, and reforged uniques. Here are the top picks pushing through Pit 150, the Tower, War Plans, and Echoing Hatred. Note that several Warlock builds rank extremely high on this list based on theory crafting from the available information, since the class looks absurdly strong heading into Lord of Hatred.
1. Ball Lightning Sorcerer (God Tier)
Ball Lightning is well and truly back to its best this season and stands as the undisputed number one build in Diablo 4 Season 13. It achieves the highest raw damage output of any build while also being one of the fastest and most visually stimulating options available — and it is not as difficult to gear as some might expect. The build centers around maintaining permanent uptime on Unstable Currents with the Boundless upgrade, which means picking up Crackling Energy scales your damage hundreds of times over. Through lucky hit interactions, casting ball lightning spawns enormous amounts of Crackling Energy, and as you pick it up, your output scales beyond reason. The Aspect of Armageddon increases the damage of skills matching your ultimate's element (lightning), while the Tal Rasha's three-piece set and the Fractured Winterglass amulet provide near 100% uptime through autocasted skill synergies. Perma-Teleport returns via the Blaze Teleport upgrade that reduces its cooldown by consuming Overpower stacks, kept up through Meteor and its Overpower/Shooting Star upgrades alongside the Tal Rasha's talisman set bonus that constantly casts mastery skills. The Aspect of Constellation provides even more damage when you have two of each element on your skill bar, and Hydra with the Frigid upgrade helps reduce cooldowns. The gameplay loop is straightforward: activate Unstable Currents, teleport from pack to pack, hold down Ball Lightning, spam Ice Armor for survivability through barrier, and never stop pumping. Sorcerer has been clearing Pit tier 150 well ahead of every other class and is unmatched in speed, survivability, and output simultaneously. Any shock-related build has strong potential this season thanks to the element rework, but Ball Lightning is the best way to leverage it.
2. Death Trap Rogue (God Tier)
Death Trap Rogue returns to the top for rogues and earns its spot in the God Tier through the "Infinite Step" variant, which grants permanent teleporting mobility via Shadow Step that technically makes it even faster than Sorcerer in raw movement speed. The build kills bosses in under three seconds when properly optimized, handles all T12 content including Mephisto and Lilith with ease, and delivers an unmatched feeling of power once fully online. The catch is that it has many key breakpoints to achieve: you need Death Trap cooldown reduced to 15 seconds or less through gear and tempering, maximum energy of at least 225, the ability to restore that energy immediately, and trap arm time reduction. The gameplay loop uses Dash and Shadow Step to position in the center of packs, Cold Imbuement for barrier, weaken application, and freezing, then Death Trap to nuke everything while pulling enemies inward. Dark Shroud keeps you alive during dives, and Concealment provides crit chance while activating the Sightless charm set bonus that reduces cooldowns and increases damage. Essential items include the Aspect of Aftermath and the Beastful Boots, with everything else serving as damage increases once breakpoints are met. Variants range from a starter build through a T100 endgame destroyer, a pushing variant, and the ultimate Infinite Step for permanent teleporting madness. While harder to gear than Ball Lightning Sorcerer, Death Trap at full power makes you feel like you are cheating.
3. Whirlwind "Wormwind" Barbarian (God Tier)
After three years of Diablo 4, spin-to-win is finally one of the best Barbarian builds you can play, and it earns God Tier status through being incredibly strong, fast, nearly immortal, and — crucially — extremely easy to get online compared to the other God Tier options. The Melted Heart of Selig combined with the Endurance Faith charm makes the Barbarian feel invincible while dramatically improving quality of life. The power level explodes after gaining the Colossal effect from the Sichron's Fury set, at which point the Barbarian enters god mode and spins through everything with even more speed and damage. The Aspect of Limitless Rage (briefly disabled due to a bug but now restored) provides massive scaling, while the channel damage bonus passive and Winding variant deliver on Blizzard's stated goal of making Whirlwind viable this season. The gameplay is simple: cast Rallying Cry for movement speed, hold Whirlwind to spin, follow with War Cry for damage, Challenging Shout for damage reduction, and Call of the Ancients for attack speed and damage buffs. Iron Skin provides barrier as a defensive emergency tool. The final Mythic Sele variant focuses on Limitless Rage and overpower stacks, requiring you to remove all maximum life from gear, paragon, charms, and seals — if you don't, you die. Barbarian in general benefits enormously from Horadric gems socketed across all weapon slots plus a gem strength certification that Blizzard left in, meaning Barbarians will only get crazier as the season progresses and players farm more gems.
4. Evade Swarm Spiritborn (S Tier)
The Poison Swarm Spiritborn achieves permanent evade through Rushing Claw with the Evasive Swipe upgrade (counts as an evade with two charges) and the charge refund upgrade (at four stacks of ferocity on last charge, casting Rushing Claw returns to max stacks). With 20 ranks of Ravager and the Ferocity minimum node providing four minimum ferocity, the build achieves perma-evade and instantly feels the power of spirit agility. Damage comes from optimizing poison across multiple sources: the Ring of Writhing Moon spawning Pestilent Swarms that orbit around you, the Devourer centipede summon, Toxic Skin making enemies take damage when attacking you, Counterattack with the Counterattack of the Swarm upgrade turning it into a centipede skill that deals poison damage and sends out swarms, and the Shattered Vow mythic unique making enemies take massively more damage from damage-over-time effects while turning poison into an execute mechanic. The Balazan's Bite charm set makes poison last longer, weakens enemies, provides healing through poison damage, and syncs with the execute — enemies killed by poison threshold unleash Scourge, which further increases poison damage. The Harmony of Ebaka unique provides effects of extra spirit halls, and eagle secondary CDR dramatically impacts skill spam frequency. Almost made God Tier but falls just short of the top three in raw efficiency.
5. Static Field Sorcerer (S Tier)
Serves as a stepping stone to Ball Lightning while being an extremely strong endgame build in its own right. A solid choice for players building toward the ultimate Ball Lightning setup or for those who prefer a slightly different shock-based gameplay loop.
6. Call of the Ancients Barbarian (S Tier)
Also known as the "Piano Hands" build due to requiring players to spam every button permanently with almost no cooldowns. This was a prime candidate for God Tier placement, but Whirlwind was deemed easier to play with more sustenance, which is why only one Barbarian build earned the top spot. The build achieves effectively zero cooldowns and operates at semi-range through constant minion summoning via Rallying Cry, War Cry, Challenging Shout, and Call of the Ancients. Ariat's Bearing unique makes non-ultimate skills that summon ancients spawn an extra one with extra damage. The Kathos Pride charm set reduces ancient skill fury cost, improves CDR, increases damage, grants DR just from summoning, and at five pieces always spawns an extra ancient with 200% multiplicative increased damage. The top Pit clear for Barbarian overall is a 145 by PXX using this build with a Mighty Throw swap for survivability via barrier at the highest levels, kiting enemies at range rather than directly engaging. While absurdly powerful, the exhausting gameplay loop of spamming every key permanently (with many players resorting to macros) keeps it just below the more accessible Whirlwind in overall ranking.
7. Charge Bolts Sorcerer (S Tier)
A new Sorcerer build emerging post-launch that is extremely efficient at screen clearing with strong boss damage potential. Expected to formally place in S Tier once fully documented.
8. Chain Lightning Sorcerer (S Tier)
Another shock-based Sorcerer option that is super efficient at screen clearing and boss killing, leveraging the same core shock scaling mechanics that make Ball Lightning dominant but through a different delivery method.
9. Penetrating Shot Rogue (S Tier)
Currently the best build in the Tower (clearing T150 in 30 seconds or less) and the top Pit clear for Rogue at 127. The new illusion mechanic spawns extra shades that fire their own penetrating shots, combined with Nightstalker's Aspect for 50% chance to spawn extra shades and Eaglehorn causing shots to bounce off walls with increased damage. Cold Imbuement freezes groups for massive burst via damage bonuses against frozen enemies, and the Imitated Imbuement Aspect makes all shades mimic the frost imbue. The Sightless charm set provides concealment-based cooldown reduction, massive DR, and a permanent shadow clone at five pieces. However, the build relies on some interactions that may be patched, and its boss damage in the main variant (without bugs) struggles compared to God Tier options — it fizzles in the high end against bosses while everything else is strong. This keeps it firmly in S Tier rather than higher.
10. Apocalypse Warlock (S Tier)
The top Warlock build centers around the Annihilation variant of Apocalypse, which allows casting at just 20 hellfire stacks, bypassing the normally long cooldown. Stacks are built through Unbral Chains with the Chain Whips variant (making it a hellfire skill) that you spam everywhere. The Hands of the Whirlbreaker unique makes Apocalypse deal way more damage while casting Sigils of Chaos and turns the ultimate into a Sigil skill itself, combining with Flesh Carapace for sigil skill damage multipliers. Overpower scaling comes from the soul shard, demon summon Val for max overpower stacks overcapped via Hemat Stone unique, and the Banish Lords talisman. The build invests in damage against healthy targets for enormous single hits with double-cast effects. The "Frog Lock" speed farm variant uses Anathema of the Primes to turn Demonic Smash Rampage into a hellfire mobility leap attack, providing the mobility that Warlock otherwise lacks. While the screenwide VFX are visually incredible, they are invasively opaque — even teammates cannot see enemy attacks beneath the animations, which is a significant practical concern Blizzard should address.
11. Companion Druid (S Tier)
The Druid's premier build this season uses wolves enhanced by Storm's Companion unique (lightning wolves with new howl ability and extra damage) alongside Grizzly Rage with Cornered Beast upgrade (one of the most powerful ultimates for the class). Flicker Step resets Grizzly Rage cooldown, and critical strike chance triggers Pack Leader to reset companion skill cooldowns for more spam. The two-piece talisman summons a bear companion increasing all companion damage by 60%. The key breakthrough pushing Druid from ~120 Pit clears to 130 is the swap to Old Mountain charm set: earth skills fossilize enemies, increasing earth skill damage and eventually petrifying them for double crit strike damage, huge DR, and at five pieces petrified targets absorb damage then explode for 200% of the amount absorbed. Stone Burst with its channeling armor boost based on resolve stacks synergizes perfectly. Shepherd's Aspect increases damage based on active summon count (doubled by putting it on two-hand weapon), Cord of the Wilds ring spawns extra companions from companion skills, and Stampede Aspect provides even more summons and companion skill damage increases. While not as fast as the top classes in mobility, the damage output and build diversity are solid.
12. Dance of Knives Rogue (S Tier)
Now a core skill with the Grenade Jumper variant turning throws into AoE explosives, Dance of Knives scales incredibly well with gear. At high investment, poison can tick up to 10 trillion DPS, firmly justifying S Tier placement. The build requires no specific prerequisites to function — you equip gear and it works out of the box — but reaching the ceiling where you kill bosses in under 5 seconds and have screen-clearing ability requires substantial gear investment. This gear dependency is why it sits at the bottom of S Tier rather than higher, despite its ultimate power being undeniable.
13. Profane Sentinel Warlock (S Tier)
A great all-around Warlock build for endgame activities. Cannot use the "Frog Lock" mobility tech that Apocalypse Warlock employs, but still offers strong damage and deals well with bosses. A solid choice for Warlock players who prefer a different playstyle.
14. Dread Claws Warlock (S Tier)
Placed at the very bottom of S Tier as it can use the Frog Lock mobility tech and jump around fairly quickly, but overall damage is not comparable to the builds above it. Has inconsistencies that make it a borderline A Tier candidate, but its tankiness and enjoyable T12 gameplay justify keeping it at the bottom of S. In terms of Pit performance, this is roughly a B-tier build — around 110 pit in 2.5-minute runs — making it a solid middle-of-the-pack option that has dropped significantly from pre-launch expectations.
15. Hammerdin Paladin (A Tier)
A surprise drop from pre-launch S Tier projections. Hammerdin is an overall good build on T12 — fast, fun, with great visuals using the Aspect of Ascension at 10 stacks, Herald's Morning Star for blessed hammer damage, Argent Veil ring for fluidity and resource, and the Light's Epiphany set making disciple skills reduce Arbiter of Justice cooldown. However, it massively struggles against bosses, and this critical weakness prevents it from reaching S Tier. Still fast and enjoyable to play, but lacks the prime power that S and God Tier builds deliver.
16. Clash Paladin (A Tier)
A new basic attack build that makes boss killing quite easy but suffers from extremely limited mobility. Mostly functions as a pushing build, competing closely with Thorn Shield Throw on the Pit leaderboards. Kept in A Tier due to mobility constraints preventing efficient speed clearing.
17. Lunatic Warlock (A Tier)
A fun build that transforms you into a demon using the Cage of Madness helmet, running around while Fallen explode around you. Great for Helltides and general content, incredibly entertaining to play, but obviously lacks the raw power of S Tier options. A recommended build for players bored of meta Warlock options who want something fresh and chaotic.
18. Thorn Shield Throw Paladin (A Tier)
The former dominant build of Season 12 received significant nerfs to Ward of the White Dove (cut from 177% to 77%), Mantle of the Gray, and thorns-related passives. Despite these hits, it remains the top Pit clear for Paladin at 128 thanks to the Righteous Will charm set (500% times all damage when you crowd-control a target that cannot be CCd) and the Sentinel glyph (uncapped 1.5% multiplicative increased damage per stack of resolve). The build controls fights through CC, scales thorns through aspects and the Oath of the Juggernaut, and gains both tankiness and DPS simultaneously through block chance stacking. A slow build to play and one of the lesser fun options, but undeniably effective for pushing. The wider gap between thorns numbers and the massive weapon DPS increases this season keeps it from returning to its former glory.
19. Tyrant's Grasp Warlock (A Tier)
Started high during the first days of the expansion but has settled into mid-A Tier as other builds surpassed it. The thematic concept of pulling demonic hands from the abyss remains incredible, and the build functions well in T12, but it doesn't match the efficiency of the top Warlock options.
20. Rampage Warlock (A Tier)
Functional across all content types with solid damage output but lacks the standout efficiency or speed to compete with the S Tier Warlock builds.
21. Hell Fracture Warlock (A Tier)
Performs decently in endgame content but hasn't lived up to the pre-launch hype of being the strongest Warlock build. The setup requirements and overlap with other Warlock builds due to the dominance resource system keep it firmly in A Tier.
22. Lunatic Warlock - Cage Variant (A Tier)
An alternative take on the Lunatic concept that provides a different demon transformation experience. Fun and viable but not competitively strong.
23. Wing Strikes Paladin (A Tier)
A unique playstyle where wings do the damage almost automatically as you move around. Had the top Paladin Pit clear for a while before being overtaken by Thorn Shield Throw. Fast and enjoyable but lacks the raw DPS to push into higher tiers.
24. Auradin Paladin (A Tier)
The Sundered Knight charm triggering consecration remains functional, but in practice the build doesn't perform at the level pre-launch theorycrafting suggested. Sits in the middle of A Tier as a viable but not exceptional choice.
25. Zeal Paladin (A Tier)
The dedicated Zealous skill set gives this build a solid foundation, but it doesn't have the strength to do everything in T12 very efficiently. A potential candidate to drop to B Tier as the expansion progresses and more data comes in.
26. Blood Wave Necromancer (A Tier)
The highest Pit clear for Necromancer has reached 140-150 (with a 150 clear uploaded to BiliBili) using the revolutionary variant upgrade that turns Blood Wave into a core skill with no cooldown, requiring essence generation to spam infinitely. Combined with overpower stacking, fortify multipliers via Crushing Aspect and Thickened Blood, the Bloodbinder charm set (blood skills fortify you, deal increased damage while fortify heals, and at five pieces drain life but deal way more damage and cast twice), and new blood variants of skills like Decrepify, Iron Maiden, and Bone Prison, this build has enormous pushing potential. However, Necromancer's crippling survivability issues in T12 (anything that looks at you or sneezes will one-shot you) and extremely low mobility keep it in A Tier for overall endgame performance despite its impressive theoretical ceiling. Some players resort to using Endurance Faith as their charm just for staying power. The build is the prime choice for players committed to Necromancer, but don't expect to live long.
27. Minion Necromancer (A Tier)
In Season 13, the new Death Grip unique has revolutionized minion builds by giving warriors massive damage and making all their attacks cleave for much-needed AoE. Used alongside the Red Blessing unique charm for massive damage when combined with the Domination glyph (tons of added damage per overpower stack), the Undercrown for four extra warriors, Pack of Bone ring for stats, and Bloodless Scream for a 250% damage multiplier. The gameplay is nearly AFK: cast Blood Wave to get max overpower stacks, cast Blight to group enemies, and use Command Warrior to make all warriors jump on priority targets for burst damage. Significantly more survivable than Blood Wave due to the meat wall of skeletons between you and danger, making it the recommended build for general endgame play despite lower ceiling than Blood Wave for pushing.
28. Whirlwind Bleed Shrapnel Barbarian (A Tier)
Scales through the Elderin mythic sword cooldown reduction loop and shrapnel bleed mechanics. A variant of the Whirlwind archetype that trades some of the God Tier version's burst for sustained bleed damage over time. Still very strong but the standard Whirlwind configuration outperforms it.
29. HotA Barbarian (A Tier)
Hammer of the Ancients delivers consistent single-target burst but cannot survive the highest level content where players must kite at range. Around Pit 130 it performs admirably, handling all standard T12 content without issues, but it caps out where Call of the Ancients and Whirlwind continue scaling.
30. Rock Splitter Gorilla Spiritborn (A Tier)
Can hold its ground in T12 and provides a fun, satisfying gameplay loop with the gorilla smash. A good and strong build in general that Immortalize has been cooking quite well, but doesn't match the raw efficiency of the top Poison Swarm build.
31. Lunging Strike Barbarian (A Tier)
Delivers consistent AoE clear and pairs well with the revamped shout nodes. Handles Tower waves and general content smoothly while packing enough burst to compete in moderate Pit pushing.
32. Storm Druid Variants (A Tier)
Storm-focused Druid builds centered on Lightning Storm and bear form function adequately in T12 but lack the companion synergies and earth skill burst that push the top Druid build into S Tier. The form selector node helps with flexibility, but without the full companion package, these builds feel incomplete.
33. Rapid Fire Rogue (A Tier)
Competing with Penetrating Shot and Dance of Knives for Rogue's top spot in Pit clears, Rapid Fire has emerged as a legitimate contender at the highest levels. A solid ranged option for Rogue players who prefer sustained damage over burst.
34. Twisting Blades Rogue (B Tier)
A longtime fan favorite that unfortunately lacks mobility, remains clunky, and has limited area of effect. Dance of Knives does everything Twisting Blades does but better, creating a huge discrepancy between these two builds that share a similar melee Rogue fantasy.
35. Pure Hammerdin Variants (B Tier)
Different variants of the hammer build that focus purely on hammer damage without the Wing Strike or Arbiter hybrid approach. Functional but outclassed by the more optimized hybrid version in A Tier.
36. Thorns Spiritborn - Payback (B Tier)
The former safe Pit-pushing fallback from prior seasons has fallen as the Poison Swarm build provides better overall performance. Still viable for players who prefer a tanky reflect-damage playstyle but feels overly familiar and lacks the speed of current meta builds.
37. Boulder Dolmen Stone Druid (B Tier)
Boulder as a core skill rotating around you through Dolmen's Will provides consistent AoE, but without the companion infrastructure and Old Mountain set synergies, it doesn't reach the heights of the top Druid build. Reported as "pretty good" but lacks formal testing and documentation.
38. Hydra Sorcerer (B Tier)
A summon-style caster option with fire, frost, and lightning variants. Provides solid safety and reliable sustained DPS but trails far behind the shock-based builds that dominate Sorcerer's meta this season.
39. Blizzard Sorcerer (B Tier)
Returns as a classic frost archetype, now potentially viable as a shock-converted version thanks to the element rework. The shock Blizzard variant shows promise but still doesn't match dedicated Ball Lightning or Chain Lightning setups.
40. Heartseeker Rogue (B Tier)
Offers high single-target damage with strong crit scaling from the charm system, but the rise of Penetrating Shot, Death Trap, and Dance of Knives has pushed this build well below the Rogue meta.
Diablo 4 Season 13 Best Builds for Each Class (Lord of Hatred)
Now that the overall rankings are on the table, let's move class by class from strongest to weakest. Each section covers how the class is performing in Lord of Hatred and Season 13, followed by a full rating of every playable build across all content types.
1. Sorcerer (Best Class - Pit 150)
Sorcerer has been dominant from the start of Season 13 and held the test of time while other classes have been knocked back from bug exploits. The class achieves the highest Pit clears (150), has unmatched speed through perma-teleport, is unbelievably tanky through barrier stacking and Fire Shield with no cooldown, and possesses relevant build variety on top of all that. Essentially any shock-related build is strong this season thanks to Unstable Currents and Crackling Energy scaling mechanics. With the element rework, players aren't limited to one lightning build — there's shock Blizzard, Chain Lightning, Ball Lightning, Charge Bolts, and Static Field all performing at high levels. Three defensive passives were removed (Mana Shield, Protection, Align the Elements), but the barrier generation from Ice Armor and shield mechanics more than compensate. Sorcerer got to the top faster than everyone else before perfect gear was even possible, and remains the clear best class of the season.
| Build | Leveling | Pit | Tower | War Plans | Echoing Hatred | Endgame |
|---|---|---|---|---|---|---|
| Ball Lightning Unstable | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| Chain Lightning | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| Static Field | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| Charge Bolts | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ |
| Shock Blizzard | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
| Fire Meteor Overpower | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
| Hydra Pyromancy | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ |
2. Barbarian (Pit 144-145)
Barbarian benefits more than any other class from the new itemization changes, since six weapon slots multiplied by Horadric gem stacking and a gem strength certification (likely an oversight from Blizzard) give the class an absurd late-game scaling curve that will only grow stronger as the season progresses and players farm more gems. The class has legitimate build variety with Whirlwind and Call of the Ancients competing neck and neck (136-137 normally, with the standout 144-145 clears at the extreme high end). The "Piano Hands" Call of the Ancients build offers the highest ceiling through permanently spamming every button and kiting at semi-range, while Whirlwind provides a more accessible God-Tier experience. The main weakness remains lack of ranged tools at the highest tiers, forcing players into the kiting playstyle with Mighty Throw for barrier at extreme push levels.
| Build | Leveling | Pit | Tower | War Plans | Echoing Hatred | Endgame |
|---|---|---|---|---|---|---|
| Whirlwind Sichron's | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| Call of the Ancients | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| Hammer of the Ancients | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
| Lunging Strike | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
| Frenzy Weapon Mastery | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ |
3. Necromancer (Pit 140-150)
Necromancer received the largest mechanical uplift of any older class this season and has shot to the top of the pushing rankings with a confirmed 150 clear (uploaded to BiliBili) and multiple 135-140 clears documented elsewhere. The Blood Wave variant upgrade turning it into a core skill with no cooldown completely transforms the experience — no more clunky blood orb collection, just infinite spam fueled by essence generation. Blood variants of Decrepify, Iron Maiden, and Bone Prison change how those skills function (Bone Prison spawns on you, Iron Maiden generates blood orbs, Decrepify spawns them too). Minion builds are also excellent with Death Grip and Command Warrior providing the direct control players have wanted for years. The critical weakness is survivability — Necromancer dies to anything in T12, with some players equipping Endurance Faith charm just to stay alive. The class is a slow mover without the Sever variant for mobility. For pure pushing, Blood Wave reaches incredible heights; for actually playing the game day-to-day, Minions provide a safer experience. Overall third place thanks to raw power potential despite quality-of-life concerns.
| Build | Leveling | Pit | Tower | War Plans | Echoing Hatred | Endgame |
|---|---|---|---|---|---|---|
| Blood Wave Core | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ |
| Skeleton Warriors Death Grip | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
| Skeleton Mage Focus | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
| Sever Reaper (Speed) | ⭐⭐⭐⭐⭐ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ |
| Bone Spear Storm | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ |
4. Warlock (Pit 132)
The Warlock arrives as the most balanced class in terms of build variety — everything you play on Warlock feels at least decent, and you can blast through T12 with good gear on virtually any build. However, the class was expected to dominate and instead sits in the middle of the pack, fourth overall. Multiple issues contribute: surprising setup requirements before damage gets going, a sixth skill slot that's hard to fill meaningfully (defensive skills cost Dominance, the resource you need for demon summons), a backwards Paragon concept that rewards not spending Dominance (encouraging players to skip the cool demon summoning), and the two-resource system sometimes getting in its own way. Build variety exists on paper but there's surprising overlap between builds due to the dominance system constraints. The screenwide VFX, while visually incredible, obscure enemy attacks and get teammates killed. Still, Warlock is fast, powerful, popular, and has the most S-tier viable builds of any class — it just needs refinement. Expect improvements in Season 14.
| Build | Leveling | Pit | Tower | War Plans | Echoing Hatred | Endgame |
|---|---|---|---|---|---|---|
| Apocalypse Annihilation | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| Profane Sentinel | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| Dread Claws Metamorphosis | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
| Lunatic Cage of Madness | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
| Tyrant's Grasp | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ |
| Rampage Summoner | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ |
| Hell Fracture Ritualist | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
5. Paladin (Pit 128)
Paladin is in a fantastic state in terms of class fantasy, build variety, and fun factor — it remains one of the most popular classes despite sitting on the lower end of power compared to the top classes. The nerfs to the Thorns Shield Throw build from Season 12 (Ward of White Dove reduced, Mantle of Gray adjusted, thorns numbers not scaling with the massive weapon DPS increases this season) brought it down from its dominant position, but the build still functions as the top Pit clearer at 128. Behind it, Hammerdin and Wing Strikes offer much faster gameplay with the trade-off of less raw DPS, while the new Clash basic attack build contests Thorns for the pushing crown. The class has the most build variety of any non-Warlock class — Thorns, Clash, Hammerdin, Wing Strikes, Auradin, and Zeal are all viable options for T12 content. Blizzard may have over-adjusted in fear of Paladin being too dominant again, but the core design is excellent and Season 14 should see meaningful power increases.
| Build | Leveling | Pit | Tower | War Plans | Echoing Hatred | Endgame |
|---|---|---|---|---|---|---|
| Thorns Shield Throw | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
| Clash Basic Attack | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
| Hammerdin Wing Strikes | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ |
| Wing Strikes Arbiter | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
| Auradin Sundered Knight | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ |
| Zeal | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ |
6. Rogue (Pit 127 Legitimate)
Rogue has had the most turbulent start to Season 13 of any class, with multiple bug exploits causing Pit 150 clears in 30 seconds with undergeared characters — first through Dance of Knives interactions, then through a Shadow Clone exploit that killed the clone for Pit progress and instantly spawned the boss for a hyper one-shot. Both were hotfixed with leaderboard resets, plus a charm bug allowing two unique charms while keeping the five-set bonus. When played legitimately, the top clear is 127 in about 10 minutes using Penetrating Shot — very respectable with 175 trillion boss damage confirmed. Dance of Knives is close behind, and Rapid Fire competes for third place, giving Rogue healthy build variety. The class benefits from Dance of Knives being a core skill, imbuements switching to duration-based for permanent uptime, and bow rogues finally returning to relevance (melee rogues are lackluster by comparison). Mobility through Shadow Step, Dash, and Invigorating Strike makes Rogue the fastest class outside Sorcerer teleport. Survivability remains the weakness since Second Wind is gone and the tree offers little defense beyond Dark Shroud, though the Sightless charm set and concealment interactions help significantly.
| Build | Leveling | Pit | Tower | War Plans | Echoing Hatred | Endgame |
|---|---|---|---|---|---|---|
| Death Trap Infinite Step | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| Penetrating Shot Illusions | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| Dance of Knives Poison | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ |
| Rapid Fire Marksman | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ |
| Twisting Blades | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ |
7. Spiritborn (Pit 125)
Spiritborn flies under the radar this expansion mostly because it was the previous expansion's class and now competes for attention with both Warlock and Paladin, plus the hype around the extremely powerful base class reworks. Player count and popularity are low despite the class not being weak. The top build is the Poison Swarm evade build — a mix of the hyper-evasive movement that dominated Spiritborn at launch with a fresh focus on damage-over-time through poison. The "Heavy Weight" build (two versions) is the only truly exceptional option, with everything else on the class feeling lackluster. Classic builds like the old eagle and gorilla setups don't seem particularly hot from current testing. The class feels too familiar compared to the fresh mechanical changes other classes received, which may explain its low representation despite being functionally solid. The evade spam + poison combination provides great speed clearing capabilities, just without the raw ceiling of the top classes.
| Build | Leveling | Pit | Tower | War Plans | Echoing Hatred | Endgame |
|---|---|---|---|---|---|---|
| Poison Swarm Evade | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ |
| Rock Splitter Gorilla | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ |
| Payback Thorns | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ |
| Touch of Death Centipede | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ |
8. Druid (Pit 122-130)
Druid has had a rough start to Season 13 with most players coalescing around a single build — Companion Druid with wolves. The form selector node (choose human, wolf, or bear casting form independently) was supposed to solve build diversity problems, but in practice one build dominates. The saving grace is Storm's Companion unique turning wolves into lightning wolves with new abilities, and the recent discovery of the Old Mountain charm set with Stone Burst and petrification pushing clears from ~122 to 130, bringing the class more in line with others. The five-piece bear companion talisman summons multiple bears and is the intended path, but the earth skill + petrification variant has proven stronger for pushing. Iron Bulwark and Pulverize haven't performed as hoped (Overpower rework hurting Pulverize especially), and Shred had potential that hasn't materialized. Boulder reportedly performs well but lacks formal documentation. The class still has enormous cooking potential thanks to the form selector and variant system providing the most theoretical build diversity of any class — it just hasn't been unlocked yet. Mobility outside bear form remains a slight weakness, and overall the class needs a big Season 14 uplift.
| Build | Leveling | Pit | Tower | War Plans | Echoing Hatred | Endgame |
|---|---|---|---|---|---|---|
| Storm Companion Old Mountain | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐⭐ |
| Companion Bear Set | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ |
| Boulder Dolmen Stone | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ |
| Trample Insatiable Fury | ⭐⭐⭐⭐⭐ | ⭐⭐⭐☆☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐⭐☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ |
| Shred Werewolf | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ | ⭐⭐⭐☆☆ |