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Diablo 4 Best Warlock Builds for Leveling & Endgame (LoH & Season 13)

The Warlock arrives in Diablo 4 on April 28, 2026, alongside the Lord of Hatred expansion and Season 13. This brand-new class brings dark summoning, demon transformation, shadow magic, and hellfire destruction into the game, all wrapped in one of the most mechanically deep class designs Diablo 4 has seen to date. Content creators who got hands-on time at Blizzard HQ came away unanimously impressed, calling it one of the best-designed classes in the franchise.

This guide covers everything you need to know about the Warlock, from its resource system and four archetypes to recommended leveling and endgame builds based on early playtesting.


Diablo 4 Warlock Skills (Skill Tree), Archetypes, Uniques & Soul Shards

The Warlock is a Willpower-based spellcaster that deals primarily fire, shadow, and physical damage. Unlike most classes in Diablo 4, the Warlock runs on two separate resources: Wrath and Dominance.

Wrath works like a traditional resource, it regenerates over time and can also be generated through basic skills. You spend Wrath to cast core skills and most of your offensive abilities.

Dominance is far harder to come by. It regenerates slowly on its own, and there are only a handful of ways to speed that process up. Dominance is spent to summon demons and use their abilities. Managing Dominance effectively will separate good Warlock players from great ones.

Not a Necromancer or Sorcerer Clone

Despite being a caster with summoning capabilities, the Warlock does not step on the toes of the Necromancer or Sorcerer. Its play style is entirely its own. The class draws some inspiration from Diablo III. There are echoes of the Witch Doctor's summoning, the Crusader's mobility (like Steed Charge), the Necromancer's Blood Rush, and even the Demon Hunter's dual-resource system. But the Warlock combines all of these influences into something that feels fresh and distinct.

Four Distinct Archetypes

The Warlock supports four radically different play styles, each tied to a Soul Shard choice (more on that below):

Legion - A pure summoner fantasy. Flood the battlefield with demons, sacrifice them, and fuel an unending wave of destruction.

Vanguard - Up-close and personal. Transform into a demon, ride a hellhound into combat, and smash enemies with your own hands.

Mastermind - Shadow-focused battlefield control. Operate from stealth, hex enemies, and command powerful abyss demons.

Ritualist - A hellfire and abyss caster. Rain down massive AoE spells, detonate enemies, and play as a glass cannon mage.

The Most Mechanically Complex Class Yet

The Warlock introduces several new keywords and mechanics to Diablo 4, including Hex, Eviscerate, Shadowform, Demonform, and Volatility. Each of these interacts with the class's skills and archetypes in layered ways. While theory-crafters will have a field day, more casual players can still follow a build guide, press buttons, and watch everything on screen die.

The Revamped Skill Tree

The Warlock debuts with a completely revamped skill tree structure and this new format will apply to every class in the game when Lord of Hatred launches. Here is what has changed:

No more passives on the tree. The old "skill twig" is gone. Every node on the tree is tied directly to a skill.

Up to 12 points per skill. You can invest up to 12 points into the base power of any given skill.

Three branches per skill. Two smaller branches offer modifier-style bonuses (similar to what exists now, but doubled in number). One main branch offers a choice of three transformative nodes — these function more like Diablo III skill runes, fundamentally changing what the skill does.

This means two players running the same skill can have wildly different versions of it. The number of possible permutations per build has jumped dramatically.

Warlock Skills

The Warlock's skills are organized into the following categories:

Basic Skills - Doom (hex applicator), Molten Bomb (fire AoE), Command Fallen (summon exploding Fallen Lunatics), and Hellion Sting (bleed whip attack).

Core Skills - Wrath spenders including Bombardment (rain demons from above), Umbral Chains (shadow link), Blazing Scream (homing fire skulls), Hell Fracture (ground fissures), and Dread Claws (shadow burst).

Defensive Skills - Dark Prison (tether and chain enemies), Tortured Wretch (taunt summon), Wall of Agony (demon wall that blocks and attacks), and Nether Step (shadow teleport with stealth and damage reduction).

Archfiend Skills - Cost Dominance instead of Wrath. These include Rampage (brute summon), Infernal Breath (fire-breathing head), Profane Sentinel (laser-beam eye turret), and Tyrant's Grasp (demon hand that pulls enemies).

Sigil Skills - Create persistent areas on the ground. Sigil of Chaos grants Volatility, Sigil of Subversion hexes enemies and produces shadow trails, and Sigil of Summons extends demon durations and can spawn powerful demons when you get kills inside the zone.

Ultimates - Apocalypse (massive fire sigil explosion), Fiend of Abaddon (giga demon summon for sustained damage), Terror Swarm (growing shadow swarm that splits), and Metamorphosis (transform into a demon).

Three Skill Tags That Define Build Variety

Every Warlock skill carries one or more tags: Demonology, Hellfire, or Abyss. Some skills can also carry the Occult tag, as well as Lesser Demon or Greater Demon classifications. Many of the Warlock's buffs, soul shard bonuses, and legendary powers reference these tags rather than specific skills, which opens up broad build flexibility.

Hex - Increases Abyss skill damage taken by enemies, scaled by their missing Life. Stacks up to 3 times (or 4 with certain fragments).

Eviscerate - A bleed mechanic. Eviscerated enemies instantly lose a chunk of their Bleeding Life and then take additional Bleed damage over 12 seconds. It can self-stack for compounding bleed pressure.

Shadowform - Grants Unhindered. Movement gives you Stealth, but each stealth activation consumes a stack. Up to 10 stacks at baseline.

Demonform - Increases your Maximum Life. While active, kills boost Demonology Skill damage. You gain access to a completely separate set of combat skills while transformed.

Volatility - Randomly empowers a Hellfire skill on your bar. The empowered skill deals increased damage on its next cast.

Soul Shards: The Warlock's Class Mechanic

At Level 30, the Warlock's class mechanic opens up. You select one of four Soul Shards, which determines your bound demon and your core play style. On top of that, you pick one of three Soul Shard Fragments to further customize your archetype. This system works similarly to the Paladin's Oaths but is far more expansive.

Legion Shard - Ae'gron, the Demon of Legions

Casting a Greater Demon skill buffs Lesser Demon cast speed and cooldown rate. After 50 of your Lesser Demons die, the next Greater Demon skill costs zero resources.

Fragment Options:

  • Spawn - Ae'gron passively generates Vile Child Lesser Demons. Greater Demon summons increase spawn rate. Command Ae'gron causes all Lesser Demons to explode instead of spewing more minions.

  • Sacrificial - You are Unstoppable as long as Lesser Demons are alive. Crowd control effects kill a Lesser Demon instead of affecting you.

  • Evisceration - Your demons prioritize Eviscerated enemies and gain movement speed. Demonology skills gain a chance to Eviscerate already-Eviscerated enemies for stacking bleed pressure.

Vanguard Shard - Abodian, the Hellhound

While in Demonform, casting Archfiend skills additionally summons a corresponding Archfiend demon. You also get to ride Abodian into battle, dragging enemies along as you charge through them.

Fragment Options:

  • Hellguard - Abodian gains cast speed, movement speed, and cleave. Launches Brimstone while moving and on dismount.

  • Warden - While in Demonform, spend Dominance per second to extend Greater Demon durations. Demonform boosts Hellfire Demonology skill damage.

  • Inferno - While Volatile in Demonform, Hellfire skill damage causes you to emanate fire, dealing a portion of that damage to nearby enemies.

Mastermind Shard - Laalish (also referred to as Tazroth in early builds)

Recast skills no longer break Shadowform Stealth (at the cost of a few stacks per cast). While in Shadowform, Abyss skills deal 30% more damage and you gain 5% movement speed per stack.

Fragment Options:

  • Unfathomable - Laalish weakens enemies, deals increased damage, and executes low-health targets. Executions reduce the cooldown of Command Laalish.

  • Blasphemous - Recast skills hex enemies on hit and increase Abyss Demonology skill damage they take.

  • Subjugation - Summoning a non-Soul Shard Abyss Greater Demon consumes all Dominance to buff that demon's damage. Losing Shadowform stacks grants Dominance.

Ritualist Shard - Vollach, the Fallen One

Vollach increases your max Overpower stacks and max Wrath. Occult skills deal increased damage per Overpower stack and gain increased area size. With 4+ stacks of Overpower, Occult Abyss skills apply additional Hex and Occult Hellfire skills have a chance to grant Volatility.

Fragment Options:

  • Abyssal - Hex stacks up to 4. At max stacks, 100% of damage dealt echoes after 4 seconds and removes all Hex. Command Vollach causes Occult Abyss skills to apply additional Hex.

  • Scorching - Occult Hellfire skills are always empowered but consume 4% of max Life. Volatility stacks up to 3 times with increasing damage and Life cost. Command Vollach siphons Vollach's life to Fortify you and makes Vollach pay your Life costs.

  • Twisted - Occult Hellfire skills consume Hex stacks on targets for bonus damage. Occult Abyss skills can be empowered by Volatility and cause explosions on first hit. Every 50 Wrath spent grants 1 Overpower stack.

Overpower Rework in Lord of Hatred

Overpower is being completely reworked. It now functions as a stacking buff: each stack increases your damage by 15%, you can hold up to 4 stacks at baseline, and each stack lasts 4 seconds. The Warlock (particularly through the Ritualist shard) can push beyond the 4-stack cap.

Warlock Uniques

Several powerful Unique items have been revealed for the Warlock:

Anathema of the Primes - Hitting enemies with Core Skills increases the damage they take from you, stacking per skill. Archfiend Demonform skill variants become Core Skills and cost Wrath.

Cage of Madness - Your Evade transforms you into an angry Fallen Lunatic that explodes for 2,500% of Command Fallen's damage. While in Lunatic form, you gain movement speed and spawn Mini Lunatics every half-second.

Litany of Sable - Dread Claws deals increased damage. Additional claws fire when you gain Shadowform stacks.

Cowl of Malefic Torment - Hex dooms enemies below a Life threshold, maintaining the Hex and dealing Doom's damage per second until they die.

Lurid Pact - Rampage deals increased damage. Each kill from Rampage increases the size of the brute and its smashes.

Seal of the Ophanim - Profane Sentinel deals increased damage and summons an additional following eye for 10 seconds.

The Eightfold Idol - Blazing Scream leaves Sigil of Subversion shadow or lava trails behind. Sigil of Subversion deals increased damage.

Ae'grom's Schism - Ae'gron and its summons deal increased damage. You summon Ae'gron's other half and gain a second charge of Command Ae'gron.

Hellhound's Sabatons - Abodian deals increased damage. After Command Abodian ends, a fire chain connects you to Abodian, dealing drag damage and granting movement speed.

Rictus of Terror - Laalish (Taz'rauth) deals increased damage. Command Laalish's Terror Realm becomes an Ultimate-tier Skill with extended duration, and your Abyss Skills execute enemies while it's active.

Itemization Notes from Early Playtesting

Playtesters at level 40 reported that gear was mostly Rare items with only two to three Legendaries. This suggests the gearing curve has been adjusted — you will not be fully decked out in Legendaries early on.

Legendary powers follow the same keyword-driven design philosophy as the Paladin. Instead of buffing a single skill, they reference tags like "Greater Demon," "Lesser Demon," or "Crowd Controlled enemies," which means one legendary can serve many different builds.

Another small but notable change: rings now carry implicit All Resist instead of a specific elemental resist, matching how amulets currently work.

Class Quest: Disciple of the Forbidden

To continue your Warlock progression after Lord of Hatred launches, visit Ked Bardu once you reach Level 15 to begin the Disciple of the Forbidden quest. This will lead you through the class-specific storyline.


Diablo 4 Best Warlock Leveling Builds

Since playtesters only had access up to level 40 with limited gear, these builds are based on early impressions and will be refined once the expansion goes live. That said, the following setups showed strong performance and smooth gameplay during the play test window.

Vanguard Blazing Skulls Warlock - Fast & Mobile Leveling Build

This was the standout leveling build from multiple playtests. It prioritizes speed, auto-targeting damage, and constant movement — exactly what you want when pushing through the campaign.

Why This Build Works for Leveling

The core of the build revolves around Blazing Scream, which sends out homing fire skulls that bounce off walls and seek enemies on their own. You cast them, keep running, and everything behind you dies. Pair that with Rampage (converted into a leap via a transformative node) and Nether Step for two separate mobility options, and you have a Warlock that barely stops moving.

Recommended Skills

Basic: Hellion Sting - A medium-range bleed attack that provides early damage while you build Wrath.

Core: Blazing Scream - The star of the build. The modifier that adds smaller heat-seeking skulls is what pushes this over the top for leveling speed. You can fill a room with bouncing fire skulls and move on to the next one.

Defensive: Nether Step - A short-range shadow teleport that grants Shadowform stacks, a movement speed buff, and up to 100% damage reduction (decaying over 2 seconds). Adding an extra charge through the skill tree improves the build's mobility considerably.

Archfiend: Rampage - With the right transformative node, Rampage converts into a leap. This gives you a third movement ability on top of Nether Step and Abodian.

Sigil: Sigil of Chaos - Grants Volatility while you stand inside it. Take the modifier that turns it into an aura so you always benefit. It also explodes Lesser Demons when activated, clearing trash.

Ultimate: Metamorphosis - Transforms you into a demon with 25% more Life. Every kill grants a stacking damage buff (up to 100%). A modifier grants stacks of Sin on kill, which convert to Wrath and Dominance when Metamorphosis ends — one of the very few ways to efficiently generate Dominance.

Soul Shard: Vanguard (Abodian)

Ride Abodian to charge through packs, dragging enemies along. While in Demonform, Archfiend skills passively summon additional demons to help. The Hellguard Fragment is the recommended choice for leveling, as it gives Abodian cleave, movement speed, and Brimstone projectiles while riding.

Leveling Tips for This Build

Push Blazing Scream early, the homing skulls provide most of your clear speed while you move between packs.

Get the extra Nether Step charge as soon as possible for smoother mobility.

Use Metamorphosis liberally. The Sin stacks it generates will refuel your Dominance, which is otherwise very hard to regenerate.

Riding Abodian through density is not just fun, it groups enemies for your Blazing Screams to clean up.

Legion Summoner - Set-and-Forget Leveling

If you prefer a more relaxed leveling pace where your army does the heavy lifting, the Legion build offers strong early clear with minimal button inputs.

Recommended Skills

Basic: Command Fallen - Summon Fallen Lunatics that charge enemies and explode. Take the passive auto-summon modifier so they generate on their own.

Core: Bombardment - Rains demons from above. Casting multiple Bombardments produces even more demons. Pairs naturally with the "army" fantasy.

Defensive: Wall of Agony - Summons a wall of demons that blocks enemies and attacks them. When the wall expires, the demons break free and continue fighting.

Archfiend: Rampage - Summons a rampaging brute for 10 seconds to add frontline pressure.

Sigil: Sigil of Summons - Extends summon durations inside the zone. Killing 8 enemies within the sigil spawns a powerful demon (up to 3 at a time). This is also how you gain access to Succubi summons via the Summon Succubus node.

Ultimate: Fiend of Abaddon - A massive demon that deals increasing single-target damage. With the modifier, hits beyond the fifth deal escalating damage and extend the duration from 15 seconds up to 60 seconds. Extremely strong for bosses.

Soul Shard: Legion (Ae'gron)

Ae'gron cleaves enemies and, when commanded, spews Vile Child Lesser Demons. The Spawn Fragment is recommended for leveling. Ae'gron passively generates Vile Children, and Greater Demon casts increase the spawn rate. When you command Ae'gron, all Lesser Demons explode for big AoE clear.

Leveling Tips for This Build

Let your army do the work. Cast Bombardment into packs, drop Sigil of Summons on density, and keep moving.

The Fiend of Abaddon modifier that extends duration on subsequent hits is a massive quality-of-life improvement for boss encounters during the campaign.

Nether Step can still be taken for mobility if you swap out Wall of Agony — the summoner build is flexible enough to adapt.


Diablo 4 Best Warlock Endgame Builds

Full endgame builds cannot be confirmed yet, as playtesters were capped at level 40 with limited access to Legendary Aspects, Unique items, Paragon Boards, and endgame glyphs. However, based on the class design, skill interactions, and revealed Uniques, the following builds are expected to perform well once fully geared.

Ritualist Hellfire Caster Warlock - AoE Glass Cannon

This build leans hard into the Ritualist shard's interaction with Overpower stacking, Volatility, and massive AoE Hellfire spells. It plays like a traditional caster but with the Warlock's unique twist of strategic skill placement.

Skills Setup

Basic: Molten Bomb - Creates Brimstone on impact, which explodes if enemies linger for 2 seconds.

Core: Hell Fracture - Creates fiery ground fractures. Recasting causes another explosion. The modifier that adds lava fissures between fractures creates chaining AoE across the battlefield.

Defensive: Dark Prison - Chains enemies to an area. With the modifier, two prisons link together and yank enemies through the tether into your most recent prison. This is exceptional crowd control for endgame content.

Sigil: Sigil of Subversion - Hexes enemies in the area. Kills within send out shadow trails, and standing in those trails grants Shadowform stacks. This gives the Ritualist some defensive utility from the Mastermind's toolkit.

Ultimate: Apocalypse - Giant fire sigil that detonates for massive damage. Straightforward and devastating.

Soul Shard: Ritualist (Vollach)

Vollach increases your max Overpower stacks and max Wrath. With 4+ Overpower stacks, Occult Abyss skills apply extra Hex and Occult Hellfire skills have a chance to grant Volatility.

For the fragment, Scorching is the glass cannon choice — Occult Hellfire skills are always empowered but cost 4% of your max Life. Volatility stacks up to 3 times for even more damage. Commanding Vollach Fortifies you and makes Vollach pay your Life costs, which provides a safety net during burst windows.

Alternatively, Twisted offers a more balanced option — consuming Hex stacks for bonus damage, allowing Abyss skills to be empowered by Volatility, and granting Overpower stacks for every 50 Wrath spent.

Key Unique: Cowl of Malefic Torment

This Unique causes Hex to doom enemies below a Life threshold, maintaining the Hex and dealing Doom's damage per second until the target dies. Combined with the Ritualist's natural Hex stacking, this could be a dominant endgame damage loop.

Why This Build Has Endgame Potential

The Ritualist's dependency on Overpower stacking creates a fast-paced loop where you constantly manage 4-second windows. Volatility adds another reactive layer — when one of your Hellfire skills gets randomly empowered, you want to fire it immediately. Combined with Hell Fracture's chaining fissures and Dark Prison's crowd control, you have consistent AoE clear and the burst to handle bosses.


Mastermind Shadow Warlock - Stealth & Control

The Mastermind archetype thrives on Shadowform uptime, Hex stacking, and Abyss skill damage. In endgame, with proper cooldown reduction and Legendary support, this build could maintain near-permanent stealth while dealing heavy shadow damage.

Skills Setup

Basic: Doom - Applies Hex and deals damage. The modifier that spreads Hex on kill and echoes 10% damage to nearby hexed enemies gives this basic skill strong pack-clearing utility.

Core: Dread Claws - A burst of four shadow claws. The modifier that fires additional spinning claws adds AoE. Also a reliable source of Vulnerability application.

Defensive: Nether Step - Shadow teleport with Shadowform stacks and decaying damage reduction. The 100% DR on cast (decaying over 2 seconds) is potentially game-changing for endgame survival if the duration can be extended through CDR and skill nodes.

Archfiend: Profane Sentinel - The demonic laser eye turret. With the modifier that ramps damage by 25% per second on locked targets, this becomes a terrifying single-target tool for boss encounters.

Ultimate: Terror Swarm - Starts small, grows as it eats enemies, and splits at max size into additional swarms (up to 3 total). This is a scaling AoE summon that rewards dense pulls.

Soul Shard: Mastermind (Laalish)

Laalish passively applies Vulnerable, Weaken, and Slow to nearby enemies. Commanding Laalish creates a Terror Realm zone that applies all three debuffs plus damage, and standing in it rapidly generates Shadowform stacks.

The Unfathomable Fragment is likely the strongest endgame choice — it adds Weaken, increased damage, and an execute mechanic. Each execution reduces Command Laalish's cooldown, creating a chain-reaction loop in dense content.

Key Unique: Rictus of Terror

This Unique causes Command Laalish's Terror Realm to become an Ultimate-tier Skill with extended duration, and your Abyss Skills execute enemies while it's active. This single item could define the Mastermind as a top-tier endgame build.

Key Unique: Litany of Sable

Dread Claws gains bonus damage and fires additional claws whenever you gain Shadowform stacks. Since the Mastermind is constantly cycling Shadowform, this could produce a near-constant stream of bonus claw damage.


Vanguard Demonform Brawler - Tanky Melee Powerhouse

For players who want to be in the thick of combat rather than commanding from the backline, the Vanguard endgame build focuses on Metamorphosis uptime, Archfiend demon summoning, and raw melee damage.

Skills Setup

Basic: Hellion Sting - Bleed applicator that builds Wrath at range before transforming.

Core: Blazing Scream - Homing fire skulls continue dealing damage while you swap into Demonform.

Defensive: Nether Step - Mobility and damage reduction, still valuable in melee range.

Archfiend: Infernal Breath + Rampage - In Demonform with the Vanguard shard, these summon additional demons that orbit you and fight alongside you. This is where the Vanguard's passive demon generation comes from.

Sigil: Sigil of Chaos - Grants Volatility (take the aura modifier). Explodes Lesser Demons on activation for AoE burst.

Ultimate: Metamorphosis - The centerpiece. 25% more Life, stacking kill damage (up to 100%), and Sin stacks that refuel Wrath and Dominance when you revert.

Soul Shard: Vanguard (Abodian)

While in Demonform, Archfiend skills summon corresponding demons. Riding Abodian provides a charge-and-drag engage that groups enemies. The Warden Fragment is the endgame pick — it lets you spend Dominance per second to extend Greater Demon durations while also buffing Hellfire Demonology skill damage during Demonform.

Key Unique: Anathema of the Primes

This Unique turns Archfiend Demonform skill variants into Core Skills that cost Wrath instead of Dominance. Each Core Skill hit increases the damage enemies take from you. This fundamentally changes the Vanguard's resource management and could allow for far more demon summoning during Demonform.

Key Unique: Hellhound's Sabatons

After Command Abodian ends, a fire chain connects you to Abodian, dealing continuous drag damage and granting movement speed. This extends Abodian's value well beyond the ride itself.


Legion Sacrifice Summoner - Army of Expendables

The Legion summoner endgame build revolves around flooding the screen with demons and then detonating or sacrificing them for massive payoffs.

Skills Setup

Basic: Command Fallen - Auto-summon Fallen Lunatics as expendable meat shields.

Core: Bombardment - Rain demons for AoE and demon count buildup.

Defensive: Wall of Agony - The demons in the wall free themselves and continue fighting when it expires, adding to your army count.

Archfiend: Profane Sentinel - Laser turrets provide reliable sustained damage, especially on bosses where your army can't reach or where you need consistent DPS between explosion cycles.

Sigil: Sigil of Summons - Extends summon durations and spawns powerful demons (including Succubi) when you hit kill thresholds. Succubi apply Blood Stars that cause enemies to take increased damage.

Ultimate: Fiend of Abaddon - Escalating single-target damage for bosses. Duration extends from 15 to 60 seconds with the right modifier.

Soul Shard: Legion (Ae'gron)

The Spawn Fragment is the endgame recommendation for a sacrifice-focused build. Ae'gron passively generates Vile Children, and Command Ae'gron detonates all Lesser Demons for AoE explosions. The gameplay loop becomes: spawn army → detonate army → benefit from "50 Lesser Demons killed" trigger (free Greater Demon cast) → repeat.

Alternatively, the Sacrificial Fragment provides a defensive option where Lesser Demons die to prevent crowd control on you, giving you Unstoppable uptime as long as you keep producing minions.

Key Unique: Ae'grom's Schism

Doubles your Ae'gron presence by summoning its other half and granting a second charge of Command Ae'gron. This means double the Vile Child generation and double the detonation opportunities.

Key Unique: Cage of Madness

Your Evade transforms you into a Fallen Lunatic that explodes for 2,500% of Command Fallen's damage while spawning Mini Lunatics every 0.5 seconds. This turns your dodge roll into an offensive nuke that synergizes perfectly with a Fallen-focused build.


The Warlock is arriving with more build depth and mechanical complexity than any class Diablo 4 has introduced before. Four Soul Shards with three Fragments each, a revamped skill tree with transformative nodes, keyword-driven Legendary powers, and class-specific Uniques all point toward a class that will keep build-crafters busy for months.

Since playtesters were limited to level 40, endgame performance remains an open question until launch day. Every class is also receiving skill tree updates alongside Lord of Hatred, so the meta will shift across the board. Still, the foundation the Warlock is built on — flexible archetypes, strong thematic identity, and deep mechanical layering — suggests it will be a top-tier choice for both new and returning players when Season 13 begins on April 28, 2026.