The release of Path of Exile 2 0.5 Return of the Ancients has brought a wave of changes that completely reshape how players generate wealth in the endgame. With reworked Atlas mechanics, the new Ezomyte Runesmithing system layered into Expedition, and refreshed crafting interactions through desecration and omens, the early days of this league have already produced some of the most lucrative farming opportunities the game has seen. Players who jumped in on day one are reporting 100+ divines pulled from focused strategies, and the currency meta is still actively being figured out.
This guide pulls together the strongest currency farming methods available right now in 0.5. Each section covers what the strategy is, why it performs, and exactly how to execute it so you can pick the path that fits your playstyle and start banking divines early in the league.
PoE 2 0.5 Currency Farming Guide (Return of the Ancients & Runes of Aldur)
The 0.5 patch has flipped the currency-making meta on its head. Expedition has been merged with the Runes of Aldor mechanic and is now arguably the single most profitable league mechanic in the game, capable of producing multi-divine loot explosions with zero juice invested. Abyss continues its tradition of being broken at league start, especially when paired with a rare-monster-focused Atlas tree. On the trading side, belt crafting has emerged as a low-risk, high-reward recipe that's printing divines while new players scramble to cap their resistances.
Below is the full ranked tier list of currency farming strategies, with each method covered in detail so you know exactly how to run it.
1. Expedition Farming with No Atlas Tree for 100+ Divines
Expedition has been combined with the new Runes of Aldor mechanic, and it is currently producing the largest loot explosions in the league. Players are reporting 100 divines made in roughly a day and a half of farming purely from this one mechanic, without Atlas passives, without tablets, and on white maps.
Why It Works
Veressium remnants drop heavily: raw divines, alloys, runes, and rare uniques pour out of these encounters even with zero juice invested.
Expedition is not on the Atlas tree - the only way to juice it is through Atlas master nodes, meaning the entry barrier for serious profit is very low.
Loot explosions scale hard with rune slot count: 7 and 8-slot Veressium encounters absolutely dwarf the smaller ones.
How To Run It
Pick Jedo as your Atlas master and grab the node "Veressium remnants have a 10% chance to be rolled an additional time, keeping the rarest outcome." This passive is the single biggest multiplier for the strategy.
Push to around tier 8 maps, then head to the expedition area in the bottom right of the ocean.
Use a log book to reveal an area of the sea. Path through the middle of the ocean first to keep the right and left mechanics available later.
Target Grand Expedition encounters (identified by the spike border around the map). They spawn 2–3x the Veressium remnants compared to regular expeditions.
Scout the area first, see which Veressium remnants have worthwhile rewards, then commit to those. If a remnant has nothing good, drop one explosive and move on.
Hunt for Mirror of the Fallen Skies - a unique map that appears as a single Veressium encounter offering up to 8 slots of rewards.
The Alders Saga Play
When you find Mirror of the Fallen Skies, always take Alders Saga as the reward (instead of the tempting 3 raw divines). This item modifies your next Grand Expedition session with effects like:
"Veressium in this map has at least 5/6/7 slots"
"Veressium remnants in area are lucky"
With a 5-slot minimum modifier active, you'll average 2+ divines per map, with peak runs hitting 9 divines. Alders Saga is barely on the market yet, and once people catch on, it will become a multi-divine item.
What To Avoid
The downside of Alders Saga is variance, sometimes only one Grand Expedition spawns in your area and you've burned a rare item for one map. On average it applies to 3–4 Grand Expeditions per use, so it usually pays off massively. If log books spike in price and you can't afford to chain Mirror hunts, switch to running regular expeditions instead.
2. Abyss Mapping with a Rare-Focused Atlas Tree
Abyss has historically been "always broken" in Path of Exile, and 0.5 is no exception. Currency drops are already strong in the early league before the community has figured out the deepest juicing methods.
Why It Works
Abyss spawns large numbers of rare monsters, which double-dip when your Atlas tree is built around buffing rares.
Currency rewards scale with rare monster modifiers and pack size.
It pairs naturally with the boss-killing Atlas progression needed for map sustain.
Atlas Tree Priorities
The setup centers on hyper-investing into rare monsters and the Abyss tree:

Adaptive Biology - +1 to monster modifiers on rare monsters, plus 10% increased chance of monster modifiers
No Simple Battles - rare monsters have at least 3 monster modifiers
Mutating Monsters - +1 to maximum monster modifiers on rare monsters
Lethal Variants - increased rarity of dropped items per modifier
Nemesis Arising - more rarity on drops
Pathkeepers - increased quantity of Wastones dropped by map bosses (solves map sustain)
Twin Threat - extra rare monsters
Abyss Atlas Tree Setup
Take everything in one tree first - do not split points across multiple Atlas trees yet. The recommended path:
Ghastly Relics
Strange Aversion (more currency drops when triggered)
Rotting Bones
Balance of Power
Alluring People (more likely to drop currency when you have Strange Aversion)
Aim for 35/35 in this single tree before branching out. With 15 divines pulled at tier 10–12 maps without full investment, the ceiling once fully juiced is far higher.
How To Push Map Sustain
If maps run dry, the fix is to:
Use Overseer tablets on any map slot containing a boss icon — this empowers the boss and almost always grants higher-tier and higher-rarity map drops.
Always do bosses, since they drop maps reliably.
Keep Pathkeepers allocated for the Wastone bonus on bosses.
3. Belt Crafting via Desecration
Belt crafting was the first big money-maker for traders in the opening days, with one streamer pulling 100–150 divines in 24 hours from a low-risk recipe. This works because new Monk and Spirit Walker ascendancies are squishy, so demand for resistance and life belts is sky-high during the first few days of any league.
Sniping the Base
Filter the trade site for:
Item level 71+ belts
Two charm slots minimum (one charm slot belts won't sell)
One empty suffix
At least 70 weighted sum across resistances
Life prefix is a bonus but optional
Ideal snipes go for around 20–35 exalts. If you target T1 resistances specifically, raise the weighted sum filter to 80–85.
The Craft Itself
Buy Preserved Collar Bones for desecration
Apply Omen of Dextral Necromancy to force the desecration onto the suffix
Apply Omen of the Sovereign if you want to guarantee a specific Ulaman modifier (1 in 4 chance for the resistance pair you want — fire+chaos, cold+chaos, or lightning+chaos)
Desecrate at the Well of Souls to add the third resistance
Slam exalted orbs on remaining open prefixes for life and mana
Optionally use a Greater Exalted Orb (around 10 exalts) for a guaranteed minimum modifier of 35
Expected Returns
Triple T1 resistance belts: 15–20 divines
Belt with life + triple resistance: 3–5 divines
Total cost per craft: roughly 1–3 divines
You can also craft from magic bases with a single resistance roll using greater elemental essences for an even cheaper entry point. The window for this strategy is short — once players settle into Genesis 3 mapping, demand will cool off after 2–3 days.
4. Boss-Focused Map Progression Currency
Before any league mechanic spec'd hard, simply pushing the Atlas through bosses produces a steady currency stream. This serves as the bridge between campaign and the bigger farming strats above.
Atlas Path
Path toward the Burning Monolith first, because surrounding maps reward journal passive skill points.
Aim for the Eastern or Western Enigma Chamber at Wasteland tier 10, completing both unlocks a huge chunk of the Atlas tree.
Tier 6 unlocks already grant most of the foundation passives.
Early Picks Worth Taking
Essence nodes - great for general crafting, and Perfect Essence of Battles sells for solid currency
Shrine nodes - Gloom Shrine for damage, Lightning Shrine for clear, Seeking Shrine for currency and XP
Pack size and extra monsters on the left side of the tree
Adaptive Biology for juicing rares
This is the foundation everything else sits on. Once tier 10 hits, transition into Abyss or Expedition specialization.
More effective currency farming strategies will be updated here after testing, stay tuned!
The most consistent path to currency in 0.5 is layered: push your Atlas through bosses to lock in tier 10 and the Burning Monolith, transition into either Expedition or Abyss as your main farm depending on which mechanic feels better, and run belt crafting on the side during the first few days while resistance demand is peak.
Expedition currently offers the biggest single-map payouts thanks to Mirror of the Fallen Skies and Alders Saga. Abyss provides the most consistent grind with the deepest Atlas tree synergy. Belt crafting gives you a high-margin trading loop that doesn't require any mapping at all.
As the league matures, juicing methods for both Abyss and Expedition will get refined further. For now, focus on one main strategy, max out its supporting Atlas tree, and let the side strategies feed in passively.