Dance of Knives is the best Rogue build in Diablo 4 Season 10 because it delivers unmatched power, simplicity, and speed from level 1 all the way to Pit 100 without any gear dependency. Read this D4 Season 10 Rogue build guide, we'll break down skill trees, gear, runes and chaos perks.
You need a good Rogue build in Diablo 4 Season 10 because the Rogue is one of the most versatile but also most fragile classes — and without a well-structured build, it’s easy to hit damage or survivability walls in higher content. A strong Rogue build like Dance of Knives or Death Trap turns that fragility into dominance by balancing burst damage, mobility, and defense through smart skill synergies, cooldown management, and optimized gearing. The right build ensures you scale smoothly from level 1 to Torment 4 and Pit 100+, maintaining consistent DPS while surviving elite packs, Infernal Hordes, and bosses. With proper setups, Rogues can clear faster, farm more efficiently, and handle all seasonal mechanics
It starts strong early with Shadow Imbuement and transitions seamlessly into a Poison Trap-focused endgame setup, where Poison Imbuement, Bursting Venoms, Scoundrel’s Leathers, and Fist of Fate create a chain reaction of poison explosions that melt entire screens and bosses alike. The build scales naturally through Lucky Hit synergy, poison trap duration stacking, and Contamination’s massive burst potential, all while maintaining near-constant mobility and survivability through Second Wind barriers and Dark Shroud uptime. With no reliance on Mythics or Chaos Armor, the Dance of Knives Rogue effortlessly clears all content — from leveling to Torment 4 and Infernal Hordes.
Weapon: Aspect of Contamination
Dual-Wield: Aspect of Star Shards, Aspect of True Sight
Helm: Heir of Perdition
Armor: Fists of Fate
Gloves: Bands of Ichorous Rose
Pants: Umbrous Aspect
Boots: Scoundrel's Leathers
Amulet: Aspect of Bursting Venoms
Ring: Conceited Aspect, Ring of Starless Skies
Basic: 1 Blade Shift (Enhanced)
Core: 3 Stutter Step, 3 Sturdy
Agility: 1 Caltrops (Enhanced, Methodical), 1 Dance of Knives (Enhanced, Disciplined), 1 Dash, 3 Unstable Elixirs, 3 Trick Attacks
Subterfuge: 1 Concealment (Enhanced, Countering), 1 Dark Shroud (Enhanced), 5 Poison Trap (Enhanced, Subverting), 3 Exploit, 3 Malice
Imbuement: 1 Poison Imbuement (Enhanced), 3 Deadly Venom, 3 Alchemical Advantage, 3 Debilitating Toxins, 3 Frigid Finesse, 3 Deadeye
Ultimate: 1 Death Trap (Prime), 3 Impetus, 3 Alchemist's Fortune, 3 Innervation, 3 Second Wind
Key Passive: Exposure
Armor: Ahu (Rune of Ritual) - Oax (Rune of Invocation)
Weapon: Yul (Rune of Ritual) - Thul (Rune of Invocation)
Hit and Run
Enervated Strikes
Power Siphon
Accelerating Chaos
Weapon: Aspect of Apogeic Furor
Dual-Wield: Frostbitten Aspect, Aspect of Surprise
Helm: Heir of Perdition
Armor: Shroud of False Death
Gloves: Banished Lord's Talisman
Pants: Beastfall Boots
Boots: Scoundrel's Leathers
Amulet: Opportunist's Aspect
Ring: Trickster's Aspect, Aspect of Artful Initiative
Basic: 1 Puncture (Enhanced)
Core: 2 Sturdy, 2 Siphoning Strikes
Agility: 1 Shadow Step (Enhanced, Methodical), 2 Rugged, 3 Unstable Elixirs, 1 Dash (Enhanced, Methodical)
Subterfuge: 1 Concealment (Enhanced, Subverting), 2 Mending Obscurity, 5 Dark Shroud (Enhanced, Countering),1 Poison Trap (Enhanced, Subverting), 3 Exploit, 3 Malice
Imbuement: 1 Shadow Crash, 1 Deadly Venom, 3 Alchemical Advantage, 3 Frigid Finesse
Ultimate: 5 Death Trap (Prime, Supreme), 3 Unto Dawn, 3 Alchemist's Fortune, 3 Innervation, 3 Second Wind, 3 Haste
Key Passive: Exposure
Armor: Cir (Rune of Ritual) - Vex (Rune of Invocation)
Weapon: Zan (Rune of Ritual) - Jah (Rune of Invocation)
Hit and Run
Crazy Brew
Alternating Alterations
Enervated Strikes
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