If you want to reach Path of Exile 2's revamped endgame as fast as possible, you don't need to spend a single second memorizing zone layouts. GGG has openly told players not to study them: Suna, a level designer at Grinding Gear Games, publicly stated that so much is being reworked in Patch 0.5 that anything you memorize now will be irrelevant by league start. What you can do is build the right habits, plan your currency spending, and follow a proven set of strategies that shave hours off your run without any advanced map knowledge. In this guide, we are going to sort out the fastest route and method to complete the campaign and hit the 100 level in PoE 2 0.5: Return of the Ancients Expansion and The Runes of Aldur League!
PoE 2 0.5 Fast Campaign Running & Leveling Route Guide
Patch 0.5 introduces redesigned league mechanics, reworked zone connections, altered layouts throughout the campaign, and a fully revamped end game. GGG has confirmed that many of the existing pathing routes and tile sets players have memorized will no longer apply. The new Runes of Alldur league mechanic also provides extra crafting currency during the campaign, and the runic wood system adds a new defensive layer to every piece of gear. With all of these changes in mind, the following guide focuses on the habits, routing priorities, and optimization techniques that will remain effective regardless of what the new layouts look like.
Step 1: Adopt the "Town Is Lava" Mentality
The number one thing you can do to speed up your campaign run is to play with urgency. Minimize time in town and simply don't stop moving while you're in a zone.
This doesn't mean you're never allowed to look at your items or open your passive tree. But it does mean that if you want to get to the end game in roughly 5 hours, you can do so by just continuing to make progress in the zones. Even if you're not confident that you're going the right direction, simply moving forward is almost always the correct decision.
Inefficient progress is better than no progress. Continue to run forward until you find the next objective, even if you're not quite sure you're running the correct direction.
When in Doubt, Hug the Wall
Most zones in Path of Exile 2 can be navigated by hugging the wall. Speedrunner Enormous confirms this is going to be faster nine out of ten times next patch. If you don't know where you're going, default to the wall and you'll find objectives, exits, and boss arenas reliably.
Step 2: Plan Your Build for Early Damage
Before league start, have your build planned with a focus on stacking damage from the passive tree in the first 10 points. Every class has a cluster of damage nodes near the starting area, and taking those first gives you what effectively functions as a more multiplier early in the campaign when you have no other scaling.
Warrior gets roughly 108% increased melee damage from the first 10 points. Druid and other classes typically land between 60–100% increased damage. Huntress can be very strong if you optimize around Stalk and Leap. Monk has a notably weak starting area with only about 16% increased attack damage in the first 10 points, keep this in mind if you're planning a Monk start.
Have Your Tools Ready
Set up your Path of Building (PoB) or use the new in-game planner system. Have a backup plan in case the in-game system has issues. Also prepare a build-specific loot filter before day one, these are simple to create and will save you time identifying relevant drops throughout the campaign.
Step 3: Use Wolf Form and Pounce for Movement
This works for roughly 99% of builds. Pick up any talisman, throw it in your offhand slot, and set wolf as your default form. Once you hit level 6 and get a tier three skill gem, craft Pounce and socket it in.
Hit Pounce on cooldown as you move through zones. It gives you near-sprint speed while in wolf form without holding down a button, and getting hit doesn't cause a knockdown. That's almost all upside with very little downside. This also synergizes well with the general philosophy of always moving, monsters aim their attacks at where you are, not where you're going to be.
Be Careful With Sprinting
Sprinting is risky, especially for players who aren't mechanically experienced yet. If you get hit while sprinting, you can get knocked over and die. The things that trip most people up aren't melee monsters, it's small ranged projectiles you don't see coming. Use dodge roll defensively, and don't hold sprint in areas dense with ranged enemies.
Step 4: Shop Efficiently Using Regex
When you do visit town, make every trip count by using a regex — a search bar expression that highlights items matching your criteria. For example, if you're looking for crossbows with increased physical damage and projectile skill levels, a regex will instantly flag matches from the vendor.
If you're following a build guide, expect the author to include a regex. If you're planning your own league start, write one in advance as part of your preparations.
Make Fewer Shopping Trips
In addition to making each trip efficient, try to make fewer of them overall. You're likely to complete full acts without needing item upgrades. If you find an upgrade early in an act, completely ignore the vendor until the end of that act when you move on to the next one. This is good baseline advice for every class.
Step 5: Spend Currency at Weapon Breakpoints
Your weapon is the single largest lever for campaign speed. Weapon base damage jumps at specific item levels, and you should plan your currency spending around those moments.
Crossbow Breakpoints (as an example)
Level 8: First affix upgrade tier
Level 16: Varnished crossbow base (invest heavily here — this carries you through all of Act 2)
Level 33: Next damage tier upgrade
Mace/Hammer Breakpoints
Level 4: First real damage spike
Level 11: Second jump
Level 22: Cultist great hammer (dump all available currency here)
Currency Rationing Rules
Spend a transmute and augment freely, but save your regals and exalts. Try to spend only one or at most two regals per act, and invest them primarily into your weapon. Hold artificer's orbs, whetstones, and runes for the moment you cross a weapon base breakpoint. Don't craft every single upgrade you find, only commit rare currency to particularly strong items that line up with a new tier.
Step 6: Don't Mule - Use Weapon Racks Instead
Muling - creating a character just to take their starting equipment is a waste of time. If you get to town and can't afford the weapon you want, just keep moving forward.
Kill the first boss (Beera), who has a chance to drop a usable weapon or items you can sell to buy one. Then proceed all the way to Redblade, where clicking on the weapon racks is guaranteed to give you one of every second-tier martial weapon: one long quarterstaff, one smithing hammer, and one tense crossbow. This advice applies regardless of your class.
Step 7: Upgrade Your Flasks at Every Breakpoint
Not upgrading flasks is one of the most common mistakes even intermediate players make. There is very little recovery in the early campaign outside of your life flask, so keeping it current matters enormously.
Flask Level Breakpoints
Level 4: Medium life flask — 90 life over 5 seconds
Level 10: Greater life flask — 150 life over 4 seconds (upgrade BEFORE fighting Geonor or the Executioner)
Level 16: Grand life flask — 260 life over 4 seconds
Level 23: Giant life flask
Level 30+: Continue upgrading every 10 levels
Roll Your Flasks Magic
A well-rolled lower-level flask with "increased amount recovered" can actually out-heal a plain higher-level flask. Don't overlook this. Also keep your mana flask current — running dry mid-fight is a fast way to die.
Step 8: Kill Magic Packs, Skip White Monsters
Magic (blue-named) packs give approximately 3.5 times as much experience as equivalent white monsters. Be thorough when clearing these. You should actively ignore packs of white monsters unless you're under-leveled and need extra XP.
Stopping for rare monsters is usually not worth it either, unless your build can burst them down instantly. The most efficient XP loop is: move between magic packs, clear them completely, keep running forward.
Experience and Monster HP
Monster experience is roughly correlated with their HP value. Magic packs are the sweet spot — they give great XP relative to time spent killing them. Rares take too long to kill for what they give unless you have strong single-target damage.
Step 9: Manage Your Level Relative to the Zone
Press Tab to check the zone level. There's a margin of safety where you can be under-leveled without penalty: this starts at 3 levels and expands by one for every 16 character levels.
Staying 2–3 levels below the zone level means you're moving at a good pace. If you fall further behind, clear a few extra magic packs until you're back in the safe range. If you're over-leveled, stop killing and just rush forward.
Catching Up If You're Too Low
If you're really behind on experience, you can respawn at a checkpoint and the monsters will partially repopulate. For a full reset, go back to a waypoint, control-click the zone entrance, and create a new instance. This fully refreshes the area and lets you clear it again for extra XP.
Step 10: Prioritize Skill Points at Branching Paths
When the campaign opens into nonlinear sections, always go after passive skill points first. These provide the largest immediate power spike early on and carry your damage through everything that follows.
Act 1
Kill the Crowbell and grab Unona's loot box before doing anything else at that branching point.
Act 2
Visit Keth first once the map opens up. Get the two points from killing the serpent queen.
Interlude 2
Run east from the starting hub first. Grab the two points from the scorpion and worm bosses.
Exception for Minion Builds
If you're playing summons, you may want to prioritize spirit sources instead. Do King of the Mist and Bog Witch in Act 3 early to get extra spirit for more skeletons or other minions.
Step 11: Stack the Right Resistances for Each Act Boss
The rune system lets you swap resistances around freely during the campaign. Use this before every major boss fight. You don't need to cap all resistances, just stack enough of the right one.
Resistance Priority by Act
Act 1 boss (Geonor): Cold resistance
Act 2 early (Molten Mine area): Fire resistance
Act 2 end boss: Mostly lightning damage with some fire
Act 3 (Viper Napuatzi): Chaos and fire resistance
Act 3 (Doriani): Lightning resistance
Act 4: Fire resistance
How to Get Resistances
Check vendors for resistance gear and rings. Buy charms from vendors for boss-fight swaps (anti-poison for Viper, anti-ignite for fire bosses). Use runes in empty sockets for quick resistance boosts. Keep spare rings with different resistance implicits, even a plain ruby ring can save your life in a fire-heavy zone.
Also look for the Elemental Offering in Act 2. You'll find three chests (lightning, fire, cold) that each give a resistance ring and a matching rune.
Step 12: Get Armor and Life Throughout the Campaign
Armor is extremely strong early on. Testing shows that equipping a single body armor in Act 1 extends your survival from roughly 6 hits to 8 hits against the same enemies. Upgrade your armor bases as you level — higher item level bases grant much more raw armor.
Life Targets Per Act
As a ballpark, aim for about 250–300 combined life and energy shield per act:
End of Act 1: ~300
End of Act 2: ~600
End of Act 3: ~900
Strength Does Double Duty
Each point of strength gives 2 life and lets you equip armor-based gear. Even a few passive points or a single item with the stat makes a noticeable difference.
Use Essences
Resistance essences and life essences are powerful tools. An essence of body gives +100 life and upgrades a magic item to rare. If you already have a piece with one good stat, an essence can add the second one you need.
Runic Wood (New in 0.5)
The new runic wood system lets you craft an extra buffer on every piece of gear that kicks in after your life hits zero. We don't know exactly how strong it will be yet, but don't forget to apply it — it should help survivability across the board.
Step 13: Delay Your Ascendancy to Level 28
This sounds counterintuitive, but delaying your ascension trial until level 28 instead of level 22 is the current speedrunning meta. At 28, you can use a Barya farmed from the Watchful Twins in Desharn, which means the items available at the end of your ascension trial will be stronger.
You also skip the extremely annoying Voll Balor fight entirely. If you can go without ascending for a few extra levels, this saves real time.
During the Ascension Trial (Sakumas)
Focus on Hourglass or Chalice encounters, you kill more rare monsters in those. Go out of your way to collect blue and rare chests for more relics. Keys from ruins are priority loot. If your first relic doesn't have a second modifier, always augment it.
Step 14: Use a Leveling Ascendancy
Even if your end-game plan calls for a specialized ascendancy like Abyssal Lich or Blood Mage, those builds require specific synergies and items that aren't available during the campaign. Take a leveling-friendly ascendancy instead and respec later.
Strong Leveling Ascendancies
Infernalist → Demon Form: Flat cast speed and damage increase
Warrior → Smith of Catava: Solves resistances and survivability during leveling (even if you plan to play Titan)
Mercenary → Sorcery Ward: Works well even if your end-game plan is Tactician
Step 15: Use Hotkeys and Menu Shortcuts
These micro-optimizations save multiple minutes across a full campaign run.
Passive Tree
Hold Control to automatically confirm point allocations. Use the "Quick Assign" option (bottom of your hotkeys menu, no default binding) to rapidly assign attribute nodes. One test showed it took 11 seconds to assign half the tree with hotkeys versus significantly longer clicking manually.
Weapon Swaps
Control + Shift + Left Click assigns items to weapon set one. Control + Shift + Right Click assigns to weapon set two.
Game Settings
Under Options → Game, remove gem cutting restrictions and equipping restrictions. The downside is it lets you make mistakes, but you can control-click to slot gems quickly without confirmation dialogs.
Step 16: Pre-Organize Your Stash Before League Start
Your stash layout in a new league is inherited from the corresponding league in Standard. As a 3-minute chore before league day, create a character in the Standard version of your target league mode and organize your stash tabs. Name them, reorder them, set your preferred highlighting.
The first time you show up in town on 0.5 league start, everything will already look clean and organized — even though it's a fresh economy.
Step 17: Set Up an Aggressive Loot Filter
A race-ready loot filter should aggressively show desirable bases for your build while hiding irrelevant junk. For a crossbow build, that means varnished crossbows, topaz rings, and specific armor bases get bold highlighting at the correct item levels. Everything else gets suppressed.
Most filter tools have simple graphical interfaces. Pick your class, adjust for your campaign needs, and have the filter loaded before day one.
Step 18: Do the League Mechanic During the Campaign
Don't skip league mechanics while leveling. They spawn extra monsters for good XP, and the rewards include guaranteed crafting currency that dramatically improves your gear. In previous leagues, specific acts offered guaranteed Regal Orbs, Lesser Jeweler's Orbs, and Gem Cutter's Prisms just from completing the mechanic encounters.
With Runes of Alldur in 0.5, you should be getting plenty of crafting currency that you can funnel directly into weapon and gear upgrades. The time spent doing the mechanic pays for itself through stronger gear for the rest of the campaign.
Step 19: Complete Permanent Buff Quests
Throughout the campaign, many optional quests grant permanent buffs — additional skill points, resistance bonuses, and other stat boosts. Press U to open the world screen and look for bosses with a plus icon next to them.
Notable Permanent Rewards
Cold resistance buff
Weapon set skill points
Uncut skill gem from the mysterious campsite chest in Clearfell
Uncut skill and support gems from the Devourer in Mud Burrow
Resistance ring + rune from the Elemental Offering in Act 2
Going out of your way for these early is worth the time investment, especially the skill points which directly accelerate your damage scaling.
Step 20: Boss Fight Tips and Advanced Tech
Boss Damage Reduction
Bosses now have damage reduction when they first become targetable. This scales down with time and with how far the boss has moved. Stand off to the side to force the boss to walk toward you — that strips the reduction faster. Don't pre-stack all your abilities on a boss's spawn point.
Geonor (Act 1 Boss)
His cold projectiles can freeze you easily. If you have a shield, you can block them with Raise Shield. Stand off to the side next to the wall to force him to move, which removes his spawn damage reduction. Watch for the fire breath — that's the only attack that's genuinely scary.
Jamandra
He teleports backwards based on your position. If you can push him into a wall edge, he stays in place and you don't have to chase him with abilities. Don't tank his fire cannon or explosive suicide charge, both will one-shot most characters.
General Boss Advice
Dodge roll when bosses swipe, many attacks can double-hit and one-tap you. Pay attention to avoidable attacks like slams and ground effects. If a rare monster is spawning fungal stuff on the ground, stepping on it is instant death at low HP.
Step 21: Miscellaneous Speedrunning Tips
Dodge Roll Through Checkpoints
In some zones, dodge-rolling into a checkpoint progresses the quest state while NPCs are still finishing dialogue animations. This has been in the game since 0.1.
Log-Out Tech (May Be Patched)
Logging out and back in refreshes all cooldowns, cleanses ailments like heavy stun, freeze, and bleed. This is controversial — many players hope it gets fixed. But it currently works and can save you in tight corridors where you're body-blocked and out of abilities.
Vendoring During Town Animations
In a speed run, do your vendoring while the town is moving or loading. The animation takes time — use it productively by hovering over items and managing inventory.
21:9 Aspect Ratio
Ultrawide monitors let you see further than your light radius, providing a meaningful advantage for zone navigation and avoiding incoming projectiles.
Pick Up Belts Over Other Items
Belts are always worth more gold per inventory slot than most other equipment types. When deciding what to loot for vendor gold, prioritize belts.
A 5-hour campaign clear is completely achievable without any advanced layout knowledge. The formula comes down to: keep moving, kill magic packs, spend currency at weapon breakpoints, upgrade flasks on time, and stack the right resistances before each boss. Everything else, layout memorization, frame-perfect tech, log-out tricks, is just bonus efficiency on top of these core habits.
Practice Act 1 two or three times before league start to build muscle memory. That opening hour is where most players lose the most time to micro-management and indecision. Once you have a clean Act 1 routine, the rest of the campaign flows naturally from the same principles applied repeatedly.
Good luck on league start, and may your weapon rolls hit the right breakpoints at the right time.