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TBC Anniversary 3v3 Comps Tier List

January 28, 2026 WoW Classic Guides

With TBC Classic Anniversary bringing players back into the Arena, one question comes up immediately: what 3v3 comps actually work in Season 1? This WoW Anniversary 3v3 tier list focuses on realistic ladder success, not rank-one outliers or niche tournament-only strategies.


WoW Anniversary Best 3v3 Comp - TBC Anniversary 3v3 Arena Comps Tier List

TBC Season 1 gear level only focused on realistic ladder play, not tournament-only execution. Skill ceiling matters, but average execution is heavily weighted. Rank one exceptions are ignored on purpose. Some comps scale harder later in TBC, but this WoW Anniversary 3v3 comps list reflects early expansion reality, where burst, control, and comp simplicity matter most. If you’re an average to above-average player looking to push rating without grinding perfect execution for months, this is for you. This list assumes equal gear and skill, with an emphasis on consistency, matchup spread, and ease of execution in the early TBC meta.


S Tier 

These comps define Season 1. If you want the smoothest climb and the fewest unwinnable matchups, this is where you start.

RMP (Rogue / Mage / Priest)

The gold standard of TBC arena. RMP has unmatched control, burst, and tempo. Between Cheap Shot chains, Polymorph control, and Priest offensive pressure, this comp wins games quickly and punishes mistakes harder than anything else. Even at average skill levels, RMP’s brute-force pressure makes it extremely forgiving.

RLD (Rogue / Warlock / Druid)

RLD trades raw burst for insane pressure and survivability. Once dampening sets in, this comp becomes extremely difficult to break. Rogue control plus Warlock rot damage makes every game feel suffocating for the opponent.

RLP (Rogue / Warlock / Priest)

Still an S-tier comp, but slightly more demanding than RMP or RLD. RLP relies heavily on precision and coordination, especially from the Rogue and Warlock. When played well, it’s terrifying—but small misplays are punished harder.


A Tier

These comps can comfortably push high rating but may have clearer counters or require better coordination.

WLD (Warlock / Druid / Warrior)

One of the strongest non-Rogue comps in the bracket. It sits just below S Tier due to some difficult matchups, but when it works, it absolutely dominates. Strong sustained pressure. Excellent survivability. Very punishing if opponents misplay positioning.

Shadowplay (Shadow Priest / Mage / Resto Shaman)

Arguably the best Resto Shaman comp in 3v3. This comp thrives on early pressure and momentum. If it gets rolling, it can overwhelm teams before they stabilize. Strong offensive synergy. Best option for Shadow Priest and Resto Shaman players. High mid-ladder success rate.

MLDD / MLP Variants

Mage-Lock-Druid and Mage-Lock-Priest both perform well in Season 1. Druid is weaker early in TBC, keeping these out of S Tier. Strong control and pressure.Gets better as seasons progress.

Double Healer Comps (Warlock / Hunter / Warrior Variants)

Double healer comps are deceptively strong at lower and mid ratings. They punish poor coordination, win through attrition, and excel against inexperienced teams. However, top-tier comps can break them, preventing S Tier placement.


B Tier 

These comps can work, but success heavily depends on matchup knowledge and execution.

Thunder Cleave / Turbo Cleave

Warrior-based cleaves struggle in Season 1 due to Rogue dominance, Mage control and Paladin healer weaknesses early TBC. They can win games but have very hard counters.

Ret Rogue Priest

A strong “all-in” comp with explosive kill windows. Excellent into specific matchups. Falls apart when pressure doesn’t convert. Very polarized performance.

Warrior / Rogue / Druid

Strong into double healer comps, weaker elsewhere. Highly matchup-dependent and requires excellent Druid play.

Thug Cleave (Hunter / Rogue / Healer)

Fun but flawed. Hunter lacks defensive tools. Requires near-perfect positioning. Struggles into caster cleaves and RMP.

Shadowplay (Shadow Priest / Warlock / Healer)

Extremely aggressive and all-in. Little room for recovery. No real reset options. Can win fast or lose just as quickly.