World of Warcraft Midnight Season 1 Mythic+ is already shaping up to be one of the most volatile starts we’ve had in a long time. Some specs thrive only at the very top, others dominate everywhere. Read this Midnight Season 1 M+ tier list, we ranked the best Mythic+ specs.
Midnight Season 1 M+ Tier List - Best Mythic+ Specs in Midnight S1
Midnight Season 1 is not a season where you can afford to “make it work” with a weak or awkward Mythic+ spec. The combination of tighter dungeon tuning, faster scaling key levels, and a meta that heavily favors specific damage profiles means your spec choice directly impacts how far and how smoothly you can push. If you’re deciding what to main, what to reroll, or simply want to understand why certain specs are everywhere, this Midnight Season 1 M+ tier list breaks down where each class truly stands right now—and which ones are most likely to survive the inevitable balance passes coming next.
S Tier
Arcane Mage
Best Midnight Season 1 Mythic+ DPS right now. Arcane Mage is completely unhinged after the buffs. Insane AoE output (buff was way too much). Top-tier priority target damage. Top-tier single-target. Scales insanely well with pull size. Mage utility on top of broken damage.
Demonology Warlock
Fits the meta perfectly. Soul Harvester nerf barely mattered. Bugs still not fixed → performance untouched. Best single-target in the game. One of the best AoE profiles. Extremely tanky for a caster. Insane toolkit for Mythic+. Perfect synergy with Arcane Mage. S tier on this Midnight Season 1 Mythic+ ranking, no debate.
Restoration Druid
Even after nerfs, Resto Druid remains the gold standard. Best overall HPS. Excellent sustained AoE healing.Great mobility. Strong utility. Extremely flexible across dungeon types. Still the most complete healer in Mythic+. Still the safest pick. Still the benchmark.
Brewmaster Monk
WOW Midnight Season 1 best Mythic plus tank right now. Top-tier durability (ironically tankier than ever). One of the highest tank damage profiles. Strong self-sustain and stagger value. Recent damage buff pushed it over the edge. S tier today. If bugs get fixed, still likely A+ minimum.
Vengeance Demon Hunter
Vengeance is artificially strong right now. Extremely high durability (partly bug-driven). Good damage. Excellent mob control. Fits caster comps perfectly. Right now? Very strong. After hotfixes? Almost certainly drops below Brew.
A+ Tier
Unholy Death Knight
Unholy DK got catapulted by recent buffs. One of the strongest single-target specs in the game. In some cases, beats Arcane on bosses. Much tankier after buffs. AoE + ST both improved. Fits caster comps extremely well. Upper A+ tier, one balance pass away from S.
Devourer Demon Hunter
Devourer DH is very, very good — just not Arcane-tier broken. Insane burst damage. Very strong single-target. Major cooldowns every 30–35 seconds → constant pressure. Performs well across all key levels. Extremely tanky for a DPS. Fits the meta perfectly.
Augmentation Evoker
This downgrade is 100% justified. Aug requires strong teammates to unlock full value. Needs overperforming specs to amplify. Power is not self-contained. S tier in world-first / rank-one keys. A+ tier for an overall tier list.
Survival Hunter
Survival is absolutely legit right now. One of the best melee DPS specs in the game. Pack Leader build hard-shifts power into Raptor Strike, massively boosting single-target. Bomb priority target damage buff fixed its weakest point. If untouched, it’s flirting with S.
Frost Mage
Second-best Mage spec right now. Very tanky. Good priority damage. Excellent utility. ST buff helped a lot. Still very good, just no longer oppressive.
Devastation Evoker
Even after two consecutive nerfs, Dev is still cracked. Insane burst AoE. Above-average single target. Works in every key level. Easy to slot into any comp. Numbers still carry the spec hard.
Affliction Warlock
Despite nerfs, Affliction remains elite. One of the best sustained damage specs. Excellent in long pulls. Scales well with key level. Affliction is still great, but you’ll almost never play it. Demo is simply better (and likely getting nerfed soon).
Guardian Druid
Guardian is legitimately strong, not bugged. Insane single-target damage (possibly best among tanks). Strong overall damage. Good durability. Smooth gameplay. Guardian is one tuning pass away from being meta-defining. Still an excellent pickup.
Protection Paladin
Prot Paladin is a key-level scaler. Crazy damage. Best tank utility in the game. Excellent mob control. Very strong in non-title keys. Amazing for most players. Falls behind at cutting-edge.
Holy Paladin
Holy Paladin is in an extremely strong spot after the recent changes. Holy Paladin now outheals Disc & Resto Shaman. Brings unmatched defensive utility. Handles dangerous encounters better. A+ tier healer, second only to Resto Druid — and could become #1 with future tuning.
A Tier
Marksmanship Hunter
MM is very close to greatness. If MM gets even a modest single-target adjustment, it will match Survival’s output. Likely enter A+ tier immediately.
Elemental Shaman
Elemental fell from A+ to A, and honestly — that’s fair. Elemental still performs well, but it’s no longer a standout. It doesn’t dominate pulls, doesn’t delete priority mobs, and struggles defensively compared to other A+ contenders.
Feral Druid
Feral is one of the most underrated melee specs going into Midnight Season 1. Feral underperformed in Mythic raid testing, which puts it directly in line for single-target buffs. If that happens and the buffs are meaningful, Feral immediately jumps into A+ tier and becomes one of the best melee picks in the game.
Balance Druid
Quietly better than people think — just not exciting. Buffed multiple times in a row. ST is average to slightly above average. AoE and sustain both improved. Moon’s Chosen performs well. Not insane, not trash. Respectable A tier, especially post-buffs.
Enhancement Shaman
Strong, but flawed — exactly where A tier belongs. Stormbringer burst is insane. Top-tier utility (Purge, BL, interrupts, stuns). Fun, high-tempo playstyle. Great when burst matters. Solid A tier, not broken.
Outlaw Rogue
Still fun. Still smooth. Still… not killing bosses. Best sustained AoE among Rogues. Feels great to play. Good cleave uptime. Enjoyable spec, but numbers don’t justify higher placement.
Shadow Priest
Shadow is not insane, not broken, not a meta carry. Not bursty, not flashy, but stable. You’re rarely bottom if played correctly. Shadow still excels when damage needs to be spread across multiple targets. Especially in keys where mobs live longer and pulls are controlled.
Assassination Rogue
Assassination Rogue earns A tier, but only when it’s played where the spec is actually allowed to function. Assassination doesn’t dominate meters in average keys, but in high Mythic+, where pulls are planned and mobs live long, the spec absolutely performs. Its single-target and sustained rot damage give it a real niche that other Rogue specs don’t fill right now.
Discipline Priest
Disc got hit twice in a row with nerfs, and it shows — HPS is no longer miles ahead of the field. That said, the spec is still extremely strong. Still one of the best healers in M+. Just no longer broken. Falls around 3rd–4th best healer depending on comp and key type.
Restoration Shaman
Resto Shaman struggles a bit with pure AoE healing, similar to Holy Priest, but that honestly doesn’t matter when your utility is completely stacked. This spec has everything. Utility alone keeps Resto Shaman firmly at the top. One of the safest, most valuable healer picks in Season 1.
Mistweaver Monk
This spec has everything. Utility alone keeps Resto Shaman firmly at the top. One of the safest, most valuable healer picks in Season 1. Better than Holy Priest, worse than Disc and Resto Shaman. Solid healer, but not an amazing Mythic+ choice due to weak utility.
Protection Warrior
Prot Warrior is still very tanky, but recent nerfs combined with buffs to other tanks have pushed it slightly behind the curve. You’ll be completely fine playing Prot Warrior — just don’t expect it to feel dominant. Still significantly tankier than Blood DK.
Blood Death Knight
Blood DK recently got buffed, and damage is no longer an issue. Survivability and utility, however, are what keep it out of A tier. Playable, improved, but clearly behind top tanks. B tier feels correct.
B Tier
Subtlety Rogue
The harsh truth: single target is terrible. AoE is competitive, Black Powder pumps, but funnel/priority — the thing Sub used to be king at — is gone. It looks good on meters, but doesn’t actually solve dungeon problems.
Frost Death Knight
AoE is strong, but single target and 2-target damage are bad. Rider nerfs hurt, Deathbringer doesn’t fully compensate, and there’s just no reason to play Frost when Unholy exists.
Retribution Paladin
Ret got buffs, and yes — it’s better than last week. Better burst, better ST, better priority. But let’s be real: Damage is still not there compared to other melee, and that’s the one thing Ret needs.
Windwalker Monk
Good single target, Mystic Touch keeps it relevant in physical comps, but the spec falls apart outside cooldowns. Sustain damage is low, survivability is rough, and mistakes are heavily punished. It didn’t get worse — everything around it got better.
Destruction Warlock
Destro is weird. AoE is still good, Infernal at 1.5 min is nice, and Rain of Fire still farms meters — but single target and priority damage are awful. Capstones are bad, Chaos Bolt still doesn’t hit hard enough, and it’s completely overshadowed by Demo and Affliction.
Beast Mastery Hunter
BM got absolutely nuked. A massive 14–17% nerf gutted both single target and AoE. AoE is still “fine,” but ST is among the worst in the game — and ST matters a lot in Season 1.
Holy Priest
Holy is basically a better Pres Evoker right now. Strong priority healing, good kicks for keys, solid throughput. Struggles a bit in massive AoE HPS checks, which keeps it out of A, but it’s absolutely playable.
C Tier
Arms Warrior
Arms is straight-up a victim of tuning. Single-target nerfs hurt badly, Dreadnaught nerf killed Overpower value, and now it lacks the damage profile M+ wants. AoE cleave and Bladestorm are still good, but when your ST and priority damage fall behind, that’s a death sentence in higher keys.
Havoc Demon Hunter
Havoc is the biggest loser going into Midnight so far. No meaningful changes all year while other specs get buffs is brutal. Damage is low, reward doesn’t match effort, and it brings nothing special to justify the pick. The only reason people still talk about it is hopium — either a big rework is coming, or Blizzard wants players to jump ship to Devourer.
Fire Mage
Fire is in a rough spot. Outside of Combustion, the spec hits like a wet noodle. Out-of-cooldown damage is genuinely bad, and Ignite padding doesn’t save it in real keys. Yes — rank 1 gods can make it look playable in 18–20s, but that’s skill carrying the spec, not the spec carrying the player. For the average M+ player, Fire is a trap right now.
Preservation Evoker
Pres is falling behind on all fronts: mana, damage, and raw HPS — while other healers get buffed. It’s not unplayable, but in M+ specifically it feels under-tuned compared to the field.
Better in raid than keys right now.