Season 11 is a game-changer for Diablo 4, new sanctification, mythic reworks, big class nerfs, and unique items are changing the class and build meta state in Season of Divine Intervention. Power levels are dropping, monster difficulty is rising, and the meta is shifting. As the 2.5.0 Patch is set to release on December 11, 2025, it is time to find out which classes and builds to play for the Season of Divine Intervention! Here we are going to update the Diablo 4 Season 11 Tier List, talking about the changes to each class and ranking the best builds for leveling and endgame (The Pit) in the new season.
Diablo 4 Season 11 Tier List - Best Class & Builds
Season 11 introduces a host of updates that refresh both the journey and the endgame experience. Item crafting, defense, healing, and challenge content all see major updates:
Tempering & Masterworking: Players can now select specific affixes when tempering, making targeted gearing more accessible. Masterworking now progresses items from quality level 0 to 20, granting incremental upgrades and a final capstone bonus that can be rerolled without losing progress. This removes the frustration of constant resets and rerolls, making the process more streamlined.
Sanctification: This system allows a final legendary power or affix to be added to items, but with risks, it can also replace a valuable affix or make the item indestructible. The randomness and potential for bricking an item add a high-stakes layer to endgame gearing.
Monsters & Combat: Enemy packs are deadlier, with new affixes and champion packs that can slow progression but offer extra loot. Damage reduction now uses a toughness value, and armor/resistance caps are gone, replaced by diminishing returns. Healing sees a rework, with more emphasis on life on kill, regeneration, and fewer instant potions.
Lesser Evils & Divine Gifts: Random world events now feature classic Diablo bosses, and the new Divine Gifts system provides players with more loot and experience, but doesn’t impact build power directly.
These changes slow down early progression, reduce the flow of legendaries before level 40, and require more deliberate gearing and build planning.
So now let's sort out the new Diablo 4 Season 11 Tier List for the 2.5.0 based on already known changes, and we will keep updating the ranking according to the testing from Season 11 PTR!
Note:
Diablo 4 Season 11 Best Class Tier List (2.5.0)
With so many adjustments, class rankings have shifted in Season 11. Here’s where each class stands based on performance, versatility, and endgame potential.
1. Barbarian (S Tier)
Leveling: ⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Speedfarming: ⭐⭐⭐⭐⭐
Tower Pushing: ⭐⭐⭐⭐⭐
Lair Bossing: ⭐⭐⭐⭐⭐
Build Diversity: ⭐⭐⭐⭐⭐
Ease of Play: ⭐⭐⭐
Barbarian reigns supreme in Season 11 due to both endgame power and remarkable flexibility. While leveling is a bit slower than other classes, Barbarian truly shines when you unlock its vast arsenal: more equipment slots mean more sanctified items and more unique combinations. Builds like Lunging Strike, Hammer of the Ancients, Earthquake, Bash, and Whirlwind all can carry you to the highest content, with each excelling in different niches. The ability to swap between builds as you acquire new gear is unmatched, making Barbarian a dream for players who love variety. If you want a class that is always relevant and can adapt to any challenge, Barbarian is your top pick.
Main Changes To Barb in S11 (Nerfs & Buffs):
Main Stat Scaling Buffed: Strength now grants 1.1% damage per point (up from 1%) — a 10% baseline damage buff.
New unique pants: Brawling skills, when cycled, refresh and get huge damage multipliers.
Kick: Area of Effect (AoE) increased, Fury cap removed for certain effects, Adjusted attack speed scaling (slightly slower leap speed than PTR).
Hammer of the Ancients: Now increases maximum Fury. Fury generation buffed from 30% to 100% at 10 stacks.
Anger Management Aspect: Now has a 30x multiplier; enables perma-berserking and a 1.3x generic multiplier.
Brawler Skills: Cooldown for lasting brawler skills used before re-enabling all of them now scales with attack speed (faster resets).
Whirlwind: Minor buffs to crit/damage stacking, but dust devil focus remains.
Call of the Ancients: Longer duration, possible for pet builds.
Fields of Crimson: Now works for party members (group synergy: multiplicative damage for party).
Paragon Board: Many nodes and glyphs buffed, including Undaunted.
Many previous “bugs” (like HotA with Ramaladni’s) are now intended features
D4 S11 Best Barb Builds:
Lunging Strike Barb - Massive buff, can play HotA variant, best Pit DPS.
Hammer of the Ancients (HotA) - Still works with Ramaladni, could move to S tier.
Bash - Good buffs, synergizes with HotA, might push to S.
Earthquake - Good generic buffs.
Mighty Throw - Still good, rotation-heavy playstyle.
Charge - Solid speed.
Leap - Still speedy despite attack speed nerf.
Kick - Now has double size.
2. Spiritborn (S Tier)
Leveling: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Speedfarming: ⭐⭐⭐⭐⭐
Tower Pushing: ⭐⭐⭐⭐
Lair Bossing: ⭐⭐⭐⭐
Build Diversity: ⭐⭐⭐⭐
Ease of Play: ⭐⭐⭐⭐
Spiritborn is the undisputed king of speedfarming and remains a powerhouse for most endgame content. The class boasts several viable builds, such as Evade, Quill Volley Kepleke, Payback, and even the new Beast Strike, all with their own strengths. Evade in particular offers unrivaled movement and clear speed in almost any content, while Quill Volley and Payback provide strong options for pushing and bossing. With excellent survivability and several fresh-feeling build archetypes, Spiritborn is an outstanding choice for players who value both speed and variety.
Main Changes To Spiritborn in S11 (Nerfs & Buffs):
Path of Emissary unique: Auto-casts core skills as you move, hybridizing playstyles and enabling rapid debuff stacking.
Jaguar, Eagle, and Centipede Spirit Hall effects buffed for more damage, more attack speed, and more resilience.
Poison builds deal more total damage (over longer durations).
Flat resource generation values replace percent-based, making resource management a bit tougher.
D4 S11 Best Spiritborn Builds:
Kepleke Ape Hands/Payback - Crazy synergy, high Sanctify potential.
Quill Volley Kepleke - No more Kepleke cap, strong pushing.
Evade - Best leveling & speed farming, fast tier 108 clears.
Touch of Death Kepleke - Scales well with Sanctification.
Rake Kepleke - Still solid.
Stinger Kepleke - Lacks extra aspect, slightly weaker.
Rushing Claw - CDR buff, decent speed farmer but outclassed by Evade.
Thorns Balazan - Meh.
Rushing Claw + Jag Mail Hall - New, fast but worse than Evade.
Jaguar Hallborn - New, but underwhelming.
Poison Centipede Hallborn - Noxious Resonance + Quill, strong burst, niche.
3. Sorcerer (A Tier)
Leveling: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐
Speedfarming: ⭐⭐⭐⭐⭐
Tower Pushing: ⭐⭐⭐⭐⭐
Lair Bossing: ⭐⭐⭐⭐⭐
Build Diversity: ⭐
Ease of Play: ⭐⭐⭐⭐
Sorcerer finds itself in a unique position this season. While build diversity is limited, the Crackling Energy build is so dominant that it carries the entire class. This setup delivers top-tier boss damage, outstanding pushing capability, and the fastest clear speeds in the game. Leveling is smooth, especially with the right legendary combinations, and Crackling Energy’s auto-targeting makes gameplay very comfortable. However, outside of its best build, options are limited, and defensive choices are more constrained than in previous seasons, particularly for hardcore. If you want to focus on a single, highly effective build, Sorcerer is an excellent choice.
Main Changes To Sorc in S11 (Nerfs & Buffs):
Teleport: Perma-teleport is possible again with sufficient investment. Teleport now dazes for 25 (assume percent or seconds). Defensive buffs: barrier, damage reduction, Teleport pulls close enemies and grants 30% damage reduction (Raiment of the Infinite).
Teleport Enchantment: More cooldown reduction, anti-itemization changes.
Cooldown reduction: Severely limited by loss of temper/masterwork stacking.
Oris Vain unique: Grants huge core skill damage if you give up defensive skills; all defensive enchantments are active.
Skill ranks and passives: Heavily nerfed, especially for resource and cooldown stacking.
Overall survivability and speed: Down significantly compared to previous seasons.
Aspect of the Awakening: Mana cost reverted (buff).
Serpentine (Hydra): No longer capped for resource.
The Oculus: Every enemy hit by Teleport increases damage by 15% and reduces cooldown for next cast by 0.5 seconds.
Barrier: More barrier restores.
Ranks of Shocking Impact: Replaced with 40% Teleport cooldown
General: Most resource and skill caps removed; substantial buffs to defense and mobility.
D4 S11 Best Sorc Builds:
Esadora Crackling Energy Sorc - Best overall build in S11. Insane boss DPS, ultra-fast clear.
Hydra - Can push higher now, no more 500 cap.
Frozen Orb - Lots of buffs, new weapon, still not S/A tier.
Meteor - Cool visuals, medium damage.
Ball Lightning - Not competitive.
Chain Lightning - Not competitive.
4. Necromancer (B Tier)
Leveling: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Speedfarming: ⭐⭐
Tower Pushing: ⭐⭐⭐⭐
Lair Bossing: ⭐⭐⭐⭐
Build Diversity: ⭐⭐⭐
Ease of Play: ⭐⭐⭐⭐
Necromancer enjoys a solid position thanks to a variety of effective builds, particularly minion-based setups such as free golems and skeletal mages. These builds offer a smooth leveling experience and easy transition into endgame, with minions providing plenty of power early on. Necromancer’s main weaknesses are lackluster mobility and somewhat squishy defenses, making them less suited to hardcore and speed content compared to others. Still, with new golem items and solid endgame performance, Necromancer is a strong, versatile option for players who prefer a more methodical playstyle.
Main Changes To Necromancer in S11 (Nerfs & Buffs):
Golem changes: Respawn faster, active ability lets minions focus targets, new unique grants three small golems.
Corpse Explosion: Buffed.
Bone Spirit/Bone Spear: Damage bonuses capped (no more limitless resource spending for huge spikes).
Fortification: Heavily nerfed on all sources.
Essence Cap: Cap removed (uncapped resource).
Aspect of Shielding Storm: Requirements removed (nerfed, as it was too strong).
Ring of Mendeln: Buffed
Minion builds: More viable, especially with Golem buffs.
General: Mostly buffs, especially for golem builds.
D4 S11 Best Necro Builds:
Golem Minion (Hellbent Commander) - New weapon, huge power, strong minion build.
Shadowblight - Very tanky, high clear (103+ on PTR), stacks well.
Blood Wave - Consistently strong, 95 clear.
Mendeln Mage Summoner - Mendeln buffed, easy 92 clears.
Blood Spear - 91 clear, very decent.
Unmaker - Nerfed, down 6 tiers.
5. Druid (B Tier)
Leveling: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Speedfarming: ⭐⭐⭐
Tower Pushing: ⭐⭐⭐⭐
Lair Bossing: ⭐⭐⭐⭐
Build Diversity: ⭐⭐⭐
Ease of Play: ⭐⭐⭐
Druid sits in the middle of the pack this season. The class is solid in endgame, with Pulverize (poison puddle) and Companion builds leading the charge, but it’s slower than most for leveling and speedfarming. The loss of Fortify and Chaos Perks has hurt its top-end survivability and fun factor. Pulverize is still an exceptional all-purpose build for pushing and bossing, and Cataclysm remains the best for speedfarming, though it’s lost some luster. While Druid still offers a few viable playstyles, the lack of new, exciting builds and the class’s reliance on familiar strategies hold it back from the top spots.
Main Changes To Druid in S11 (Nerfs & Buffs):
Grizzly Rage: Damage reduction increased to 30%. Cooldown reduced (likely enabling perma Grizzly Rage again).
Earth Might: Buffed.
Rampaging Werebeast: Slightly nerfed, but net buff due to permanent Grizzly Rage.
Aspect of the Rapid Bear: Can now convert damage into poison damage.
Passives & Paragon: Many passives and nodes buffed (constricting tendrils, earth and devastation, others).
New unique boots: Offer crowd control and unhindered movement, but are not build-defining.
General: Mostly buffs, especially for pulverize and werebear builds.
D4 S10 Best Druid Builds:
Pulverize - Best Druid build post-S10. still strong and tanky.
Cataclysm - Great speed farmer, requires snapshot.
Boulder - Fun and decent build.
Fleshrender - Not top meta.
Shred - Fast, but low DPS.
Companion (Wolf) - Wolf version okay, Raven Druid dead.
Earth Spike - Playable, not top.
6. Rogue (C Tier)
Leveling: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐
Speedfarming: ⭐⭐⭐⭐⭐
Tower Pushing: ⭐⭐
Lair Bossing: ⭐⭐⭐
Build Diversity: ⭐⭐⭐
Ease of Play: ⭐⭐⭐
Rogue is the fastest class for leveling and speedfarming, but struggles to compete in high-end pushing and bossing. Dance of Knives is a standout for leveling and early farming, while Death Trap and Heartseeker are solid in the endgame. Masterworking changes have buffed certain unique-based builds, but Rogue still lacks the raw pushing power of other classes. While Twisting Blades and Flurry have seen boosts, Rogue remains a “specialist” class best for players who love mobility and quick clears but don’t mind being outperformed in the deepest content.
Main Changes To Rogue in S11 (Nerfs & Buffs):
Main Stat Scaling Buffed: Agility scaling increased to 1.25% per point (15% baseline buff).
Death’s Pain unique: Boosts Dance of Knives, giving it up to 60x damage and more dodge/move speed.
Trickshot Aspect: Buffed.
Blade Dancer: Buffed (Twisting Blades improved).
Beastfall Boots: No longer capped.
Windforce: Triple damage effect buffed from 75% to 100%.
General: Large buffs to all builds, especially Twisting Blades.
D4 S11 Best Rogue Builds:
Death Trap - Best Rogue build, solid with CDR & scaling.
Heartseeker - Pushing potential; not fun to play.
Rain of Arrows - Decent for speed farming.
Flurry - Viable, not top.
Poison Twisting Blades - Decent aspect buffs.
Dance of Knives - With Poison Trap, playable.
Diablo 4 Season 11 Best New Builds Ranked for Leveling & Endgame (The Pit)
New uniques, adjusted affixes, and build-enabling aspects are going to bring a new build meta situation in Season 11 of Diablo 4. Here are the new top meta builds that could dominate the 2.5.0 PTR for leveling and the endgame:
1. Evade Spiritborn
Evade Spiritborn defines the gold standard for Season 11, offering a lightning-fast and highly accessible playstyle from the very first levels all the way into the late endgame. Built around the Eagle Hall node, this setup transforms each evade into a devastating barrage of feathers that auto-target enemies, delivering massive damage and exceptional movement speed. The build is incredibly straightforward, requiring little more than spamming evade and basic attacks, making it both comfortable and effective for players of all experience levels. During leveling, it consistently ranks as the fastest option, crushing campaign zones, Helltides, and capstone dungeons even with minimal gear. Endgame progression remains smooth, as the build transitions effortlessly into T4 and beyond without needing rare Ubers or perfect rolls—just a handful of easily farmed uniques like Samoon, Loyalty’s Mantle, and Jaken Shell. In high-end content, it continues to shine, clearing tower levels well above 100 and dishing out billions in damage per feather, all while maintaining a high degree of safety and mobility. The Evade Spiritborn build is simply the safest and most powerful all-purpose option for the new season, offering both explosive farming potential and the ability to push top-tier content.
Leveling: ⭐⭐⭐⭐⭐
This build is unmatched for speed and comfort, allowing even fresh characters to blast through early content with ease.
Endgame: ⭐⭐⭐⭐⭐
From T4 to the highest towers, its damage, mobility, and ease of play keep it firmly at the top, making it an outstanding choice for any player.
2. Crackling Energy Sorcerer
This Crackling Energy build will be powerful in Season 11 for its speed, high burst damage, and satisfying mobility among lightning-focused setups. Leveraging the interaction between overflowing cameo and stacking ranks on your skill bar, each extra rank directly increases your crackling energy output, leading to rapid discharges that cut through packs of enemies efficiently. The playstyle revolves around chaining teleport and evades, using maximum evade charges on boots and teleport enchantment to keep moving, which not only boosts clear speed but also provides crucial survivability. The core of the build, Essora, allows you to deal tremendous damage as you rapidly discharge stored energy onto nearby enemies, especially when you maintain high crackling energy uptime. While the defensive capability is not as robust as some alternatives, you often rely on spamming teleport and lightning spear to keep protection active, once you ramp up the gear, sanctification, and paragon, the build can tackle content up to pit 95-97 with strong gear. With optimized gear, triple GA items, and fully-leveled glyphs, this build is one of the fastest and most enjoyable lightning setups for Sorcerer, excelling at both clearing packs and bursting down bosses before they can retaliate. However, early game and leveling can feel challenging due to high gear and glyph requirements, and survivability may become an issue in tougher content without strong defenses.
Leveling: ⭐⭐⭐⭐⭐
Strong, as the build gets a large flat bonus and many enchant effects, smoothing early gameplay. However, the loss of double-cast fireball (from previous sanctification) and changes to the enchantment system are felt.
Endgame: ⭐⭐⭐⭐⭐
Still likely to be highly used due to the sheer amount of power and enchantment utility, but it doesn’t reach the heights of what was possible in Season 10. The loss of perma-teleport and cooldown stacking is a significant blow.
3. HOTA Barbarian Build
Hammer of the Ancients Barbarian stands out in Season 11 PTR as a ranged build that boasts both impressive tankiness and explosive power. Leveraging the crazy fury node, this version delivers huge overpower hits, easily hitting for 50 to 55 trillion, and can be played at range, allowing you to trigger earthquakes from a safe distance. The gameplay feels smooth, especially when pulling large enemy packs, and the build excels in high-density situations, making it possible to clear level 105-106 towers with just basic 1GA gear. This approach relies on dodging heavy hits rather than face-tanking, introducing a dynamic playstyle that rewards movement and awareness. The synergy between Melted Heart and high resource stacking allows for quick resource restoration if you avoid damage, and the build cycles between shouts, overpower, and ground stomp for control and burst. Defensive layers are robust, with gear like Mantle of the Mountains, Harlein Crest, and Starless Sky providing strong survivability. The paragon setup further amplifies strength and resource scaling, while companions and runes such as Alkin and T add resource sustain and attack speed. Even with only modestly upgraded gear, the build performs at a high level, ensuring both fun and reliability for pushing into challenging content.
Leveling: ⭐⭐⭐⭐
The build is sturdy and effective early on, but really shines as gear and paragon investments ramp up.
Endgame: ⭐⭐⭐⭐⭐
Outstanding performance in high-tier content with enormous damage potential and a flexible, ranged approach to combat.
4. Golem Minion Necromancer Build
The Golem Necromancer build in Diablo 4 Season 11 brings a new playstyle to the class, thanks to the Gravebloom Maze unique, which lets you summon three golems at once for strong single-target and AoE damage. This setup becomes smooth and effective as soon as you get the main unique, and it only gets better as you pick up more legendary and mythic items. With easy corpse generation, rapid golem cooldowns, and strong synergy from aspects and paragon nodes, the build delivers both high damage and impressive survivability. Its flexible gearing and skill options let you adjust it to your preferences, and the overall experience is both comfortable and powerful, whether you’re leveling or pushing into high-end content.
Leveling: ⭐⭐⭐⭐
Easy to start and rewarding as you gather pieces, with the golem focus shining early on.
Endgame: ⭐⭐⭐⭐
Very strong, especially for players who enjoy minion-centric combat and sustained DPS.
5. Lacerate and Cataclysm Druid
Both Lacerate and Cataclysm Druid builds rise to the top in Season 11 PTR, primarily due to their synergy with the newly redesigned Melted Heart of Selig amulet. This amulet fuels resources to extreme levels, enabling ancestral guidance to scale ultimate skills based on spirit at the time of casting, leading to multiplicative gains in damage that can reach up to 20,000% or more. Alkin’s Ember Gift further boosts resource generation, providing a surge of primal resource when standing in firestorm, which stacks with the Melted Heart effect. Cataclysm Druid benefits from exceptional lightning bolt scaling, now amplified by vast spirit pools, while Lacerate Druid combines resource scaling with powerful ultimates for devastating results. These builds take full advantage of endgame sanctification to push their power even higher.
Leveling: ⭐⭐⭐⭐
Strong from the start, though their true potential is realized as resource scaling and endgame items come online.
Endgame: ⭐⭐⭐⭐⭐
Among the most powerful and explosive builds for high-tier content, combining unmatched burst with reliable sustain.
6. Pulverize Druid
Pulverize Druid remains a staple in the meta, bolstered by the Rotting Lightbringer unique, which continues to provide impressive returns even after recent adjustments. This item allows for heavy sanctification and, with the right aspects, can push damage even further. Although the Grizzly Rage nerf has impacted the build slightly, Pulverize still ranks among the strongest, especially when lucky sanctification rolls land on key items.
Leveling: ⭐⭐⭐⭐
Still solid, as Druid’s core build remains functional and straightforward to play, but less forgiving due to reduced spirit recovery and fortify.
Endgame: ⭐⭐⭐⭐⭐
Still likely to be viable, but no longer the powerhouse it once was. Survivability and sustain are much weaker, and the build doesn’t benefit from the new unique, which is viewed as underwhelming.
7. Death Trap Rogue Build
Death Trap Rogue offers great progression for both leveling and late game, with potent burst damage, crowd control, and smooth transitions as you upgrade gear. The build is easy to start, rewarding to play, and grows into one of the strongest Rogue options for endgame pushing, bossing, and group content.
Leveling: ⭐⭐⭐⭐
Strong and reliable, becoming even better as you unlock more tools.
Endgame: ⭐⭐⭐⭐⭐
Exceptional in high-tier content, excelling in both solo and group play.
8. Kick/Piano Brawling Barbarian
Kick Barb and Charge Barb both see massive gains this season thanks to the synergy between Melted Heart and the newly introduced unique pants. These builds tap into resource stacking for huge multipliers, and the new pants add fresh offensive options that push their damage into new territory. Lunging Strike Barb also benefits heavily from Melted Heart’s mechanics, allowing for rapid resource cycling and reliable high burst. Mighty Throw Barbarian rounds out this group by making use of six-second rotation windows, maximizing uptime on key buffs for steady, explosive attacks.
Leveling: ⭐⭐⭐⭐
Not ideal for casual players due to complexity, but offers strong burst damage and potential for new playstyles with the kick skill.
Endgame: ⭐⭐⭐⭐⭐
Potentially strong, especially with the new mythic reworks (like Melted Heart). Survivability is still a concern as fortification and defensive options are heavily nerfed.
9. Heartseeker Rogue
Heartseeker Rogue is back on top this season, providing fast single-target damage and great mobility starting from early levels. The build is simple to gear and play, shines in speed farming, and transitions smoothly into higher-level activities. Its consistent output and ease of use make it a favorite for both new and experienced players.
Leveling: ⭐⭐⭐⭐
Fast, easy to use, and ideal for early progression.
Endgame: ⭐⭐⭐⭐⭐
Keeps pace with top builds in high-end content and bossing.
10. Companion Druid Build (S Tier)
Companion Druid continues to perform as a powerful option for both leveling and endgame, leveraging pet synergy and spirit boons for consistent output. The build is flexible, fun to play, and requires little downtime, making it a great pick for solo play and group activities throughout the season.
Leveling: ⭐⭐⭐⭐
Easy start with pets and strong early power.
Endgame: ⭐⭐⭐⭐⭐
Maintains strong performance in all high-level content.
11. Frozen Orb Sorcerer
Despite the loss of permanent teleport, the Frozen Orb Sorcerer finds new life with the introduction of OS Vein. This unique weapon grants all four defensive enchantments and five core skill ranks, greatly boosting both offense and survivability. The synergy between fractured winterglass and frozen orb further enhances scaling, and players can now set up a highly flexible skill bar with a wide range of active and passive effects. The build is robust for all content, though it may struggle at the very top without further improvements.
Leveling: ⭐⭐⭐⭐
A strong choice for leveling, benefiting from flexible skills and improved survivability.
Endgame: ⭐⭐⭐⭐
Performs very well in most scenarios, though not quite at the peak of PTR’s most explosive builds.
12. Bad Omen Druid
Bad Omen Druid is a new entry this season, built around the updated Bad Omen damage effect. It introduces a unique playstyle with lucky hit and weapon scaling, making it worth trying for those searching for something fresh among Druid options.
Leveling: ⭐⭐⭐
Viable with some gear, but more experimental and may require specific setups to shine.
Endgame: ⭐⭐⭐⭐
Offers creative and potentially powerful options for advanced players willing to experiment with new mechanics.
13. Blood Wave Necromancer Build
Blood Wave builds remain viable, with minor buffs to blood surge damage while fortified. The chaos powers are removed, but the core mechanics are largely unchanged.
Leveling: ⭐⭐⭐⭐
Solid and reliable for campaign and early endgame.
Endgame: ⭐⭐⭐
Not as explosive as golem minion builds, but remains a steady choice for high content.
14. Russian Claw / Jaguar Skills Spiritborn Build
Russian Claw and Jaguar-based skills receive a double DPS increase. However, these were not considered meta previously, so the buff brings them from the bottom to mid-tier potential.
Leveling: ⭐⭐⭐⭐
Much more enjoyable for leveling, as the damage is now more competitive and resource generation is easier.
Endgame: ⭐⭐⭐
Still not a top contender, but these builds catch up somewhat thanks to the double DPS and new unique boots (Path of Emissary) that invoke core skills as you move, creating hybrid playstyles.
15. Quill Volley Spiritborn Build
Quill Volley builds see less drastic change. The loss in power is mainly from overall nerfs to gear and the removal of chaos perks. Still, with the right gear, remains a solid choice.
Leveling: ⭐⭐⭐⭐
This build remains strong for leveling, with good movement and clear speed.
Endgame: ⭐⭐⭐
Performs well, though damage is lower than in previous seasons, and the build is less explosive compared to the new top-tier options.
16. Dance of Knives Rogue Build
Rogue receives some upgrades, particularly with Dance of Knives, making spin-to-win more effective for speed farming. While this build outpaces Barbarian in certain scenarios, it still faces challenges in high-end content, especially without access to master working and advanced tempers. Other setups like Death Trap are expected to struggle. Rogue is in an okay spot for lower-tier activities, but may fall behind in the most demanding content.
Leveling: ⭐⭐⭐⭐
Fast and efficient for speed farming and general leveling thanks to high mobility and dodge. However, this build has never excelled at boss or elite killing, and that's even more pronounced in Season 11 as elites have become more threatening.
Endgame: ⭐⭐
Historically, Dance of Knives has been a speed farming build, not a pushing build. The new unique boosts damage, but with monsters and elites buffed, it’s unclear if this is enough to make the build top-tier for high-end content.
17. Ravens/Companion Druid Build
Ravens and companion-based Druids are still strong, but they are now more resource-starved than ever. The loss of infinite spirit from the Minoric ring and nerfs to spirit restoration aspects make resource management a major challenge.
Leveling: ⭐⭐⭐
This build is Efficient at clearing and movement, but the lack of resource recovery slows progression.
Endgame: ⭐⭐⭐
Remains playable, but not as comfortable as previous seasons due to constant spirit issues. Its damage is still good for endgame, but the build feels clunkier.
18. Whirlwind Barbarian Build
Receives a buff where crit chance and damage ramp up each second, up to 50x. The bonus persists after channeling, enabling flexible play. However, survivability takes a hit with less fortify and damage reduction.
Leveling: ⭐⭐⭐
Easy to play and clear with, but suffers from the same survivability issues as other Barb builds.
Endgame: ⭐⭐⭐
Improved from previous seasons, but still not top-tier for pushing the hardest content.
19. Shadow Blight / DoT Necromancer
These builds were strong in Season 10 due to chaos powers and synergy, but Season 11's changes are not favorable. They lose key scaling and are not highlighted as winners in the new build environment.
Leveling: ⭐⭐⭐
Still usable, but overshadowed by golem and blood builds.
Endgame: ⭐⭐
Low-tier as the new meta does not favor DoT stacking and resource scaling in the same way.
20. Teleport Sorcerer Build
A build focused on perma-teleport with cooldown stacking. Season 11 removes the ability to infinitely reduce teleport cooldown; it's now fixed at 5 seconds. This hits Sorcerer’s speed and identity hard.
Leveling: ⭐⭐
Less attractive for leveling due to the loss of speed and flexibility. Mobility is much lower, making Sorc feel clunkier.
Endgame: ⭐⭐
Loses its main advantage (speed), and combined with the nerfs to power and cooldown stacking, struggles to keep up with other classes both in damage and utility.