Many people struggled to farm Obducite effectively in Diablo 4 Season 8. In fact, you have three main options, each with its own strengths depending on whether you prefer solo or group play. Read our D4 Season 8 Obducite farm guide, we'll tell you the best ways to get Obducite fast and easy.
In Diablo 4, Obducite is a crucial late - game crafting material. It is primarily used for Masterworking gear, especially Uniques and twice - tempered Legendary items. Masterworking is essential for enhancing top - tier gear to maximize a character's power. Due to its use in optimizing high - level equipment, Obducite is quite scarce, which makes its efficient farming crucial for players looking to enhance their gear. The quantity of Obducite obtained can vary depending on the game's difficulty setting, with higher difficulties generally yielding more. Without further ado, let's check Diablo 4 Season 8 Obducite drop rates and best farming methods.
You farm Obducite by clearing Nightmare Dungeons, which are upgraded versions of regular dungeons using Nightmare Sigils.
Obducite per run:
Low-tier dungeon (quick clear): ~1,300 Obducite in 2–3 minutes
High-tier efficient dungeon: ~2,500–3,000 Obducite in 4–5 minutes
Best dungeons to target:
These dungeons are known for compact layouts, high density, and minimal backtracking:
Dead Man’s Dredge – tight layout, fast monster spawns
The Hive – straightforward pathing and clear objectives
Uldur’s Cave – easy navigation, solid elite density
Hoarfrost Demise – community favorite due to linear structure and clear path
Tips:
Always run with Obducite collection goals in mind—skip events if they slow you down. Activate Cursed Shrines (especially speed or kill shrines) when available—they can spawn many elites and boost loot. Equip gear that increases movement speed, AoE damage, and cooldown reduction to make dungeon clears faster. Run Nightmare Sigils that have simple affixes and avoid those with mechanics that reduce clear speed (like Cold Resistance to mobs if you're a Cold build).
Best for:
Players who enjoy solo content. Builds that aren’t yet optimized for endgame group content. Those wanting predictable and repeatable Obducite farming.
The Undercity system contains different Tribute types. "Tributes of Refinement" specifically reward Obducite upon completion.
Obducite per run:
~2,000 Obducite guaranteed per completed Refinement-type Tribute
How to access:
Tributes appear randomly—not every Undercity offering is Refinement-type. To farm them reliably, you'll need to either:
Find them via world activities
Run Infernal Hordes to collect Aether, which you then exchange for Undercity Tribute access and choose Refinement types
Tips:
Keep checking your Undercity map for Refinement-type Tributes. Prioritize spending Aether wisely by converting only when Refinement is available. Complete them as soon as you unlock them to reset your pool and generate more.
Best for:
Players who enjoy a change of pace or semi-solo content. Those who already collect Aether and want to convert it into guaranteed Obducite. Efficient grinders who want reliable payoffs for their time.
Infernal Hordes is an activity where players face waves of enemies. The more waves and Aether you collect, the more rewards (including Obducite) you can get.
Obducite per run:
Solo: ~500 Aether → 4,000 Obducite
Group (efficient party): 800–900 Aether → 6,000–7,000 Obducite
Key mechanics:
You gather Aether by defeating enemies during the waves. After 10 waves, you spend Aether to open tribute rewards—pick the Obducite reward. Group synergy matters: stronger teammates = more kills = more Aether.
Group tips:
Look for Sorcerers or Death Trap Rogues in party finder—they have strong AoE and boss damage. Communicate in voice/text chat to ensure quick Aether pickups and no deaths (death reduces Aether gain). Equip Aether-boosting gear or builds that clear fast and survive well.
Gear:
High AoE, mobility, and defense builds shine (like Necro minions, Twisting Blade Rogues, or Ice Sorcs). Bring a loot vacuum setup to instantly grab dropped Aether between waves.
Best for:
Players with access to solid group play or clans. People who want the best Obducite/hour efficiency. Those who are comfortable doing repetitive, high-reward content.
Method | Solo/Group | Obducite per run | Efficiency | Pros | Cons |
---|---|---|---|---|---|
Nightmare Dungeons | Solo | 1,300–3,000 | ⭐⭐⭐⭐ | Fast, flexible, good XP/gold too | Slightly slower than group farming |
Undercity: Refinement | Solo | ~2,000 | ⭐⭐⭐ | Guaranteed reward per run | Limited by Tribute RNG or Aether availability |
Infernal Hordes | Group | 4,000–7,000 | ⭐⭐⭐⭐⭐ | Highest return per time invested | Requires group setup, repetition-heavy |
SOLO FARMING (Nightmare Dungeons)
Pros:
Play on your own schedule — no need to wait for party members
You can focus on speed and fun, not coordination
Great for testing builds, chilling, or semi-AFK grinding
Still gives decent Obducite: up to 3,000 per 5-minute run
Cons:
Slower Obducite/hour compared to group
No synergy bonuses (e.g., faster Aether collection)
Limited to your build’s power — weak builds = slower clears
Estimated Efficiency:
~25,000–30,000 Obducite/hour, if you run top dungeons efficiently
GROUP FARMING (Infernal Hordes)
Pros:
Much higher Obducite per run: 6,000–7,000 per 10-wave run
Aether gain is much faster with AoE-heavy classes like Sorcerers or Rogues
More drops overall (gear, gold, resources)
High synergy: builds that struggle solo can shine in groups
Cons:
You need a coordinated group (public groups can be hit or miss)
Waiting times, party wipes, or leavers can waste time
Repetitive content with little variation
Estimated Efficiency:
~40,000–50,000 Obducite/hour, assuming ~8–10 minute runs with good groups
Differences Between Solo and Group Obducite Farm
Method | Obducite per Run | Time per Run | Obducite per Hour | Pros | Cons | Best For |
---|---|---|---|---|---|---|
Nightmare Dungeons (Solo) | 1,300 – 3,000 | 2 – 5 min | ~25,000 – 30,000 | Flexible schedule, good for testing builds, chill farming | Slower than group, limited by your build | Casual farming, off-meta builds |
Infernal Hordes (Group) | 6,000 – 7,000 | 8 – 10 min | ~40,000 – 50,000 | High efficiency, group synergy, better Aether conversion | Need good party, wait times, repetitive content | Fast progression, power farming |
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