Path of Exile's next expansion is right around the corner, and Grinding Gear Games has already begun rolling out teaser content for what's to come. With the 3.29 update officially titled Curse of the Allflame, players are getting their first look at fresh transfigured skill variants that will join the game. In this guide, we'll go over everything we know so far about the new skills teased for this league, including two brand new transfigured gems: Holy Hammers of Spirals and Reap of Butchery.
Before jumping into the specifics of each skill, let's take a quick look at what the 3.29 league is all about.
PoE 3.29 New Skills & Support Gems
Path of Exile 3.29 Curse of the Allflame is the next major expansion for PoE 1, launching less than three weeks away with the GGG live reveal event scheduled for July 16th (July 17th for players in Australia and similar time zones). While full mechanical details of the league remain under wraps, the teaser trailer hints at a nautical, cursed theme tied to the lore of the Allflame - the same cursed object involved in Fairgraves' Act 1 quest. On the skill side, Game Director Mark Roberts confirmed that GGG is continuing its ongoing initiative to add transfigured variants to skills that previously lacked them. Two of these variants have already been teased, with more to be revealed on stream. Now let's take a closer look at the transfigured skills that have been shown so far.
PoE 3.29 New Transfigured Skills
Two new transfigured skill gems have been publicly teased for Curse of the Allflame. Each takes an existing skill and gives it a distinct twist, changing how it plays and what mechanics it leans into.
Holy Hammers of Spirals
The theme here is all about Power Charge scaling, and the transfigured version pushes that scaling into an entirely new direction with a spiraling cascade pattern from the sky.

Key stats:
Cost: 9 Mana
Attack Speed: 85% of base
Attack Damage: 244.4% of base (up from 120% on the standard version)
Effectiveness of Added Damage: 244%
Requires Level: 28, 42 Str, 29 Int
Skill effects:
Slams the ground, consuming all Power Charges and calling down a Holy Hammer from above
Additional hammers cascade in an outward spiral for each Power Charge consumed
50% of Physical Damage Converted to Lightning Damage
Base radius of 1.2 metres
15% more Damage per Power Charge removed
Holy Hammers cascade up to 7 times (built in)
+1 cascades per Power Charge removed
Requires a Mace, Sceptre or Staff
How it compares to the base skill:
The standard Holy Hammers only cascades twice by default, calling down two additional hammers when spending a Power Charge. Holy Hammers of Spirals bakes seven cascades directly into the skill and adds another cascade for every Power Charge consumed. If you're running nine Power Charges, that means a huge amount of spiraling coverage plus a healthy damage multiplier per charge.
The trade-off is that damage is spread out across the entire cascade rather than being concentrated on a first big hit like the base version. This makes Holy Hammers of Spirals lean heavily into clear speed while still offering respectable single-target output with enough Power Charges stacked up. Visually, expect an absolute spectacle on the screen, the base skill was already flashy, and the spiral variant looks even more intense.
Reap of Butchery
The second teased gem is a transfigured version of Reap, and it changes the playstyle from ranged to melee-range positioning.

Key stats:
Cost: 31 Life
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level: 28, 42 Str, 29 Int
Skill effects:
Deals 34 to 51 Physical Damage
Deals 163 Base Physical Damage per second
Base duration is 2.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 3.2 metres
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
Costs 20% more Life per Blood Charge
Deals 25% more Damage per Blood Charge
How it compares to the base skill:
The most important difference is the casting mechanic. Base Reap can be cast anywhere on your screen around a target of your choice. Reap of Butchery, on the other hand, swipes the scythe around your character, which is why the base radius is much larger - 3.2 metres compared to 2.5 metres on the original.
The gem trades some raw hit damage for stronger sustained pressure:
Lower flat physical hit damage (34–51 vs. a higher ceiling on the base gem)
Lower Effectiveness of Added Damage
Higher DoT damage (163 base physical damage per second)
Higher duration
More damage per Blood Charge (25% vs. the base version's lower multiplier)
The Blood Charge mechanic itself remains the same in function - gain a charge when you hit enemies and none die, lose one when a debuffed enemy dies. However, Reap of Butchery gets more mileage out of each Blood Charge, giving it a stronger ceiling as you stack them up during longer fights.
This gem should work well for players who want to play Reap as a self-centered AoE ability with strong single-target damage-over-time output, rather than the more traditional ranged single-target usage that base Reap and Vaal Reap have been known for.
What's Next for 3.29 Teaser Season
We are now officially in teaser season for Path of Exile 3.29 Curse of the Allflame. Grinding Gear Games has confirmed that many more transfigured skills will be shown during the July 16th live stream reveal event, along with the full expansion details, mechanics, and the usual Q&A session afterwards. Given that GGG has spent recent leagues gradually filling out the transfigured skill roster, players can expect more skills that previously lacked variants to receive their own transfigured versions in this update.
This guide will be continuously updated as more official information is released, so please stay tuned.