With anticipation at an all-time high, the Paladin is poised to make a triumphant return to Sanctuary in Diablo 4 Season 11, reigniting excitement among both new and veteran players. The Paladin brings a unique blend of holy power, stoic defense, and devastating melee prowess, making it a highly anticipated option for those seeking both survivability and powerful offensive tools. In this early Diablo 4 Paladin Guide, we are going to take a close look of the new class by breaking down the gameplay mechanics, oaths, skill tree, stats, aspects, gear, and ranking possible meta builds for leveling and endgame!
Diablo 4 Season 11 Paladin Build Guide
Originally making waves in Diablo II, the Paladin is one of Sanctuary’s most recognized champions. Wielding a shield and melee weapon, these holy warriors are renowned for their courage, resilience, and the sacred havoc they bring to the forces of Hell. Their signature skills, such as Fist of the Heavens, Smite, Blessed Hammer, and Zeal, have long been favorites among fans. The Paladin archetype is built around holy damage, robust defense, and a playstyle that rewards both aggressive and tactical approaches. With the introduction of new weapons like the flail, alongside data-mined hints and visual teasers, the Paladin’s arrival feels more certain than ever.
Diablo 4 Paladin Leveling Build Guide in Season 11
Leveling a Paladin in Season 11 is both efficient and highly enjoyable, thanks to a selection of powerful skills and synergistic passives available right from the start. Below is a sorted, step-by-step leveling guide that incorporates practical skill choices, auras, and key strategies for speeding through the early game.
1. Core Leveling Strategy: Thorns & Shield Synergy
Begin with a build that combines Clash (for strong thorns scaling) and Bless Shield (to apply your thorns damage). Clash will significantly boost your thorns, and Bless Shield allows you to hurl your shield, dealing massive damage—think “Captain America” style. Even with basic gear, this combo delivers impressive results.
Skill Allocation (Early Levels)
Clash: Invest at least 3 points, prioritizing the Punishment rune for increased thorns.
Bless Shield: Also invest 3 points for a solid damage core.
Fiance Aura: Add this next, as it provides a huge 500% multiplicative thorns boost—great for both you and any allies.
Fanaticism Aura: Apply this for making enemies vulnerable, further increasing your damage.
2. Key Passives and Auras
Juggernaut Oath: Pick up this key passive as soon as possible. It amplifies your thorns damage and interacts with resolve stacks generated by Clash.
Resolve Stacks: Clash grants you resolve stacks, and Bless Shield spends them, creating a cycle that enhances your burst damage.
Rally: Use this skill to quickly refill your resource pool, making it easier to maintain your offensive rhythm. It also helps with cooldown reduction later in the game.
Paragon Points: Prioritize armor, block chance, and core skill thorns damage nodes. Pick up multipliers for crit damage and thorns as you go.
3. Recommended Skills and Alternatives
Consecration: Offers healing and weakens enemies, making tough encounters more manageable. It’s a solid choice for survivability.
Fortress: An alternative to Consecration, providing strong thorns per second and further boosting your passive damage.
Ultimate Skills: Options include Avatar of Justice (transform into an angel for a massive power boost) or Zenith (a huge sword attack with an area effect). Choose what fits your playstyle best, but for leveling, Consecration or Fortress are often more reliable.
4. Extra Skills to Try Out
Zeal: For fast melee attacks, though note it can cost life based on rune choice.
Blast Hammer: A fan-favorite for those who want to transition into the Hammerdin playstyle later.
Divine Lance & Shield Bash: Both offer unique playstyles—Divine Lance for ranged attacks, Shield Bash for charging into packs.
Holy Light Aura: Provides instant damage to enemies, useful for area clearing.
5. Rotation and Playstyle Tips
Open fights with Clash to stack thorns.
Buff up using Fiance and Fanaticism auras.
Throw Bless Shield to apply thorns and spend resolve stacks.
Activate Rally when low on resources or to reset cooldowns.
Use Consecration or Fortress as needed for healing or additional thorns damage.
Engage ultimates strategically during boss encounters or large elite packs.
6. Early Paragon and Passive
Giant Slayer: Highly recommended for extra passive damage.
Thorns and Thristles: Further increases your core damage potential.
Retribution Chance: For players wanting more reactive damage.
Stack passives that boost thorns, crit, and survivability.
Diablo 4 Best Paladin Leveling Build Tier List
Paladins offer a robust selection of builds suited to quickly progressing through early content. Their hallmark survivability and consistent damage output make them a strong choice for leveling. Top leveling builds include:
1. Judicator Brandish Blessed Shield Paladin (S Tier)
This setup is all about rapid enemy clearing, explosive chain reactions, and high mobility. The build centers around marking enemies with Judgment, represented by white orbs, and then detonating those marks for massive area damage. Even at higher difficulties, most foes fall instantly to your basic attacks, while tougher enemies can be finished off with powerful core skills that trigger devastating explosions.
The Judicator Oath is the heart of the build, letting you apply Judgment marks and then unleash them for big damage. The core gameplay loop is simple but satisfying: mark enemies with your basic attack, pop the marks with your core skill, and watch as chain explosions clear screens in moments. Movement skills and utility abilities keep you fast and flexible, while various passives and aspects amp up your crits, AoE, and survivability.
Whether you’re just starting out or looking for a strong, easy-to-play build to level up this season, this Judicator Paladin will carry you smoothly through the early and mid-game, with plenty of power to scale into endgame content.
How to set up the build for leveling (Step-by-Step):
Leveling with this build is straightforward and fun, focusing on quickly grabbing core skills and useful passives, then filling in mobility and utility as you progress. Here’s a simple breakdown for your early journey:
1. Choose the Judicator Oath
Judicator is essential. This oath lets your basic attacks apply Judgment marks, which you’ll detonate for massive damage.
2. Core Skills to Prioritize
Brandish: Use this as your main basic skill. It applies Judgment to multiple enemies, thanks to its AoE and forked attack. It also applies Vulnerable, boosting your damage.
Blessed Shield: Grab this as your core skill. It’s not for direct damage, but for detonating Judgment marks and causing chain explosions. The ricochet makes it easy to hit groups of enemies.
3. Mobility & Utility
Falling Star: Pick this up early for fast movement and dodging. It also weakens enemies, boosting your overall damage.
Rally: Use this skill for a burst of movement speed. It also spends health to grant you more critical strike chance and crit damage (especially once you have the Penitent Aspect).
4. Ultimate Skill
Zenith: This is your go-to ultimate. It serves as both a damaging attack and a mobility tool. The Imperion Edge upgrade gives you more movement options and cooldown reduction when killing weakened enemies.
5. Key Passives & Aspects
Symbol of the Judicator: Increases the size and damage of Judgment explosions.
The Golden Hour: Makes your Judgment detonations trigger each other, causing massive chain reactions.
Fanaticism: Boosts crit chance and attack speed.
Right of Humility: Helps maintain passive bonuses.
On Guard, Repost, Best Offense, Cracking the Armor, High Charity, Righteousness, Break the Line, Giant Slayer: Max these passives as you get more points for extra defense, cooldown, and damage.
6. General Leveling Tips
Prioritize unlocking Brandish and Blessed Shield first so you can start marking and detonating enemies right away.
Invest in movement skills early (Falling Star and Rally) to stay mobile and safe.
Stack passives that increase damage and survivability as you progress.
Apply aspects (like Penitent Aspect) as soon as you find or craft them, for big boosts to crit and damage.
Experiment with passives as you level; don’t worry about perfection early, just grab what feels good and fits your playstyle.
7. Endgame Prep
As you approach max level, start looking out for key legendary aspects and gear that boost your Judgment damage, crits, and survivability.
Paragon boards and min-maxing come later—focus on core skills and smooth leveling for now!
2. Holy Juggernaught Shield Bash Paladin (S Tier)
The Shield Bash Paladin is an excellent pick for leveling thanks to its strong balance of offense and defense, letting you deal heavy damage while staying safe. The build focuses on maximizing the power of Shield Bash, clearing enemies quickly while your auras and passives help you shrug off hits. Fast attack speed, good movement options, and solid sustain all come together to help you push from early levels up to 60 with ease.
How to set up the build for leveling:
Start by picking Brandish and Shield Bash as your main skills; these will be your primary tools for dealing damage and controlling groups of enemies.
Add Lay Siege and Holy Aura as soon as you can for extra area damage and survivability from auras.
Pick up Fanaticism and Defiance Aura to boost attack speed and defense as you gain more skill points.
Grab Rally for a burst of movement speed, helping you move quickly between packs and objectives.
Choose passives like Rite of Might, En Garde, and Parry to further increase your toughness and utility.
Add Consecration and Hallowed Ground for extra healing and durability when facing harder fights.
Equip gear with bonuses to resource, attack speed, cooldown reduction, and movement speed whenever possible.
Use Aspect of Disobedience on your helm, Vanguards Aspect for Juggernaut skills, and Aspect of Swift Spirit on your boots for extra power.
Drink Elixir of Resourcefulness and incense like Ancient Times and Song of the Mountain to boost your leveling speed and resilience.
Pick Varyana as your primary mercenary for attack and movement speed, and have Raheir as backup for emergency defense.
3. Disciple Arbiter Hammerding Paladin (S Tier)
This Disciple Paladin leveling build is a great choice because it lets you fly through the early game with high movement speed and strong, reliable damage. By using the Arbiter form from the Disciple oath, you gain access to powerful boosts like 200% movement speed and extra damage, helping you clear enemies quickly and handle tougher content with ease. The build is also forgiving, most of your gear can simply be whatever has the highest power, and you don’t need to worry about perfecting aspects or stats early on. Even on higher difficulties, this setup makes progression feel smooth and enjoyable, with resource generation and survivability built in.
How to set up the build (simple steps):
Pick the Disciple oath to enable Arbiter form, giving you angelic transformation and speed.
Start with a basic skill (any will work, just take one point).
Choose Blast Hammers for your main attack and use Disciple’s Halo to make it a disciple skill.
Add Falling Star for mobility and Arbiter activation.
Take Rally to help with your resource issues and keep your energy up; remember it costs some health.
Add Condemn for another cooldown skill and get the Gather of the Guilty upgrade to gain an extra charge.
Invest in Arbit of Justice as your ultimate; it extends your Arbiter form and boosts movement speed and damage.
Pick up Exultation as your key passive for a big damage boost and extra strikes on Wing Strikes.
Select defensive passives like Defiance Aura and Right of Prayer for healing and toughness.
Equip any items with the highest power, but keep an eye out for gloves with bonus ranks to Blessed Hammer.
If you find useful offensive aspects (like more disciple skill damage or increased damage after using Rally), put them on your amulet or weapon for extra power.
Temper your weapon and shield, if possible, for a chance to deal double damage on Blast Hammers, but don’t spend much time on this unless it’s easy.
Keep your playstyle simple: activate Arbiter form often, use Blast Hammers and Falling Star to move and deal damage, and Rally to refill your resources.
Diablo 4 Best Paladin Endgame Build Tier List
When it comes to endgame content, the Paladin shines in both solo and group environments. Their class fantasy is fully realized with powerful build options that cater to a variety of playstyles.
1. Blessed Hammer Paladin (S Tier)
This powerful setup is designed for players who have reached level 60 and unlocked Torment I. The build is tailored for smooth progression through Torments 1 to 4, offering a mix of durability, high damage, and efficient farming potential. Whether you’re pushing endgame content or looking for a reliable way to farm Paragon levels and gear, this Hammerkuna build offers a streamlined path to maximize your Paladin’s potential. The build focuses on leveraging Paragon points and Legendary Nodes for massive power spikes, while also optimizing gear and Masterworking as you progress.
How To Set UP the Blessed Hammer Build for Leveling to Endgame:
1. Leveling Focus (1-60):
Continue using your standard leveling setup until you reach level 60 and unlock Torment I.
This means sticking with whatever core skills and gear get you through the story and first difficulties efficiently.Farm boss materials and defeat Tier 1 bosses as soon as possible to secure the necessary Unique item required to transition into the Blessed Hammer build.
Don’t worry about perfect gear at this stage—focus on gathering Ancestral gear and upgrading your main weapon.
2. Transition to Hammerkuna (Level 60+):
Once you hit 60 and unlock Torment I, transition into the Blessed Hammer build.
Start farming Pits for the fastest Paragon XP gains; aim for Pit runs you can clear in about 3 minutes.
As you farm, prioritize unlocking Legendary Nodes on your Paragon Board, as each provides a huge damage boost (about 50–60% each).
Use Obols from Pit rewards at the Purveyor of Curiosities to gamble for better Ancestral gear.
Run Hordes for Chaos Uniques and Masterworking materials, but don’t stress about perfect Masterworks early on—focus on steady upgrades.
Begin comparing your gear to endgame versions and look for key Greater Affixes (GAs) to optimize your build further.
3. Early Build Requirements:
Unique item from T1 bosses (essential for the build’s core mechanics).
Any extra Aspects you pick up will supercharge your power early.
As you farm, gradually fill in and optimize your gear slots, especially focusing on Masterworking and acquiring the best affixes.
2. Falling Star Paladin (S Tier)
The Falling Star Paladin is a great choice for endgame content because it offers unmatched mobility, strong area-of-effect damage, and is easy to gear up for high-tier activities. With the ability to constantly spam the Falling Star skill thanks to high cooldown reduction, you can fly through zones and quickly wipe out waves of enemies, making it perfect for speed farming and Infernal Hordes. While its single target damage isn’t the highest and it may lack some Oath synergy, this build's speed and convenience help you farm efficiently and enjoyably.
How to set up the build:
Assign Falling Star as your main active skill—this will be your primary way to clear packs and move quickly.
Pick the Disciple (Arbiter) Oath to gain bonus effects with Condemnation and use the Ascension aspect for synergy.
Use supportive skills on your skill bar to boost your survivability and utility alongside Falling Star.
Focus your gear on cooldown reduction to keep Falling Star available as often as possible, along with attack speed, resource stats, and extra holy damage.
Apply offensive aspects to your weapons, rings, amulet, and gloves, prioritizing anything that boosts holy damage or Falling Star effectiveness.
For other gear slots, stack holy damage, maximum resource, and strength; use cooldown reduction and attack speed as needed.
Take defensive bonuses from Divine Gifts, as Season 11 bonuses don’t increase player power but can make some activities more challenging with better rewards.
Select elixirs and incenses that increase your stats and defenses—Elixir of Advantage II for attack speed, Spiral Morning for all stats, Song of the Mountain for armor, and Soothing Spices for resistances.
When choosing Paragon boards and glyphs, prioritize Judicator, Apostle, Spirit, Resplendance, and Arbiter in the order given.
Play by spamming your skill bar and holding down Falling Star to clear content rapidly and efficiently.
Each of these builds utilizes the Paladin’s unique strengths, including class mechanics, powerful gear synergies, and robust stats. Whether your focus is on fast leveling or dominating endgame challenges, the Paladin offers a rewarding and dynamic experience with a variety of viable builds.
Paladin Class Mechanics
While official details remain limited, the Paladin is expected to feature defensive mechanics that complement their use of shields and holy abilities. Their reliance on shields likely sets them apart from other classes, providing unique defensive options and synergies. The class resource for Paladins is Mana, which fuels their skills and abilities. Their skill set is anticipated to include a mix of damage, utility, and defensive tools, aligning with their role as holy templars on the front lines.
Paladin Oaths
The Oath System is the Paladin’s unique class feature in Diablo 4. It introduces four sacred “paths,” or Oaths, each representing a different philosophy and playstyle for the class. By swearing to an Oath, you change how your Paladin fights, which skills you focus on, and even unlock a powerful ultimate ability tied to that path.
Each Oath encourages you to embrace a certain role or combat style:
Juggernaut: Focuses on heavy defense and shield skills. This Oath is all about being a frontline tank, turning strong defenses into offensive power. The ultimate move, Fortress, makes you nearly invincible for a short time.
Zealot: Built around fast, aggressive melee combat. If you like speedy play and chaining hits, Zealot speeds up your attacks and rewards quick action. Its ultimate, Zenith, unleashes a massive divine strike.
Judicator: Emphasizes holy damage and divine retribution. This path is ideal for players who want to use iconic Paladin skills like Blessed Hammer or Fist of the Heavens, bringing holy wrath to large groups of enemies.
Disciple: Dedicated to supporting allies. Disciple boosts your healing, auras, and utility, making you a valuable team player. It’s perfect for those who enjoy helping others survive tough encounters.
Related Read: Diablo 4 Paladin Oath Choosing Guide - How To Choose the Right Oath for Your Build in Season 11
Paladin Class Skills
Paladins in Diablo 4 are set to draw from several skill groups, each offering different attributes and thematic strengths. Expected skill examples include:
| Skill Name | Oath | Skill Effect |
| Brandish | Disciple | Brandish the Light, unleashing an arc that deals X damage. |
| Holy Bolt | Judicator | Throw a Holy hammer, dealing X damage. |
| Clash | Juggernaut | Strike an enemy with your weapon and shield, dealing X damage. |
| Advance | Zealot | Advance forward with your weapon. |
Core Skills
| Skill Name | Oath | Skill Effect | Notes |
|---|---|---|---|
| Blessed Shield | Juggernaut | Bless and hurl your shield with holy energy, dealing damage that ricochets up to three times. | Throws your shield at enemies, causing it to ricochet between multiple targets. What makes this skill shine is that it applies your Thorns damage to each enemy hit, making it perfect for Thorns builds. The “Captain America style” play lets you clear packs efficiently. It also synergizes with Juggernaut Oath and can spend your Resolve stacks for bonus effects. |
| Zeal | Zealot | Strike enemies with blinding speed, dealing damage and followed immediately by additional strikes. | A rapid series of melee attacks, allowing for fast, sustained strikes. Some rune choices make Zeal cost life to use, increasing risk but also damage output. Other rune options increase attack speed or provide alternative effects. Zeal is the key skill for frenzied melee builds and the Zealot Oath. |
| Blessed Hammer | Judicator | Throw a Blessed Hammer that spirals out. | Summons a spinning, magical hammer that circles or homes in on enemies. There’s a rune that makes the hammer follow you as you move, allowing you to keep dealing damage as you reposition. This skill is a classic Paladin favorite and is powerful for AoE clearing and synergy with Judgment-based builds. |
| Divine Lance | Disciple | Impale enemies with a heavenly lance, stabbing two times. | Throws a glowing, holy lance at enemies from range. Can be used in both normal and angelic (Arbiter) forms. In angel form, it may gain additional properties or effects. This skill provides both ranged offense and thematic celestial flair. |
| Shield Bash | Juggernaut | Charge at an enemy and bash in front of you. | A melee shield slam that charges forward, slamming into enemies and dealing substantial damage. Great for closing distance or interrupting foes. Ties directly to the Juggernaut Oath, making it a defensive and offensive core skill. |
Auras Skills
| Aura Name | Oath | Skill Effect | Note |
|---|---|---|---|
| Defiance Aura | Juggernaut | Passive: Your presence reinforces you and your allies, granting bonuses to Armor and All Resistances. Active: You become unstoppable for two seconds. | Grants a colossal multiplier (up to 500% or more) to Thorns damage for both you and your party. When activated, it further increases your Thorns stat. This aura is a staple for Thorns builds, and stacking it with other Thorns sources can lead to astronomical damage numbers, even with low base weapon damage. |
| Fanaticism Aura | Zealot | Passive: Spending Faith emanates power from you, granting you and your allies Attack Speed and Critical Strike Chance for three seconds, up to a maximum of four times. Active: Weaken all nearby enemies for four seconds. | Causes enemies within range to become Vulnerable, making them take significantly increased damage from all sources. This is a top-tier offensive aura for both solo and party play, and synergizes with direct-damage and Thorns builds alike. |
| Holy Light Aura | Judicator | Passive: You and your allies emanate the Light, dealing damage every two seconds to three random nearby enemies. Active: Unleash two pure bolts of light, dealing holy damage to the closest enemy and chaining up to four additional enemies before returning to you. When the first bolt of light returns, heal for a percentage of your maximum health. | Instantly deals damage to nearby enemies when activated. This provides a passive source of area damage and can help clear out smaller foes quickly. |
Valor Skills
| Skill Name | Oath | Skill Effect | Notes |
|---|---|---|---|
| Rally | Zealot | Rally forth, gaining twenty percent movement speed for eight seconds and generating faith. | A utility skill that instantly generates a large portion of your resource pool. It also provides cooldown reduction, enabling you to use your other powerful skills (including ultimates like Zenith) more frequently. Rally is a core part of resource management and skill cycling in advanced Paladin builds. |
| Falling Star | Disciple | Soar into the air with angelic wings and dive onto the battlefield, dealing damage on take-off and upon landing. (Mobility) | The Paladin ascends skyward and then crashes down as an angel, dealing massive area damage where they land. This skill is both a movement and a burst-damage tool, and can trigger transformation into Arbiter (angelic) form if you have Disciple Oath. |
| Aegis | Juggernaut | Surround yourself with shields of the Light, taunting close enemies and gaining one hundred percent block chance for four seconds | - |
| Shield Charge | Juggernaut | Charge with your shield and push enemies back, granting damage reduction and dealing damage while channeling. (Mobility & Channeled) | Allows you to dash or charge forward, colliding with enemies in your path. This is a fast movement skill, great for engaging or escaping, and reminiscent of the Crusader’s charge from earlier Diablo games. |
Justice Skills
| Skill Name | Oath | Skill Effect | Note |
|---|---|---|---|
| Purify | Judicator | Enshroud your enemies in the Light, dazing them for two seconds. | Creates an area on the ground that “purifies”—the exact mechanics aren’t specified, but thematically it likely cleanses debuffs from allies or damages/diminishes enemies in the zone. Useful for utility and support. |
| Consecration | Judicator | Bathe in the Light for six seconds, healing you and your allies for maximum health per second and dealing damage per second to enemies in the effect. | Places a consecrated area on the ground that heals allies, weakens enemies (applying a “Weakened” debuff), and reduces resource costs for skills used within the zone. It also grants additional armor and block chance, making it both a defensive and supportive tool. Fantastic for both solo play and group utility. |
| Condemn | Disciple | Harness the Light and pull enemies in after a delay, briefly stunning them and dealing damage. | Creates a damaging area that pulls or “pixels” enemies inward, grouping them for follow-up attacks. Inspired by the Crusader’s Condemn from Diablo III. Effective for crowd control and setting up AoE bursts. |
| Spear of the Heavens | Judicator | Rain down four heavenly spears from the sky, dealing damage and knocking down enemies. After a delay, the spears burst, dealing damage. | Hurls a gigantic, radiant spear into the ground, dealing heavy AoE damage in an area. This is one of the Paladin’s most iconic angelic/celestial attacks and is especially potent in Disciple/Arbiter builds. |
Ultimates & Transformations Skills
| Ultimate Name | Skill Effect | ||
|---|---|---|---|
| Arbiter of Justice | Disciple | Ascend to the Heavens and crash upon the battlefield as an Arbiter for twenty seconds, dealing damage upon landing. Arbiter Form grants increased movement speed, evade is replaced with Angelic Leap, and wings strike around you dealing damage to nearby enemies. | Transforms the Paladin into an angelic form, granting new powers, enhanced mobility, and increased damage or defense. While in this form, basic attacks and certain skills gain additional holy effects, and you can perform special angelic dashes or attacks with your wings. |
| Zenith | Zealot | Summon a divine sword that cleaves that battlefield. Casting Zenith again cuts through the battlefield deals damage and knocks down enemies for a short duration. | Unleashes a devastating celestial sword swing, cleaving a large area with holy energy. This skill has a significant cooldown but can be reset or reduced by using Rally. Zenith is the Zealot Oath’s signature ultimate, delivering massive burst damage in a single, spectacular attack. |
| Heaven’s Fury | Judicator | Grasp the Light, dealing damage around you per second before releasing it to seek nearby enemies and deal damage to them per second for seven seconds. | Calls down powerful beams of holy lightning that sweep across the battlefield, dealing sustained damage to enemies caught in the area. This is the Judicator Oath’s iconic ultimate and a classic Diablo Paladin/Crusader skill, known for its screen-clearing potential. |
| Fortress | Juggernaut | Make your stand, becoming immune for three seconds and create a defensive area around you for eight seconds. Standing in your Fortress grants you and your allies two resolve stacks every half a second. |
Mobility & Arbiter-Only Skills
| Skill Name | Skill Effect |
|---|---|
| Dash / Wing Strikes | In Arbiter form, you can perform rapid dashes or evades, striking enemies with celestial wing attacks as you move. This provides both mobility and offense. |
| Evade (Angel Form) | While transformed, your evade gains additional properties, such as dealing damage or leaving a trail of holy power. |
These, combined with potential auras and defensive skills, give Paladins a versatile toolkit for both solo and group play.
Paladin Class Stats
Primary stats for the Paladin are expected to play a significant part in shaping their effectiveness:
Strength increases skill damage and armor, making it highly valuable for both offense and defense.
Willpower boosts resource generation and enhances overpower damage, while also increasing healing received.
Dexterity raises critical strike chance and dodge, offering additional survivability and offensive potential.
Intelligence grants resistance to all elements, rounding out the Paladin’s durability.
Each of these stats helps optimize different Paladin builds, allowing for personal preference in playstyle.
Paladin Gear (Weapon, Armor, Aspects & More)
Paladins are expected to wield a wide range of melee weapons, including one-handed swords, maces, axes, and most notably, shields. The introduction of the flail as a weapon archetype hints at new possibilities for both offensive and defensive strategies.
Legendary Aspects play a major role in itemization, granting powerful effects that can be transferred to Rare or Legendary items. These Aspects are unlocked by completing dungeons or salvaging Legendary gear, providing a broad array of customization options. Unique Paladin-specific Aspects are expected to focus on enhancing holy damage, shield effectiveness, and synergistic abilities.
Armor choices for Paladins focus on maximizing survivability and amplifying their holy powers. Shields, in particular, are anticipated to be central to their defensive toolkit, with upcoming buffs suggesting new synergies and build options.