In Path of Exile 2 0.4, Druid skills, which would be classified into the Primal category, are split into three shapeshift types (Wolf, Bear & Wyvern) and spells, but the best skills depend on your build’s core focus. Here is a full list of all new PoE 2 Druid skill gems and Spirit gems in 0.4 and the breakdown of the strongest skills by form.
New PoE 2 0.4 Druid Gems List (Primal Skills & Spirit Gems)
Path of Exile 2 Druid skills are divided into three shapeshift forms: Wolf, Bear, and Wyvern (Primal skills), alongside independent Human-form Spells. There are also new Spirit Gems added in the 0.4 update. This chart outlines the core stats, requirements, and key effects of every Druid skill and Spirit gem in the new league.
| Category | Gem Name | Type | Core Tags | Key Stats & Effects | Requirements |
| Wolf Skills | Shred | Attack | Shapeshift, Melee | Attack Time 0.40s; Creates Ice Fragments vs Frozen enemies | Talisman |
| Lunar Assault | Attack | Shapeshift, AoE, Melee, Cold, Strike | Lvl 1; 6 Mana; 110% base Attack Speed; 40% Attack Damage; 80% Phys→Cold; 240% more Chill/Freeze Buildup | Talisman | |
| Pounce | Attack | Shapeshift, AoE, Melee, Slam, Trigger, Mark | Lvl 3; 16 Mana; 4.90s CD; 121% Attack Damage; Leaps to target; Triggers Predator's Mark; Wolf Minions leap with you | Lvl 6, 9 Str, 9 Int, Talisman | |
| Arctic Howl | Warcry | Shapeshift, Buff, AoE, Cold, Nova, Duration | Lvl 5; 30 Mana; 8.00s CD; 0.80s Use Time; 10% Crit Chance; Deals 17-25 Cold Damage; Freezes Primed enemies; Empowers attacks with Cold damage (bypass CD via Endurance Charge) | Lvl 14, 17 Str, 17 Int, Talisman | |
| Cross Slash | Attack | Shapeshift, AoE, Melee | Lvl 7; 21 Mana; 2.00s CD; 110% base Attack Speed; 106% Attack Damage; Leaps backward; Triggers shockwave on Marked enemies; Pulls & explodes Ice Fragments | Lvl 22, 24 Str, 24 Int, Talisman | |
| Lunar Blessing | Spell | Shapeshift, Buff, AoE, Melee, Trigger, Cold, Duration | Lvl 13; 93 Mana; 10.00s CD; 1.00s Cast Time; Grants Cold damage/Attack/Movement Speed to self & Wolf Minions; Spends Rage to extend buff; Werewolf attacks call Moonbeams | Lvl 52, 51 Str, 51 Int, Talisman | |
| Bear Skills | Maul | Attack | Shapeshift, AoE, Melee, Strike | 80% Attack Damage; Generates Rage on Hit | Talisman |
| Furious Slam | Attack | Shapeshift, AoE, Melee, Slam | Lvl 1; 10 Mana; 70% base Attack Speed; 70% Attack Damage; Base shockwave radius 2m; Spend 10 Rage for enraged version (110% damage, 3m radius, Jagged Ground) | Talisman | |
| Fury of the Mountain | Attack | Shapeshift, AoE, Melee, Slam, Sustained, Channeling | Lvl 5; 16 Mana/s; 70% base Attack Speed; 77% Attack Damage; 80% Phys→Fire; Gains 3 Rage on Hit; Creates 12 Molten Fissures (12s duration) | Lvl 14, 17 Str, 17 Int, Talisman | |
| Ferocious Roar | Warcry | Shapeshift, AoE, Nova, Meta | Lvl 7; 36 Mana; 8.00s CD; 1.10s Use Time; Gains Rage per enemy power; Empowers attacks to Break 123 Armour; Socket human Warcry to replace effect (200% cost, 48% more damage, 50% more AoE) | Lvl 22, 24 Str, 24 Int, Talisman | |
| Rampage | Attack | AoE, Melee, Slam, Duration, Channeling, Travel | Lvl 1-20; 12-85 Mana; 1.25s Attack Time; 90-281% Attack Damage; Roars to gain Rage, then consumes it; 10-96→14-144 added Phys Damage | Lvl 1-90, 4-86 Str, 4-86 Int, Unarmed, Talisman | |
| Walking Calamity | Attack | Shapeshift, Buff, AoE, Melee, Trigger, Fire, Duration | Lvl 13; 93 Mana; 70% base Attack Speed; Builds Glory via max Rage; Roar to summon meteors; Grants Fire damage/Rage regen (5/s); Small meteor 149% damage, large 374% damage | Lvl 52, 51 Str, 51 Int, Talisman | |
| Wyvern Skills | Rend | Attack | Shapeshift, Melee | Consumes Power Charge to charge lightning wings; Transforms into large AoE attack | Talisman |
| Rolling Magma | Attack | Shapeshift, AoE, Projectile, Fire | Lvl 3; 11 Mana; 85% base Attack Speed; 79% Attack Damage; 100% Phys→Fire; Chains 2 times; Activates Molten Fissures/Volcanoes on impact | Lvl 6, 9 Str, 9 Int, Talisman | |
| Wing Blast | Attack | Shapeshift, AoE, Melee, Wind | Lvl 3; 10 Mana; 103% Attack Damage; Launches backward; Knocks back enemies; Stuns Primed Heavy Stun enemies; 10% chance for Power Charge on Heavy Stun | Lvl 6, 9 Str, 9 Int, Talisman | |
| Devour | Attack | Shapeshift, AoE, Melee, Slam | Lvl 5; 13 Mana; 170% base Attack Speed; 93% Attack Damage; Devours corpses/cullable enemies; Regens 39 life per target; Gains Power Charge; Leaps to distant targets | Lvl 14, 17 Str, 17 Int, Talisman | |
| Oil Barrage | Attack | Shapeshift, AoE, Projectile, Channeling | Lvl 9; 19 Mana; 300% base Attack Speed; 146% Attack Damage; Fires 3 oil projectiles (20% slow, 20% elemental resist exposure); Consume Power Charge for electrified barrage (201% damage, 40% Phys→Lightning) | Lvl 31, 32 Str, 32 Int, Talisman | |
| Flame Breath | Attack | Shapeshift, AoE, Sustained, Fire, Channeling | Lvl 13; 88 Mana + 6 Rage/s; 6.00s CD; 800% base Attack Speed; 70% Attack Damage; 100% Phys→Fire; 750% more Ignite Magnitude; Consume Power Charge for Lightning damage/ slower Rage cost | Lvl 52, 51 Str, 51 Int, Talisman | |
| Spells | Volcano | Spell | AoE, Projectile, Sustained, Fire, Channeling | Lvl 1; 7 Mana + 6 Mana/s; 0.80s Cast Time; 5% Crit Chance; Creates volcano (8s duration); 4 stages of channeling (150% more damage per stage); 10 slams to destroy | None |
| Entangle | Spell | AoE, Sustained, Physical, Plant, Duration | Lvl 1; 9 Mana; 0.90s Cast Time; 10% Crit Chance; Creates 4 rootbound fissures (8s duration); Vines slow enemies by 15% each (max 3 vines per enemy) | None | |
| Thunderstorm | Spell | AoE, Sustained, Lightning, Duration | Lvl 5; 23 Mana; 0.90s Cast Time; 9% Crit Chance; 2.3m storm radius; Deals 1-16 Lightning Damage; Drenches enemies (25% more Freeze buildup, 50% more Shock chance) | Lvl 14, 17 Str, 17 Int | |
| Spell Totem | Spell | Totem, Duration, Meta | Lvl 7; 38 Mana; Consumes 3 Power/Endurance Charges; Totem duration 8s; Socketed spells deal 10% more damage per Power Charge; 20% more life/duration per Endurance Charge (13% less damage, 25% slower cast speed) | Lvl 22, 24 Str, 24 Int | |
| Tornado | Spell | AoE, Physical, Duration, Orb | Lvl 1-20; 10-110 Mana; 0.75s Cast Time; 10% Crit Chance; Deals 1.6-44.4 Phys Damage/s; Hinders enemies; Chases targets | Lvl 1-90, 4-86 Str, 4-86 Int | |
| Thrashing Vines | Spell | AoE, Physical, Plant | - | - | |
| Spirit Gems | Briarpatch | Buff | Persistent, Physical, Plant | Lvl 4; 30 Spirit Reservation; Stores 1% Phys Attack damage (max 20); Creates thorny ground (3m radius, 6s duration) on spell cast | Lvl 10, 13 Str, 13 Int |
| Savage Fury | Buff | Persistent, Duration | Lvl 4; 30 Spirit Reservation; Gains 1 Fury per attack hit (max 20); Releases Fury for frenzy (1s per Fury; 21% more damage, 32% Attack Speed, 16% Movement Speed; 3% max life loss per second) | Lvl 10, 13 Str, 13 Int | |
| Wolf Pack | Minion | Summon, Werewolf | To be updated | - | |
| Barkskin | Spirit Gem | - | To be updated | - | |
| Eternal Rage | Spirit Gem | - | To be updated | - | |
| Feral Invocation | Spirit Gem | - | To be updated | - |
Best PoE 2 Druid Skills for Each Form
Best PoE 2 Bear Skills
Bear form is Druid’s most straightforward and powerful melee option, focused on rage generation, slam attacks, and crowd control. It scales far better with Warrior (Titan) or Pathfinder ascendancies than Druid’s own Shaman/Oracle, thanks to Warrior’s nearby melee/AoE passive nodes.
1. Furious Slam
The core AoE slam Primal skill for Bear builds. It creates shockwaves, has high stun buildup, and can spend rage to unleash an enraged version with larger shockwaves and jagged ground. Works with Warrior Titan’s ascendancy bonuses—Titan’s “every third slam triggers aftershocks” quadruples your AoE, turning single slams into screen-clearing attacks. It also synergizes with rage-regeneration effects.
Ideal for: AoE farming and boss fights (stuns keep bosses locked down).
2. Walking Calamity
A game-changing buff skill that turns Bear into a “meteor machine.” When you hit max rage, you build Glory, then activate the skill to summon falling meteors around you for 10 seconds. Grants 5 rage/sec regeneration (fixes Bear’s rage management issues) and 30% fire damage conversion. Meteors hit in an 8m radius, with large meteors spawning every 20 small ones—perfect for covering wide areas.
Ideal for: Hybrid melee/ranged Bear builds; pairs with Furious Slam to maintain rage and spam meteors.
3. Ferocious Roar
A flexible warcry that either grants instant rage (based on nearby enemies) or sockets human-form warcries (e.g., Infernal Cry, Ancestral Cry) for boosted damage/area. Socketing Ancestral Cry turns you into a fire-spreading machine—every melee hit triggers volcanic steps, and attacks get ancestral damage boosts. You can bypass its cooldown with endurance charges, making it spammable.
Ideal for: Any Bear build; mandatory for rage generation and buffing slam damage.
Best PoE 2 Wolf Skills
Wolf form is a fast, cold-focused melee/minion hybrid, using chill/freeze effects and summonable wolf packs. It scales poorly with Druid’s own ascendancies but excels with Monk Invoker (elemental damage/crit) or Tactician (ally damage buffs for wolf minions).
1. Cross Slash
The best AoE skill for Wolf builds, with high utility and damage. It leaps backward, gouges the ground, and triggers a shockwave if it hits a marked enemy (from Pounce). Ice fragments explode at the slash’s center. Can interrupt other skills (useful for dodging boss attacks) and has built-in cold damage. Monk Invoker’s passives boost its elemental damage, chill chance, and critical hit damage—Invoker even ignores elemental resistances on crits.
Ideal for: Fast-paced AoE farming; pairs with Pounce to mark enemies and chain shockwaves.
2. Pounce
A mobility/utility Primal skill that jumps on enemies, applies a mark, and summons a wolf minion when the marked enemy dies. As a meta gem, it can socket other mark abilities for maximum curse application. Wolf minions are not “rechargeable”—they fight until they die—and Tactician ascendancy buffs them with 25% of your weapon damage (e.g., a 1000-damage talisman gives wolves 250 fire damage each). This turns a single wolf into an army.
Ideal for: Minion-focused Wolf builds; use Tactician to stack wolves and clear maps effortlessly.
3. Lunar Blessing
A late-game buff skill that consumes all your rage to grant you and your wolf minions cold damage, attack speed, and movement speed. While active, your wolf attacks call down moonbeams on hit. Fixes Wolf’s low base damage (40% for Lunar Assault) by boosting cold damage, and moonbeams add extra AoE. Pair it with Cross Slash for freezing AoE and fast clears.
Ideal for: Endgame Wolf builds; requires high rage generation (use Maul or Pounce to stockpile rage pre-buff).
Best PoE 2 Wyvern Skills
Wyvern form is a niche but fun elemental hybrid, mixing melee wing attacks with projectile barrages (fire/lightning). It scales terribly with Druid ascendancies—instead, use Huntress (Amazon) for projectile speed/damage and elemental surge bonuses.
1. Oil Barrage (Empowered Version)
The core projectile skill for Wyvern. It spits oil that slows enemies, lowers elemental resistances by 20%, and can channel electrified oil (by spending power charges) for higher damage. Empowered Oil Barrage converts 40% physical damage to lightning, fires 3 projectiles per shot, and can hit the same target multiple times. Huntress Amazon’s passives boost projectile speed, fork chance, and elemental damage against rare/unique enemies.
Ideal for: Hybrid melee/ranged Wyvern builds; use Wing Blast to knock back enemies, then spam Oil Barrage.
2. Flame Breath
A channeled fire breath skill that lets Wyvern take to the skies and immolate enemies. It has 750% more ignite magnitude and can be empowered (with power charges) to add lightning damage and slow rage consumption. The first 4 seconds of channeling are rage-free, making it easy to sustain. Pair it with Devour (to gain power charges by eating corpses) for permanent empowered mode.
Ideal for: Boss-focused Wyvern builds; aerial mobility lets you dodge boss attacks while dealing consistent ignite damage.
3. Devour
A utility/resource skill that lets Wyvern leap to enemies/corpses, devour them, and gain power charges + life regeneration. It knocks back nearby enemies, making it a great “get-in, get-out” tool. Gains up to 2 extra power charges per use (from additional corpses), fueling Oil Barrage and Flame Breath. Huntress Amazon’s “life leech from elemental damage” passive keeps you tanky while devouring.
Ideal for: Early leveling and resource management; mandatory for Wyvern builds that rely on power charges.
Best PoE 2 Druid Spells for Human Form
Druid’s generic spells are not standalone damage skills—they work best as support for shapeshift builds or totem setups. The strongest spells focus on crowd control or totem utility.
1. Thunderstorm
A support AoE spell that conjures a storm, drenching enemies to make them 25% more vulnerable to freeze and 50% more likely to be shocked. It also makes plants overgrown (synergizes with Entangle). Perfect for Wolf (cold) or Wyvern (lightning) builds—drenched enemies take extra damage from your elemental attacks. It has a long 12-second duration and covers a 2.3m radius.
Ideal for: Crowd control; cast it first to debuff enemies before engaging in shapeshift form.
2. Spell Totem
A totem skill that consumes power/endurance charges to summon a totem that casts socketed spells (no cooldowns allowed). It boosts socketed spell damage by 10% per power charge. Works with Druid’s Volcano or Entangle to create a totem army—summon a Volcano totem to spam molten projectiles while you fight in Bear/Wolf form. Endurance charges increase totem life/duration, making it tanky.
Ideal for: Hybrid spell/melee builds; use it to add extra damage without sacrificing shapeshift uptime.