Diablo 4 Season 9 is packed with new mechanics, Spiritborn classes, Pit challenges, and powerful boss powers—but amidst the chaos, one build stands out not just for its power, but for how fun it is to play. Today, we've got you top 3 most fun builds to play in Diablo 4 Season 9.
Diablo 4 Season 9 brings three of the most fun builds, the Hydra Sorc, Thorns Poison Spiritborn, and a new updated Version of Summoner Necromancer. Whether you're dashing through hordes with screen-melting AoE, stacking velocity for absurd speed, or watching thorns-triggered explosions rip apart elites before they can react, this build delivers constant adrenaline and satisfying gameplay loops. In this guide, we’ll break down the most entertaining build of Season 9—how it works, why it feels so smooth, and how to gear it for maximum carnage.
Hydra Sorcerer is using a new Ophidian Iris amulet to put out ginormous hydras that get a total of 3,000% of bonus damage. Then you're simply teleporting around, spamming your ultimate and summoning these hydras whenever you have full mana, because for every point of mana that you have as you summon them, you get more damage, 5% more damage. Therefore, it’s for the fun gameplay loop in the Pit, in the open world, and everywhere. Every cast feels impactful as you drop a colossal Hydra that melts mobs and bosses alike, while cooldowns, teleportation, and resource management create a smooth rhythm between burst and recovery. Instead of spamming buttons, you're orchestrating destruction, using Ice Blades, Familiars, and Inferno in a loop that feels more like a commander leading an elemental army than a fragile glass cannon.
Gear
Weapon: Serpentine Aspect
Helm: Harlequin Crest
Armor: Shroud of False Death
Gloves: Sidhe Bindings
Pants: Axial Conduit
Boots: Aspect of the Orange Herald
Amulet: Ophidian Iris
Ring: Tal Rasha's Iridescent Loop, Ring of Starless Skies
Skill Trees
Basic: 1 Spark (Enhanced)
Core: 3 Devastation, 3 Elemental Dominance
Defensive: 2 Teleport (Enhanced, Shimmering), 1 Ice Armor (Enhanced, Shimmering), 3 Glass Cannon
Summoning: 5 Hydra (Enhanced, Summoned), 3 Precision Magic, 1 Ice Blades (Enhanced, Invoked), 1 Align the Elements, 3 Protection, 3 Mana Shield, 3 Primordial Binding, 1 Familiar (Enhanced, Invoked)
Mastery: 3 Inner Flames, 3 Devouring Blaze, 3 Crippling Flames
Ultimate: 5 Inferno (Prime, Supreme), 3 Endless Pyre, 1 Warmth, 3 Elemental Synergies, 3 Evocation
Key Passive: Combustion
For someone who plays the Necro and Summoner Necro especially, this is just very fun and relaxed gameplay. You can carry hydras everywhere you want them to be. You’ll be able to clear any tier four content and a tier 80 Pit already without having perfect equipment. With an army of minions—including permanently up Hydras through seasonal catalysts—you control the battlefield while disintegrate beams and burning effects melt enemies passively. The build thrives on smart layering of mechanics: Kalan’s Edict keeps your army aggressive, seasonal powers like barrier uptime and auto-vulnerability maintain smooth combat flow, and bonuses from gear like Ring of Mendeln, Blood Moon Breeches, and Primordial Binding multiply your damage dramatically.
Gear
Weapon: Aspect of Service and Sacrifice
Helm: Aspect of Hardened Bones
Armor: Shroud of False Death
Gloves: The Hand of Naz
Pants: Blood Moon Breeches
Boots: Aspect of Occult Dominion
Amulet: Unyielding Commander's Aspect
Ring: Ring of Mendeln, Aspect of Grasping Veins
Skill Trees
Basic: 1 Reap (Enhanced)
Core: 1 Blight (Enhanced, Supernatural)
Corpse: 1 Corpse Explosion (Enhanced, Blighted), 3 Grim Harvest, 3 Fueled by Death, 3 Necrotic Fortitude, 3 Titan’s Fall
Curse: 1 Decrepify (Enhanced, Abhorrent), 3 Amplify Damage, 3 Death’s Embrace, 3 Skeletal Mage Mastery, 3 Precision Decay
Corpse: 1 Corpse Tendrils (Enhanced, Plagued), 3 Gruesome Mending, 1 Necrotic Carapce, 3 Reaper’s Pursuit, 3 Gloom, 3 Terror
Ultimate: 5 Amy of the Dead (Prime, Supreme), 3 Hellbent Commander, 3 Inspiring Leader, 3 Finality
Key Passive: Kalan’s Edict
The Thorns Monkey Spiritborn build in Diablo 4 Season 9 is a high-damage, poison-infused melee setup that revolves around using Rock Splitter as both a mobility and attack skill to trigger massive thorns explosions. With Balladin’s Max Lattal, your thorns convert to poison damage, scaling off high Dexterity, barrier uptime, and Greater AIX gear. You maintain barrier through Gorilla spirits and stack thorns via Razor Plate, School of Denial (for 30% more thorns), and the Bastion skill. This results in billions of damage from thorns procs and poison ticks, making it a deadly but still-evolving contender for high-end Pit pushing.
Gear
Weapon: Sepazontec
Helm: Loyalty's Mantle
Armor: Razorplate
Gloves: Aspect of the Moonrise
Pants: Balazan's Maxtlatl
Boots: Duelist's Aspect
Amulet: Unyielding Commander's Aspect
Ring: Ring of Mendeln, Aspect of Grasping Veins
Skill Trees
Basic: 1 Rock Splitter (Enhanced, Accelerate)
Core: 3 Follow Through
Focus: 1 Ravager (Enhanced, Replenishing), 1 Toxin Skin (Enhanced, Replenishing), 1 Mirage, 3 Unrestrained Power, 1 Focal Point, 3 Apex, 3 Diminishment
Defensive: 5 Armored Hide (Enhanced, Reinforced), 1 Endurance, 3 Perseverance, 1 Counterattack (Enhanced), 1 Antivenom, 3 Nourishment, 1 Patient Guard, 3 Bastion
Potency: 3 Resilient, 3 Dominant, 3 Potent
Ultimate: 5 The Hunter (Harmonious, Exalted), 3 Resolution, 1 Sustenance, 2 Intricacy, 1 Spiritual Attunement, 3 Supremacy
Key Passive: 1 Adaptive Stances
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