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WoW Midnight 12.1 DPS, Healer, Tank Tier List for Season 2 Mythic+

July 14, 2026

Season 2 of WoW Midnight is right around the corner, and Patch 12.1 (Curse of the Uldir) brings a fresh rotation of dungeons, a new three-boss instance called Altar of the Fangs, tuning passes across every role, and a wave of quality-of-life adjustments to Mythic+. With so many moving parts, picking the right spec for your climb into high keys can feel like a gamble. In this WoW Midnight 12.1 Tier List, we are going to sort out the best DPS, Healer, Tank rankings for Season 2 Mythic+ so you can plan before the season locks in.

Updated on July 14th based on more testing and official 12.1 patch notes.


WoW Midnight 12.1 Tier List - Best DPS, Healer, Tank Rankings for Season 2 Mythic+

Patch 12.1, titled Curse of Ula'tek, introduces a poison-themed content wave, an eight-boss raid called Venomous Abyss, the new Coil Isle zone, Nemesis delves scaled up to tier 12, outdoor talents for world content, and a redesigned dungeon rotation. All enemy damage has been boosted by 25%, while player and enemy HP pools both rise by 25%, a move designed to smooth out healer burst while forcing DPS players to focus more on interrupts, target swaps, and mechanics rather than pure numbers. Healers lose some of their burst throughput on paper, tanks are already hitting over a million HP on the PTR, and DPS specs have had cooldown-based burst partially pushed into steady-state damage. Meanwhile, the returning Midnight dungeons (Void Reaver Arena, Blinding Veil, Den of Nalorak, Murder Row) received quality-of-life tuning, King's Rest and Temple of Sethraliss were simplified, and Ruby Life Pools had packs thinned, mechanics slowed, and cast bars cleaned up. With those adjustments in mind, let's move into the class rankings, the tier lists below reflect how each spec is positioned for the opening weeks of the season.

Disclaimer: The following rankings are based on analysis and summarization of 12.1 PTR and known Season 2 Patch Notes. We will continue to update this tier list to reflect the current state.


WoW Midnight 12.1 DPS Tier List for Mythic+

The DPS meta this season leans into specs that maintain steady damage between cooldowns, offer interrupts, and provide target-swap flexibility. Slower pacing and beefier mob HP punish drool-on-your-button playstyles while rewarding classes that can multi-task through mechanics.

1. Frost Death Knight (S Tier)

  • Damage Output: ⭐⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐⭐

Frost DK opens the season as one of the most complete melee packages in the game. Historical trends show DKs have alternated meta status since War Within Season 1, and Frost is on deck. Remorseless Winter has been amplified through the tier set, giving strong footprint on larger pulls. Death Grip, Chains of Ice, Mind Freeze, and Anti-Magic Zone form a full utility toolbox. With the 25% damage intake increase, AMZ becomes even more valuable. The recent nerfs may bring it back to earth slightly, but not enough to knock it out of S Tier contention.

2. Arcane Mage (S Tier)

  • Damage Output: ⭐⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Arcane Mage returns as a top contender with the reworked Apex talent Prismatic Bolt, which functions like an Arcane version of Glacial Spike, dishing out heavy AoE and single-target damage while refunding all four arcane charges. The tier set pairs arcane missiles into empowered arcane blast or prismatic bolt casts. Defensive upgrades (extra barrier charge, stronger self-healing, added AoE damage reduction) address the biggest complaint from Season 1: paper-thin durability. Mages are now among the tankier specs in the game.

3. Arms Warrior (S Tier)

  • Damage Output: ⭐⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐⭐

Arms performs well on priority-target damage and has short offensive cooldowns that fit the new pacing. Rallying Cry gains value with the higher incoming damage, and Spell Reflect is huge in Ruby Life Pools and Blinding Veil. In physical cleave comps, it becomes an absolute monster with battle shout funneling FO damage. The only real weakness is pure single-target boss damage without funnel, but most pulls allow you to funnel.

4. Elemental Shaman (S Tier)

  • Damage Output: ⭐⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Elemental Shaman has one of the best tier sets in the entire patch, granting free maelstrom spender casts that feel excellent to press. Farseer is currently trending on PTR, offering a fresh alternative to Stormbringer. Solid single-target, improved AoE, and off-the-charts utility (Sky Fury, Bloodlust, poison cleanse, wind rush) make it a lock for physical cleave comps. The only knock is weak priority-target damage on Farseer builds.

5. Shadow Priest (S Tier)

  • Damage Output: ⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Shadow Priest works beautifully with the slower kill times because DoT-based damage scales with fight length. Void Volley now uses charges rather than a hard cooldown, making the void form window far more flexible. The Misery Archon build with Void Volley procs off Devouring Plague and Shadow Word: Madness is genuinely fun to play. Vampiric Embrace, Power Infusion, Mind Bomb, Silence, and Psychic Horror round out one of the strongest utility kits in the game. Avoid the Voidweaver build (Entropic Rift) as it feels awful compared to Archon.

6. Havoc Demon Hunter (A Tier)

  • Damage Output: ⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐⭐⭐

  • Ease of Play: ⭐⭐⭐⭐

Havoc slots in thanks to mobility across sprawling Midnight layouts, consistent AoE, and a comfortable fit in both physical and hybrid comps thanks to Chaos Brand. Fel Rush and Vengeful Retreat skip mechanics that punish slower specs. Recent 5% aura nerf pulls it down a peg, but sustain and burst are both solid. Sigil of Silence remains enormous in Blinding Veil and against caster packs.

7. Balance Druid (A Tier)

  • Damage Output: ⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

After a rough opening PTR week, Balance received major buffs to Wrath, Starfire, Moonfire, Sunfire, Shooting Stars, and hero talent abilities. Astral power generation is lower, but spenders now hit hard. The tier set boosts Starsurge damage and gives free Starfall casts during Eclipse. Add Innervate, Rebirth, Typhoon knockback, Mark of the Wild, and a broad answer for M+ mechanics.

8. Devastation Evoker (A Tier)

  • Damage Output: ⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Devastation received a massive damage increase outside of Dragonrage, trading peak burst for stronger baseline. The tier set makes Consume Soul Fragments instant with an AoE explosion, and the four-piece generates more fragments. The main friction points are canceled Void Rays losing Eradicate, and Collapsing Star being awkward when it gets canceled mid-cast. Flameshaper feels far better than Scalecommander, which is genuinely painful to play.

9. Affliction Warlock (A Tier)

  • Damage Output: ⭐⭐⭐⭐

  • Utility: ⭐⭐⭐

  • Survivability: ⭐⭐⭐

  • Mobility: ⭐⭐

  • Ease of Play: ⭐⭐⭐

Affliction benefits from the slower pacing since DoT-based damage rewards fight length. Very good AoE sustain, decent priority damage thanks to the tier set. Pure single-target on one mob is rough, but as soon as any adds appear, it climbs. Spamming Seed of Corruption on repeat isn't for everyone. Lack of a party-wide damage buff continues to hold Warlock back from meta lock-in.

10. Retribution Paladin (A Tier)

  • Damage Output: ⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐⭐

  • Mobility: ⭐⭐

  • Ease of Play: ⭐⭐⭐⭐

Art of War now stacks twice, removing the forced Blade of Justice spam that plagued Season 1. Self-healing is stronger, and the external toolkit is unmatched: Blessing of Sacrifice, Freedom, Protection, Lay on Hands, Cleanse, Devotion Aura, combat res. Damage feels average without the Meraxe's Fang trinket carry that inflates PTR logs, but Ret is the most popular DPS spec in the game, and Blizzard tends to nudge it upward across a patch cycle.

11. Enhancement Shaman (A Tier)

  • Damage Output: ⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐

  • Mobility: ⭐⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Enhancement climbs on the back of Windfury Totem synergy and Voltaic Blaze becoming a more meaningful rotational button through the tier set. Fire Novas feeding into stronger Crash Lightning casts feels great. Tremor, Poison Cleansing, and Wind Rush Totems all matter more in a poison-themed patch. Stormbringer remains the strongest hero tree, and burst windows align well with the new tuning.

12. Unholy Death Knight (B Tier)

  • Damage Output: ⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Unholy took a heavy nerf recently after dominating early PTR. The tier set amplifies summons and delivers a strong execute bonus, but expect further trimming since a tier-set-carried spec rarely stays untouched. Soul Reap no longer consumes Festering Wounds, adding an extra rotational press. Still has all the DK defensive toys, plus a party-wide magic damage buff that keeps it relevant.

13. Beast Mastery Hunter (B Tier)

  • Damage Output: ⭐⭐⭐

  • Utility: ⭐⭐⭐

  • Survivability: ⭐⭐⭐

  • Mobility: ⭐⭐⭐⭐⭐

  • Ease of Play: ⭐⭐⭐⭐

The Cobra Shot build that was king early got hammered. Kill Command, Barbed Shot, and Cobra Shot were all nerfed, leaving builds feeling obsolete. Still, ST is not terrible, Beast Cleave burst every 30 seconds is fine, and full mobility fits the sprawling Midnight dungeons. Roar of Sacrifice, Misdirection, and Tranquilizing Shot round out utility. Bear in mind Blizzard may only add a small aura buff at season start, keeping BM in the mid range.

14. Assassination Rogue (B Tier)

  • Damage Output: ⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐

Assa fits the poison theme thematically and mechanically. Energy issues have been cleaned up, King's Bane and Deathmark got nerfed, and sustain damage improved. The problem is ramp time. By the time you're online, packs are already dying. One-trick players will still push, but most groups won't hand Assa the invite. New Atrophic Poison raid buff (4% damage reduction, up to 4.8% talented) adds group value.

15. Augmentation Evoker (B Tier)

  • Damage Output: ⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐

Wing Leader has been redesigned, meaning Breath of Eons cooldown reduction is far more limited. Duplicate stacking on Scalecommander is gone. Personal power is down, but Ebon Might, Prescience, Rescue, Bloodlust, and off-healing keep group value ridiculously high. Whenever Aug is even remotely playable, coordinated groups pick it up, especially over Preservation.

16. Windwalker Monk (B Tier)

  • Damage Output: ⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Survivability: ⭐⭐

  • Mobility: ⭐⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Fun to play with the spin-focused tier set, and burst damage isn't terrible when played correctly. Sustain output is bad and defensive layers feel like paper. Mystic Touch is huge in melee cleave comps. Windwalker has not seen a meta season since Dragonflight, and current tuning does not fix that trend.

17. Demonology Warlock (B Tier)

  • Damage Output: ⭐⭐⭐

  • Utility: ⭐⭐⭐

  • Survivability: ⭐⭐⭐

  • Mobility: ⭐⭐

  • Ease of Play: ⭐⭐⭐

Nothing new for Demo. The tier set is fully passive and does not touch the rotation, which is boring. Flat damage profile with slight Tyrant spikes every minute. Same pros and cons as last season. Without a party damage buff, Demo needs to be broken to land in high keys.

18. Frost Mage (C Tier)

  • Damage Output: ⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Frost Mage brings strong crowd control through Freeze, Ring of Frost, and Ice Nova, but its overall damage tuning trails Arcane. Apex Felon got trimmed and burst is weaker in exchange for slightly more sustain. Play rate on PTR is almost nonexistent, so testing data is limited.

19. Marksmanship Hunter (C Tier)

  • Damage Output: ⭐⭐⭐

  • Utility: ⭐⭐⭐

  • Survivability: ⭐⭐⭐

  • Mobility: ⭐⭐⭐⭐

  • Ease of Play: ⭐⭐

Aim Shot is too slow. The multi-shot into 5.5-second Aim Shot into rapid fire sequence is tedious, and dodging mechanics mid-cast wipes damage. Explosive Shot returned and pulsates on targets, Multi-Shot damage is competitive, and Dark Ranger feels slightly better than Sentinel, but the play pattern remains rough. Would take a 1.75s Aim Shot cast to fix the flow.

20. Feral Druid (C Tier)

  • Damage Output: ⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Survivability: ⭐⭐⭐

  • Mobility: ⭐⭐⭐⭐

  • Ease of Play: ⭐⭐

Big mass AoE numbers can compete with A-tier specs, but three-to-five target damage is where Feral falls apart. Rake is often skipped talent-wise because it feels undertuned. Single target is respectable. Mark of the Wild keeps it group-valuable, but community perception and setup complexity keep it stuck.

21. Fire Mage (C Tier)

  • Damage Output: ⭐⭐⭐

  • Utility: ⭐⭐⭐

  • Survivability: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐

Fire climbed from bad to above-average after buffs, but two problems remain: the pyroclasm-focused rotation feels unenjoyable to most players, and damage outside of Combustion is quite weak. A pyroblast-spread build option would open the spec up again, but the current Flamestrike build is monotonous.

22. Fury Warrior (D Tier)

  • Damage Output: ⭐⭐

  • Utility: ⭐⭐⭐

  • Survivability: ⭐⭐⭐

  • Mobility: ⭐⭐

  • Ease of Play: ⭐⭐⭐

The biggest disappointment on the DPS chart. Blizzard tried to buff Fury and failed. Rampage Ruin still feels bad. Any time you pull large, Fury lags behind everyone. Small-pull dungeons like King's Rest are playable, but Arms outperforms in almost every other scenario, including funnel damage on bosses.

23. Survival Hunter (D Tier)

  • Damage Output: ⭐⭐⭐

  • Utility: ⭐⭐⭐

  • Survivability: ⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐

Currently the best Hunter spec on PTR with solid burst, but sustain is weak. Most damage is packed into Raptor Strike and Raptor Swipe, meaning bombs get capped. Only one build (Flamefang patch) is viable, so player agency is minimal. Hunter's Mark got a buff (five target application) but requires five global casts pre-pull, which no one does.

24. Sublety Rogue (D Tier)

  • Damage Output: ⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Survivability: ⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐

Blizzard tried to trade Sub's signature burst for sustain damage, and both are now mediocre. Sub had one identity, burst, and it was taken away. AoE, ST, and sustain all sit in a rough spot. The new Atrophic Poison raid buff is a small bright spot.

25. Outlaw Rogue (D Tier)

  • Damage Output: ⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Survivability: ⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Outlaw feels fun to pilot with a smoother rotation than Season 1, but numbers are below average without physical cleave comp buffs. Give it Mark of the Wild, Sky Fury, Battle Shout, and Mystic Touch and it climbs fast, but bare-bones performance trails most DPS.



WoW Midnight 12.1 Healer Tier List for Mythic+

Healers took the biggest indirect nerf through the 25% damage-taken increase, so throughput consistency, passive damage, and utility matter more than ever. Burst healing has been dialed back, meaning healers need to press buttons faster and smarter rather than lean on cooldowns for every big incoming hit.

1. Discipline Priest (S Tier)

  • Throughput: ⭐⭐⭐⭐⭐

  • Damage: ⭐⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Mana Efficiency: ⭐⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Disc leads the healer chart in Season 2. Recent tuning transferred some Void Shield healing back into core spells like Atonement. Both Oracle and Voidweaver hero trees are viable, giving flexibility. Utility remains elite with Power Infusion, Mass Dispel, Power Word: Barrier, Fortitude, and double PS. Damage output is one of the highest among healers.

2. Mistweaver Monk (S Tier)

  • Throughput: ⭐⭐⭐⭐⭐

  • Damage: ⭐⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Mana Efficiency: ⭐⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Mistweaver looks just as strong as Season 1. Way of the Crane got nerfed, pushing spin-healing toward high-target AoE rather than every pack. Damage contribution through Fistweaving is elite. Mystic Touch synergizes with melee cleave comps. HPS is arguably the best in Mythic Plus.

3. Preservation Evoker (S Tier)

  • Throughput: ⭐⭐⭐⭐⭐

  • Damage: ⭐⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Mana Efficiency: ⭐⭐⭐⭐

  • Ease of Play: ⭐⭐

Preservation is putting out the highest damage numbers of any healer, and Dream Breath HoT healing is monstrous. Flameshaper competes with Chronowarden, giving more playstyle options. The Aug nerfs open the door for Pres to see actual meta play for the first time in years. Only real drawback is no unique group buff comparable to PI, Sky Fury, Mystic Touch, or Mark of the Wild.

4. Restoration Shaman (A Tier)

  • Throughput: ⭐⭐⭐⭐

  • Damage: ⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Mana Efficiency: ⭐⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Still the only healer with an interrupt, still the pug king. AoE HPS is lower than Disc, Mistweaver, and Pres because so much healing is baked into Healing Rain, meaning you need melee to plant on it. Sky Fury and Bloodlust guarantee physical cleave comp spots regardless of tuning.

5. Restoration Druid (B Tier)

  • Throughput: ⭐⭐⭐

  • Damage: ⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Mana Efficiency: ⭐⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Resto Druid took a step back on PTR. HoT throughput feels short and quality of life is worse than Season 1. Mark of the Wild is still elite party utility. Historically, tuning passes have brought Resto Druid back from the dead many times, so watch for buffs. Innervate, Stampeding Roar, and Rebirth keep the toolkit deep.

6. Holy Paladin (B Tier)

  • Throughput: ⭐⭐⭐

  • Damage: ⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Mana Efficiency: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Solid ST and priority healing, but AoE output trails top healers noticeably. A new build skipping Holy Shock prio is trending, suggesting the spell rotation is unbalanced. Blessing utility, Lay on Hands, Aura Mastery, and combat res keep the floor high. Prot Paladin dominance may cannibalize Holy Pally slots.

7. Holy Priest (C Tier)

  • Throughput: ⭐⭐⭐⭐

  • Damage: ⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Mana Efficiency: ⭐⭐

  • Ease of Play: ⭐⭐⭐

HPS is competitive with recent Holy Word cooldown reset changes, but mana expenditure is atrocious. Drinking every second or third pack becomes routine in high keys, and last-boss phases in King's Rest expose the mana problem badly. Power Infusion, Fortitude, and Mass Dispel keep group utility strong. Community defaults Priests to Disc.



WoW Midnight 12.1 Tank Tier List for Mythic+

Tank tuning around the million-HP mark and the shifted damage profile reshuffle the hierarchy considerably from Season 1. Self-sustain, magic mitigation, and utility matter more than raw armor stacking now.

1. Protection Paladin (S Tier)

  • Durability: ⭐⭐⭐⭐⭐

  • Damage: ⭐⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐⭐

The most broken spec on PTR right now, full stop. Prot Paladin does DPS-tier damage, dominates single-target, brings the best mob control among tanks, has Blessing of Sacrifice, Freedom, Protection, Lay on Hands, and Cleanse Toxins. Trend analysis says Paladin is due for a tank meta season. Expect a nerf, potentially as heavy as the 50% Guardian nerf last season, but even then it should remain top tier.

2. Blood Death Knight (A Tier)

  • Durability: ⭐⭐⭐⭐

  • Damage: ⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Blood DK feels great to pilot until it doesn't. Very good tank for mid-tier keys, but at the highest key levels, passive mitigation runs out and you can go from full HP to zero with no defensive to press. Historically, DKs have not had two tank meta seasons in a row, and Blood has been struggling since Shadowlands. Death Grip and AMZ keep it group-valuable regardless.

3. Protection Warrior (A Tier)

  • Durability: ⭐⭐⭐⭐

  • Damage: ⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

After buffs, Prot Warrior looks like a strong runner-up to Prot Paladin. Damage improved, durability improved, and it brings an attack power buff for physical and hybrid comps. Rallying Cry, Shockwave, Spell Reflect, and Pummel form a top-tier utility kit. The main knock is that its ceiling depends on being able to Spell Reflect big casts. Dungeons where reflect works, Warrior thrives.

4. Vengeance Demon Hunter (A Tier)

  • Durability: ⭐⭐⭐

  • Damage: ⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Vengeance keeps a firm grip on A tier through mobility, sigils, and strong AoE threat in the caster-heavy Midnight layouts. Sigil of Silence and Sigil of Misery deliver group-wide crowd control few tanks can match. Fiery Brand adds a personal cooldown against dangerous mobs. Durability wobbles when you have to kite, so skilled Disc partnerships matter. Trend analysis suggests VDH is due for another meta season.

5. Brewmaster Monk (B Tier)

  • Durability: ⭐⭐⭐

  • Damage: ⭐⭐⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Brewmaster looks average this season after Season 1 tuning knocked it back. Damage output feels decent, but defensive value is the primary weakness compared to Prot Pal, Blood DK, or Prot Warrior. Mystic Touch in physical comps could push it up in specific setups. Ring of Peace, Paralysis, and Leg Sweep remain a strong CC package. Tank meta trend rules keep Brew out of top contention this season.

6. Guardian Druid (B Tier)

  • Durability: ⭐⭐⭐⭐

  • Damage: ⭐⭐

  • Utility: ⭐⭐⭐⭐

  • Mobility: ⭐⭐⭐

  • Ease of Play: ⭐⭐⭐

Guardian drops hard from its Season 1 pedestal. Durability feels fine, but damage output is the lowest of any tank on PTR. Elune's Chosen is currently the preferred hero tree. Stampeding Roar, Innervate access via talents, and Rebirth keep the toolkit strong. Without a damage buff pass, expect Guardian to sit at the bottom of the tank chart.