ARC Raiders is all about surviving intense raids, outsmarting enemies, and working with your team or going solo to grab valuable loot. Your choice of skills can make or break your run, some skills turn you into a tough, agile raider, while others are barely worth the points. This new ARC Raiders tier list for 2026 ranks all skills from the best to worst in each tree (Conditioning, Mobility & Survival).
ARC Raiders Skills Tier List 2026
In ARC Raiders, Conditioning skills focus on your character’s physical resilience—shields, stamina, and combat endurance. Mobility skills let you move faster, dodge better, and traverse the map with ease. They’re key for escaping enemies, chasing loot, and outmaneuvering opponents. Survival skills help you stay alive longer, loot faster, and use resources better. They’re all about making your raids more sustainable. Which skills are the best to unlock and level? Consider S-tier ARC Raiders skills first when allocating your points, as they are game-changers for boosting your survival, mobility or utility sigificantly. On contrast, D-tier skills are worthless in general situation, avoid them unless you are just having fun. You can reset your skill points using ARC Raiders coins if you want to change that, 2,000 Coins are required for each skill point in the Patch 1.7.0.
ARC Raiders Best Conditioning Skills Tier List
1. Used to the Weight (S Tier)
This skill reduces the speed penalty from shields by 50%. Medium and heavy shields are already great for blocking enemy attacks, but their biggest downside is slowing you down. With this skill, you can stay protected and move freely—no more feeling like a sitting duck while using a shield. It’s a must-have for any playstyle that uses shields.
2. Proficient Pryer (S Tier)
When maxed out, this skill lets you breach objects 30% faster. Breaching (like opening locked containers or doors) leaves you vulnerable—enemies can sneak up on you while you’re focused on the task. A 30% speed boost cuts down that risky time drastically, letting you grab loot or enter areas quickly. Whether you’re looting solo or with a team, this skill saves you from dangerous situations.
3. Unburdened Roll (S Tier)
After your shield breaks, you get a free dodge roll for a short time. Shields breaking is a panic moment—enemies will rush you while you’re defenseless. This free roll lets you escape danger, reposition, or find cover immediately. It’s a lifesaver in tight fights and works with any shield-focused build.
4. A Little Extra (A Tier)
When you breach lootable containers, you get 2 extra items. These can be useful components (like springs or rubber ducks), bandages, or other small supplies. More loot means more resources for crafting, selling, or using in-raid—and every little bit helps. It’s not essential, but it adds consistent value to every raid.
5. Loaded Arms (A Tier)
Your equipped weapons count as half their normal weight. Weight capacity matters—if you’re carrying too much, you’ll move slower and drain stamina faster. This skill lets you carry bigger, better weapons without sacrificing mobility. You can bring a heavy rifle and a backup pistol without feeling encumbered. It’s flexible and helpful for any weapon-focused playstyle.
6. Fight or Flight (B Tier)
You gain stamina when you’re hurt in combat. Stamina is crucial for dodging, sprinting, and breaching—so getting a stamina boost when you’re low on health can help you escape or fight back. But it only works when you’re injured, and the boost isn’t huge. It’s handy in a pinch, but not something you’ll rely on every raid.
7. Gentle Pressure (C Tier)
Maxed out, it reduces the sound of breaching. The problem? Breaching is almost always loud, even with this skill. Most raiders assume breaching will attract enemies anyway, so the sound reduction barely matters. It’s a small benefit that rarely changes the outcome of a raid.
8. Survivor's Stamina (C Tier)
You generate stamina faster when you’re critically injured (when your screen is gray and your character groans). Critical health is already a dangerous state—you’re one hit away from going down. The stamina boost might help you run away, but once you heal past critical health, the perk stops working. It’s hard to use consistently.
9. Blast-Born (D Tier)
Your hearing is less affected by nearby explosions. Explosions are rare in ARC Raiders, and even when they happen, hearing loss isn’t a big problem. The skill doesn’t say how much it reduces hearing damage, and the issue is so minor that you’ll never notice the difference.
10. Downed But Determined (D Tier)
Maxed out, you get 30 extra seconds in the down state (when you’re injured and can’t move normally). Being down is a bad spot—you’re helpless until a teammate revives you (or you bleed out). Adding 30 seconds doesn’t change much—if your team can’t revive you fast, extra time won’t save you. Wasting points on down-state skills is never worth it.
11. Effortless Swing (D Tier)
You lose less stamina when using melee attacks. Melee is extremely niche in ARC Raiders—most enemies are better fought with guns, and melee is only useful in very specific close-quarters situations. The stamina savings are tiny, and you’ll barely use melee enough to benefit. It’s a waste of points.
12. Turtle Crawl (D Tier)
This skill buffs your movement while in the down state. Again, being down is helpless. Even if you crawl a little faster, enemies will still find you, and your team should be reviving you anyway. It’s another down-state skill that offers no real value.
13. Sky-Clearing Swing (D Tier)
It increases your melee damage to drones. Drones fly, so hitting them with melee is almost impossible. You’ll always use a gun to take down drones, so this skill has no practical use. It’s extremely niche and useless in most raids.
14. Back On Your Feet (D Tier)
It heals you after being down, but the healing is terrible. It takes 15+ seconds to start working, and it only heals as much as a single bandage. By that time, you’ll either be revived by a teammate or killed by enemies. The heal is too slow and weak to matter.
15. Flyswatter (D Tier)
You can one-shot wasps and turrets with your pickaxe. Wasps fly (hard to hit with a pickaxe), and turrets are attached to walls or high ceilings (impossible to reach with melee). You’ll never use your pickaxe for these enemies—guns are always better. This skill is completely useless.
ARC Raiders Best Mobility Skills Tier List
1. Marathon Runner (S Tier)
It reduces the stamina cost of moving around. You’ll do a lot of running in ARC Raiders—chasing loot, escaping enemies, or moving between cover. Less stamina cost means you can run longer without getting tired. This skill works in every situation and makes every playstyle smoother. It’s a must-have for any raider.
2. Youthful Lungs (S Tier)
It increases your max stamina. More stamina means more dodges, longer sprints, and faster breaching. Stamina is the foundation of mobility—without it, you’re slow and vulnerable. This skill lets you do more of everything that matters in raids.
3. Nimble Climber (A Tier)
You climb and vault faster. Map traversal is a big part of ARC Raiders—you’ll climb walls, vault over obstacles, and scale buildings to find loot or escape. Faster climbing/vaulting saves time and keeps you from being an easy target while moving. It’s also helpful in PvP (player vs. player) fights to outmaneuver opponents. It’s not essential, but it’s very useful.
4. Effortless Roll (A Tier)
After a buff, it lets you get 2 extra dodge rolls (or an extra sprint dodge roll when maxed). Dodging is how you avoid enemy fire and stay alive. Extra rolls mean you can dodge more attacks, escape tighter spots, or reposition quickly. It’s flexible and works for any playstyle.
5. Vaults on Vaults on Vaults (A Tier)
Vaulting doesn’t cost stamina. Vaulting over obstacles is a quick way to move, but it usually uses stamina. With this skill, you can vault as much as you want without wasting stamina—great for chasing loot, escaping enemies, or moving through tight areas. More stamina for other things (like dodging or breaching) makes this A Tier.
6. Slip and Slide (B Tier)
It’s useful for PvP if you use it well, but it got a nerf. It helps you slide faster or farther, which can be handy for outmaneuvering other players. But it’s only useful in PvP—if you’re focused on PvE (player vs. environment) or looting, it won’t help much. It’s solid for PvP fans but not for everyone.
7. Carry The Momentum (B Tier)
It gives you an extra dodge roll. An extra dodge is always nice, but it’s not as impactful as other mobility skills (like Youthful Lungs or Marathon Runner). It’s a small benefit that works in tight fights, but it’s not essential.
8. Calming Stroll (B Tier)
Walking (including ADS walking—walking while aiming) counts as standing still for stamina regen. Stamina regens faster when you’re standing still, so this skill lets you regen stamina while moving slowly. It’s great for stealthy playstyles—you can walk quietly and regen stamina at the same time. It’s not for everyone, but it’s handy for patient raiders.
9. Heroic Leap (B Tier)
It adds a little extra distance to your sprint dodge rolls. More dodge distance lets you jump between cover or escape enemies faster. Some players think it makes movement harder to control, but if you get used to it, it’s a solid boost. It’s useful in both PvE and PvP, but not mandatory.
10. Sturdy Ankles (C Tier)
It reduces fall damage from heights that wouldn’t kill you. The problem? It doesn’t let you fall farther—only reduces damage from falls that are already safe. You’ll rarely take fall damage in ARC Raiders (most maps don’t have super tall drops), so this skill’s benefit is tiny.
11. Vigorous Vaulter (C Tier)
It removes the exhausted penalty for climbing and mantling. The exhausted penalty is when you can’t climb anymore after using too much stamina. This skill only helps if you’re climbing non-stop, which is rare. It’s niche and not very useful.
12. Vault Spring (C Tier)
It has some nice uses but is pretty niche. It might let you vault higher or faster in specific spots, but those situations are few and far between. You’ll rarely need it, but it’s not completely useless—C Tier.
13. Off The Wall (D Tier)
It’s fun when maxed out but extremely niche. It lets you do tricks like wall jumps, but these tricks don’t help in raids. You’ll never need a wall jump to escape enemies or grab loot—so this skill is just for show.
14. Crawl Before You Walk (D Tier)
It buffs your movement while in the down state. Like other down-state skills, being down is helpless. Even if you crawl faster, you’re still an easy target. This skill offers no real value.
15. Ready To Roll (D Tier)
It increases the window to hit a recovery roll. Recovery rolls are about timing, and you can easily practice to get better. The extra window is unnecessary—you’ll never need this skill if you learn the timing. It’s a waste of points.
ARC Raiders Best Survival Skills Tier List
1. In-round Crafting (S Tier)
This skill is a game-changer. It lets you craft bandages, shield rechargers, smoke grenades, and light impact devices during raids. Having access to these items on the fly means you can heal yourself, fix your shield, or escape enemies without relying on loot. Every run becomes easier and more flexible—this is the first skill you should unlock.
2. Good As New (S Tier)
It increases your stamina regeneration while healing. Healing (with bandages or other items) takes time, and you’ll need stamina to dodge if enemies attack. This skill lets you regen stamina while healing—so you’re not defenseless after using a bandage. You can combo it with items that have long healing times (like fabric) to get tons of stamina back. It’s a huge boost for survival.
3. Broad Shoulders (S Tier)
Each level gives you 2 kg of weight capacity (max 10 kg). More weight capacity lets you carry more loot, weapons, and supplies without getting encumbered. Encumbrance slows you down and drains stamina—so 10 kg extra means you can loot more, bring better gear, and move freely. It makes every part of raiding better.
4. Looter's Instincts (A Tier)
Maxed out, it lets you loot 33% faster. Looting leaves you vulnerable—enemies can attack while you’re opening containers. A 33% speed boost cuts down that risk, letting you grab loot and move on quickly. Whether you’re looting solo or in a team, faster looting saves time and keeps you safe.
5. Traveling Tinkerer (A Tier)
It unlocks more in-round crafting options: blaze traps, smoke traps, gas traps, lure traps, hatch keys, and durable bandages (both in and out of raids). In-round crafting is already S Tier, and this skill makes it even better. Hatch keys let you open valuable locked areas, and traps help you defend loot or escape enemies. It’s a great complement to In-round Crafting.
6. Looter's Luck (A Tier)
Maxed out, you reveal 2 slots at a time when looting. Normally, you reveal one slot at a time, which takes longer. Revealing two slots speeds up looting, reducing the time you’re vulnerable. It’s a small but consistent boost that works with every lootable container.
7. Suffer In Silence (A Tier)
Your character makes less noise when critically injured. Critical health is dangerous—enemies can hear your groans and find you. This skill lets you slip away or reposition quietly, giving you a chance to heal or ambush enemies. It’s a lifesaver in tight spots and works well with Survivor's Stamina.
8. Stubborn Mule (B Tier)
It reduces the stamina regen penalty and speed penalty for being encumbered. Getting encumbered is easy (especially if you loot a lot), so this skill helps you stay mobile even when carrying heavy gear. But it’s only useful if you’re often encumbered—if you manage your weight well, you won’t need it. It’s solid but not essential.
9. Security Breach (B Tier)
It helps you open lockers, but lockers no longer have guaranteed spawns. Lockers can have good loot, but since they’re not always there, this skill is hit-or-miss. It’s nice to have if you find lockers often, but it’s not something you’ll rely on.
10. Three Deep Breaths (C Tier)
It reduces the time until you can use stamina again after running out. When you’re exhausted (out of stamina), you have to wait to sprint, dodge, or climb. This skill shortens that wait time, but exhaustion is rare if you manage your stamina well. It’s handy once in a while, but not very impactful.
11. Agile Croucher (D Tier)
Maxed out, it gives a 10% speed boost while crouch walking. Crouch walking is slow, and 10% faster is barely noticeable. Walking normally is quieter and faster than crouch walking, so this skill is useless. You’ll never need it.
12. Revitalizing Squat (D Tier)
From what we can tell, this skill doesn’t work right now. Even if it gets fixed, the description is vague, and it’s unlikely to be useful. Wasting points on a broken skill is never a good idea.
13. Silent Scavenger (D Tier)
It reduces the noise of looting by a tiny amount (a few decibels). Looting is either quiet enough that enemies won’t hear you, or loud enough that they will—this skill doesn’t change that. The noise reduction is so small that no one will notice. It’s useless.
14. One Raider's Scraps (D Tier)
You have a small chance to find more fieldcrafted items in raider containers (like caches or backpacks). The chance is low, and the extra items are often useless (like gas grenade traps). It’s a niche skill with almost no benefit.
15. Minesweeper (D Tier)
It lets you disarm enemy traps if you’re close enough. Enemy traps are rare, and getting close enough to disarm them is dangerous (you could get shot by the trap’s owner). You’re better off avoiding traps than disarming them—this skill is not worth it.
With this tier list, you’ll be able to pick the best skills for your build and dominate every raid. But skills are just one part of ARC Raiders, but choosing the right ARC Raiders items can turn a failed run into a successful loot haul.