0

EN

  • EN

  • FR

  • DE

  • NL

  • ES

  • IT

  • PT

  • AR

  • JP

$

USD

  • $

    USD

  • $

    EUR

  • $

    GBP

  • $

    AUD

  • $

    CAD

  • $

    JPY

live Chat

Live Chat

Best PoE 2 0.4 Walking Calamity Bear Builds

December 12, 2025 Path of Exile 2

Walking Calamity is becoming popular among Path of Exile 2 players who enjoy the Bear form and hybrid builds because of its unique mechanics and fun visual effects. The ability to constantly generate Rage and deal fire damage makes it feel strong. However, some players find it hard to theorycraft the perfect build around it yet, because the game’s numbers and balance are still being finalized. Despite this, many expect Walking Calamity to be a staple skill for Bear Druids. In this article, we are going to introduce some top-tier Walking Calamity Bear Builds to play in PoE 2 0.4.


Best PoE 2 0.4 Walking Calamity Bear Builds 

Walking Calamity is a powerful Druid Bear skill in Path of Exile 2 0.4 The Last of the Druids. It is considered an ultimate ability that costs a lot of Rage to use. When activated, it summons a storm of fiery meteors that rain down around the Bear, dealing damage and giving the player extra Rage and fire damage during its duration.

Walking Calamity Effects and How It Works in PoE 2

While in Bear form, the player builds a resource called Glory by gaining Rage even when already at maximum Rage. Once Glory is full, using Walking Calamity causes meteors to fall rapidly in an 8-meter radius around the Bear. These meteors deal fire damage and convert all physical damage into fire damage.

  • Small meteors hit very fast and deal moderate damage.

  • A large meteor falls every 20 small meteors, dealing much stronger damage and leaving ignited ground that burns enemies.

  • The skill lasts for 10 seconds, during which the Bear regenerates Rage faster and gains a fire damage boost.

  • The ability requires an Animal Talisman weapon and a minimum character level and stats (Strength and Intelligence).


PoE 2 0.4 Meteor Walking Calamity Bear Build

The first Walking Calamity Bear Build is a Druid Shaman build combines scalable rage regeneration from the Shaman Ascendancy with the meteor shower effect of Walking Calamity, creating a dynamic auto-bomber  playstyle where the character leaves a trail of destruction as a bear. The build uses early-game bear skills to level until unlocking the tier 13 Walking Calamity gem at level 52, then shifts to leaning on constant meteor damage while rampaging through maps.

Pros

  • It is fun, with meteors raining down continuously to create a visually striking and immersive experience.

  • It offers strong damage scaling, especially against large hitbox bosses where multiple meteor hits overlap to melt enemies quickly.

  • Rage generation is consistent thanks to the Shaman Ascendancy, ensuring good uptime for Walking Calamity and other rage-dependent skills.

  • It transitions smoothly from early-game to endgame, with early skills providing solid performance before unlocking the core ability.


Cons

  • Small hitbox enemies or bosses receive fewer overlapping meteor hits, resulting in reduced effectiveness compared to larger targets.

  • Walking Calamity has a cooldown and requires glory, so investing in cooldown reduction (CDR) and rage sustain is mandatory to avoid downtime.

  • It relies on specific Ascendancy nodes and skill gems, limiting flexibility for build variations.


Gear

Gear priority focuses on supporting rage regeneration, skill effect duration, and damage output. Prioritize items with mana regeneration rate (as it boosts rage regeneration via Shaman mechanics) and skill effect duration to extend Walking Calamity’s 10-second runtime. Early-game gear should emphasize stats that enhance basic bear skills, while late-game gear can focus on scaling damage, CDR, and survivability. The build benefits from items that complement attack-focused play and boost fire/area damage for meteors. The Shaman’s talisman counts as a two-handed weapon, so gear should align with two-handed attack build needs, similar to mace-scaling stats for base damage.


Skills

  • Core Skill: Walking Calamity – Activates for 10 seconds, shooting 20 small meteors per second and one big meteor every 20 small meteors. It is classified as an attack, not a spell.

  • Early-Game Leveling Skills: Maul (a basic cleave that generates rage), Furious Slam (deals heavy damage to bosses and clears packs), and Pounce (a werewolf skill for movement and applying damage multiplier marks).

  • Supporting Mechanic: Rage generation feeds into glory once at max rage, which is required to use Walking Calamity.


Passive Tree

The passive tree focuses on three key areas: rage sustain, skill effect duration, and CDR. Prioritize the “Furious Wellspring” notable node (top-right of the tree) – it provides 6% base rage per second, eliminates inherent rage loss, and lets mana regeneration rate bonuses apply to rage regeneration. Invest in nodes that extend skill effect duration to prolong Walking Calamity’s active time and CDR nodes to reduce the skill’s cooldown. Additional points can go into stats that boost attack damage, area damage, and survivability (such as health or defense modifiers).


Leveling

Leveling starts with Maul, Furious Slam, and Pounce as the core skill trio. Maul generates rage, Furious Slam handles heavy damage, and Pounce aids in movement and marking enemies. These skills carry the build through the early campaign until reaching level 52, when Walking Calamity becomes available. Focus on unlocking the Shaman Ascendancy early to access the Furious Wellspring node, which is critical for rage sustain. Prioritize leveling gear that boosts rage generation and basic attack damage to make the early game smooth. Once Walking Calamity is unlocked, transition to using it as the primary damage skill while retaining Maul or Furious Slam for rage generation during cooldowns.


PoE 2 0.4 Inferno Walking Calamity Bear Build

The Inferno Shaman Walking Calamity Bear Build for PoE 2 0.4 uses the Shaman’s strong rage regeneration and elemental benefits to maximize the meteor shower skill’s effectiveness, mixing bear form melee attacks with totem and spell support for solid single-target and area damage. The build moves from early-game basic skills to endgame strength with Walking Calamity, using totems to handle extra damage while the character rampages in bear form.

Pros

  • The Shaman Ascendancy and Walking Calamity naturally complement each other, with the ascendancy’s rage regeneration ensuring reliable uptime for the core skill.

  • It’s projected to be a meta Druid build, offering strong DPS potential both in early-game leveling and endgame content.

  • The skill lineup covers both single-target and AoE damage, making it effective for clearing packs and taking down bosses.

  • Early access to useful skills like Herald of Ash (a buff) and easy-to-obtain starting gear (talisman and staff) smooths the leveling experience.

  • The Shaman’s Adaptations node provides extra survivability, and rune modifiers add valuable stat boosts.


Cons

  • It requires managing multiple skill types (melee, spell, totem) which can add complexity to skill use, especially for new players.

  • Volcano (an early spell) needs a staff to cast, limiting early gear flexibility since the character also uses a talisman.


Gear

Gear priority focuses on supporting rage regeneration, elemental damage, and skill effectiveness. For early-game, start with a talisman and a staff, allowing use of both melee attacks and the spell Volcano. For leveling, prioritize gear that boosts strength, dexterity, and intelligence (meeting the 30 Str, 10 Dex, 10 Int requirements for support gems) along with raw damage and survivability (health, defense). Late-game gear should enhance Walking Calamity’s damage, extend skill duration, and boost totem effectiveness. 


Skills

  • Core Skill: Walking Calamity – The central meteor shower skill, paired with the Shaman’s rage regeneration for consistent uptime.

  • Early-Leveling Skills: Maul (bear form main attack, generates rage), Furious Slam (high-DPS skill for single-target and AoE), Volcano (spell for extra damage, requires a staff), and Herald of Ash (early buff for additional utility).

  • Mid/Late-Game Skills: Shockwave Totem paired with Fury of the Mountain (totem setup to deal passive damage while the character attacks), and Rampage (synergizes with Walking Calamity for enhanced endgame DPS).

  • Skill Synergy: Bear form melee skills generate rage to fuel Walking Calamity, while totems and Volcano handle supplementary damage.


Passive Tree

The passive tree allocates 105 points in the main path, with 24 points each in two alternate sets. The tree supports the build’s core needs: rage regeneration (to feed Walking Calamity), elemental damage boosts (aligning with Shaman’s strengths), and stats to meet support gem requirements (Str 30, Dex 10, Int 10). Additional points likely go into survivability (via Adaptations synergy) and totem/spell damage enhancements to complement the mixed skill lineup.


Leveling

Leveling starts with Maul as the primary bear form attack—its rage generation is key for early skill use. Furious Slam is added early for extra DPS, excelling in both single-target and AoE scenarios. Volcano (a spell) joins the lineup shortly after, requiring a staff but offering a strong combo with Furious Slam to speed up boss kills and mob clears. Herald of Ash is picked up at very early levels to provide a useful buff. As leveling progresses, players unlock Shockwave Totem and Fury of the Mountain to add passive totem damage. The goal is to reach the point where Walking Calamity becomes available, then use it as the core skill while retaining melee and totem skills for support.