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Elden Ring Nightreign Deep of Night Best Relics Tier List & Spreadsheet

10/10/2025 2:21:34 PM

In the Deep of Night mode of Elden Ring Nightreign, there are plenty of new relic perks that can be equipped to strengthen your character. Which Deep Relics are more powerful? This article will update a Deep of Night Relic tier list to pick up the best relic effects in Nightreign and a complete cheat sheet/spreadsheet with all information.

 

Elden Ring Nightreign Deep of Night Best Relics Tier List

Deep of Night Relics in Elden Ring Nightreign provide players with a variety of passive bonuses that can improve both offense and defense during combat. When you get a Deep Relic, its effects are randomly assigned, so you might find one that’s tailored to a specific character or one that grants general buffs like increased critical damage, better stamina recovery, or damage reduction. These Depth relics come in different rarities: the simplest Delicate relics offer one effect, Polished relics give two effects, and the rare Grand relics carry three bonuses. Some relics are unique and can only be used by certain Nightfarers, also known as character-specific perks.

S Tier Nightreign Deep of Night Relics

S Tier Deep of Night relics are the ones that really make a difference in your game. They often give you big boosts to damage or defense, work well in most fights, and help you stay alive longer. These perks usually fit many playstyles and can stack with other strong perks, which makes your Nightfarers stronger.

  • Improved Guard Counters +1/2

This relic perk is especially strong for the Guardian class. The +2 version can boost damage from guard counters by 26%, and if you stack multiple of these perks, the damage increases a lot. It works really well with affinity damage reduction for a very solid build.

 

  • Improved Physical Damage Negation +1/2

Since most enemies deal physical damage, this perk is very important for surviving. It’s reliable and makes a big difference in fights.

 

  • Improved Affinity Damage Negation +0/1/2

This relic helps block damage from various elements and attack types. It’s often better than choosing resistances to only one element and is great for tanky builds like the Guardian.

 

  • Art Gauge Charged from Successful Guarding +1

This one lets you fill your ultimate art gauge when you block attacks, which is really useful if you prefer playing defensively.

 

  • Art Gauge Fills Moderately Upon Critical Hit +1

If your build focuses on critical hits, this relic helps you get your ultimate art back faster after landing those critical strikes.

 

  • Defeating Enemies Fills More of the Art Gauge +1

Killing enemies gives you more ultimate art charge, so you can use your powerful abilities more often. This is very helpful for sustained fights.

 

  • Attack Power Up When Facing Poison/Scarlet Rot/Frostbite-afflicted Enemy +1/2

This perk boosts your damage against enemies affected by poison, rot, or frostbite. The boost can be really high, up to 40%.

 

  • Physical Attack Up +3/4

Boosting physical attack is a straightforward way to increase your damage, and it benefits almost any melee build.

 

  • Improved Affinity Attack Power +0/1/2

This perk increases damage from affinity-based attacks, including weapons and spells.

 

  • [Element] Attack Up +3/4

If your build focuses on a certain element, this perk raises that element’s damage significantly.

 

  • Partial HP Restoration Upon Post-Damage Attacks +1/2

This is one of the best relics for staying alive. It heals you a bit after you take damage, which helps you avoid using healing items all the time.

 

A Tier Nightreign Deep of Night Relics

A Tier relics offer solid benefits but tends to be more situational or smaller in effect. They can help you out in certain builds or when combined with other perks, but on their own, they don’t change the game as much. Some increase your stats after you clear certain areas or boost your magic or stamina a bit. They’re useful if you find them alongside stronger perks, but you probably wouldn’t build your whole character around them.

  • Arcane Increased for Each Great Enemy Defeated at a Ruin

You gain some extra Arcane after clearing ruins. It’s useful but limited because not many weapons scale with Arcane damage.

 

  • Max Stamina Increased for Each Great Enemy Defeated at a Great Encampment

This gives you a small stamina boost, which helps if your build uses stamina a lot, but the increase is modest.

 

  • Runes and Item Discovery Increased for Each Great Enemy Defeated at a Fort

You get a slight boost to runes and item drop rates. It’s helpful but not game-changing.

 

  • Max HP Increased for Each Great Enemy Defeated at a Great Church

Clearing Great Churches gives you extra health. This is good for tanky builds, but it depends on luck to find and clear these places.

 

  • Increased Maximum Stamina

A general stamina boost that’s good if your character uses stamina a lot, but it comes with some drawbacks that might cancel out the benefit.

 

  • Physical Attack Power Increases After Using Grease Items +1/2

Using grease items temporarily raises your physical damage by 20%. It’s a solid boost but requires you to use consumables frequently.

 

  • Improved Sorceries/Incantations +0/1/2

This boosts magic damage by up to 10%. It’s a good option if you don’t have access to affinity attack power.

 

  • Improved [Element] Damage Negation +1/2

Elemental resistances are helpful but not as flexible as affinity damage negation.

 

  • Improved Flask HP Restoration

Makes your healing flasks heal more, which helps you stay in the fight longer, although it’s not as strong as increasing your max HP.

 

B Tier Nightreign Deep of Night Relics

B Tier relics usually provide minor or very specific bonuses that don’t impact your overall performance much. Some only help with consumables you might rarely use, or they rely on conditions that don’t come up often. Others offer small healing or resistance boosts that might help a little but aren’t worth focusing on. These are generally more of a filler until you find better perks to use.

  • Improved [Consumable] Damage +1/2

Increases the damage of items like throwing knives and pots, but since you can only carry a few and they don’t do much damage anyway, this perk isn’t very useful.

 

  • HP Restored When Using Medicinal Boluses +1

Restores about 80 HP when you use boluses, but since you can only carry a few, it’s not a very impactful perk.

 

  • [Item] in Possession at Start of Expedition

Starts you off with a specific consumable item. This is of limited value since you usually want to save these items for tough fights.

 

  • HP Restoration Upon Thrusting Counterattack +1

Restores a small amount of HP after a successful thrusting counterattack, but those counterattacks don’t happen often enough for this to matter much.

 

  • Sleep/Madness in Vicinity Improves Attack Power +0/+1

Gives you a damage boost if you or nearby enemies are affected by sleep or madness. This is risky and hard to rely on.

 

  • Improved [Status] Resistance +1/2

Slightly improves resistance to status effects. Sometimes useful if combined with curses, but usually not very effective on its own.


Nightreign Deep of Night Relics Spreadsheet/Cheat Sheet

CategoryRelic DescriptionEffectStackable
StatIncreased Maximum HPIncreases maximum HP by 1.1xYes
StatIncreased Maximum FPIncreases maximum FP by 1.15xYes
StatIncreased Maximum StaminaIncreases maximum stamina by 1.12xYes
Utility[Item] in Possession at Start of ExpeditionStarts the game with the specified itemYes
Exploration

Max HP Increased for Each Great Enemy Defeated at a Great Church

Increases maximum HP by 1.05x for each boss killed at a great churchNo
ExplorationRunes and Item Discovery Increased for Each Great Enemy Defeated at a FortIncreases discovery by 16 and rune gain by 1.055x for each boss killed at a fortNo
ExplorationArcane Increased for Each Great Enemy Defeated at a RuinIncreases arcane by 4 for each boss killed at a ruinNo
ExplorationMax Stamina Increased for Each Great Enemy Defeated at a Great EncampmentIncreases maximum stamina by 1.075x for each boss killed at a campNo
ExplorationDormant Power Helps Discover [Weapon Class]Changes the preferred weapon class to the specified class, making it more likely to obtain itNo
OffensivePhysical Attack Up +3/4Increases physical damage by 1.085x/1.1xYes
Offensive[Element] Attack Up +3/4Increases magic/fire/lightning/holy damage by 1.105x/1.12xYes
OffensiveImproved Affinity Attack Power +0/1/2Increases magic, fire, lightning, and holy damage by 1.05x/1.08x/1.1xYes
OffensivePhysical Attack Power Increases after Using Grease Items +1/2Increases physical damage by 1.17x/1.2x for 30 seconds after using greaseNo
OffensiveAttack Power up When Facing Poison/Scarlet Rot/Frostbite-Afflicted Enemy +1/2Increases damage by 1.16x/1.2x when attacking an enemy suffering from the specified statusNo
OffensiveSleep/Madness in Vicinity Improves Attack Power +0/+1Increases damage by 1.12x/1.22x after sleep/madness procsNo
OffensiveImproved Guard Counters +1/2Increases guard counter damage by 1.22x/1.26xYes
OffensiveImproved [Consumable] Damage +1/2Increases pot/knife/stone/perfume damage by 1.3x/1.35xYes
OffensiveArt Gauge Charged from Successful Guarding +1Increases characterSkillGauge by 1.5 upon blocking an attackNo
OffensiveArt Gauge Fills Moderately upon Critical Hit +1Increases characterSkillGauge by 6.5 upon riposteNo
OffensiveDefeating Enemies Fills More of the Art gauge +1Increases characterSkillGauge by 6.5 upon killing enemiesNo
OffensiveImproved Sorceries/Incantations +0/1/2Increases sorcery/incant damage by 1.05x/1.085x/1.1xYes
OffensiveReduced FP Consumption +0/1/2Reduces FP consumption by 0.92x/0.87x/0.84xYes
DefensiveImproved Physical Damage Negation +1/2Increases physical damage negation by 10.5%/12%Yes
DefensiveImproved [Element] Damage Negation +1/2Increases magic/fire/lightning/holy damage negation by 15%/16%Yes
DefensiveImproved Affinity Damage Negation +0/1/2Increases magic, fire, lightning, and holy damage negation by 6/10.5/12%Yes
DefensiveImproved [Status] Resistance +1/2Increases specified status resistance by 110/130Yes
RegenPartial HP Restoration upon Post-Damage Attacks +1/2Same as original, but increases HP gained per hit by 25%/35%No
RegenHP Restoration upon Thrusting Counterattack +1Restores [MaxHP * 0.033] on counterhitsNo
RegenHP Restored When Using Medicinal Boluses, etc. +1Replenish 80 HP from certain consumablesNo
RegenImproved Flask HP RestorationIncreases HP gained from flasks by 1.1xYes
Character[Wylder] Character Skill inflicts Blood LossSkill inflicts 60 (impact) / 55 (pull) bleed on hitNo
Character[Guardian] Character Skill Boosts Damage Negation of Nearby AlliesIncreases damage negation for self and allies by 12% for 30 seconds after using skillNo
Character[Ironeye] Character Skill Inflicts Heavy Poison Damage on Poisoned EnemiesSkill inflicts 70 poison. Deals [MaxHP * 0.0025] + 250 damage on poison-afflicted enemiesNo
Character[Duchess] Use Character Skill for Brief InvulnerabilityMakes you immune to damage for 0.4 seconds after using skillNo
Character[Raider] Hit With Character Skill to Reduce Enemy Attack PowerDecreases enemy damage dealt by 0.87x after hitting them with skill for 13 secondsNo
Character[Revenant] Increases Max FP upon Ability ActivationPermamently increases maximum FP by 1.0075x up to 20 stacks
Permamently increases maximum FP by 1.0085x up to 40 stacks
Permamently increases maximum FP by 1.0095x up to 60 stacks (cap, total 51% increased max FP)
No
Character[Recluse] Collect Affinity Residues to Negate AffinityIncreases magic/fire/lightning/holy damage negation by 20% upon absorbing respective residue for 30 secondsNo
Character[Executor] Slowly Restore HP upon Ability ActivationRestores [MaxHP * 0.0027] + 3 for 30 seconds after passive activates (recovering from status effect)No
Character[Wylder] Improved Mind, Reduced VigorDecreases vigor by 5, increases mind by 10No
Character[Wylder] Improved Intelligence and Faith, Reduced Strength and DexterityDecreases strength by 7 and dexterity by 5, increases intelligence and faith by 15No
Character[Guardian] Improved Strength and Dexterity, Reduced VigorDecreases vigor by 8, increases strength by 9 and dexterity by 19No
Character[Guardian] Improved Mind and Faith, Reduced VigorDecreases vigor by 6, increases mind by 8 and faith by 17No
Character[Ironeye] Improved Arcane, Reduced DexterityDecreases dexterity by 9, increases arcane by 15No
Character[Ironeye] Improved Vigor and Strength, Reduced DexterityDecreases dexterity by 13, increases strength by 20 and vigor by 5No
Character[Duchess] Improved Vigor and Strength, Reduced MindDecreases mind by 14, increases strength by 24 and vigor by 3No
Character[Duchess] Improved Mind and Faith, Reduced IntelligenceDecreases intelligence by 5, increases faith by 13 and mind by 3No
Character[Raider] Improved Mind and Intelligence, Reduced Vigor and EnduranceDecreases vigor by 8 and endurance by 4, increases intelligence by 35 and mind by 9No
Character[Raider] Improved Arcane, Reduced VigorDecreases vigor by 4, increases arcane by 17No
Character[Revenant] Improved Vigor and Endurance, Reduced MindDecreases mind by 11, increases vigor by 5 and endurance by 5No
Character[Revenant] Improved Strength, Reduced FaithDecreases faith by 6, increases strength by 25No
Character[Recluse] Improved Vigor, Endurance, and Dexterity, Reduced Intelligence and FaithDecreases intelligence and faith by 10, increases dexterity by 20, endurance by 5, and vigor by 4No
Character[Recluse] Improved Intelligence and Faith, Reduced MindDecreases mind by 13, increases intelligence and faith by 12No
Character[Executor] Improved Vigor and Endurance, Reduced ArcaneDecreases arcane by 13, increases vigor by 5 and endurance by 6No
Character[Executor] Improved Dexterity and Arcane, Reduced VigorDecreases vigor by 7, increases arcane by 9 and dexterity by 12No
CurseTaking Damage Causes [Status] BuildupTaking damage inflicts 32 (deathblight) / 40 (madness, sleep) / 44 (bleed, rot, frostbite) / 52 (poison) buildup on the userYes
CurseReduced Strength and IntelligenceDecreases strength and intelligence by 3Yes
CurseReduced Dexterity and FaithDecreases dexterity and faith by 3Yes
CurseReduced Dexterity and IntelligenceDecreases dexterity and intelligence by 3Yes
CurseReduced Strength and FaithDecreases strength and faith by 3Yes
CurseReduced Vigor and ArcaneDecreases vigor and arcane by 3Yes
CurseReduced Rune AcquisitionDecreases rune gain by 0.9xYes
CurseReduced Flask HP RestorationReduces HP gained from flasks by 0.85xYes
CurseUltimate Art Charging ImpairedDecreases ultimate gauge gain by 0.85xYes
CurseAll Resistances DownDecreases all status resist by 80Yes
CurseContinuous HP LossDecreases HP by 2/sYes
CurseMore Damage Taken After EvasionDecreases damage negations by 45% right after rollingYes
CurseRepeated Evasions Lower Damage NegationDecreases damage negations by 23% / 35% for 15 seconds on repeat rollsYes
CurseReduced Damage Negation for Flask UsagesDecreases damage negations by 45% while using flasksYes
CurseLower Attack When Below Max HPDecreases damage by 0.915x when HP is below 85%Yes
CursePoison Buildup When Below Max HPInflicts the user with 2 poison buildup per 0.22s when HP is below 85%Yes
CurseRot Buildup When Below Max HPInflicts the user with 2 rot buildup per 0.24s when HP is below 85%Yes
CurseNear Death Reduces Max HPReduces maximum HP by 0.75x for 60 seconds after being downedYes


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