When used on a corrupted normal, magic, or rare item, the Tainted Mythic Orb has two possible outcomes. Upgrades the item to a random unique version of its base type. Destroys the item completely (similar to a Vaal Orb).
Works only on corrupted items (normal, magic, or rare).
Only creates "drop-anywhere" uniques (no league-specific or boss-restricted uniques).
Keeps the base type (e.g., a Ruby Ring becomes an Emberwake).
Preserves quality and corrupted implicits (but removes Eldritch implicits).
Does not work on Synthesised items or already-unique items.
Removes influence modifiers (but keeps the influence symbol).
Tainted Mythic Orbs are exclusive to Beyond content and are extremely rare.
Best Sources:
Beyond Bosses (guaranteed Tainted currency drops)
Beidat, Archangel of Death
Ghorr, the Grasping Maw
K'tash, the Hate Shepherd
Beyond Monsters (low chance)
Divination Cards (The Transformation, The Rusted Bard)
Only drops from Beyond monsters, including:
Pale Angels, Seraphim, Virtues
Ravenous Bloodshapers, Digesters, Macerators
Demon Beasts, Harpies, Imps
No official success rate has been confirmed, but community estimates suggest:
~50% chance to upgrade to a unique
~50% chance to destroy the item
Hinekora's Lock + Black Mórrigan Trick:
Can force a successful outcome by locking the result before using the orb.
Requires resetting with Tainted Chaos Orbs if the outcome is bad.
High-Value Targets:
Corrupted high-ilvl bases (e.g., Hubris Circlet, Vaal Regalia)
Influenced items (if you want to keep the symbol but don’t care about mods)
Items with good corrupted implicits (e.g., +1 gems)
Bad Uses:
Low-tier bases (likely to generate worthless uniques)
Eldritch-implicit items (loses the implicits)
Already-good rares (too risky to destroy)
Example Strategy:
Corrupt a high-ilvl base (e.g., a Crystal Belt). Use Tainted Mythic Orb—hope for a Headhunter (if lucky). If it fails, the item is gone.
The Transformation (5 cards) → 1x Tainted Mythic Orb
The Rusted Bard (9 cards) → 4x Tainted Mythic Orb
The Void (1 card) → Random divination card exchange (rare chance)
High-risk, high-reward—best for gambling on valuable bases. Not cost-efficient for most players (better to sell the orb). Best for SSF (if you need a specific unique).
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