As one of Path of Exile's premier targeted slam currencies, Hunter's Exalted Orbs offer crafters a way to carefully shape items. However, their rare acquisition means each usage demands great insight.
Properties and Mechanics: How Does it Work?
When used on an influenced item, Hunter's Exalted Orbs deterministically add a random Hunter modifier. Both positive and negative outcomes are possible depending on existing affixes. The orb preserves other modifiers, allowing crafts to build on successes. Careful metacrafting can minimize risk.
Planning your Craft
Ideally, start with a well-rolled influenced base featuring synergy prefixes/suffixes. Use Blocking Crafts like Cannot Roll Attack mods before slamming. Manipulate influences through other powerful orbs like Awakeners for new combinations. Consider multiple slam crafts requiring numerous orbs, mapping each step.
Acquisition and Pricing
Hunter's Exalted Orbs drop at an estimated 0.05% from Conqueror kills. Even dedicated farming yields seldom more than 1 per day naturally. Acquiring multiples demands extensive focused grind teams or buying via trades, averaging 200-400 Chaos each league.
Example Crafts
Some sample projects showcase orb utility, like Hunter slamming perfect fractured armor bases. Alt-regaling rings for power charges then carefully slamming a perfect reservation mod. Multimodding caster weapons post-Hunter influence opens new power ceilings. With treasured rare resources, each usage can unlock remarkable items.
How Do you Get Hunters Exalted Orbs?
Defeating the Hunter Conqueror of the Atlas boss. This has a very low chance (estimated 0.05%) to drop one.
Completing Hunter influenced maps. The map boss also has a low drop chance.
Running high tier maps with the Hunter influence on the Atlas passive tree. This provides a small boost to drop rates.
Completing Maven's invitations that include the Hunter boss fight. These have a higher estimated drop chance of 0.1-0.3%.
Trade with other players. Hunter's Exalted Orbs are rare and expensive, usually 200-400 Chaos Orbs each.
Farm in groups for Conqueror/invitation runs to pool loot. Multiple players increases overall drops.
Use scarabs, sextants, and map mods to boost item quantity/rarity for a better chance.
Grind endgame bosses like Uber Elder, Maven, and The Feared which drop all kinds of rare currency.
Get lucky with div card or unique item drops that sell for many Exalted Orbs.
No, you cannot use a Hunter's Exalted Orb on an item that already has Hunter influence. Some key points about using Hunter's Exalted Orbs:
The orb can only be used on rare items that do not already have a Hunter influence modifier.
It will not work if the item is already influenced by another Conqueror like Redeemer, Crusader, etc.
The purpose of the orb is to add a random Hunter influence modifier to an item that previously did not have one.
If the item already has a Hunter prefix or suffix, there is nothing additional for the orb to influence.
Using a Hunter's Exalted Orb in this situation would be a waste, as no change would occur to the item.
The orb functions by imprinting Hunter influence and a modifier where none previously existed.
To modify an item that is already Hunter influenced, you would need to use another orb or crafting method, not another Hunter's Exalted Orb.
If you use a Hunter's Exalted Orb on a rare item that already has 6 affixes (a full prefix and suffix row), here's what will happen:
The orb will fail to augment the item and nothing will change.
Since rare items can only have a maximum of 6 affixes total, there is no open slot for a new Hunter influence modifier to be added.
You will see a message in the chat log saying "Item is fully implicit/explicit modded - the action cannot be completed."
The Hunter's Exalted Orb will be consumed without any effect on the item. It is essentially wasted in this situation.
Influenced items can have up to 6 total mods including influence mods, so it's not possible to exceed that count.
Therefore, it's important to use targeted annullment orbs, harvest crafts, or other tools to open a prefix or suffix slot first if all are filled.
Without an open slot, the Hunter slam cannot imprint a new mod and add influence as intended.
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