With the release of Path of Exile 3.27 and the introduction of new Foulborn Uniques, many existing uniques have gained new life thanks to the removal or reworking of their most restrictive negative modifiers. With the Path 3.27.0c rolled out, another 80 new Foulborn Uniques were added into Path of Exile 1, now a total of 346 Foulborn items in the Keepers of the Flame league, shaking up both meta and off-meta builds with unique effects, powerful modifiers, and some surprisingly accessible upgrades. Here we update the PoE 3.27 New Unique Tier List to present the most powerful Foulborn Unique Items after Patch 3.27.0c!
PoE 3.27 Best New Foulborn Uniques
Foulborn Uniques are distinct versions of existing unique items in PoE 1, featuring one or more modifiers replaced with powerful new effects. Many of these new combinations open up builds that were previously impossible, or revive strategies that had been nerfed in the past. Some Foulborn Uniques offer defensive mechanics that were once considered too strong and removed from the core game, while others provide offensive power or unique interactions for niche builds. As a result, they are enabling a wealth of new options, though it's uncertain if these items will remain available after this league. The following ranking will cover the most impactful and interesting Foulborn Uniques in PoE 3.27, focusing on their uses, synergies, and the potential for new build archetypes.
The Foulborn system has revitalized older uniques and created potent new chase items. Some Foul mods are simply different, not strictly better or worse, making them valuable for specific build styles. Furthermore, the 3.27.0c patch increased the drop rates of crafting resources and Foulborn sources, so even the strongest items are now more attainable for a wider range of players.
Before we sort out the Foulborn Unique Tier List, we would first like to provide a detailed discussion of the top 20 best uniques, focusing on those that are both powerful and realistically acquirable, as well as a few high-end outliers.
Top 20 Best Foulborn Uniques After 3.27.0c
Below are twenty of the most impactful or interesting Foulborn uniques as of the latest patch, each explained for their current value in the metagame.
1. Foulborn Tulborn (+4 to Cold Spell Skill Gems)
One of the most accessible and potent Foulborn uniques, Foulborn Tulborn grants up to +4 levels to cold spell skill gems. This bonus alone is enough to supercharge any cold-based caster. While it lacks spell damage %, the sheer gem level gain outweighs that for most builds. At only a handful of chaos orbs for a perfect roll, it’s a staple for early- and mid-game progression, and even endgame with the right setup.
2. Foulborn Xoph's Heart (Physical Damage Taken as Fire)
Foulborn Xoph’s Heart offers up to 15% of physical damage taken as fire, on top of the base amulet’s strong stats. This modifier is a powerful defensive tool, especially when scaling fire resistance, and can be acquired for a very low price. The ability to mitigate physical damage in this way opens up new defensive strategies for builds that traditionally struggle with physical hits.
3. Foulborn Berek's Respite (Doubly Foul: Ignite and Shock Explosions)
Doubly foul Berek’s Respite is a coveted item, combining ignite and shock explosions,each causing monsters you kill to explode and transmit ailments. When paired with the Elementalist ascendancy, this can create chain reactions of death and status effects, clearing packs rapidly. The rarity and price reflect its status as a top-tier Foulborn unique.
4. Foulborn Berek's Respite (Impulse Variant: Ignite Transmission)
The singly foul “Impulse’s Broken Heart” variant puts the Ignite Transmission mod from Inpulsa’s onto Berek’s Respite, creating an item highly suitable for ignite-based builds. It causes ignited enemies to spread their ailments, stacking with proliferation effects for immense clear potential. It’s affordable and powerful, especially for Elementalists.
5. Foulborn Berek's Respite (Reverse: Shock Transmission)
While not as universally strong as the ignite variant, the singly foul shock transmission version finds its place enabling double ailment transmission setups. Using this on one ring and the ignite version on another simulates the effect of the doubly foul version at a much lower price, allowing ailment builds to spread effects efficiently.
6. Foulborn The Imbalmer (Poison Transmission)
Borrowing the signature modifier from Bino’s Kitchen Knife, this glove lets poisons transmit between enemies. For assassin or poison spell builds that don’t want to use Bino’s, it’s an incredible utility item at a budget price. Its availability and potency make it a standout for poison builds.
7. Foulborn The Imbalmer (Doubly Foul: Poison Transmission + Faster Poison)
The doubly foul version adds “Poison you inflict deals damage 15% faster,” stacking with the transmission mod. This is a substantial damage boost, and while more expensive than the singly foul version, it’s still accessible and often worth the upgrade for dedicated poison setups.
8. Foulborn Kikazaru (Mana Regeneration)
Kikazaru’s foul variant is a must-have for Hierophant builds that scale with mana. It’s exceptionally hard to replace due to the mana regeneration it provides, and it remains affordable across all roll qualities. Many mana-based characters will stick with this item from early progression all the way to endgame.
9. Foulborn Intuitive Leap (Skill Point Efficiency)
This item is a rare jewel for highly specialized builds. It allows the allocation of nodes a considerable distance from your path, similar to Thread of Hope, often saving multiple passive points. For certain keystone or timeless jewel setups, it can be indispensable, even if its audience is niche.
10. Foulborn The Surrender (All Variants)
All foul versions of The Surrender shield are outstanding. Singly foul variants may grant extra energy shield on block or maximum chance to block attack damage, while the doubly foul version can combine both. These compete with Aegis Aurora and the original Surrender, often at a lower cost, and can be the linchpin of high-block, high-survivability setups.
11. Foulborn Lightning Coil (Chaos Taken as Lightning)
Replacing the life roll with “50% of chaos damage taken as lightning,” this chestpiece provides unique defensive layering. By splitting chaos damage between chaos and lightning resists, it becomes easier to reach high effective chaos resistance, especially in high-end content. It also avoids chaos penetration effects on the converted portion, making it a near-universal upgrade over the base Lightning Coil for many builds.
12. Foulborn Emperor’s Vigilance (Maximum Quality)
Switching spell block for +20% maximum quality turns Emperor’s Vigilance into a monster for offhand attack builds, especially those using Seething Fury. The quality modifier boosts both armor and energy shield, scaling flat damage and crit multi for offhand attack skills to new heights.
13. Foulborn Rebuke of the Vaal (Trap Throwing Speed)
This sword replaces attack speed with up to 40% increased trap throwing speed, a stat that’s otherwise hard to find in bulk. For trap builds using one-handed swords, especially those leveraging the new spectral helix of Trarthus, this item is a massive boost to clear and boss DPS.
14. Foulborn Razor of the Seventh Sun (Ignite Damage Multiplier)
With “ignites inflicted with this weapon deal 100% more damage,” this sword is a straightforward upgrade for ignite-based melee builds. It also grants increased burning damage and life recovery, making it perfect for eviscerate ignite Elementalists and similar archetypes.
15. Foulborn Mageblood (Activates Rightmost Flasks)
A meme come true, the foul variant of Mageblood automatically activates your rightmost flask. While this effect is more about convenience and meme potential than raw power, it’s a fun and unique addition that some players will find surprisingly useful.
16. Foulborn Hand of Thought and Motion (Int-Based Accuracy Stacking)
This Foulborn claw grants 5% increased accuracy per 25 intelligence, making accuracy stacking more accessible and potent than ever. Combined with Shaper’s Touch and attribute stacking, it enables builds to reach absurd accuracy, scaling both offense and defense for certain attack-based characters.
17. Foulborn Cybil's Paw (Recover ES on Block)
By converting energy shield recovery to scale with evasion rating on block, this claw offers a unique defensive layer. While it doesn’t match Aegis Aurora for raw numbers, it offers a hybrid approach for block/evasion hybrid builds, especially those using Mageblood to stack evasion.
18. Foulborn Rigwald's Quills (Bleed Aggravation)
This quiver introduces 39% chance to aggravate bleeding on hit, providing a vital tool for bleed bow builds. It frees players from being locked into Gladiator ascendancy, opening up new archetypes for bleed-focused bow attacks and enabling powerful builds that were previously impractical.
19. Foulborn Vaal Caress (Vaal Gem Support)
With +5 to the level of Vaal skills, this item is a powerhouse for Vaal Reap and other Vaal skills during leveling. The foul variant grants a short burst of Adrenaline instead of Onslaught, trading sustain for explosive power, especially useful for burst damage windows.
20. Foulborn Headhunter (Mini Map Visibility)
Although not a direct DPS boost, the foul variant of Headhunter makes rare and unique enemies visible on the minimap within a large radius. This quality-of-life effect saves time in mapping and league mechanics, increasing overall loot efficiency, sometimes the best upgrade is the one that lets you play more, faster.
Full PoE 3.27 Foulborn Unique Tier List
Based on the test from the community and top gamers, here we sort out the full PoE 3.27 Unique tier list:
S-Tier Foulborn Uniques
| Tier | Unique Name | Type | Foulborn Modifier(s) | Build Meta State |
|---|---|---|---|---|
| S | Bron's Lithe | Body Armour | 20–40% increased movement speed; 7–15% increased cooldown recovery of movement skills | BiS for speed/phase builds, movement and utility extremely strong. |
| S | Carcass Jack | Body Armour | 40–50% increased AoE, Level 20 Intensify support on socketed gems | Massive AoE, socketed Intensify, best for clear builds. |
| S | Cloak of Defiance | Body Armour | 300–400% increased ES/Evasion, gain 15–20% of max mana as extra max ES | Huge hybrid ES/mana scaling, top for hybrid/EB builds. |
| S | The Coming Calamity | Body Armour | 80–100% increased Herald Buff effect, 35% avoid stun per Herald Buff, Lone Messenger | Meta for Herald builds, huge reservation buffs, Lone Messenger very strong. |
| S | Skin of the Lords | Body Armour | +2 to level of socketed gems, 100% increased global defenses, 50% increased resists | Keystone + massive defense, best-in-slot for many builds. |
| S | The Infinite Pursuit | Boots | Cannot be stunned/immune to ailments while bleeding; 50–100% increased armour bleeding | Meta for speed, immunity, and movement builds. |
| S | Rive | Sword | 25% bleed/crush on hit, 1% increased duration per 12 int, phys skill duration scaling | Top for bleed/phys, Foulborn mod pushes it over the top. |
| S | The Embalmer | Gloves | Level 20 Vile Toxins support, poisons deal 15–20% faster, 20–25% poison duration | BIS for poison skill setups, all poison mods improved. |
| S | Wyrmsign | Gloves | Level 5 Conc Effect & Manaforged Arrows support | Rampage, supports meta Vaal skill builds, now arrow support for new builds. |
| S | Alpha's Howl | Helmet | +2 level socketed Aura/Minion gems, 16% mana, 32% life reservation efficiency | Huge for auras/minions, best for reservation stacking. |
| S | Doedre's Scorn | Helmet | +2 to socketed curse gems, Level 30 Impending Doom support | Best for curse/Doomsday builds, top for chaos DoT. |
| S | Veil of the Night | Helmet | 18–22% global defenses, 50% increased max life | Niche, but top for certain tank/high-life setups. |
| S | Geofri's Crest | Helmet | +1 max Holy Relics, +2–3 max Sentinels of Purity | Minion builds, relic stacking, best for minion scaling. |
| S | Kitava's Thirst | Helmet | 50% trigger socketed spells when spend 100+ mana/life, 0.1s CD | Spell automation, unique for spell builds. |
| S | Might of the Meek | Jewel | 50–100% increased effect of non-keystone passives, notables grant nothing | BiS for passive stacking, massive scaling. |
| S | Unnatural Instinct | Jewel | Grants all bonuses of unallocated small/notable passives in radius | Tree optimization, top for efficient builds. |
| S | Intuitive Leap | Jewel | Passives/Keystones in radius can be allocated unconnected | Enables powerful trees, always meta. |
| S | The Red Dream | Jewel | Gain 6–10% fire as extra chaos, +4% chaos res/endurance, endurance on kill | Best for tankiness/charge stacking. |
| S | Ming's Heart | Ring | 25% reduced max life, can't use other rings | Huge chaos resist, best for chaos/ES builds. |
| S | Romira's Banquet | Ring | +1 max power charges, +333 accuracy | Top for charge stacking, power charge builds. |
| S | Berek's Grip | Ring | 1% life leech vs shocked, enemies shocked are debilitated, 1% ES leech vs frozen | Elemental ailment/utility, best for leech/ailment builds. |
| S | Berek's Respite | Ring | Ignite/shock chain, AoE explode, 5% enemy life as fire/lightning on kill | Top-tier for clear speed. |
| S | Le Heup of All | Ring | 10–30% increased damage, defenses, rarity, crit multi | Always strong, all-rounder for stats. |
| S | Chalice of Horrors | Sceptre | 20% block vs cursed, 23–37% chaos DoT multi | Excellent for chaos DoT/hexblast builds. |
| S | Rathpith Globe | Shield | 5% spell crit per 100 life, 5% DoT per 100 life, other variants | Best spell shield for life/ES scaling. |
| S | The Anticipation | Shield | +6% block, +3% max block, 1500–3000 armour when blocked recently | Cap block, tanky builds. |
| S | The Oppressor | Shield | -10% suppressed spell dmg, 10–15% avoid all hits, 20–30% block spell | High block, avoid, top for defense. |
| S | Uul-Netol's Embrace | Sword | 25% bleed chance, bleed 20–40% faster, -25–30% atk speed, -80% int | BIS for bleed melee, tradeoff for massive DoT. |
| S | Jorrhast's Blacksteel | Sword | Animate weapon creates extra copy, max AW doubled, 8–12% cast speed on minion hit | Animate Weapon scaling, best for minion builds. |
| S | Midnight Bargain | Wand | +1 zombie/spectre/skeleton, +2 golems, reserves 30% life, -0.5% life/ES per minion | Minion cap, classic for minion stacking. |
| S | Death's Oath | Body Armour | 10–15% attack speed, 20–40% increased Withered effect | Meta-defining chaos DoT chest. |
| S | Belly of the Beast | Body Armour | 10–15% all res, 8–12 max rage | Tanky, now also has rage, always strong. |
| S | Lightning Coil | Body Armour | 60–80 max life, 50% of chaos damage taken as lightning | Huge defense for chaos/phys, always useful. |
A-Tier Foulborn Uniques
| Tier | Unique Name | Type | Foulborn Modifier(s) | Build Meta State |
|---|---|---|---|---|
| A | Kintsugi | Body Armour | 100% inc evasion if hit, 20–30% suppress spell dmg if suppressed recently, 35% less dmg not hit recently | Top evasion/suppress for spell builds, still strong for defense. |
| A | The Brass Dome | Body Armour | +1–5% all max res, Strength gives no life/bonuses, Transcendence keystone | Max res, very tanky, but less flexible. |
| A | Ambu's Charge | Body Armour | +15% all res, +1 max endurance charge | Regen/endurance, solid for defense. |
| A | Skin of the Loyal | Body Armour | +1 level, +20% quality to socketed gems, 100% global defenses, 50% resists | Buffed gems, global defenses, always solid. |
| A | Skyforth | Boots | 25% power charge on crit, +3–5% crit multi per charge | Great for power charge stacking. |
| A | Lioneye's Paws | Boots | 40% inc move speed at full life, -40% at low life | Good for full-life speed builds. |
| A | Alberon's Warpath | Boots | 15–18% str/int | Str/Int stacking, good for minions. |
| A | Xoph's Inception | Bow | Projectiles pierce all burning, lvl 20 Returning Projectiles, 20% phys as extra fire, 20–40% faster ignite | Very strong for fire/bow ignite builds. |
| A | Xoph's Nurture | Bow | 50% phys as fire, all dmg can ignite, supports: Ignite Prolif, Immolate | Best for ignite bowers, solid for fire conversion. |
| A | Quill Rain | Bow | 50–100% projectile speed, 40–60% AoE, 2 mana per enemy hit, attacks ignore mana | Poison/clear speed, still meta. |
| A | Hand of Wisdom and Action | Claw | 1% atk speed per 25 Dex, +3% crit multi per 25 Dex, 1% leech as life, 8–12% str | Triple stat stacking, very strong. |
| A | Sadima's Touch | Gloves | 5–15% rarity, 5–15% gold dropped | Best for magic find. |
| A | Kaom's Spirit | Gloves | 20–30% fire res, rage loss delayed by 2s | Good for rage stacking builds. |
| A | Malachai's Simula | Helmet | 20% double dmg for spells/minions | Good for minion/spell double-damage setups. |
| A | Deidbell | Helmet | 20–40% chance to not count exert, 25–50% warcry buff | Warcry/Exert synergy, strong for warcry builds. |
| A | Veil of the Night | Helmet | 18–22% global defenses, 50% max life | Niche but strong for tanky builds. |
| A | Might of the Meek | Jewel | 50–100% inc effect of non-keystone passives, notables grant nothing | Still meta for passive stacking. |
| A | Firesong | Jewel | Ignite duration applies to all ailments, 25–50% increased ignite duration, +10–15% fire res, +10–15% fire dot multi | Good for ignite/ailment builds. |
| A | Inspired Learning | Jewel | Gain 1 rare mod on rare kill for 20s (with 4 notables/8–12 small passives in radius) | Headhunter-lite, strong with notables. |
| A | The Green Dream | Jewel | Gain 6–10% cold as chaos, 1% move speed per frenzy, frenzy charge on kill | Charge stacking, good for cold builds. |
| A | The Blue Dream | Jewel | Gain 6–10% lightning as chaos, +3% crit multi per power charge, power charge on kill | Charge stacking, good for lightning builds. |
| A | Frostbreath | Mace | 8–14% attack speed, 60–100% crit chance | Cold melee, good for scaling. |
| A | Ming's Heart | Ring | 25% reduced max life, can't use other rings | Chaos res, strong for ES/chaos builds. |
| A | Berek's Grip | Ring | 1% life leech vs shocked, 1% ES leech vs frozen, enemies shocked are debilitated, frozen take 10% increased dmg | Elemental ailment/utility, best for leech setups. |
| A | Berek's Respite | Ring | Ignite/shock chain, AoE explode, 5% enemy life as fire/lightning on kill | Top clear speed. |
| A | Kikazaru | Ring | 3 life/sec/level, +2 mana/level | Good for RF/regen builds. |
| A | Doedre's Damning | Ring | Auto-enfeeble, temporal chains, vulnerability on hit | +curse limit, always valuable. |
| A | Lori's Lantern | Ring | Lucky damage/defense on low life, 6–8% move, 12–16% atk speed on low life | Good for low-life setups. |
| A | Heartbound Loop | Ring | 10–15 life/sec, 10–20% reduced minion skill mana cost | Good for minion self-damage/trigger. |
| A | Chalice of Horrors | Sceptre | 20% block vs cursed, 23–37% chaos DoT multi | Excellent for chaos DoT/hexblast builds. |
| A | The Surrender | Shield | +6% block, +3% max block, recover 250–500 life, 300–650 ES on block | Life/ES on block, block cap, very strong. |
| A | The Squire | Shield | All sockets white, +5–8% quality to support gems, +1 to level of socketed gems | White sockets, flexible, best for socket manipulation. |
| A | Defiance of Destiny | Amulet | 10–20% missing life as gain before hit, 15–30% missing mana as gain before hit | Defensive, strong for defense. |
| A | Astramentis | Amulet | -4 phys dmg from attacks, -13–13% chaos res | All stats, best for stat stacking. |
| A | Soulthirst | Belt | 20–30% reduced flask duration, 50% reduced mana recovery rate | Rampage/flask abuse, meta for rampage builds. |
| A | Mageblood | Belt | 2–4 leftmost/rightmost magic flasks are permanent | Best belt for flask effect, always meta. |
B-Tier Foulborn Uniques
| Tier | Unique Name | Type | Foulborn Modifier(s) | Build Meta State |
|---|---|---|---|---|
| B | Voll's Devotion | Amulet | 30% less power/endurance charge duration, gain/loss charge mechanics | Niche, but strong in some charge builds |
| B | Warped Timepiece | Amulet | 10–15% move speed, 20–30% increased Temporal Chains effect | Decent for curse bots |
| B | Xoph's Heart | Amulet | Nearby enemies covered in ash & debilitated, 20–40% fire res, 5–15% physical taken as fire | Good for fire/ignite builds |
| B | The Halcyon | Amulet | 60% inc dmg if frozen recently, cannot be frozen, 35–40% cold res, 5–15% phys taken as cold | Decent for freeze builds |
| B | The Pandemonius | Amulet | 20–30% cold dmg, cannot be chilled, 35–40% cold res, 5–15% phys taken as cold | Good for chill/freeze, less meta now |
| B | Voice of the Storm | Amulet | Lightning dmg with non-crit is lucky, unlucky for enemies, 3% max lightning res, 10–20% max mana | Some niche builds |
| B | Choir of the Storm | Amulet | Crit chance/mana from overcapped lightning res, 3% max lightning res, 10–20% max mana | Niche but powerful for overcapped res stacking |
| B | Presence of Chayula | Amulet | 20% max life to ES, 50% chaos recoup as life, +60% chaos res, recoup ES instead of life | Good for chaos/ES tanking |
| B | Maligaro's Restraint | Belt | Adds 1–50 lightning dmg to attacks, 40% lightning to chaos | Decent for phys/lightning/chaos conversion |
| B | Belt of the Deceiver | Belt | 30% reduced extra crit dmg, 20% curse reduction, intimidate/unnerved nearby enemies | Decent defensive utility |
| B | Dyadian Dawn | Belt | Ignites from attacks deal 35% faster, all dmg can ignite, 1% leech vs chilled, 2% life on chill | Decent for ignite and chill builds |
| B | Umbilicus Immortalis | Belt | 2% life regen/sec, flask charge every 3s, flasks don't apply to you, 100% inc flask charges used | Niche for flask tech |
| B | Soul Tether | Belt | Gain 4–6% max life as extra ES, 8–12% instant leech, Immortal Ambition, Everlasting Sacrifice | Decent hybrid utility |
| B | Headhunter | Belt | Gain rare mods on kill, eat a soul per hit, culling strike, etc. | Still good for mapping, less OP than before |
| B | The Snowblind Grace | Body Armour | 80–100% evasion, +6 evasion per 10 max life, 50% Arctic Armour, Purity of Ice no reservation | Solid for cold/evasion |
| B | The Perfect Form | Body Armour | 150–200% evasion, +8/10 max life, Acrobatics, Ghost Dance | Niche for evasion/ES builds |
| B | Ashrend | Body Armour | 75–150% increased physical with ranged, 75–150% melee fire dmg | Niche for hybrid phys/fire |
| B | Bronn's Lithe | Body Armour | 10% atk speed, 20–40% move skill CDR | Fast movement, but outclassed by meta armours |
| B | Queen of the Forest | Body Armour | 1% move/proj speed per 600 evasion, 25% reduced movespeed, 25% increased dmg taken | Still good for speed, but risky |
| B | Kintsugi | Body Armour | 100% inc evasion if hit, chance to suppress, less dmg/suppressed spells | Good against spells, less against attacks |
| B | Carcass Jack | Body Armour | 40–50% AoE, 15–30% non-curse aura effect, 40–50% AoE, level 20 Intensify | AoE for clear, decent choice |
| B | Cloak of Flame | Body Armour | 40–75% ignite duration, 50–100% dmg while ignited, 50–75% fire res, 5–7% fire leech | Niche for ignite builds |
| B | The Covenant | Body Armour | Skills cost life, Blood Magic, 10% more max life | Niche for BM builds |
| B | Soul Mantle | Body Armour | Socketed gems supported by Spell Totem/Flamewood | Totem builds, still viable |
| B | Vis Mortis | Body Armour | Minions gain 15–20% ele as chaos, Unholy Might | Decent for chaos minion builds |
| B | Bramblejack | Body Armour | 30–60 max life, 500–800 armour | Early game, not meta |
| B | Solaris Lorica | Body Armour | -40–-30 chaos dmg taken, 25% ele as chaos | Niche for chaos defense |
| B | Greed's Embrace | Body Armour | 100% increased rarity, 5% exp gain | MF/leveling/utility |
| B | Lioneye's Vision | Body Armour | Level 15 Pierce support, 25% avoid projectiles | Useful for some bow builds |
| B | The Brass Dome | Body Armour | +1–5% all max res, Transcendence, no str bonuses | Good for max res stacking |
| B | Cherrubim's Maleficence | Body Armour | 100% inc leech recovery, 20% phys taken as chaos | Leech/chaos niche |
| B | Gruthkul's Pelt | Body Armour | Your spells/warcries disabled, 100% global physical/attack dmg | Melee only, but very high dmg |
| B | Ambu's Charge | Body Armour | +15% all res, +1 max endurance | Good for endurance stacking |
| B | Goldwyrm | Boots | 20–40% rarity, 20–30% quantity of gold dropped | Magic find, niche utility |
| B | Victario's Flight | Boots | 10–20% move speed, 6–12% action speed | Fast, but not best-in-slot |
| B | The Red Trail | Boots | 10% phys reduction stationary, gain end/power each second while stationary/bleeding | Niche for charge stacking |
| B | Null's Inclination | Bow | Trigger socketed minion spells on kill, adds chaos, minion chaos res, spawns writhing worms | Niche minion tech |
| B | Xoph's Inception | Bow | Projectiles pierce burning, supports, phys as fire, faster ignite | Good for ignite/proj builds |
| B | Hand of Thought and Motion | Claw | 5% crit/accuracy per 25 int, recover 1% life on kill, 8–12% str | Decent for stat stacking |
| B | Hand of Wisdom and Action | Claw | 1% atk speed/25 dex, +3% crit multi/25 dex, leech, 8–12% str | Good for stat stacking builds |
| B | The Consuming Dark | Dagger | 60% chance to poison/ignite with chaos dmg | Good for chaos/poison/ignite |
| B | Song of the Sirens | Fishing Rod | Siren worm bait, catch exotic/foulborn fish | Meme/fishing, not meta |
| B | Reefbane | Fishing Rod | 30–40% cast speed, 30–40% chance to ignore stuns, thaumaturgical lure | Meme/fishing, not meta |
| B | Maligaro's Virtuosity | Gloves | 300% crit multi, action speed at least 90% of base, 50% global crit, 50% non-damaging ailment | Crit stacking, non-damaging ailment builds |
| B | Facebreaker | Gloves | 30% global crit multi, 20–30% AoE while unarmed | Unarmed builds, still decent |
| B | Snakebite | Gloves | 60–70 max life, 100–130 max ES | Poison/ES stacking, okay |
| B | Shadows and Dust | Gloves | 0.2% atk leech as mana, 20–30% blind effect | Blind utility |
| B | Sadima's Touch | Gloves | 5–15% rarity, 5–15% gold dropped | MF only |
| B | Kalisa's Grace | Gloves | Level 18 Faster Casting/Focused Channelling, crit chance/mana cost on spend | Niche for channelling builds |
| B | Voidbringer | Gloves | 125–150% spell crit, 10–15% chaos per corrupted item | Niche for crit/chaos builds |
| B | Kaom's Spirit | Gloves | 20–30% fire res, rage loss delay | Rage stacking utility |
| B | Flesh and Spirit | Gloves | 20% life on rampage, Vaal skill effect duration increased | Rampage builds, niche utility |
| B | Shackles of the Wretched | Gloves | 40–60% stun/block recovery, -30–30% curse duration | Self-cursing, niche |
| B | Null and Void | Gloves | 20–40% mana regen, 15–25% life regen | Regen/utility |
| B | Goldrim | Helmet | 30–40% all res, 50–75% chaos res | Early game/leveling |
| B | Starkonja's Head | Helmet | 80–100 max life, 100–200 max mana | Good for life/mana stacking |
| B | Alpha's Howl | Helmet | 16% mana, 32% life efficiency, +2 level aura/minion gems | Reservation stacking, still strong |
| B | Malachai's Simula | Helmet | 20% double dmg for spells/minions | Decent for minion/spell crit |
| B | The Three Dragons | Helmet | Enables chaos/ele ailments, unique freeze/ignite/shock | Niche ailment builds |
| B | Crown of the Pale King | Helmet | 0.4–0.8% atk leech, retaliation skill CDR | Retaliation niche |
C-Tier Foulborn Uniques
| Tier | Unique Name | Type | Foulborn Modifier(s) | Build Meta State |
|---|---|---|---|---|
| C | The Gull | Helmet | 60–80 max life, 15–20% max life to ES | Leveling/utility, not meta |
| C | Ylfeban's Trickery | Helmet | Level 10 shock ground on hit, spell dmg = attack dmg | Meme/rare retaliation builds |
| C | Mind of the Council | Helmet | 20–30% max mana, 30% phys taken from mana | Niche, not meta |
| C | Asenath's Mark | Helmet | 10–15% atk speed, 10–15% cooldown recovery | Niche trap/mines |
| C | Rime Gaze | Helmet | Level 20 Conc Effect, Level 25 Frigid Bond support | Niche cold skills |
| C | Scold's Bridle | Helmet | 15% reduced cast speed, 20–30% inc mana cost | Meme self-damage |
| C | Abyssus | Helmet | 100–125% melee crit multi, 50–75% bleed multi | Meme glass cannon |
| C | The Baron | Helmet | +1 zombie/500 str/int, leech if 1k str/int | Only for niche strength minion |
| C | The Bringer of Rain | Helmet | Level 30 Faster Attacks/Sadism support | Niche for duel wielding |
| C | Razor of the Seventh Sun | Sword | 100% melee phys vs ignited, ignite deal 100% more | Meme fire melee |
| C | Cospri's Malice | Sword | 40–60 to 90–110 cold to spells, 80–120% ele atk dmg | Niche for cold builds |
| C | Rebuke of the Vaal | Sword | 10–20% atk speed, 20–40% trap throw speed | Trap/meme |
| C | Dreamfeather | Sword | 30–50 phys dmg, 1% atk speed/150 accuracy | Outclassed now |
| C | Rigwald's Quills | Bow | 30–50% proj dmg, 30–50% aggravate bleed | Niche bleed/proj |
| C | Maloney's Mechanism | Bow | 7–12% atk speed, lvl 25 Arrow Nova support | Niche, not meta |
| C | Death Rush | Ring | 3–5% life on kill, 20–40% chance for extra Vaal soul | Not meta, OK for Vaal builds |
| C | Pyre | Ring | 60–80% burning dmg, 40% cold taken as fire | Only for meme burning builds |
| C | Call of the Brotherhood | Ring | 100% chance to shock vs frozen, gain power charge on kill | Niche freeze/shock |
| C | Snakepit | Ring | -10–10% projectile speed | Niche projectile |
| C | Dream Fragments | Ring | 50% mana regen, 200–300% stun/block recovery | Early game/utility |
| C | Astral Projector | Ring | 20% less AoE, 40–50% less max ES | Niche, not meta |
| C | Anathema | Ring | 10–20% chance for power charge on curse, -30–30% curse duration | Niche curse stacking |
| C | Death's Hand | Dagger | 30% power charge on stun, gain Chaotic Might on crit | Niche for physical/chaos |
| C | Maata's Teaching | Dagger | 15–30% crit, minions +20–40% crit multi | Minion crit niche |
| C | Mon'tregul's Grasp | Mace | 40–60% increased zombie dmg | Zombie meme |
| C | Doon Cuebiyari | Mace | 1% armor/ES per 16 str offhand; 1% dmg/mana per 8/12 str mainhand | Niche str stacking |
| C | Lioneye's Remorse | Shield | 160–180 max life, 20–25% max life as extra armor | Tanky, but not meta |
| C | Emperor's Vigilance | Shield | 16–22% block spell, +20% max quality | Outclassed by meta shields |
| C | Saffell's Frame | Shield | 20–30% block spell, max ES increased by chaos res | Outclassed by Aegis |
| C | Prism Guardian | Shield | 30% reservation efficiency, 20–30% socketed gem quality | Outclassed by meta shields |
| C | Aegis Aurora | Shield | 10–20% ele atk dmg, dmg cannot be reflected | Still ok, but less meta |
| C | Tremor Rod | Staff | Level 10 Blastchain Mine support, 60–100% aura effect | Niche, not meta |
| C | The Whispering Ice | Staff | 1% spell dmg/10 int, 1% AoE/20 int | Meme int stacking |
| C | The Searing Touch | Staff | 10% cast speed, +3–5 max searing bond totems | Niche, not meta |
| C | Ngamahu's Flame | Axe | 20% fire pen, 3 extra proj on attacks | Not meta, but still fun |
| C | Kaom's Primacy | Axe | Culling strike, +1 max endurance | Early game, not meta |
| C | The Poet's Pen | Wand | Adds 3–5 phys to atk/spells per 3 levels | Outclassed by other triggers |
| C | Void Battery | Wand | 50–65% global crit, 3% AoE per power charge | Niche, not meta |
| C | Apep's Rage | Wand | 90–130 to 140–190 chaos to spells, 20–25% chaos per mana | Niche, not meta |
D-Tier Foulborn Uniques
| Tier | Unique Name | Type | Foulborn Modifier(s) | Build Meta State |
|---|---|---|---|---|
| D | Song of the Sirens | Fishing Rod | Siren worm bait, catch exotic/foulborn fish | Meme/fishing only |
| D | Reefbane | Fishing Rod | 30–40% cast speed, 30–40% ignore stun, lures | Meme/fishing only |
| D | Astramentis | Amulet | -4 phys dmg from attack, -13–13% chaos res | Only for stat stacking memes |
| D | Utula's Hunger | Body Armour | 700–1000 max life if no life mods, 1200–1800 ES if no defense mods | Niche, not meta |
| D | Sire of Shards | Staff | 60–100% proj dmg, socketed gems chain 2x | Outclassed by other staff options |
| D | Sunblast | Belt | 50–75% trap duration reduction, 40–60% trap AoE | Outdated, not meta |
| D | Hinekora's Sight | Amulet | 600–1000 evasion, 30–50% light radius | Niche, not meta |
| D | Death's Harp | Bow | 90–105% phys, 67–83% phys as chaos | Outclassed by other bows |
| D | Doedre's Damning | Ring | Auto-curse on hit, +curse limit | Only for meme curse builds |
| D | The Fourth Vow | Body Armour | Phys bypasses ES, 40% non-chaos bypasses ES | Too risky, not meta |
| D | Infernal Mantle | Body Armour | 100% global crit, 15–20% of max mana as ES | Outclassed |
| D | Zahndethus' Cassock | Body Armour | 25% light radius, create profane ground | Meme, not meta |
| D | The Dancing Dervish | Sword | 130–160% phys, adds 1–777 lightning | Meme animate weapon, not meta |
| D | Ashcaller | Mace | 20–24 to 38–46 fire dmg to spells, minion phys as fire | Weak scaling, not meta |
| D | Tulborn/Tulfall | Wand/Staff | Cold spell dmg, cold dot multi | Niche, not meta |
| D | Midnight Bargain | Wand | Minion cap, reserves 30% life, lose .5% life/ES per minion | Too risky, outclassed |