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PoE 3.30 Best Mercenary Tier List, Locations & Farm Guide

Path of Exile 3.30 drops with a fresh batch of mercenary tuning, and if you're rolling Luminary again this league, the pecking order has shifted quite a bit from 3.29. In this POE 3.30 Merc Tier List, we ranks the best mercenaries, and shows you where to hunt the keepers down. Whether you're planning a flame link carry, a destructive link setup, or just want a chunky aurabot following you around, I've got you covered.


PoE 3.30 Mercenary Tier List & Farm Guide

GGG took the scalpel to mercs this patch, but the nerfs are more surgical than catastrophic. High-level attack mercs now deal up to 20% less attack damage at level 83, damage reduction scaling got trimmed at high levels, and mercs now eat a flat resistance penalty based on area level: -30% in level 46-67 zones and a brutal -60% in level 68+ maps and hideouts. That means you can't just cap elemental res and call it a day anymore. You're going to prioritize chaos resistance on merc gear since Purity of Elements already covers the rest.

A few of the biggest hits landed on uniques. Untouched Soul no longer functions on mercs since its modifiers only apply to empty sockets on items equipped to the player. Same story with Screams of the Desiccated for shrine buffs. Kalandra's Touch is also banned from merc inventories entirely. On the flip side, Brutality finally works properly on mercs without zeroing out their chaos or elemental damage, Ailment Damage supports lost the 30% less hit damage penalty, and Pulverise got juicier numbers. Trap mercs also got a nice quality of life bump with the removal of that nasty 25% less trap throwing speed on the support gems. Light radius scaling got cut from 100% to 50%, but gear-based light radius on weapons, helmets, and rings doubled from 15% to 30%, so rare items can now compete with Halo Monarch and Rot Mothers. With all that noise out of the way, let's get into the actual tier list of mercs worth chasing this league.

PoE 3.30 Best Mercenary Tier List

1. Fallen Reverend (S-Tier Aurabot King)

Leveling: ⭐⭐⭐⭐ (as Absolution damage merc)
Mapping: ⭐⭐⭐⭐⭐ (as support for casters and link setups)
Endgame: ⭐⭐⭐⭐⭐ (top-tier aurabot)

With attack mercs taking a flat 20% damage reduction at high levels and Untouched Soul getting killed, Fallen Reverend climbs to the top of the pile. It can roll any two of Wrath, Zealotry, or Battlemage's Cry, which gives casters absurd damage multipliers. The auras come in higher level than what a player can self-cast, and with aura effect scaling on merc gear, the buff becomes outrageous. Pairs perfectly with Destructive Link setups where the merc inherits your crit chance.

Gear Setup:

  • Weapon: Wand or sceptre with non-curse aura effect (Redeemer influence) or Zealotry/Wrath aura effect

  • Shield: Redeemer influence with non-curse aura effect (10-15%)

  • Amulet: Corrupted with aura effect, or Mask of the Tribunal for attribute stacking

  • Helmet: Mask of the Tribunal or synth implicit aura effect helmet

  • Body Armor: Aura effect corruption or extra curse mod

  • Rings: Attribute stacking, curse on hit ring if extra curse available

  • Gloves: Curse on hit corrupted rare

  • Boots: Elder implicit war cry buff effect if running Battlemage's Cry

  • Belt: Life, chaos resistance (priority due to -60% penalty), other resists

2. Combatant (S-Tier All-Rounder)

Leveling: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐

Combatant jumps up the rankings this league for one simple reason: it's easier to find than Kineticist and still absolutely slaps in both clear and single target. A str/dex hybrid running Frost Blades, Static Strike, Spectral Helix, or Wild Strike with Wrath as an aura option. Multistrike on Wild Strike is a dream roll. Pairs well with armor stacking setups and the ascendancy nodes that pump merc power. The AI can be a little dumb and sometimes just stands around instead of attacking, but when it does hit, it hits hard.

Gear Setup:

  • Weapon: 1H sword or claw with high flat cold damage, attack speed, crit chance and multi, attack pen

  • Amulet: Crit multi, WED, attack speed, damage while leeching, Aspect of the Eagle anoint

  • Rings: Attack speed, elemental damage with attacks, flat cold or fire, crafted WED, resists

  • Helmet: Accuracy, life, resists, melee strike range (Devouring Diadem or armor stacker for endgame)

  • Body Armor: Pinnacle frenzy mod, or armor stacking for min-max, chaos res priority

  • Gloves: Fire damage leeched as life (for sustain), attack speed, elemental damage with attacks, melee strike range

  • Boots: Action speed, movement speed, onslaught, resists

  • Belt: Increased elemental damage, WED, socketed abyss jewel with flat damage

3. Manyshot (S-Tier Easy Mode)

Leveling: ⭐⭐⭐⭐ (easy to find in campaign)
Mapping: ⭐⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐

The Manyshot comes packed with Vaal Ice Shot, a near-permanent uptime button that spawns six clones for bonkers single-target multiplication. Add Pierce and Return and you're doubling damage against bosses. Easier to gear than Kineticist and performs well from campaign all the way into red maps. Scout for versions without Icicle Rain and with Return Projectiles support rolled on it.

Gear Setup:

  • Weapon: Fully Broken Chin Sol for early (50% more damage when target is not within 2m), swap to rare bow with attack speed, crit, and accuracy, or Lioneye's Glare if budget allows

  • Amulet: Three Dragons for shock application or crit amulet, anointed with Aspect of the Eagle

  • Rings: Attack speed, accuracy, WED diamond rings

  • Helmet: Pierce implicit (frees up quiver slot), accuracy, fire res

  • Body Armor: Pinnacle Atlas boss frenzy charges mod, chaos res

  • Quiver: Attack speed, crit multi, bow damage, fire res (or Pierce implicit if running Return Projectiles)

  • Gloves: Rage on hit, exposure on hit, flat damage, accuracy

  • Boots: Action speed, onslaught on kill, resists

  • Belt: WED, socketed abyss jewel with attack speed, accuracy, flat damage

4. Kineticist (A-Tier Fallen Meta Pick)

Leveling: ⭐⭐⭐ (hard to find early, mediocre single target)
Mapping: ⭐⭐⭐⭐⭐ (still BiS clear once geared)
Endgame: ⭐⭐⭐⭐ (dropped from S due to Untouched Soul nerf and Arcane Might cut)

The Kineticist takes a double punch this league. Arcane Might on Kinetic Blast dropped from 200% to 150% to match the player version, and Untouched Soul no longer works on mercs. It's still the best clearing merc in the game thanks to Kinetic Blast of Clustering paired with Multiple Projectiles and Returning Projectiles, but the single-target peak took a nosedive. Watch out for Kinetic Bolt as a secondary since it fights with the good skill and creates AI conflicts.

Gear Setup:

  • Weapon: Piscator's Vigil (huge crit and increased damage, no need for flat damage since you're donating it via Flame Link)

  • Amulet: Crit chance, crit multi, crafted WED, Elder power charge generation mod

  • Rings: Gifts from Above (BiS crit ring at this level), diamond ring with attack speed, accuracy, WED

  • Helmet: Spell damage, area effect, accuracy

  • Shield: Spell damage and attack speed

  • Body Armor: Pinnacle Atlas boss frenzy charge mod, chaos res

  • Gloves: Rage on hit (30% more damage), exposure on hit, flat damage, accuracy, crafted proj speed

  • Boots: Action speed primary, resists, onslaught on kill

  • Belt: WED, socketed abyss jewel with attack speed, accuracy, flat damage

5. Blade Ambusher (Boss Melting Specialist)

Leveling: ⭐⭐⭐
Mapping: ⭐⭐ (weak clear)
Endgame: ⭐⭐⭐⭐⭐ (single-target monster, buffed indirectly)

Blade Ambusher gets a backdoor buff this league since Trap and Mine Damage supports no longer slap mercs with 25% less trap throwing speed. Still the best-performing single-target merc in the recent gauntlet SSF environment, driven by Spectral Helix of Thrarfis and Spectral Throw of Thrarfis. The returning Mercenary League glove mod, which grants random 50% more or less projectile speed per hit, turns this merc into a boss-melting machine. Falls off hard in maps though, so keep it on standby for boss rushing specifically.

Gear Setup:

  • Weapons: Dual-wield knives with crit chance, crit multi, and trap throwing speed

  • Amulet: Three Dragons for shock application, crit chance, crit multi, trap throwing speed with Master Sapper anoint (generates frenzy charges)

  • Rings: Diamond rings with crit multi (from Essence of Scorn), accuracy, crafted WED

  • Helmet: Trap throwing speed, accuracy

  • Body Armor: Pinnacle Atlas boss mod with power charges

  • Gloves: The Mercenary League mod plus trap throwing speed

  • Boots: Deerstalkers (trap throwing speed) or rare boots with action speed

  • Belt: Trap throwing speed, socketed abyss jewel with accuracy, pen

6. Swift Blade (Face Breaker Enabler)

Leveling: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐ (for Face Breaker builds specifically)

Still cracked for Face Breaker builds. It can roll Rallying Cry (which doesn't count against aura slots), Pride, and Insight, feeding you frenzies, high-effect Pride, and a mountain of flat physical damage when handed a good axe. Kaom's Chopper is the go-to craft base here. Make sure your pick has no flicker strike in its skill set, and ideally roll war cry duration and war cry cooldown. The Rune of the Bound graft is a fantastic addition here too.

Gear Setup:

  • Weapon: High-damage 2H axe (Kaom's Chopper preferred for base) with flat phys damage, attack speed

  • Amulet: War cry buff effect anoint or aura effect corruption, multiple annoints before swap

  • Rings: Life, resists, attribute, chaos res

  • Helmet: Giant Slayer helmet (war cry buff effect, war cry area of effect, increased damage taken from enemies) or elder implicit war cry buff effect

  • Body Armor: Elder implicit war cry buff effect or aura effect corruption

  • Gloves: Rage on hit, attack speed, Hull Crack setup if running the double Kaom's weapon style

  • Boots: Elder implicit war cry buff effect, action speed

  • Belt: Life, resists, WED, quartz belt option for defense

7. Blade Biter (DoT Support Riser)

Leveling: ⭐⭐
Mapping: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐ (best-in-slot for evasion DoT setups)

Blade Biter gets a nice indirect buff since Ailment Damage supports no longer have supported skills deal 30% less damage with hits. Grace plus Malevolence combo still works beautifully for evasion DoT builds, and the Viper Strike and Pestilent Strike options let it dump meaningful poison damage into the mix.

Gear Setup:

  • Weapon: 1H sword, claw, or dagger with poison chance, chaos damage, attack speed

  • Amulet: Aura effect corruption, chaos damage

  • Rings: Chaos damage, attack speed, resists

  • Helmet: Synth aura effect implicit for scaling Malevolence

  • Body Armor: Aura effect corruption, life, chaos res

  • Gloves: Withering touch or poison support, attack speed

  • Boots: Action speed, movement speed

  • Belt: Life, resists, chaos damage

8. Eruptor (Flame Link Bot)

Leveling: ⭐⭐⭐
Mapping: ⭐⭐⭐ (great as link bot, weak as damage merc)
Endgame: ⭐⭐⭐⭐ (still the top flame link provider despite nerf)

Flame Link got knocked down roughly 30% this patch, but it's still extremely strong for wanding characters, fast-attack one-handers, and anything lacking flat damage. The flat damage from gem level actually got buffed (219-329 at level 20 versus 169-254 before), but the life scaling dropped from 5% to 3%. Scale gem level hard with Void Eye and you still come out ahead. Leap slam in the primary set drags down its own damage output, so grab it for the link, not the carry.

Gear Setup:

  • Weapon: Rare 2H axe or mace with flat fire damage, attack speed (mostly for the merc's own damage)

  • Amulet: Void Eye (+5 to Flame Link gem level is massive), or Dragonfang's Flight for extra gem levels

  • Rings: Life, resists, light radius rings if scaling Flame Link (note the light radius nerf)

  • Helmet: Nicto's Lantern (light radius) or synth aura effect implicit

  • Body Armor: Life, resists, aura effect if scaling links

  • Gloves: Light radius rare gloves, attack speed

  • Boots: Action speed, resists, movement speed

  • Belt: Life, resists, WED, Benevolence belt to pass utility flasks to the merc

9. Toxicologist (DoT Sleeper Pick)

Leveling: ⭐⭐⭐
Mapping: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐

Toxic Rain and Caustic Arrow with Malevolence aura. Base damage on merc DoT skills runs very high, and with the Ailment Damage support fix combined with the physical DoT buffs this patch, this merc has real potential as an endgame carry for the right build.

Gear Setup:

  • Weapon: Bow with chaos damage, attack speed, area of effect

  • Amulet: Chaos damage, damage over time multiplier, aura effect for Malevolence

  • Rings: Chaos damage, cast speed, attack speed

  • Helmet: Chaos damage, area of effect, synth aura effect implicit

  • Body Armor: DoT multiplier corruption, life, resists

  • Quiver: Chaos damage, attack speed, DoT multi

  • Gloves: Chaos damage, attack speed, life

  • Boots: Action speed, movement speed, resists

  • Belt: Life, chaos damage, resists

10. Sniper (Evasion Build Support)

Leveling: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐

Grace plus Haste combo is still amazing for evasion-based characters that need both defensive layers without eating a 50% reservation slot. Sniper's secondary skills like Tornado Shot and Rain of Arrows Saturation give it respectable damage output too. Solid pick if you're going for a hybrid defense setup.

Gear Setup:

  • Weapon: Rare bow with attack speed, crit, WED (for its own damage) or focus on aura effect gear if pure support

  • Amulet: Aura effect corruption or Aspect of the Eagle anoint

  • Rings: Attack speed, elemental damage with attacks, resists

  • Helmet: Synth aura effect implicit or light radius base

  • Body Armor: Aura effect corruption, chaos res

  • Quiver: Attack speed, crit multi, bow damage

  • Gloves: Rage on hit, attack speed, elemental damage

  • Boots: Action speed, movement speed, elder aura effect implicit

  • Belt: WED, life, resists

11. Absolution Merc (Campaign Speed Demon)

Leveling: ⭐⭐⭐⭐⭐
Mapping: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐ (as aurabot)

For pure campaign speed, an Absolution-based merc paired with Wrath or Zealotry blasts through acts. Many Luminary players reported this being the smoothest leveling pick in 3.29 before swapping to a Combatant or Manyshot in maps, and that pattern holds up in 3.30.

Gear Setup:

  • Weapon: Sceptre or wand with minion damage, spell damage, cast speed

  • Amulet: Minion damage, spell damage, cast speed

  • Rings: Minion damage, life, resists

  • Helmet: Bone Helmet base with minion damage, minion life

  • Body Armor: Life, resists, minion mods

  • Gloves: Minion damage, attack speed for minions

  • Boots: Action speed, movement speed, resists

  • Belt: Life, resists, minion damage

12. Smoulderstrike (Melee Single Target)

Leveling: ⭐⭐
Mapping: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐

Molten Strike with sword scaling and Anger aura. Still performs well in armor-stacking setups and pairs nicely with the ascendancy nodes that pump merc power. Solid pick for min-maxed single-target melee builds with the Pulverise support buff helping out melee area damage.

Gear Setup:

  • Weapon: 1H sword with high flat fire damage, attack speed, crit

  • Amulet: Three Dragons or crit multi amulet, anointed with fire damage nodes

  • Rings: Flat fire, attack speed, WED

  • Helmet: Armor stacking base for endgame, or accuracy/resists rare

  • Body Armor: Armor stacking base for min-max, otherwise pinnacle frenzy mod

  • Gloves: Rage on hit, exposure on hit, flat fire damage

  • Boots: Action speed, resists

  • Belt: Increased elemental damage, WED

13. Storming Zealot (Lightning Caster Support)

Leveling: ⭐⭐⭐
Mapping: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐

Divine Ire and Divine Retribution as secondaries, with Wrath aura available. Gives lightning builds nice scaling, and Wave of Conviction utility adds exposure to the mix.

Gear Setup:

  • Weapon: Staff with spell damage, cast speed, crit multi, lightning damage

  • Amulet: Crit multi, cast speed, aura effect corruption for Wrath scaling

  • Rings: Cast speed, lightning damage, WED

  • Helmet: Spell damage, area effect, resists

  • Body Armor: Aura effect corruption or life/resist rare

  • Gloves: Spell damage, cast speed, exposure on hit

  • Boots: Action speed, resists, movement speed

  • Belt: Life, resists, increased damage

14. Thunderquiver (Lightning Arrow)

Leveling: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐

Bow-based lightning damage with Wrath aura and Assassin's Mark. Similar scaling angle to Manyshot but lightning-focused. Solid backup pick if you can't find a good Manyshot or Combatant roll.

Gear Setup:

  • Weapon: Rare bow with lightning damage, attack speed, crit chance

  • Amulet: Three Dragons or crit multi amulet with Aspect of the Eagle anoint

  • Rings: Attack speed, lightning damage with attacks, WED

  • Helmet: Accuracy, resists, life or synth aura effect

  • Body Armor: Frenzy charge pinnacle mod

  • Quiver: Attack speed, crit multi, bow damage, lightning damage

  • Gloves: Rage on hit, exposure on hit, lightning damage

  • Boots: Action speed, movement speed, resists

  • Belt: WED, socketed abyss jewel with attack speed and flat lightning

15. Flamehand (Fire Spell Caster)

Leveling: ⭐⭐⭐⭐ (spell mercs cruise the campaign)
Mapping: ⭐⭐⭐
Endgame: ⭐⭐⭐

Rolling Magma, Fireball, and Flame Wall with Purity of Fire and Anger. Rolling Magma still hits hard after last patch's buff, giving this merc a fighting shot for fire builds wanting a spell caster support with double auras.

Gear Setup:

  • Weapon: Wand or sceptre with fire damage, spell damage, cast speed

  • Amulet: Rathpith Globe or crit multi amulet, aura effect corruption

  • Rings: Cast speed, fire damage, spell damage

  • Helmet: Spell damage, area effect, resists or synth aura effect

  • Body Armor: Life, resists, aura effect corruption

  • Gloves: Spell damage, cast speed, fire damage

  • Boots: Action speed, resists, movement speed

  • Belt: Life, resists, increased damage

Avoid Tier: Movement Skill Primary Mercs

Earthshaker, Ripper, and any pick with leap slam, dash, or blink arrow in the primary set will waste time repositioning instead of smashing face. Skip these for damage roles unless you only want them for aura utility.


PoE 3.30 Mercenary Locations & How To Farm

Now that you know which mercs to hunt for, let's get into where and how to lock one in.

Guaranteed Spawn Zones

Certain campaign zones are locked in as guaranteed mercenary spawns, which is where every Luminary player should focus the early hunt. According to datamining and day-one testing, these four zones will always contain at least one merc:

  • The Sceptre of God (Act 3, level ~28)

  • The Grand Arena (Act 7, level ~55, guaranteed infamous merc)

  • The Ridge (Act 8, level 46)

  • The Hidden Underbelly (Act 8, level ~63)

A hard caveat applies here: if you finish the campaign or outlevel a zone by more than 10 levels, mercenaries stop spawning entirely. Don't rush past these zones if you're still hunting for a good early merc. Players who jumped ahead to Act 9 without securing a merc have reported extreme difficulty finding backups in the later zones.

The Grand Arena is the most valuable stop since it always spawns an infamous mercenary with higher base stats and better skill roll potential. Many veterans hold off on serious merc hunting until Grand Arena precisely for this reason.

The Ridge Farming Method

The Ridge is one of the fastest reset spots because the merc almost always spawns near the end of the zone in the same general area. Here's the routine:

Load into The Ridge and head toward the exit. Run about one screen's worth of area near the zone end. If a merc spawns, check its skills and decide to hire or skip. If nothing spawns, walk into the next zone (Lower Prison area). Ctrl+click "New" to reset The Ridge and repeat the loop. Since the merc spawns in a consistent location, you never need to fully clear the zone. This method also works for the other three guaranteed zones with slight positional adjustments.

Grand Arena for Guaranteed Infamous

The Grand Arena in Act 7 always spawns an infamous mercenary with juicier base stats and stronger skill rolls. If you get baited by bad skills, ctrl+click to reset the zone and try again. Many players wait until Grand Arena before seriously hunting since the odds of a strong hire are much better here.

Reroll Tips by Zone

If you want a mid-level reroll during the campaign, Act 3 or Act 4 is the sweet spot since the merc positions are predictable and you can cycle quickly. For a more polished reroll, Act 10 Control Blocks gives you a higher level merc with a few more support gems and genuinely decent base gear. The goal during campaign is not to find a perfect merc. The goal is to grab a serviceable one that carries you through the acts, then do your real hunt on the Atlas.

Atlas Passive Tree Setup for Map Farming

Once you hit maps, the Atlas tree becomes your main tool for finding mercs consistently. The new Atlas tree in 3.30 lets you grab the merc wheel faster than last league, so you can transition to merc hunting on maps earlier. Recommended pathing:

  • First priority: The mercenary wheel worth 10-20-30-30 nodes (60% chance to see a mercenary)

  • Second stop: 40% chance for infamous mercenary node

  • Third stop: 40% chance for additional support gems on mercs

  • Fourth stop: Push the extra 20% mercenary chance for 80% total

  • Optional: 45% chance for unique items node so bad mercs still drop value

  • Optional: 50% aura effect scaling if the node applies to hired mercs

After the merc chance is locked in, head into Harvest for crafting support, then into map tier nodes to fill out Atlas coverage.

T16 Merc Farming Strategy

The classic merc farming strategy from 3.29 still rips in 3.30:

Scour tier 16 maps and roll them with no boss so you don't waste time. Run in, check the merc that spawns, decide fast. Portal out immediately if the skills are bad. Generate warrants from mercs with juicy skill combos to sell on trade. Repeat until you find your BiS hire. With the map auction house, you can mass buy T16 maps at low prices and blast through them hunting for the jackpot merc. Some players ran over 6,000 maps last league chasing a perfect Kineticist, so temper your expectations accordingly.

How the Mercenary Warrant System Works

Warrants are single-use consumables that respawn a specific merc in a new map. Key points to remember here:

Warrants preserve skills, supports, and merc type, but gear gets rerolled. Using a warrant does not remove that merc type from the general spawn pool. If you fail the hire fight after using a warrant, that specific merc is gone forever. You can trade warrants freely, so they're a solid income source. Trade search filters by merc type, skills, and support gems, so use those filters hard when buying. Watch out for brick supports too. The good news is that Brutality no longer zeroes out chaos or elemental damage on mercs this patch, so that classic bricking fear is gone. Ailment Damage support also lost its hit damage penalty, so DoT mercs with ailment support rolled on them are now fully usable.

Cheap Onslaught Setup for Your Merc

For a free onslaught source during the campaign, grab the War Caller specter from the Karui Fortress area in Act 6. It applies a 20-second AoE onslaught buff on entering a zone, which works for both mapping and bossing. Find the war caller inside the Karui Fortress area, kill it, and specter the corpse. One specter slot gives you permanent onslaught uptime.

Ducat Currency Upgrades

Two currencies deserve attention for merc gearing this league:

  • Catacaustic's Ducat: Adds enchants to gloves with tattoo effects at triple value. Attack leech from a strength tattoo turns your merc nearly immortal and takes HP management out of the picture.

  • Meric's Ducat: Adds a modifier to abyssal jewels with four options and guaranteed corruption. Never fails. Grab flat lightning for shock procs or attack speed for raw damage.

Flask Setup for Early Mercenary Scaling

Pair Benevolence belt on your character with your merc so your utility flasks pass to them. A solid starting flask lineup is Diamond for crit, Silver for onslaught, Quicksilver for movement, and a Quartz with phasing so the merc stops getting body blocked. Later you can replace phasing from abyss jewels, but flasks are the quickest fix during leveling.

Extra Farming Tips

Don't overlevel campaign zones or you lose merc spawns entirely. Prioritize chaos resistance on merc gear since the -60% resistance penalty in maps will absolutely wreck an underscaled merc. Rush the Atlas merc wheel the moment you hit maps. Skip mercs with movement skills in their primary set. Generate warrants for anything with rare good skill combos like Zealotry plus Wrath, Kinetic Blast of Clustering with Return Projectiles, or Rallying Cry on a Swift Blade. These sell for solid divines to players who don't want to farm themselves.

That wraps up everything you need to lock in the perfect mercenary for your PoE 3.30 build. Fallen Reverend for aurabot duty, Combatant for a reliable attack carry, Manyshot for an easy-to-find alternative, and Blade Ambusher for boss killing are the four picks to keep on your radar. Rush the guaranteed spawn zones during campaign, hit the Atlas merc wheel the moment you load into maps, and don't be shy about generating warrants for profit. Good luck out there, exiles.