Path of Exile 2 patch 0.5.5, known as the Forbidden Rites event, brings a fresh economy reset that lets players create brand new characters within a month-long event before the 1.0 full release. Since Grinding Gear Games confirmed there are no balance changes coming with this patch, every powerhouse build from 0.5 will continue to perform at the same level. That opens up a lot of options for players looking to jump in with a proven character. So with this PoE 2 Build Tier List, we are going to sort out the best 0.5.5 league starter and endgame builds for the Forbidden Rites event, ranking them by overall performance.
PoE 2 0.5.5 Builds Tier List - Best Builds for Forbidden Rites League Stater & Endgame
Forbidden Rites is a mini-league event bridging the gap between 0.5 (Return of the Ancients) and the full 1.0 release. The league event revolves around a ritual-based league where campaign areas now contain ritual encounters that reward leveling currency and gear instead of only uniques. Larger effigies appear on top of areas across each act, and defeating a boss in one ritual carries that boss forward into the next ritual in the cluster, creating cascading boss waves that reward unique items at the end. The Trial of Chaos received a heavy overhaul, allowing exits between rooms, up to 30 rooms in one run, wager modifiers, a chest of currency between rooms, and better modifier scaling. Fortress completion has been sped up so beating another Arbiter of Divinity clears every remaining fortress node in one go. Abyssal Ravines add chains of Abyss-focused maps with guaranteed bosses at the end, and Expedition Tablets now let you roll modifiers that mimic the old Alder's Saga effects. The Wildwood also joins the endgame through sacred blooms found in ritual rewards, adding wisp mechanics for juiced maps.
Because Calguran skills are no longer obtainable deterministically in the campaign, some previously dominant transition builds like Grim Pillars are now more of a mapping-only option. Otherwise, the meta is essentially frozen in place. Players get to revisit or try any build that made waves last patch, farm the reworked Trial of Chaos for pure currency drops, and prepare their gear plans before everything gets rebalanced for 1.0.
With that context set, here is the full tier list ranking of the strongest builds for both league start and endgame in 0.5.5.
1. Martial Artist Whirling Assault (Hollow Form)
League Start: ⭐⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
The Whirling Assault Martial Artist remains one of the strongest scaling builds the game has ever produced. Hollow Form is extremely strong, the glove ascendancy point is broken, and the bells can be used in a variety of interesting ways to generate charges. It plays as a two-button rotation using Whirling Assault to annihilate packs and Falling Thunder to one-shot bosses, including pinnacle bosses at max power charge stacks. You start with Hollow Palm Technique so you're fighting bare-fisted through campaign, then swap to a good quarterstaff in endgame for easier damage scaling. Requip Gaming and Scorpius both have excellent variants, and Scorpius' Mobalytics guide walks through every gear slot with clear affix priorities. Minimal investment produces beautiful results.
2. Twister Spirit Walker / Dead Eye / Gemling
League Start: ⭐⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Twisters swept the ExCon qualifiers and are probably the strongest campaign build ever seen in PoE 2. Since there were no tuning changes, you can get online extremely early with the Ordained on a cheap budget, buy a Sky Sliver for the fast attack speed swap once you hit maps, and scale through multiple spirit skills. Spirit Walker Twisters with owl feather empowerment feel incredible, Dead Eye Twisters push clear speed through projectile bonuses, and Gemling Twisters become the fastest mapper thanks to Whirling Slash granting more attack speed from quality stacking. Abyssal Lich Twister is also viable as a mapping transition. The recommendation for most players is Spirit Walker or Dead Eye for leveling, then swap to Gemling once you have some divines saved up.
3. Spark Cast on Crit Comet Infernalist
League Start: ⭐⭐⭐ (day 2-3 respec)
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
Infinite Comet build is arguably the strongest endgame build in the game right now, and unless GGG bug-fixes the Infernal Flame interaction, it will dominate the event. Using CI to set life to one, combined with Pyromantic Pact and Infernal Mantle, you get infinite resources to fire endless comets. Damage scales to the moon with gem levels and currency, and it is an excellent Trial of Chaos farmer thanks to Ward defenses and CI ignoring several trial modifiers. The play style is admittedly getting stale after multiple leagues of dominance, and mobility is only okay via Blink, but the raw damage output is unmatched.
4. Companion Huntress / Spirit Walker Monkey
League Start: ⭐⭐⭐⭐ (monkey unlocks Act 3)
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
Spirit Walker Beastmaster build is pure gold, or should I say bananas. You tame the Silverback from Act 3 and continuously upgrade him by finding better versions on maps, targeting one with extra crit modifiers to push his crit chance to the 300% cap. Every hit crits, and this fluffy white primate one-shots map bosses, pinnacle bosses, and packs alike. Leveling uses Twister and Whirling Slash until Act 3, then you transfer to the monkey and coast into endgame. The dream is real: you walk around looting while your monkey and other minions do all the work. Lash and Gazzy also have a strong Companion variant showcasing 12-million-damage hits.
5. Ice Shot Deadeye
League Start: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Ice Shot Deadeye was the Fubgun-approved dominant build of last patch and remains extremely strong going into 0.5.5. Freeze is inherently defensive, which solves a lot of early mapping problems while you save currency for jewels and a better chest piece. Herald stacking, big AoE, and reliable single target from Ice Shot's ranged play style make it one of the safest scaling ranged builds available. Prices for gear should drop unless Fubgun league-starts it again. Well-documented crafting steps and abundant guides make it beginner-friendly.
6. Plant Lich / Plant Oracle (ED Contagion)
League Start: ⭐⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Chaos Lich and Rexander's Plant Oracle are the two premier plant builds, both playable from the very first town by grabbing Contagion ASAP and Essence Drain shortly after. This is one of the tankiest builds you can get on low investment, and its play style is completely safe as chaos damage spreads through packs like a plague. It's a simple two-button build that carries you through every act into deep endgame, with a high-investment low-life variant available for those pushing further. If you want something that tanks almost every hit in the game, this is it.
7. Varasha Ice Storm
League Start: ⭐⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
The cold Varasha build is arguably the most underrated pick in the meta and one of the strongest SSF/HC archetypes because it plays entirely on rare gear. All damage scales from your character level via the Kalbi ascendancy node, you get free six-links at level 90, and ice storm covers the entire screen with chilled ground while Colari handles single target. Encroaching Ground support creates chill ground on freeze, allowing constant re-pops in dense maps. Defensively it hits 10k+ ES with strong regen, and it excels at stationary content like Ritual. Prototype B's defensive variant is the recommendation.
8. Martial Artist Falling Thunder
League Start: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
Gigabonk Falling Thunder build is the alternative to Whirling Assault for martial artist enjoyers who prefer big power charge windup hits. The core loop generates charges through the campaign, then spends them on massive Falling Thunder detonations that one-shot even pinnacle bosses. AoE clear comes online slightly later than Whirling Assault, but the oomph on max-charge hits is unmatched. Leveling with Hollow Palm feels impactful, and the transition into a quarterstaff endgame variant is smooth.
9. Storm Blast Bolts Tactician
League Start: ⭐⭐⭐⭐⭐ (Galvanic Shards start)
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
Signature crossbow build has been perfected since 0.2 and one-shots basically everything in the game. Galvanic Shards for clear pairs with Storm Blast Bolts and Mortar Cannons for single target, giving you a fluid mapping-and-bossing package. You can preload 30 Storm Blast Bolts and detonate them for absurd burst damage. Fairly tanky for a Tactician, and the endgame budget scales up to Head Hunter and Prism Belief for stupid map juicing. Entry cost is around 10-15 divines to feel great, with a thousand-divine ceiling for full optimization.
10. Vashaajin Summoner
League Start: ⭐⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Twitch chat pushed hard for this one, and rightfully so. Vashaajin Summoner is extremely strong, very survivable, and comes online as early as your first or second ascension in Act 2 or Act 3. It scales beautifully into endgame with minimal fuss, and it's one of the least demanding builds to gear up on day one. Perfect for players who want a comfy campaign into a smooth mapping experience.
11. Twister Gemling (Barrage + Whirling Slash)
League Start: ⭐⭐⭐ (day 2-3 swap)
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Twister Gemling variant is the fastest twister build in the game, hitting two-plus screens of clear per press. Gemling quality scaling combined with Barrage's chance to not consume frenzy charges makes it a low-maintenance, high-throughput mapper. Whirling Slash grants more attack speed while Twister quality gives more projectile speed, and stacking Gemling quality makes everything feel absurdly fast. Costs more than the Spirit Walker version due to Gemling's investment threshold and Taming ring prices in early league.
12. Wolf Druid (Shred/Arctic Howl/Lunar Assault)
League Start: ⭐⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Arctic Wolf Druid is one of the most fluid kits GGG has designed. Combo-based gameplay flows from Shred into Talons and scaling Lunar Assault, and freeze trivializes packs and bosses alike. Crowd control, AoE, and survivability layers all stack up nicely, and attack/movement speed can scale to ridiculous degrees even in SSF. The one real drawback is melee range against tanky rares in temporal bubbles, and mana becomes a headache in endgame. Since freeze combo gameplay is a Jonathan favorite, this style might actually survive 1.0 in some form.
13. Bleed Bow Blood Mage
League Start: ⭐⭐⭐⭐ (ED start)
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
Bleed Bow Blood Mage starts as ED Contagion for early leveling and transitions into a bleed bow setup that scales elemental damage converted to bleed via the Blood Mage ascendancy. Damage output blows up bosses and packs alike, and Blood Mage's life stacking provides a tanky feel as gear improves. The conversion mechanics require a bit of thought, but the payoff is a dual-purpose defensive and offensive powerhouse.
14. Cast on Crit Bone Cage Oracle
League Start: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Bone Cage Oracle is a beginner-friendly SSF-tested build. You cast vines, they crit, and Bone Cage triggers for massive damage. That's it. Clear speed is solid, the ES pool is tanky, and gearing scales cleanly through the campaign with a full Mobalytics loadout for both campaign POB and endgame POB. Mana can get hungry in the mid-league, but rarity find scaling later is easy to layer on.
15. Galvanic Shards Armor Break Tactician
League Start: ⭐⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Galvanic Shards scales incredibly well through Storm Blast Bolts single target, herald stacking, armor break with Storm's Rebuke, and charge regulation via Scavenged Plating and Brass Dome deflection. It's a stronger version of grenades in mapping, one of the best Sekhemas and Trial of Chaos farmers pre-Temporalis, and it does really well in juiced endgame content. Comes online at level 31 in Act 3 and only gets better from there.
16. Merc Grenades (Oil/Cluster Gemling)
League Start: ⭐⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Grenades are extremely strong in campaign and dominate low-budget play. Icy Baines' Oops All Grenades Gemling build turns oil grenades into a screen-clearing menace with 0.02 second cluster grenade detonation from quality stacking. Sorcery Ward and Tactician pin defenses make it hard to die. Clear speed doesn't scale as absurdly as S+ builds in the true endgame, but for the first week of the event, few builds run smoother.
17. Run and Gun Witch Hunter (Storm Blast Bolts)
League Start: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Witch Hunter crossbow build survived one round of nerfs and might survive the next. One button clears with Galvanic Shards, another for single target with Storm Blast Bolts. Sorcery Ward makes it surprisingly tanky, and the unique Series Ire is affordable in trade league and farmable in SSF. Crossbow reloads can be annoying and mobile bosses interrupt your Storm Blast unload, but the high-energy simplicity keeps this build fun.
18. Smite Ancestral Warrior Totems
League Start: ⭐⭐⭐ (transition build)
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Smite Akita totem hybrid uses ancestral warrior totems applying Sunder to detonate the screen. Endgame footage shows 200% Deli mapping without issues. League start route runs Shield Wall or Bone Shatter into Rolling Slam and Sunder, then transitions to totems once level allows. A Gemling Legionnaire variant from High offers a different tree configuration for similar results.
19. Winter Warbringer Shield Wall
League Start: ⭐⭐⭐ (Shield Wall start)
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Ice variant of Shield Wall uses Vestige of Darkness and Herald of Ice for screen-wide freeze and massive boss damage. Shield Wall got nerfed in 0.5 but remains one of the most dominant frontline builds in the game. Warbringer configuration differs from the Titan Shield Wall variant, and cold conversion with freezing mark gives it a distinct identity. Better as a transition-in build than pure day one, but still very playable.
20. Shattering Palm Ice Martial Artist
League Start: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Low-budget Shattering Palm build uses Eventide Petals to spawn ice lotuses that explode into shattering chains with Herald of Ice. Single target swaps to Last Lament crossbow for massive cold damage frying bosses. Very cheap entry, tons of scaling headroom, and immensely satisfying pack detonations. A great option for monk enjoyers who want something different from Whirling Assault.
21. Chula Flicker Life Stacker
Life stacker flicker build is one of the most creative setups seen in Return of the Ancients. Curse magnitude scaling with 100% shock, 70% wither, and 50% chaos curse turns ignites into massive chaos damage bombs on ignited ground. 12,000 life stacked with Arisium infusions gives you the tank to face-tank pinnacle bosses. Expensive but wildly fun.
League Start: ⭐⭐ (endgame transition)
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
22. EDC Bonestorm
League Start: ⭐⭐⭐⭐⭐
Endgame: ⭐⭐⭐
Budget: ⭐⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐
Essence Ring + Contagion for clear, Bonestorm for bossing. Very workable, easy to get online, one of the more accessible casters. Doesn't scale as far into endgame as plant builds, and the Bonestorm crit changes in 0.5 hurt it slightly, but it remains a rock-solid starter with tons of quality guides.
23. Wyvern Druid (Wing Blast + Oil Barrage)
League Start: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Wyvern uses Wing Blast Rend for clear and power charge generation into Oil Barrage for bosses. One of the stronger campaign builds that scales well on both Shaman and Oracle in endgame. Calling Strike mechanics let it evolve into a blinking, power-charge-generating projectile nova monster. Flexible entry point for druid enjoyers.
24. Slams Warrior (Bone Shatter / Rolling Slam / Leap Slam)
League Start: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Classic slams warrior runs Rolling Slam Bone Shatter through the first couple of acts, then Leap Slam Bone Shatter with Earthquake or Perfect Strike for bosses. Strong Act 1-2 campaign for experienced players, defensive struggles in early mapping without armor and block. Titan ascendancy with Whole King form makes it one of the strongest endgame ascendancies.
25. Perafrost Bolts + Fragmentation Rounds
League Start: ⭐⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
Chaining perafrost bolts into fragmentation rounds gives ridiculous burst damage on frozen bosses. Struggles a bit in Acts 3-4 if the boss survives the first cycle due to freeze resistance, but excellent transition potential into Gemling endgame builds without replaying campaign.
26. Poison Pathfinder / High Velocity Rounds Riven Armor
League Start: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
Poison Pathfinder with High Velocity Rounds and Riven Armor is one of the best ways to play poison right now, with truly absurd single target from armor break stacking flat damage onto Rapid Shot and Fragmentation Rounds. Requires a physical crossbow specifically, which hurts campaign flexibility, but endgame ceiling is elite.
27. Bear Druid (Shaman Walking Calamity)
League Start: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Bear form grants 10 base armor per character level, making it inherently tanky. Matl's cocaine bear reverse chill with rage and charge regulation still works, just not as strong as 0.3. Slower attack time is the main limitation, but the bear talisman unique is affordable early, similar to how the Ordained enables lightning spear.
28. Skeletal Snipers Witch Minions
League Start: ⭐⭐⭐⭐⭐
Endgame: ⭐⭐⭐
Budget: ⭐⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐
Classic necromancer summoner running skeletal snipers with firewall and gas arrow. Extremely comfy campaign play style. Outclassed slightly by Companion Huntress zoo master, but the core fantasy of a summoned army is well-supported here.
29. Perfect Strike Gemling
League Start: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
Perfect Strike Gemling is a true melee-feeling warrior-adjacent build. You click, it hits, mobs die. Levels through Maces (Nates guide) before respeccing into Gemling. Slower playstyle but satisfying for players who want ethical, screen-restricted melee instead of nuking half the map.
30. Attack Speed Earth Shatter Gemling
League Start: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Earth Shatter Gemling scales attack speed for near-screen-wide melee coverage. Bone Shatter movement tech keeps it mobile. Needs decent armor with armor-applies-to-elemental suffix and reasonable investment to reach full speed, but ends up as a giga damage variant.
31. Infinite Herald Volcano Build (Corebl)
League Start: ⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Infinite herald build uses Viridian volcanoes to chain Herald of Ice off itself, creating perfectly cascading pack detonations. Feels like shades of 0.1 with massive screen explosions. Handles 14-mod maps without issue. Very expensive to get running properly.
32. Mana Flare Shaman (Swedge)
League Start: ⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
Mana Flare Shaman stacks 20,000+ mana for absurd one-button clear and one-shot bossing. Tanks Arbiter without flinching. Extremely expensive entry cost but a build you truly cannot die on.
33. Ice Nova Comet Chronomancer
League Start: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Ice Nova Comet Chronomancer is a solid cast on crit variant with strong ice AoE clear and reliable boss damage. The reverse chill tech got hit by ailment reflect changes to Shackles of the Wretched, but the build remains viable and top-tier in its own right.
34. Lightning Arrow Dead Eye
League Start: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Lightning arrow with herald stacking scales to ridiculous clear speed once online, especially with Dominus's Grasp for additional chaining. Freeze is inherently defensive, but higher investment is needed compared to Ice Shot to reach peak performance.
35. Druid Spell Totems (Spark Totems)
League Start: ⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Spark totems via Tatantell's Druid setup is one of the fastest automated mapping play styles once you get spell totem gems around the interludes. Awesome Geo's late-game Spark Totems version is entertaining but very expensive. Doesn't come online early, hence the B tier league start rating.
36. Warrior Shield Wall (Titan/Warbringer)
League Start: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Shield Wall fell from S tier after the recominator removal and Fortifying Cry changes. Still a strong build with a perfectly good campaign, but requires jewel investment for attack speed and AoE, pushing budget above the 25 div threshold. Nebulock power charge Infernalist variants are absurd but endgame-only.
37. Impending Doom Frogs Gemling
League Start: ⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Drax's Impending Doom Frogs build stacks level 40 Despair with Gemling's reduced mana cost quality to enable free-cast Impending Doom for enormous damage. Blasphemy temp chains makes mobs crawl, which effectively adds defense. Very off-meta and creative, but unclear leveling path.
38. Cast on Dodge Fusillade Gemling
League Start: ⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
JungleRyan's Cast on Dodge Fusillade Gemling is broken but expensive. Requires late-league investment, and leveling likely goes through Nades before respec.
39. Physical Crossbows (Rapid Shot Armor Break)
League Start: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐⭐
Physical crossbow builds run rapid shot with riven armor for stacked flat damage output. Excellent endgame single target but struggles in campaign since you need a specific physical crossbow prefix combination, and early drops often favor elemental modifiers instead.
40. Lightning Spear Huntress
League Start: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Lightning spear scales incredibly with Storm's Rebuke armor break tech and herald stacking. The Ordained is a cheap enabling unique, but frenzy charge generation is problematic in early mapping without combat frenzy and charge regulation online.
41. Druid Wolfpack (Pounce + Hunter Mark)
League Start: ⭐⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Wolfpack summoner druid runs pounce with hunter mark scaling. Requires plus-two-to-minions helm and specific gem level modifiers, which are hard to find on day one without compromising the build. Solid but outclassed by Companion Huntress.
42. Wolf Druid (Ice Shred)
Wolf druid shreds and freezes with Herald of Ice pops when scaled correctly, but requires AoE, added phys, and Smelting lineage support to reach its potential. Playable, fun, doesn't quite match bear or wyvern druid.
League Start: ⭐⭐⭐
Endgame: ⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐
43. Flame Blast Gemling
League Start: ⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Flame Blast Gemling scales the skill's 10-stage magnitude bonus with chaos conversion to spread contagion across the screen. Interesting concept, uses incinerate for single target, but leveling path is unclear.
44. Glacial Lance Huntress
League Start: ⭐⭐
Endgame: ⭐⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐⭐
Glacial Lance scales extremely well in endgame with a Guiding Palm of the Eye or Hand of Chayula scepter, but the campaign is rough due to weak single target and no obvious budget unique enabler like the Ordained.
45. Spark Firewall Ember Fuselot Sorceress
League Start: ⭐⭐
Endgame: ⭐⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐⭐
Boss Damage: ⭐⭐⭐
Classic elemental synergy build with fire/lightning combos on Stormweaver. Lots of moving parts and heavy dependence on staff RNG for cast speed and gem levels. Scales into cast-on-crit endgame beautifully but weak as a starter.
46. Ice Mage (Cold Infusion Frost Nova/Frost Darts)
League Start: ⭐⭐
Endgame: ⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐
Boss Damage: ⭐⭐⭐
Frost Nova and Frost Darts with fusion generation are fine but need buffs. The 0.5.4 support gem port (Cold Attunement for spells) helps, but overall a weaker elemental spell option.
47. Ice Strike Monk
League Start: ⭐⭐⭐
Endgame: ⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐
Boss Damage: ⭐⭐⭐
Ice Strike Monk is playable but so much weaker than Whirling Assault or Falling Thunder that there's really no reason to pick it unless you love the fantasy specifically.
48. Explosive Spear Huntress
League Start: ⭐⭐
Endgame: ⭐⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐
Boss Damage: ⭐⭐⭐
Explosive spear parry-to-frenzy-to-ignite-to-Whirling-Slash rotation is GGG's vision for spears but requires too many moving parts for the reward. Twisters use similar setup for dramatically better output.
49. Stormweaver Fireball
League Start: ⭐⭐
Endgame: ⭐⭐
Budget: ⭐⭐⭐
Mapping: ⭐⭐⭐
Boss Damage: ⭐⭐⭐
Fireball has been neglected for multiple patches. Playable if you love the fantasy but does not scale well and has been power-crept by essentially every other elemental option.
With the Forbidden Rites event running as a month-long fresh economy reset before the 1.0 full release, choosing a build you'll enjoy matters more than chasing the absolute meta. Since no balance changes are coming, every build listed above will perform the same as it did in 0.5.