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Diablo 4 New Mythic Items, Mythic Reworks & How to Get (LoH & S13)

Mythic items are the most powerful and sought-after gear in Diablo 4 Lord of Hatred (LoH) expansion and Season 13 (Season of the Reckoning). Scheduled in late April 2026 (launching April 27 for North America, April 28 for Europe and China), these items bring massive power boosts, unique effects, and new ways to customize your build. This guide will introduce new Mythic Unique items, seals, Mythic changes/reworks, and how to get them in D4 LoH and Season 13.


D4 Season 13 LoH New/Reworked Mythic Items & Mythic Farming

Diablo IV Lord of Hatred expansion introduces brand-new Mythic Unique Items, Mythic Seals, along with updated versions of classic ones. 

D4 LoH New Mythic Unique: El'Druin, Sword of Justice (Mythic Unique Sword)

El’Druin is a fast one-handed sword. Its cooldown reduction effect lets you spam skills nonstop—for example, Sorcerers can permanently teleport, and Barbarians can keep their most powerful abilities active. It can also roll Greater Affixes and be tempered, making it even more customizable.

  • Item Power: 900 (one of the highest in the game)

  • Quality: 31 (✦ +25), Transfigured

  • Damage: 2,072 Damage Per Second

  • [1,570 - 2,198] Damage per Hit

  • 1.10 Attacks per Second (Fast attack speed)

  • Core Traits: Indestructible (never loses durability)

  • Affixes:

  • +210 All Stats (+[160] variable roll)

  • +3,406 Maximum Life ([2,600] variable roll)

  • x54% All Damage Multiplier ([30]% variable roll)

  • +3 to All Skills ([3] fixed roll)

  • Transfigured: +6 Item Quality ([1 - 15] variable roll)

  • Unique Effect: Defeating an Elite pack reduces your Skill Cooldowns by 10 seconds for 12 seconds.

  • x22% Fire Damage Multiplier

  • Requirements: Level 35, Account Bound, Unique Equipped (only one Mythic Unique can be equipped at a time), Lord of Hatred Item

  • Sell Value: 164,927 Gold


D4 LoH Reworked Mythic Unique Items

In Diablo 4 Lord of Hatred (LoH) expansion and Season 13, numerous classic Mythic Unique Items have been reworked and heavily buffed, with adjusted attributes, enhanced unique effects, and full support for the new tempered affixes and transfiguration system. 

1. The Grandfather (Ancestral Mythic Unique Two-Handed Sword)

As a classic Mythic Unique, The Grandfather has received a significant buff in the Lord of Hatred expansion, becoming far more powerful than its previous version and becoming a core weapon for high-damage builds—especially suitable for Barbarians using the Whirlwind skill. It fully supports the new tempered affix system and can be transfigured to gain additional power, further enhancing its combat effectiveness.

New Attributes & Effects:

  • Item Power: 900

  • Damage: 3,454 Damage Per Second (+3410), with [2,763 - 4,145] Damage per Hit and 1.00 Attacks per Second

  • Core Trait: Indestructible (never loses durability)

  • Affixes: +220 All Stats (+[220] variable roll), +6,565 Maximum Life ([6,565] fixed roll), +20 Maximum Resource ([20] fixed roll), +300% Damage ([300%] fixed roll), increases Critical Strike Damage by 150%[x]


2. Heir of Perdition (Ancestral Mythic Unique Helm)

Heir of Perdition has been greatly strengthened in the LoH expansion, with significantly improved attributes and a more practical unique effect, making it a top choice for builds focused on skill synergy. It provides comprehensive boosts to offense and mobility, while its unique effect further amplifies damage output in group or solo scenarios.

New Attributes & Effects:

  • Item Power: 900

  • Armor: 1,603 Armor (+281.5% Toughness)

  • Affixes: +12.0% Critical Strike Chance ([12.0%] fixed roll), +20.0% Lucky Hit Chance ([20.0%] fixed roll), +20% Movement Speed ([20%] fixed roll), +2 to Core Skills ([2] fixed roll)

  • Unique Effect: Succumb to hatred and earn Mother's Favor, increasing your damage dealt by 80%[x]; Slaughter enemies to briefly steal Mother's Favor from surrounding allies.


3. Doombringer (Ancestral Mythic Unique Sword)

Doombringer, a classic Mythic Unique Sword, has been reworked to focus on shadow damage and crowd control, with enhanced damage output and defensive bonuses. Its Lucky Hit effect provides additional area damage and damage reduction, making it suitable for melee builds that need both offense and defense.

New Attributes & Effects:

  • Item Power: 900

  • Damage: 1727 Damage Per Second (+1705), with [1256-1884] Damage per Hit and 1.10 Attacks per Second (Fast attack speed)

  • Affixes: +160 All Stats, +338 Life on Hit, 15.0% Maximum Life, 10.0% Damage Reduction

  • Unique Lucky Hit Effect: Up to a 40% chance to deal 460 Shadow damage to surrounding enemies and reduce their damage dealt by 25% for 5 seconds.


4. Shroud of False Death (Ancestral Mythic Unique Chest Armor)

This chest armor has been reworked with a focus on survival, featuring a powerful fatal damage mitigation effect and comprehensive attribute boosts. It is Transfigured by default, gaining additional bonuses, and is ideal for builds that need to improve survivability in high-difficulty scenarios.

New Attributes & Effects:

  • Item Power: 900

  • Armor: 2,805 Armor; Status: Transfigured

  • Affixes: +160 All Stats (+[160] variable roll), +2,500 Maximum Life, +120 Resistance to All Elements ([120] fixed roll), 11.1% Resource Generation ([11.1%] fixed roll)

  • Unique Effect: When you would be dealt fatal damage, instead you Heal to full Life, gain a Barrier for 100% of your Maximum Life for 3 seconds, and Knock Back Close enemies. This can only occur once every 300 seconds.


5. Ring of Starless Skies (Ancestral Mythic Unique Ring)

Reworked to focus on resource management and damage amplification, this ring provides substantial boosts to attack speed, critical strike chance, and skill levels. Its unique effect rewards active resource usage, making it a perfect fit for builds that rely on frequent skill casting.

New Attributes & Effects:

  • Item Power: 900

  • Quality: 25 (✦ +25)

  • Affixes: 216 All Resist, +22.5% Attack Speed, +24.0% Critical Strike Chance, +18.8% Lucky Hit Chance, +3 to Core Skills, 5.3% Cooldown Reduction, +250 Resistance to All Elements

  • Unique Effect: Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10% for 3 seconds, up to 50%.


6. Nesekem, The Herald (Ancestral Mythic Unique Glaive)

Nesekem, The Herald has been reworked to emphasize vulnerable damage and critical strikes, with extremely high All Stats and damage multipliers. Its unique marking effect guarantees critical hits against marked enemies, making it a dominant weapon for builds focused on vulnerable and critical damage.

New Attributes & Effects:

  • Item Power: 900

  • Damage: 3,454 Damage Per Second, with [2,763 - 4,145] Damage per Hit and 1.00 Attacks per Second

  • Affixes: +400 All Stats (+[400] variable roll), +5,200 Maximum Life ([5,200] fixed roll), +250% Critical Strike Damage ([250%] fixed roll), +450% Vulnerable Damage ([450%] fixed roll)

  • Unique Effect: Every 2 seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike; Hitting a marked enemy 10 times clears the mark from them.


7. Harlequin Crest/Shako (Ancestral Mythic Unique Helm)

This iconic helm has been heavily reworked with a massive boost to toughness and skill ranks, becoming a staple for nearly all builds. Its damage reduction and skill rank bonuses significantly enhance both offense and defense, and it unlocks a new appearance when salvaged.

New Attributes & Effects:

  • Item Power: 900

  • Armor: 1,603 Armor (+17,469.9% Toughness)

  • Affixes: +18 Maximum Resource ([18] fixed roll), +1,500 Armor ([1,500] fixed roll), +2,000 Maximum Life ([2,000] fixed roll), 10.0% Cooldown Reduction ([10.0%] fixed roll)

  • Unique Effect: Gain 20% Damage Reduction; In addition, gain +4 Ranks to all Skills.


8. Tyrael's Might (Ancestral Mythic Unique Chest Armor)

Reworked to focus on divine damage and mobility, Tyrael's Might retains its indestructible trait while gaining enhanced defensive and offensive bonuses. Its unique effect triggers additional divine damage when at full Life, making it a great choice for builds that prioritize maintaining full health and mobility.

New Attributes & Effects:

  • Item Power: 900

  • Armor: 2,805 Armor (+2,138.9% Toughness)

  • Core Trait: Indestructible (never loses durability)

  • Affixes: +17% Movement Speed ([17%] fixed roll), +25.0% Resistance to All Elements ([25.0%] fixed roll), +80 Resistance to All Elements ([80] fixed roll), 20.0% Damage Reduction ([20.0%] fixed roll)

  • Unique Effect: While at full Life, your Skills unleash a divine barrage dealing 138 damage.


9. Andariel's Visage (Ancestral Mythic Unique Helm)

Andariel's Visage has been reworked to focus on poison damage and attack speed, with enhanced life leech and poison resistance. Its Lucky Hit effect triggers a poison nova, making it an excellent choice for poison-focused builds that rely on area damage and sustained combat.

New Attributes & Effects:

  • Item Power: 900

  • Armor: 1,603 Armor (+1,323.9% Toughness)

  • Affixes: +110 All Stats (+[110] variable roll), +338 Life On Hit ([338] fixed roll), +15.0% Attack Speed ([15.0%] fixed roll), +832 Poison Resistance

  • Unique Lucky Hit Effect: Up to a 20% chance to trigger a poison nova that deals 40% of the damage dealt over 5 seconds to enemies in the area.


10. Shattered Vow (Ancestral Mythic Unique Polearm)

Shattered Vow has been reworked to emphasize Berserking and damage over time (DoT), with bonuses to attack speed while Berserking and DoT duration. Its unique execution effect allows for quick elimination of enemies afflicted by heavy DoT, making it perfect for Berserker and DoT-focused builds.

New Attributes & Effects:

  • Item Power: 900

  • Damage: 3,454 Damage Per Second, with [3,070 - 4,606] Damage per Hit and 0.90 Attacks per Second (Slow attack speed)

  • Affixes: +5,200 Maximum Life ([5,200] fixed roll), +20.0% Attack Speed while Berserking ([20.0%] fixed roll), +100% Damage Over Time Duration ([100%] fixed roll)

  • Unique Lucky Hit Effect: Up to a 44% Chance to Become Berserking ([44%] fixed roll)

  • Unique Execution Effect: Enemies afflicted by more Damage over Time than remaining Life are Executed.


11. Melted Heart of Selig (Ancestral Mythic Unique Amulet)

This amulet has been reworked with a high-risk, high-reward playstyle, focusing on resource as a defensive buffer and damage amplification. It doubles the primary resource but reduces maximum life, making it suitable for experienced players who can manage resources efficiently to maximize survival and damage.

New Attributes & Effects:

  • Item Power: 900

  • Resistance: 230 All Resist (+473.2% Toughness)

  • Affixes: +12.0% All Stats ([12.0%] fixed roll), +15.0% Lucky Hit Chance ([15.0%] fixed roll), +25% Movement Speed ([25%] fixed roll), 20.0% Resource Generation ([20.0%] fixed roll)

  • Unique Effects: Damage is dealt to your Primary Resource before Life, and damage taken this way is drastically reduced; Your Primary Resource is doubled, but Maximum Life is reduced by 75%.


12. Ahavarion Spear of Lycander (Ancestral Mythic Unique Staff)

Ahavarion, Spear of Lycander has been reworked to focus on mobility and resource restoration, with substantial movement speed bonuses and a Lucky Hit effect that restores primary resource. Its unique shrine effect bonus provides additional utility after killing Elites, making it ideal for spellcasters who need consistent resources and mobility.

New Attributes & Effects:

  • Item Power: 900

  • Damage: 3,454 Damage Per Second, with [2,763 - 4,145] Damage per Hit and 1.00 Attacks per Second

  • Affixes: +18.0% All Stats ([18.0%] fixed roll), +33% Movement Speed ([33%] fixed roll), +66 Resistance to All Elements ([66] fixed roll)

  • Lucky Hit Effect: Up to a 15% Chance to Restore +22.0% Primary Resource ([22.0%] fixed roll)

  • Unique Effect: Gain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.


Mythic Sigils

Mythic Sigils are new items in Lord of Hatred that enhance your endgame experience. They start dropping at Torment 10 difficulty and have a game-changing effect: reducing the number of Charms needed to complete a Set Bonus. Normally, you need 5 Charms to complete a 5-piece Set Bonus. With a Mythic Sigil, you only need 4 Charms to get the full bonus. This lets you mix sets—for example, using 4 pieces of a 5-piece Set and 2 pieces of a 3-piece Set—to create powerful hybrid builds, similar to Diablo II’s set mixing. Mythic Sigils are essential for endgame build diversity, as they let you combine different set effects without sacrificing power. They’re also valuable: some Sigils sell for over 269 million Gold to vendors.


Mythic Item Changes in Diablo 4 LoH

Blizzard has made massive changes to Diablo 4 Mythic Items and Uniques in Lord of Hatred to make them more customizable and fun to chase. Here are the key updates:

1. Fewer Fixed Affixes, More Customization

Uniques and Mythic Items now have fewer permanently fixed affixes. Instead, more affixes roll from a pool of options, giving you room to chase “perfect” rolls for your build. This means no two Mythic Items are exactly the same—you can farm for better stats and tailor them to your playstyle.

2. Tempered Affixes Overhaul

Tempered affixes have been completely reworked, and Mythic Items can now be tempered (previously, only Legendaries could be tempered). Visit any Blacksmith to add or modify tempered affixes on your Mythic gear, giving you an extra layer of customization to boost your power.

3. Transfiguration (Sanctification 2.0)

The Horadric Cube now offers transfiguration—a system similar to Season of Divine Intervention’s Sanctification, but with more options and less risk. For Mythic Items, transfiguration can add powerful bonuses (like El’Druin’s +6 Item Quality). There’s also an amulet-only transfiguration that grants a bonus Legendary Power, which you can re-roll as long as you have the rare materials.


How to Get Mythic Unique Items in D4 Lord of Hatred & Season 13

Mythic Items are rare, but there are reliable ways to farm them in LoH and Season 13. Here’s how to get them:

1. Season 13 Seasonal Objective & Rank Rewards

Season 13 features over 100 diverse seasonal objectives, covering casual and endgame gameplay such as fishing, boss elimination, and completing War Plan challenges. Leveling up your Season Rank unlocks cumulative, guaranteed high-value rewards tied directly to Mythic gear progression. The seasonal track includes 14 Resplendent Sparks, massive crafting resources, and a guaranteed Mythic Horadric Seal as the final seasonal rank reward. Additionally, defeating Lilith in the main seasonal questline grants extra Resplendent Sparks. Resplendent Sparks have two key crafting uses: players can trade 2 sparks at the blacksmith for a random Mythic Unique, or exchange specific runes plus 1–2 sparks at the jeweler to craft targeted specific Mythic Uniques. Unwanted low-roll Mythic items can be salvaged to obtain rare runes and resources for repeated crafting attempts.


2. Targeted Lair Boss Farming

All Lair Bosses in Season 13 have dedicated exclusive Unique and Mythic Unique loot pools, letting players target specific Mythic gear by farming designated bosses. Among all lair bosses, Belial offers the highest base Mythic Unique drop chance, making it the top choice for traditional boss grinding. Other bosses like The Butcher and Bartuc also drop exclusive Mythic Uniques. To avoid missing rare drops, enable the in-game Loot Filter to highlight Mythic Unique items automatically. This method is beginner-friendly but less consistent than endgame dungeon loops, serving as a solid early-game Mythic farm option.


3. Casual Fishing Activity

Fishing is a low-effort, combat-free casual activity exclusive to the Lord of Hatred expansion. Players can fish in nearly all water bodies across the map (including hidden, unexpected water locations). Fishing has no mandatory gameplay requirements, requires no dungeon runs or boss fights, and awards random Mythic Unique items as rare drops. Players can also trade caught fish with party members, making this the most accessible low-stakes way to collect extra Mythic gear passively.


4. Horadric Cube Amalgamation

The Horadric Cube Amalgamation lets players convert 5 Tribute of Armaments into 1 Greater Tribute of Armament and upgrade 5 Greater Tribute of Armaments into 1 Mythic Tribute of Armaments. This tribute is a core endgame consumable usable only on Torment difficulties. When offered to the Undercity Spirit Brazier, it drastically boosts Unique and Mythic Unique drop chances. Greater Tributes drop randomly from World Bosses, seasonal whisper quests, and endgame boss encounters. Players can stack double-loot and double-spawn gameplay modifiers on all world bosses and open-world activities to drastically increase tribute drop rates.


5. Undercity Spirit Brazier Group Farm

This player-discovered group farm method yields consistent Mythic Uniques and massive in-game gold, one of the most rewarding seasonal strategies. All activities must be completed on Torment difficulty, with strict critical rules for maximum loot. First, unlock the left-side Undercity invasion portal mechanic. Invasion portals spawn Portal Prankster enemies; slaying these pranksters spawns a bonus tribute chest after defeating the portal boss. The party leader must be the only player activating Undercity Braziers — loot and tribute bonuses only apply to the player who activates the brazier, not other party members. On average, each successful run grants players 3–5 Mythic Unique items and tons of D4 gold. This method is excellent for farming both gear and currency to fund additional Mythic crafting.


6. Escalating Nightmare Dungeon Self-Sustaining Loop

This is currently the most stable, repeatable endgame farm for Mythic Uniques in Season 13. Unlike tribute farming (inconsistent drops) and seasonal sparks (limited quantity), this dungeon loop is self-sustaining and infinitely farmable with the right War Plan setup.

Mandatory War Plan Setup

Invest a minimum of 3 skill points in the War Plans nightmare dungeon tree to unlock two core nodes:

  • Recurring Nightmare: Nightmare dungeon bosses have a chance to drop Escalation Sigils

  • Branching Pathways: Grants 3 random dungeon modification choices after completing each escalating nightmare dungeon (core to the farm loop)

  • Optional (but highly recommended) nodes: Two by Two, Out of the Cold, Dog of Astaroth. These nodes spawn extra endgame bosses in nightmare dungeons to boost overall loot volume.


Loop Execution Steps

  • Craft Escalation Sigils: Use the secret Horadric Cube recipe — combine 5 standard Nightmare Dungeon Sigils to craft 1 Escalating Nightmare Dungeon Sigil. Only 2–3 initial sigils are needed to start the loop.

  • Run Max-Difficulty Dungeons: Complete escalating nightmare dungeons on the highest Torment difficulty your build can clear. Dungeon Lair bosses drop additional Lair keys and rare sigils.

  • Select Dungeon Affixes: After each boss kill, choose dungeon modifiers via the branching pathway system to trigger rare events like Treasure Breaches and Mythic Portal Pranksters.

  • Astaroth Boss Fight Optimization: Before fighting the final boss Astaroth, prioritize selecting the Riches of Keys blue affix. This guarantees Astaroth drops large quantities of nightmare sigils and extra escalation sigils to sustain infinite repeated runs.

This loop requires no external resource farming after setup, generates endless sigils, and delivers steady Mythic Unique drops, making it the best long-term endgame farming strategy.