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D2R Sunder Charm Drop Rate, Where and How to Farm (RotW & S13)

Sunder Charms are powerful items in D2R, while where to find and how to get these charms after the Reign of the Warlock update? Now, we are going to show you the latest data about D2R Sunder Charm drop rate, Horadric Cube recipes (Renewed Sunder Charm), farming spots and methods and more.


D2R Sunder Charm Drop Rate & Farming (S13 & RotW)

Sundering Charms are a type of Unique Grand Charm in Diablo 2 Resurrected. They were first added to D2R in Season 2, and they have become one of the most important items for endgame players—especially in Season 13 and after the Reign of the Warlock expansion. The RotW update completely changed how Sunder Charms drop and added a new crafting system to turn basic Latent Sunder Charms into powerful Renewed ones.


All D2R Sundering Charms

There are 6 different Sundering Charms, one for each type of monster immunity. Each charm breaks one immunity, but it also has a penalty for your character (to keep the game balanced). Below is a full list of each charm, its effect, and its penalty:

1. The Black Cleft

  • Effect: Breaks monster Magic Immunity (monsters that could not take magic damage will now take magic damage).

  • Penalty: Lowers your own Magic Resistance by 45% to 65% (the exact number is random—you might get -45%, -50%, up to -65%).


2. The Bone Break

  • Effect: Breaks monster Physical Immunity (monsters that could not take physical damage will now take physical damage).

  • Penalty: Increases the physical damage you take by 10% to 30% (random—some charms make you take 10% more, others 30% more).


3. The Cold Rupture

  • Effect: Breaks monster Cold Immunity (monsters that could not take cold damage will now take cold damage).

  • Penalty: Lowers your own Cold Resistance by 70% to 90% (random—this is a big penalty, so you need extra cold resistance gear to balance it).


4. The Crack of the Heavens

  • Effect: Breaks monster Lightning Immunity (monsters that could not take lightning damage will now take lightning damage).

  • Penalty: Lowers your own Lightning Resistance by 70% to 90% (random—like the Cold Rupture, this is a large penalty).


5. The Rotting Fissure

  • Effect: Breaks monster Poison Immunity (monsters that could not take poison damage will now take poison damage).

  • Penalty: Lowers your own Poison Resistance by 70% to 90% (random—you will need poison resistance gear to stay alive).


6. Flame Rift

  • Effect: Breaks monster Fire Immunity (monsters that could not take fire damage will now take fire damage).

  • Penalty: Lowers your own Fire Resistance by 70% to 90% (random—make sure to have fire resistance gear).


D2R RotW Latent & Renewed Sunder Charms

The RotW update introduced two versions of Sundering Charms—Latent (basic) and Renewed (crafted/enhanced)—and this is the core new mechanic for these charms in Season 13:

  • Latent Sunder Charms: The base version that drops from Heralds in Terror Zones. They work to break monster immunities but have a harsh penalty: a fixed 90% reduction to your corresponding resistance (worse than the random penalty of original Sundering Charms). They are the only material used to craft Renewed Sunder Charms.

  • Renewed Sunder Charms: The enhanced, craftable version made via the Horadric Cube. They keep the immunity-breaking effect but replace the fixed harsh penalty with random, beneficial extra stats from a large pool. These stats make them far more powerful than Latent or original Sunder Charms, and the random roll means some Renewed Charms become extremely rare and valuable.


Random Stats for Renewed Sunder Charms

Renewed Charms roll random beneficial stats from a large pool—this is what makes them so sought after. The stats are not fixed, so every crafted Renewed Charm is unique. Confirmed stats from the RotW include:

  • Magic Find

  • Gold Find

  • Damage Reduction (DR)

  • Extra Mana

  • Extra Life

  • Faster Hit Recovery (FHR)

  • Reduced negative resistance penalties

  • Bonus damage to specific monster types


D2R Renewed Sunder Charm Cube Recipes

D2R RotW added exclusive Horadric Cube recipes to craft Latent Sunder Charms into Renewed ones. Each charm has a unique recipe that requires specific ingredients: a Latent Sunder Charm, a perfect gem, a specific rune, and Worldstone Shards. The Black Cleft is the most expensive recipe, requiring three different Worldstone Shards instead of one.

Latent Sunder CharmPerfect GemRuneWorldstone Shard(s)Result
Latent Rotting FissurePerfect EmeraldKoWestern Worldstone ShardRenewed Rotting Fissure
Latent Cold RupturePerfect SapphireLumEastern Worldstone ShardRenewed Cold Rupture
Latent Crack of the HeavensPerfect TopazFalSouthern Worldstone ShardRenewed Crack of the Heavens
Latent Flame RiftPerfect RubyIoDeep Worldstone ShardRenewed Flame Rift
Latent Bone BreakPerfect AmethystPulNorthern Worldstone ShardRenewed Bone Break
Latent Black CleftPerfect DiamondMalSouthern + Deep + NorthernRenewed Black Cleft


D2R Sunder Charm Drop Rate (Season 13 & RotW)

Sundering Charms are extremely rare. Their rarity is similar to Griffon’s Eye. The drop rate depends on where you farm, your MF stat, and whether you are farming Act Bosses or the new Heralds from the RotW expansion.

Sunder Charm Drop Rate from Act Bosses (Terror Zones)

In D2R Ladder Season 13, Sundering Charms can drop from Act Bosses, but only if the boss is in a Terror Zone. Terror Zones are special areas in Hell difficulty that get “enchanted” for 30 minutes at a time. Normal enemies in Terror Zones get +2 levels, and champions/uniques get up to +5 levels. Magic Find is a stat that increases your chance to get rare and unique items. With around 550 Magic Find (a common amount for endgame players), the drop rates are as follows:

  • Andariel (Act 1 Boss) and Duriel (Act 2 Boss): 1 in 450 chance to drop a Sundering Charm. This means you might need to kill them 450 times to get one.

  • Mephisto (Act 3 Boss), Diablo (Act 4 Boss), and Baal (Act 5 Boss): 1 in 1300 chance to drop a Sundering Charm. These bosses are harder to kill, and their drop rate is much lower.

The main reason Sundering Charms are so rare from Act Bosses is that they only drop in Terror Zones. If the Act Boss is not in a Terror Zone, it will never drop a Sundering Charm. So, to farm Act Bosses for Sunders, you need to wait until their area is a Terror Zone and then kill them as many times as possible.


Sunder Charm Drop Rate from Heralds

The RotW update added new unique boss-type monsters called Heralds. They are the best source of Sundering Charms in late Season 13, but they are also much harder to farm. Heralds only spawn in Terror Zones on Hell difficulty—you will not find them anywhere else in the game. Heralds have 5 tiers, and only Tier 4 and Tier 5 can drop Sundering Charms. The drop rate depends on the Herald’s tier, the number of players in the game (player count), and whether the Herald is an “Elite Herald.” Here are the details (based on player feedback and in-game data):

Herald Tiers and Sunder Drop Eligibility

Tier 1 (Herald of Fright): No Sundering Charms. Only drops normal Hell difficulty items.

Tier 2 (Herald of Dread): No Sundering Charms. Only drops normal Hell difficulty items.

Tier 3 (Herald of Fear): No Sundering Charms. Drops normal items plus 1 extra random item.

Tier 4 (Herald of Horror): First tier with a chance to drop Sundering Charms. Drops normal items plus 1 extra random item.

Tier 5 (Herald of Terror – Max Tier): Highest chance to drop Sundering Charms. Drops normal items plus 2 extra random items. This is the main tier players farm for Sunders.


Exact Drop Rates (From Player Data and Feedback)

Players have spent hours farming Heralds and sharing their data. Here are the most accurate drop rates we have so far:

  • Players 1 (solo game): ~1 in 238 chance to get any Sundering Charm from a Tier 4/5 Herald.

  • Players 8 (full game): ~1 in 60 chance to get any Sundering Charm from a Tier 4/5 Herald. The more players in the game, the higher the drop rate.

  • Players 8 with 3+ people in the same Terror Zone: ~1 in 48 chance to get any Sundering Charm from a Tier 4/5 Herald.


Drop Rarity of Each Sundering Charm Type

Not all Sundering Charms drop at the same rate. Some are more common than others. Based on drop weights (how often the game selects each charm), here is the order from most common to rarest:

  • Cold Rupture and Flame Rift (most common)

  • The Crack of the Heavens (slightly less common than cold and fire)

  • The Rotting Fissure (less common than lightning, cold, and fire)

  • The Black Cleft (rarest Sundering Charm)


Where to Farm Sunder Charms in D2R Season 13 & RotW

Sunder Charms only drop in Hell Terror Zones from Champions, Uniques, Superuniques, Bosses, and Tier 4/5 Heralds. Below is a full breakdown of all possible farming locations, plus which ones are best for different types of players.

Farming Act Bosses (Best for Casual Players)

Farming Act Bosses in Terror Zones is the easiest method for casual players. Act Bosses are easy to kill (once you have a strong build), and you can kill them repeatedly in a short time. The best Act Bosses to farm are Andariel and Duriel, since they have a higher drop rate (1 in 450 with 550 MF) than Mephisto, Diablo, or Baal. 


Farming Heralds (Best for Min-Max Players – RotW Update)

Farming Heralds is the best method for players who want to get Sundering Charms quickly (relatively speaking) and are willing to grind for hours. Heralds only spawn in Hell Terror Zones, and you have to follow specific steps to make them appear.

The best zone to farm Heralds is Act 2 Tombs. Here’s why:

  • High monster density: There are many monsters in Act 2 Tombs, which means more elite enemies (champions, uniques) to kill for Herald tokens.

  • Lots of elite spawns: Act 2 Tombs have a high chance to spawn elite packs, which increases your chance to get a Herald token.

  • Easy to move around: The tombs are not too big, so you can move quickly to clear elites and find the Herald once it spawns.


If Act 2 Tombs are not a Terror Zone, here is the priority order of other zones to farm (from best to worst):

  • Act 1 (e.g., Mausoleum, Crypt)

  • Act 3 (e.g., Travincal, Durance of Hate)

  • Act 5 (e.g., Worldstone Keep, Throne of Destruction)

  • Act 4 (e.g., Chaos Sanctuary) – worst zone for Herald farming, since it has low monster density.


Best Farming Strategy for D2R Sunder Charms (Season 13 & RotW)

To farm Sundering Charms efficiently, you need the right build, gear, and strategy. Below is a step-by-step optimized guide that top D2R players use. This method minimizes grind time and maximizes your chance to get Sunders.

Step 1: Prepare Your Build and Gear

Herald farming and Act Boss farming requires a build that can handle Hell Terror Zones. You need a build with Area of Effect damage. AoE damage lets you kill multiple enemies at once, which is crucial for farming elite packs quickly. The best builds are:

  • Sorceress: Blizzard (cold AoE) or Fireball (fire AoE). Sorceresses are fast, have great AoE damage, and can teleport to move around quickly.

  • Druid: Hurricane (cold AoE) or Fire Claws (fire AoE). Druids have strong summons to help clear enemies and high survivability.

  • Paladin: Blessed Hammer (magic AoE) or Smite (physical damage for bosses). Paladins have strong auras for survivability and damage.


Key Gear Requirements

Your gear should focus on three things: speed, survivability, and damage. Here’s what you need:

  • Max Elemental Resistances: You need 75% resistance to all elements (cold, fire, lightning, poison) in Hell difficulty. This is especially important because Sundering Charms lower your resistance, and Heralds have strong elemental auras.

  • High AoE Damage: Gear that increases your AoE damage (e.g., +skills, increased damage to demons/undead) will help you clear elite packs faster.

  • Faster Run/Walk (FRW): Gear with FRW lets you move quickly through Terror Zones. This helps you find elite packs fast and search for the Herald once it spawns.

  • Life Leech/Mana Leech: Leech stats let you heal and regenerate mana while fighting. This is crucial for long farming sessions—you won’t have to stop to drink potions as often.

  • Magic Find: Aim for at least 300–550 MF. Higher MF increases your chance to get Sundering Charms, but don’t sacrifice speed or survivability for MF.


Step 2: Use Terror Zone Tools

You cannot farm efficiently without these two free online tools. They save you hours of wasted time and help you focus on the best zones:

  • Terror Zone Tier List: This tool sorts all Hell Terror Zones into 6 tiers (S, A, B, C, D, F). Only farm S-Tier and A-Tier zones. These zones have the most elite and Superunique spawns, the fastest token farming, and the best overall loot. Ignore B-Tier and lower—they are not worth your time.

  • Terror Zone Tracker: This tool shows the current active Terror Zone (based on your local time) and the next upcoming zone (rotates every 30 minutes). Check the tracker before every farming session. If the current zone is S-Tier or A-Tier, start farming. If not, wait for the next rotation.


Step 3: Create a Hell Game and Farm the Active S/A-Tier Terror Zone

  • Create a Hell difficulty game. Private games are better than public games because you won’t have other players interrupting you or taking your elite kills. Public games can be good for higher player count (to increase drop rates), but they are more chaotic.

  • Travel to the active S/A-Tier Terror Zone. Use waypoints to get there quickly—don’t waste time walking through non-Terror Zones.

  • Clear all elite enemies fast. Focus only on Champions, Unique monsters, and Superunique monsters. Normal enemies do not give Herald tokens, so ignore them. Use your AoE skills to kill elite packs in seconds, then move on to the next pack. Don’t linger in one area—keep moving to find more elites.

  • Watch for the “Ire of a Herald” message. Keep an eye on the chat box while you farm. When you see this message, you know you have the hidden token. Keep clearing elites in the same zone until the Herald spawn message appears.


Step 4: Find and Kill the Herald

When you see the message “A Herald is hunting you in [Zone Name]!”, stop clearing elites and focus on finding the Herald. Here’s how to do it safely:

  • Search the entire Terror Zone. Heralds spawn randomly anywhere in the zone, so use your fast run/walk to check all corners. They are usually near elite packs, but not always.

  • Fight the Herald carefully. Heralds have strong auras—some even have two auras at once (including rare ones you don’t see on normal monsters). They also have high health and deal a lot of damage. Use your build’s defensive abilities (e.g., Sorceress Teleport to avoid attacks, Paladin Holy Shield for defense) and avoid their strongest attacks. Don’t rush the fight—take your time to heal and regenerate mana. If you die, you will lose your mercenary and have to restart the fight, which wastes time.

  • Loot the Herald and resume farming. After you kill the Herald, loot its body (it may drop other rare items, not just Sunders) and immediately go back to clearing elites. Remember: your Herald tier will increase only if you stay in the same game, so don’t stop farming.


Step 5: Maintain the Same Game Session

This is the most important step for Herald farming. Do NOT log out, save and exit, or close the game. If you do, your Herald tier resets to 1, and you will lose all your progress (hours of work for nothing).


If you need a break (to eat, drink, or step away from your computer), leave the game running. You can even leave your character in a safe place (like a town) while you take a break. Only log out if you are done farming for the day—and accept that your tier will reset the next time you play.


Step 6: Farm Tier 5 Heralds (Once Unlocked)

Once you kill the Tier 5 Herald of Terror, all future Heralds in that game session will be Tier 5. This is your main farming phase. Keep clearing elites for tokens, spawning Tier 5 Heralds, and killing them for Sundering Charms.


If you die during this phase, don’t worry—dying does not reset your Herald tier. Just resummon your mercenary, heal up, and get back to farming.