Last Epoch Season 4 is planned for early 2026 and will introduce a brand-new seasonal mechanic alongside several highly requested updates, with EHG emphasizing quality and meaningful changes over faster release cadence. Today, we got you an early Last Epoch Season 4 tier list, ranking the best builds for Season 4.
Last Epoch Season 4 Best Build - LE Season 4 Build Tier List
Season 4 makes build quality more important than ever because it arrives during a critical development phase for Last Epoch, with studio expansion, platform preparation, and expansion groundwork all happening at once—meaning fewer emergency balance hotfixes and far less room for weak or inefficient builds to be rescued mid-season. The game’s focus has clearly shifted toward long-term endgame health, corruption pushing, boss farming, and expansion-ready systems, so builds that lack reliable AoE, strong single-target damage, or layered defenses will struggle much harder than in previous seasons. On top of that, Season 4 is likely to define the early Orobyss meta, as the skills, passives, and Last Epoch item interactions that succeed here are the ones most likely to survive into the expansion, making strong builds a smart long-term investment.
S Tier
These best Last Epoch Season 4 builds dominate all content with minimal weaknesses. Fast clears, insane boss DPS, strong defenses, and smooth gearing.
Umbral Blades Falconer
One of the strongest Last Epoch Season 4 builds. Exploding blades + shadow daggers = absurd AoE and boss damage. Excellent mobility, strong defenses via Smoke Bomb & shadows. Scales extremely well into high corruption. Top-tier speed farming and boss killer.
Ballista Falconer
Autonomous turrets delete screens while you reposition safely. Falcon synergy boosts attack speed and damage massively. Great for relaxed, efficient farming and bossing. Scales very hard with gear but feels strong early. Low-risk, high-reward endgame monster.
Tornado Shaman
Tornado stacking melts entire screens. Strong DoT scaling + crowd control. Naturally tanky with endurance & resist layers. One of the best corruption pushers. Exceptional clear + strong boss DPS.
Warpath Void Knight
Spin-to-win with void scaling. Permanent uptime, great sustain, excellent AoE. Very safe playstyle with strong debuffs. Works well even without perfect gear. Reliable, consistent, and extremely strong.
Nova Hammerdin Paladin
Screen-wide hammer novas. Excellent single target + AoE balance. Tanky, fast, and smooth to play. One of the best LE Season 4 builds in the game. Speed farming king.
A Tier
Erasing Strike Void Knight
Massive guaranteed crits. Excellent boss damage. Slightly slower clear speed than S tier in this Last Epoch Season 4 build tier list. Mana management matters.
Time Rot Void Knight
DoT-based void scaling. Devouring Orb + Anomaly synergy is insane. Ramp-up damage hurts fast mapping slightly.
Smite Void Knight
Void-converted Smite hits incredibly hard. Strong sustain via leech. Requires specific uniques to peak.
Javelin Paladin
Fire/lightning trails melt enemies. Great hybrid of AoE + sustain. Positioning matters more than S-tier best Last Epoch S4 builds.
Lethal Mirage Bladedancer
Explosive burst damage. High APM, mechanically demanding. Squishier than Falconer setups.
Hydrahedron Runemaster
Fire turret playstyle with huge DPS. Strong bossing. Stationary gameplay limits mobility.
Heartseeker Runemaster
Guaranteed crit scaling. Excellent single target. Less forgiving defensively.
Multiseeker Marksman
Massive projectile coverage. Fast clear, good scaling. Requires careful positioning.
Bleed Falconer
Strong DoT stacking. Safe and mobile. Slower burst compared to Umbral Blades.
Dive Bomb Falconer
High burst windows. Excellent mobility. Slightly inconsistent damage timing.
Frostbite Frost Claw Sorcerer
Frostbite stacking shreds bosses. Excellent control.Damage ramps instead of instant kills.
Glacier Sorcerer
Massive AoE nukes. Positioning-dependent. Very strong but less mobile.
B Tier
Viable for all content, but clear speed, scaling, or survivability hold them back.
Judgement Paladin
RF-style aura gameplay. Very tanky. Slower clears at high corruption.
Bleed Hammerdin Paladin
Excellent sustained damage. Strong defenses. Not bursty enough for fast farming.
Rive Void Knight
Solid melee DPS. Requires positioning and uptime. Less AoE than Warpath.
Hail of Arrows Marksman
Strong DoT coverage. Weak defenses. Gear-dependent survivability.
Fireball Sorcerer
High AoE damage. Fragile without perfect defenses. Falls off at extreme corruption.
Shatter Strike Spellblade
Huge melee burst. High risk melee play. Squishy compared to Paladin/VK.
Death Seal Lich
Massive damage window. Risky low-life gameplay. Requires skill to avoid deaths.
Wraith Necromancer
Minion swarm clears well. AI issues hurt bossing. Scaling plateaus late.
Storm Crows Beastmaster
Very strong with snapshotting. Clunky setup. Snapshot reliance limits accessibility.
Totem Shaman
Strong burst and sustain. Slower playstyle. Totem placement matters a lot.
C Tier
Earthquake Beastmaster
Big hits, tanky. Slow animations. Weak mapping speed.
Squirrel Beastmaster
Excellent clear. Extremely unique-dependent. Falls off without perfect gear.
Roid Mage Necromancer
Single powerful mage. Buff management required. Less forgiving than other minion builds.
Multistrike (Forge Guard)
High single target. Very limited AoE. Feels slow compared to meta.
Forged Weapons Forge Guard
Durable minion build. Damage ramps slowly. Outclassed by Falconer minions.
D Tier
Playable, but inefficient compared to alternatives.
Abomination Necromancer
Unique concept. Extremely fragile minion. Awkward scaling and management.
Shield Bash Forge Guard
Very tanky. Poor AoE and clear speed. Outperformed by other melee options.