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Last Epoch Season 4 Tier List - Best Builds in LE Season 4

February 02, 2026 Last Epoch Builds

Last Epoch Season 4 is planned for early 2026 and will introduce a brand-new seasonal mechanic alongside several highly requested updates, with EHG emphasizing quality and meaningful changes over faster release cadence. Today, we got you an early Last Epoch Season 4 tier list, ranking the best builds for Season 4.


Last Epoch Season 4 Best Build - LE Season 4 Build Tier List

Season 4 makes build quality more important than ever because it arrives during a critical development phase for Last Epoch, with studio expansion, platform preparation, and expansion groundwork all happening at once—meaning fewer emergency balance hotfixes and far less room for weak or inefficient builds to be rescued mid-season. The game’s focus has clearly shifted toward long-term endgame health, corruption pushing, boss farming, and expansion-ready systems, so builds that lack reliable AoE, strong single-target damage, or layered defenses will struggle much harder than in previous seasons. On top of that, Season 4 is likely to define the early Orobyss meta, as the skills, passives, and Last Epoch item interactions that succeed here are the ones most likely to survive into the expansion, making strong builds a smart long-term investment.


 S Tier 

These best Last Epoch Season 4 builds dominate all content with minimal weaknesses. Fast clears, insane boss DPS, strong defenses, and smooth gearing.

Umbral Blades Falconer

One of the strongest Last Epoch Season 4 builds. Exploding blades + shadow daggers = absurd AoE and boss damage. Excellent mobility, strong defenses via Smoke Bomb & shadows. Scales extremely well into high corruption. Top-tier speed farming and boss killer.

Ballista Falconer

Autonomous turrets delete screens while you reposition safely. Falcon synergy boosts attack speed and damage massively. Great for relaxed, efficient farming and bossing. Scales very hard with gear but feels strong early. Low-risk, high-reward endgame monster.

Tornado Shaman

Tornado stacking melts entire screens. Strong DoT scaling + crowd control. Naturally tanky with endurance & resist layers. One of the best corruption pushers. Exceptional clear + strong boss DPS.

Warpath Void Knight

Spin-to-win with void scaling. Permanent uptime, great sustain, excellent AoE. Very safe playstyle with strong debuffs. Works well even without perfect gear. Reliable, consistent, and extremely strong.

Nova Hammerdin Paladin

Screen-wide hammer novas. Excellent single target + AoE balance. Tanky, fast, and smooth to play. One of the best LE Season 4 builds in the game. Speed farming king.


A Tier 

Still endgame-viable monsters, but either more gear-reliant or slightly less universal.

Erasing Strike Void Knight

Massive guaranteed crits. Excellent boss damage. Slightly slower clear speed than S tier in this Last Epoch Season 4 build tier list. Mana management matters.

Time Rot Void Knight

DoT-based void scaling. Devouring Orb + Anomaly synergy is insane. Ramp-up damage hurts fast mapping slightly.

Smite Void Knight

Void-converted Smite hits incredibly hard. Strong sustain via leech. Requires specific uniques to peak.

Javelin Paladin

Fire/lightning trails melt enemies. Great hybrid of AoE + sustain. Positioning matters more than S-tier best Last Epoch S4 builds.

Lethal Mirage Bladedancer

Explosive burst damage. High APM, mechanically demanding. Squishier than Falconer setups.

Hydrahedron Runemaster

Fire turret playstyle with huge DPS. Strong bossing. Stationary gameplay limits mobility.

Heartseeker Runemaster

Guaranteed crit scaling. Excellent single target. Less forgiving defensively.

Multiseeker Marksman

Massive projectile coverage. Fast clear, good scaling. Requires careful positioning.

Bleed Falconer

Strong DoT stacking. Safe and mobile. Slower burst compared to Umbral Blades.

Dive Bomb Falconer

High burst windows. Excellent mobility. Slightly inconsistent damage timing.

Frostbite Frost Claw Sorcerer

Frostbite stacking shreds bosses. Excellent control.Damage ramps instead of instant kills.

Glacier Sorcerer

Massive AoE nukes. Positioning-dependent. Very strong but less mobile.


B Tier

Viable for all content, but clear speed, scaling, or survivability hold them back.

Judgement Paladin

RF-style aura gameplay. Very tanky. Slower clears at high corruption.

Bleed Hammerdin Paladin

Excellent sustained damage. Strong defenses. Not bursty enough for fast farming.

Rive Void Knight

Solid melee DPS. Requires positioning and uptime. Less AoE than Warpath.

Hail of Arrows Marksman

Strong DoT coverage. Weak defenses. Gear-dependent survivability.

Fireball Sorcerer

High AoE damage. Fragile without perfect defenses. Falls off at extreme corruption.

Shatter Strike Spellblade

Huge melee burst. High risk melee play. Squishy compared to Paladin/VK.

Death Seal Lich

Massive damage window. Risky low-life gameplay. Requires skill to avoid deaths.

Wraith Necromancer

Minion swarm clears well. AI issues hurt bossing. Scaling plateaus late.

Storm Crows Beastmaster

Very strong with snapshotting. Clunky setup. Snapshot reliance limits accessibility.

Totem Shaman

Strong burst and sustain. Slower playstyle. Totem placement matters a lot.


C Tier

Earthquake Beastmaster

Big hits, tanky. Slow animations. Weak mapping speed.

Squirrel Beastmaster

Excellent clear. Extremely unique-dependent. Falls off without perfect gear.

Roid Mage Necromancer

Single powerful mage. Buff management required. Less forgiving than other minion builds.

Multistrike (Forge Guard)

High single target. Very limited AoE. Feels slow compared to meta.

Forged Weapons Forge Guard

Durable minion build. Damage ramps slowly. Outclassed by Falconer minions.


D Tier

Playable, but inefficient compared to alternatives.

Abomination Necromancer

Unique concept. Extremely fragile minion. Awkward scaling and management.

Shield Bash Forge Guard

Very tanky. Poor AoE and clear speed. Outperformed by other melee options.