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WoW Midnight PvP Tier List (Solo Shuffle, Arena, BGs, Open World, Duel)

January 29, 2026

World of Warcraft's Midnight expansion has generated plenty of excitement and heated debate within the PvP community. With dramatic changes to crowd control, add-on functionality, and class toolkits, players are eager to know what classes and specs are best suited for dominating the various PvP formats. If you're deciding on a main for the new season or looking to maximize your impact across Solo Shuffle, Arenas, Battlegrounds, or the open world, our WoW Midnight PvP Tier List will help you navigate the shifting strengths of every spec.


WoW Midnight PvP Tier List

Midnight brings both chaos and opportunity to PvP. The removal of most combat add-ons, major ability pruning, and a reimagined crowd control system have upended familiar strategies. Healers, once burdened by relentless CC chains and impossible-to-track interrupts, now experience a slower, more methodical pace, while DPS no longer see health bars plummeting instantly. While some specs lost iconic spells, others can tap into merged or streamlined kits. These changes encourage more creative play and reward adaptability over rote reaction times. With that in mind, let's examine how each spec is performing across the most popular PvP brackets.


WoW Midnight Solo Shuffle PvP Tier List

Solo Shuffle remains the most popular individual PvP format, with its fast matchmaking and unpredictable team dynamics. The slower pace and diminished add-on support make specs with robust toolkits, strong sustain, and reliable crowd control especially valuable.

1. Subtlety Rogue (S Tier)

Subtlety Rogue thrives in the new environment, delivering 100-to-zero threats consistently. It can no longer endlessly cheap shot entire teams, but in turn, it's been granted devastating single-target pressure and high output, which is exactly what it needs in solo shuffle. Even with reduced complexity, the spec rewards skillful play through efficient crowd control and finishing setups, and can still chain sap, blind, and vanish to secure victories.

2. Survival Hunter (S Tier)

Survival Hunter has every tool needed for success. Its rotation feeds into itself: two charges of explosive fire grenades, AoE bombs, and a resettable shotgun channel blend both ranged and melee pressure. With access to traps, stuns, and the Mortal Strike effect, it wins games by combining ranged and melee reach, making it hard to kite and able to finish targets trying to escape.

3. Unholy Death Knight (S Tier)

Unholy DK, despite pre-patch nerfs, remains a solo shuffle powerhouse. It brings a stackable Mortal Strike effect, overwhelming sustain damage, and unpeelable pressure from dots and pets. Its toolkit includes burst options with Putrify and excellent survivability from talents that heal based on health percentage and minion health, allowing it to win through attrition and outlast opponents in dampening.

4. Mistweaver Monk (S Tier)

Mistweaver Monk’s throughput, self-sustain, and utility are all top-notch. It makes teams nearly immortal with huge cocoons and smart, rebound healing. The new talent causing Renewing Mist to heal for 500% more on the lowest health ally provides a powerful answer for both burst and sustained damage. Mistweaver’s mobility and immunity tools ensure it can survive swaps and keep healing under pressure.

5. Holy Paladin (S Tier)

Holy Paladin is equally at home in solo shuffle thanks to instant cast healing through double Infusion of Light, strong cooldowns, and the ability to convert overhealing into absorb shields. Paladin’s utility remains high: bubble, lay on hands, Blessing of Protection, and Sacrifice all provide layers of defense, while Searing Glare offers a flexible CC option. Its kit encourages teammates to play aggressively and keeps them stable, especially in matches with limited communication.

6. Windwalker Monk (A Tier)

Windwalker Monk enjoys a surge in effectiveness due to the new Zenith cooldown, which replaced Storm, Earth, and Fire. Zenith provides a damage modifier and reduces chi costs, making burst windows tougher to disrupt. With high burst, mobility, and a Mortal Strike effect, Windwalker can quickly eliminate targets in stuns.

7. Ret Paladin (A Tier)

Ret Paladin brings three health bars, two bubbles, Lay on Hands, and solid ranged and AoE pressure. Despite some pruning, it maintains strong damage and utility, and its short cooldowns on wings and Wake of Ashes allow it to swing matches in its favor, especially as dampening increases.

8. Beast Mastery Hunter (A Tier)

BM Hunter’s gameplay is straightforward but brutally efficient. It delivers relentless single-target damage through pets, stun trap combinations, and Mortal Strike. Nearly all of its effects are passive, making it hard to evade, and it withstands kiting attempts better than most. Defensive buffs like shorter Feign Death cooldowns add even more durability.

9. Demonology Warlock (A Tier)

Demo Warlock has improved greatly with more instant-cast tools and oppressive pressure. With instant dreadstalkers, tons of pets, spammable fear, and access to axe toss, Demo controls the tempo and can punish melee-heavy lobbies. Defensive tools like pact, wall, and port, along with layered CC, make it frustrating to face.

10. Balance Druid (A Tier)

Balance Druid stands out as one of the least-pruned specs, keeping its knockback, Cyclone, and strong rot damage. Manual Eclipse grants more direct control over burst windows. It kites effectively, offers spammable crowd control, and can survive being targeted with improved Heart of the Wild and bear form. Its toolkit covers nearly every situation.

11. Marksmanship Hunter (A Tier)

Marksman Hunter continues to deliver high initial burst, though it no longer has the overwhelming one-shot potential from previous seasons. Its 60-yard range remains a unique asset, and while it lost some utility (like explosive trap), it is still able to pressure healers and finish off low-health targets.

12. Frost Mage (A Tier)

Frost Mage’s rework introduced a new shatter mechanic, stacking up to 20 and spent by Ice Lance or Glacial Spike. This allows big damage spikes even if roots/freeze are unavailable. The spec features strong instant-cast rotations and, with multiple schools for damage and CC, can bait interrupts and land finishing spells.

13. Restoration Druid (A Tier)

Restoration Druid brings amazing throughput, instant-cast healing, and classic tools like Cyclone and Ironbark. The new Forest Guardian PvP talent allows offensive actions to buff healing, creating synergy between pressure and survivability. Resto Druid can play aggressively or defensively, adapting to the needs of each match.

14. Fury Warrior (B Tier)

Fury Warrior’s new “kill or be killed” mechanic lets it return from death for eight seconds, immune to movement-impairing effects. This creates unique end-of-round win conditions and makes Fury a menace, able to play aggressively and potentially steal rounds from the jaws of defeat.

15. Arms Warrior (B Tier)

Arms Warrior brings upfront damage thanks to heroic strike and remains tanky in the early expansion. Its toolkit offers strong CC, Mortal Strike, and decent mobility, but it can struggle to keep up with faster specs and may lose impact as fights drag on.

16. Discipline Priest (B Tier)

Disc Priest faces challenges with the new pacing and low secondary stats, as its damage-to-healing engine takes time to ramp up. While shields and Pain Suppression remain valuable, lack of spammable CC and high-throughput healing compared to other healers puts Disc at the top of B tier.

17. Restoration Shaman (B Tier)

Resto Shaman is versatile, with access to interrupts, Purge, Hex, and decent throughput. It can play both defensively and aggressively, and is the only healer retaining a kick. However, its healing peaks as matches go longer and mastery stacks up, so it sometimes lags behind early in rounds.

18. Preservation Evoker (B Tier)

Pres Evoker has double Verdant Embrace and Nullifying Shroud, helping it absorb and remove CC, but its short healing range and susceptibility to coordinated crowd control can make it hard to coordinate in solo shuffle. Still, its throughput and unique mobility tools can keep it competitive.

19. Holy Priest (B Tier)

Holy Priest lost several core tools and now relies on cooldown-based healing. It offers Chastise-Fear combos and strong throughput, but feels the impact of dampening more than others and lacks the defensive depth of other healers.

20. Shadow Priest (B Tier)

Shadow Priest lost its stun and void swap, hurting its ability to set up kills and save allies. However, it still has strong damage and AoE void horror effects, making it a solid pick if left unchecked, though it lacks mobility and team utility.

21. Elemental Shaman (B Tier)

Elemental Shaman has a deep toolkit, with AoE and single-target stuns, knockback, and mobility via Ghost Wolf. However, it suffers from the need for many global cooldowns to be effective, and can be susceptible to getting trained and interrupted. Its burst is strong, but outside of those windows, damage drops off.

22. Enhancement Shaman (B Tier)

Enhance is fun and flashy, with strong frontline burst and self-sustain through healing surges. However, it’s heavily reliant on melee uptime for both damage and defense, making it vulnerable to kiting and ranged pressure.

23. Devastation Evoker (B Tier)

Devastation Evoker features high output, double AoE stuns, and strong single-target damage. Its double-deep breath and dragon rage can shut down healing during burst. However, limited range and self-healing compared to other casters keep it from reaching the top tier.

24. Arcane Mage (B Tier)

Arcane Mage faces an uphill battle with only one school for damage and CC, making it easy to lock down with interrupts. It has lost key tools, and despite potential for burst, can be easily pressured by pet classes and specs with ranged damage.

25. Destruction Warlock (B Tier)

Destruction’s performance is mixed. It features new Soulfire synergy talents and instant-cast generators, but remains very stat-dependent and may struggle to get casts off under pressure. Defensive tools and sustain are solid, but the spec is waiting for tuning or stat increases later in the season.

26. Assassination Rogue (C Tier)

Assassination Rogue lost its oppressive triple silence and easy multi-dotting. King’s Bane feels underwhelming, and while utility is there, its damage profile doesn’t compare to other specs. It may have a place in team fights, but overall feels power crept.

27. Outlaw Rogue (C Tier)

Outlaw Rogue recently received buffs to damage, but remains limited by its all-physical output and loss of infinite cheap shots. Its mobility and control kit may matter more in battlegrounds, but in solo shuffle, it lacks the output and impact to win rounds consistently.

28. Fire Mage (C Tier)

Fire Mage suffered heavily from pruning, losing Phoenix Flames and shifting power. It now relies on a slow-cast Fireball with minimal instant-cast tools, and unless tuning delivers huge buffs, it struggles to justify a place in solo shuffle. Defensive tools like Cauterize can help, but the damage just isn’t there.

29. Augmentation Evoker (C Tier)

Augmentation’s value is tied to buffing strong teammates, but in solo shuffle, you don't get to pick your partners. Its overall impact is tuned down for PvP, and representation has fallen off since its debut. Without a strong team to amplify, the spec feels out of place in the current meta.

Tanks: Rare, But Present

Tanks are extremely underplayed in solo shuffle, with low representation and niche value. Blood DK, Guardian Druid, Protection Paladin, Protection Warrior, Vengeance DH, and Brewmaster Monk all have strong survivability and sustainability, but are rarely seen and often not recommended for serious solo shuffle progression.


WoW Midnight 2v2/3v3 Arena PvP Tier List

Arenas remain the gold standard for competitive PvP. The new expansion's slower pace rewards specs that can grind out victories through attrition, strategic cooldown usage, and creative plays rather than pure burst.

1. Unholy Death Knight (S Tier)

Unholy DK benefits from a rework that brings excellent self-healing and a powerful ranged toolkit. Nearly every ability is accessible at 20-30 yards, and the spec features exceptional AoE pressure. With talents that keep your health up through ghoul healing and a PvP talent for minion-based healing, Unholy DK remains relentless in arena. Immunities to stun and fear, plus strong damage-over-time pressure, make this spec hard to peel off and even harder to kill.

2. Demonology Warlock (S Tier)

Demo brings an absurd amount of control, instant damage, and layered defensive abilities. With double gateway, pet stuns, AoE fear, and a big shield, Demo can lock down or kite melee while providing constant kill threat. The toolkit is so overloaded with CC and sustain it’s described as untouchable when played well. Their only real counter is Unholy DK, thanks to its immunity toolkit.

3. Destruction Warlock (S Tier)

Destro has a toolkit packed with powerful self-sustain, double gateway, and the ability to play with Succubus for additional CC. With strong single-target and AoE, Destro can control the pace of matches and close games out with terrifying finishing potential.

4. Retribution Paladin (S Tier)

Ret Paladin is described as amazing, with three health bars, two bubbles, Lay on Hands, and strong ranged and cleave damage. The latest rework provided even more tools for survival and offense. Ret’s ability to take over a match with defensives and burst means it will always be a top pick for those wanting a reliable and impactful melee presence.

5. Subtlety Rogue (A+ Tier)

Sub Rogues benefit from a new DR system that lets them abuse stun lock windows better than other specs. Shadow Dance offers repeated opportunities to set up kills, while high damage output and versatile crowd control keep Sub a classic arena favorite.

6. Affliction Warlock (A+ Tier)

Affliction is packed with CC, AoE minifiers, and long-range pressure. Drain Life now heals for a considerable amount, and double gateways add mobility. The only downside in arena is the need to channel Unstable Affliction repeatedly for a burst, making it vulnerable to interrupts and dispels during the go.

7. Havoc Demon Hunter (A+ Tier)

Havoc is known for its out-of-the-roof self-healing, mobility, and reliable lockdowns. Leech remains the highest among all specs, letting Havoc outlast and pressure opponents in both 2v2 and 3v3. Defensive and offensive balance is excellent, and the spec is described as “so strong,” especially when you need to kite or chase down a kill.

8. Restoration Shaman (A+ Tier)

Resto Shaman is praised for versatility, strong throughput, and being the only healer with an interrupt. It can play defensively or aggressively, and delivers powerful healing from new totems and passives, letting it keep up with the demands of arena play.

9. Restoration Druid (A+ Tier)

Resto Druid’s toolkit is “just sick”with Cyclone, strong instant healing, and the ability to play offensively or defensively. The spec can make big plays, peel for partners, and carry matches with its utility.

10. Holy Paladin (A+ Tier)

Holy Paladin is easy to learn but hard to kill, delivering strong output, double immunity, and the option to play aggressively or as a pure healer. Bubble, Lay on Hands, and a suite of blessings and stuns keep this spec at the top of the healer pool.

11. Mistweaver Monk (A+ Tier)

Mistweaver brings high output, both in fistweaving and traditional healing. While its mobility has been cut compared to earlier expansions, it’s still able to keep teams alive in a variety of situations.

12. Fire Mage (A+ Tier)

Fire Mage is “the best mage spec for PvP” due to its one-minute burst window, instant damage, and the new Cauterize healing effect. This essentially gives Fire Mage two health bars, making it very hard to kill and capable of swinging matches with well-timed setups.

13. Survival Hunter (A Tier)

Survival’s damage is extremely high, and its rework makes gameplay engaging. Arena matches are defined by huge burst potential, strong slows, and multiple forms of CC, though lack of self-healing can make longer fights challenging.

14. Beast Mastery Hunter (A Tier)

BM Hunter is “very very strong” and excels at base defense and relentless single-target pressure. It has a spammable 80% slow and improved survivability thanks to a reduced cooldown on Feign Death. Its main drawback is a lack of self-healing, which can be felt in extended matches.

15. Feral Druid (A Tier)

Feral is great for one-on-one scenarios, with high sustainability and strong stealth-based plays. While it lacks the range of Balance, it remains a solid choice for disrupting enemy setups and applying pressure.

16. Balance Druid (A Tier)

Balance Druid offers “insane AoE damage,” a rare knockback, and strong CC through Cyclone. Survivability and mobility are both strong, but requires high APM and awareness to keep up with faster-paced comps.

17. Marksmanship Hunter (A Tier)

Marksman’s massive range is unique, letting it pressure healers and other ranged classes from afar. However, it’s squishy and can struggle against melee-heavy comps due to the loss of key defensive tools.

18. Shadow Priest (A Tier)

Shadow Priest is fun to play and provides strong instant DPS and self-healing. Recent reworks made all its dots tick harder, but its lack of mobility and reduced team utility keep it from the very top.

19. Elemental Shaman (A Tier)

Elemental is a toolkit spec with AoE stuns, knockbacks, and mobility. It needs a lot of global cooldowns to make its plays, which can make it tough to execute under pressure, but in the right hands, it’s a dangerous pick.

20. Enhancement Shaman (A Tier)

Enhance relies on uptime for both damage and healing, making it vulnerable to kiting. Its burst is potent and visuals are engaging, but it can struggle to sustain in matches where opponents deny melee range.

21. Windwalker Monk (A Tier)

Windwalker has moments of brilliance with strong burst, good mobility, and Karma for clutch survival. However, its toolkit feels incomplete and self-healing is currently “the worst of all DPS specs.” Still, it can carry matches with well-timed plays.

22. Fury Warrior (A Tier)

Fury offers improved self-healing and is hard to kill in one-on-one situations. Second Wind makes it durable, but it often lacks the sustained pressure or control of higher-tier melee picks.

23. Arms Warrior (A Tier)

Arms brings healing reduction and strong upfront pressure, but is vulnerable to kiting and doesn’t always have the impact needed to turn games. It can still shine in the right comp.

24. Outlaw Rogue (B Tier)

Outlaw is fun and has high self-healing, but in arena, it gets kited too easily and can’t keep up with the pressure of higher-tier melee. It’s more of a battlegrounds pick than an arena powerhouse.

25. Discipline Priest (B Tier)

Disc always has Pain Suppression and Power Infusion, but is heavily reliant on its output and often falls behind other healers in terms of raw toolkit and carry potential.

26. Preservation Evoker (B Tier)

Pres Evoker is “very decent” but suffers from limited healing range and being frequently targeted for crowd control. Aggressive players can get value from it, but other healers provide more reliable performance.

27. Holy Priest (B Tier)

Holy Priest is reliant on output and can have strong moments, but lacks the deep toolkit or impactful CC needed for consistent arena wins.

28. Frost Death Knight (B Tier)

Frost DK’s grip, slow, and AoE tools remain useful, but it’s often too reliant on melee uptime and struggles to keep pressure against dot or bleed specs. It’s a solid pick, but generally outshined by Unholy.

29. Frost Mage (B Tier)

Frost Mage’s main burst comes from a casted spell, making it vulnerable to interrupts. It can still outplay with shields and instant damage, but doesn’t match Fire Mage’s overall impact.

30. Arcane Mage (B Tier)

Arcane can one someone at a decent level, but is extremely susceptible to interrupts and lacks the defensive resilience of other specs. It’s good for solo content, but falls short in organized arena.

31. Devastation Evoker (B Tier)

Devastation is strong in terms of raw output and easy to play, but struggles in duels and lacks the self-healing and defensive power for top arena play.

32. Augmentation Evoker (B Tier)

Augmentation is enjoyable for some, but in arena, its value is limited by how reliant it is on team synergy and the strength of teammates. There are just much better specs to main in Midnight.

33. Assassination Rogue (C Tier)

Assassination has lost a lot of its team fight and AoE silence power. While still usable, its numbers aren’t impressive right now, and it’s generally overshadowed by Subtlety.

Tanks: Rarely Seen, Niche Impact

Guardian Druid, Blood Death Knight, Protection Paladin, Protection Warrior, Vengeance Demon Hunter, Brewmaster Monk

Tanks in general have good self-sustain and are tough to take down, but their value in arena is limited and you don’t often see them outside of very specific comps or cheese strategies.


WoW Midnight Battleground Blitz PvP Tier List

Battleground Blitz brings unique demands, rewarding specs that can spin nodes, defend bases, and win team fights. Utility, mobility, and the ability to handle objectives matter just as much as raw damage.

1. Subtlety Rogue (S Tier)

Subtlety Rogue is hands down the best battleground spec in the game. Even after nerfs to Cheap Shot spam, Subtlety remains king of control with strong damage, resets, and the ability to lock out healers or kill flags on defense. Sub Rogues excel at ninja capping, node stalling, and surgical strikes on key targets, making them the most impactful pick for Blitz.

2. Outlaw Rogue (S Tier)

Outlaw doesn’t impress with damage, but in Battleground Blitz, this spec can stop people from capping more than any other class. Outlaw Rogues get to nodes fast enough to interrupt caps, have great tankiness, and serve as decent flag carriers. With tools like double Vanish, cooldown resets, Grapple, and preparation, Outlaw offers unmatched mobility and utility, making it low S tier, but S tier nonetheless.

3. Retribution Paladin (S Tier)

Ret Paladins have always been really good in Blitz, and nothing really changes for them in Midnight. They bring Searing Glare for ninja flagging, often serve as base spinners, and defend nodes with bubble and Lay on Hands. Ret’s utility means they can hold bases or heal off-parts in Silver Shard Mines and are one of the most powerful specs for multiple map objectives.

4. Balance Druid (Boomkin) (S Tier)

Balance Druids remain S tier, boasting strong root beam combos and one of the few remaining knockbacks in the game. Cyclone is still among the most powerful CCs, and Boomkins are great in cleave fights, base sitting, and base assaulting. With stellar mobility and the ability to stealth, they offer a complete toolkit for Blitz.

5. Devastation Evoker (S Tier)

Devastation Evoker brings double Deep Breath for huge AoE stuns, strong knockbacks, and rescue plays. They’re one of the few specs with reliable knockback left, and their fluid spike and range damage can turn the tide of team fights or orb maps. Their instant-cast, unkickable damage and strong mobility make them a must-have in many scenarios, especially when contesting objectives.

6. Affliction Warlock (S Tier)

Affliction brings immense rot damage and an insane amount of CC with Shadow Rift, Howl of Terror, Mortal Coil, and double Gateway. Affliction can dominate team fights with spread pressure and control, making them a core S tier caster for Blitz. Their toolkit fits perfectly for defending, slowing enemy pushes, and gauntleting runners on maps like Twin Peaks.

7. Unholy Death Knight (S Tier)

Unholy DKs are everywhere right now, and for good reason. The rework delivered a spec that is easy to play, deals huge cleave, and survives longer than most. Their pressure is hard to heal through, and the pet army can make it look like the screen is filled with DKs. Unholy DKs excel in team fights, temple, flag maps, and can’t be ignored in any Blitz lineup.

8. Havoc Demon Hunter (S Tier)

Havoc brings unmatched mobility, Mortal Strike, and the ability to see stealth. They frequently get tasked with revealing enemy rogues or druids, and their survivability is through the roof. Havoc DHs are highly effective at peeling, defending, and rotating quickly between objectives.

9. Preservation Evoker (S Tier)

Pres Evoker is the best healer in Blitz, featuring double blink, slow immunity, and CC immunity with Nullifying Shroud. With double wall, Dream Breath CC immunity, and constant mobility, Pres remains the top flag and orb carrier, as well as the premier teamfight healer. They’re nearly impossible to kill, kite, or CC off an objective, keeping their teammates alive through any scenario.

10. Restoration Shaman (A Tier)

Resto Shaman offers fantastic teamfight healing, utility like Grounding and Tremor Totem, and the ability to CC cap with hex and lasso. While not as dominant as Pres Evoker, Resto Shamans provide great AoE healing and can fill both defensive and offensive roles in Blitz.

11. Holy Priest (A Tier)

Holy Priest brings amazing throughput, though lacks mobility. They can be taken out of the game by DKs, but still manage to shine with strong cooldowns and clutch healing.

12. Restoration Druid (A Tier)

Resto Druid has great mobility and some CC, but can struggle in teamfights and node maps compared to other top healers. The spec still finds a place in Blitz for those who value movement and versatility.

13. Mistweaver Monk (A Tier)

Mistweaver is less mobile than before but still brings high output and can play both defensively and offensively. While it’s not quite on the level of Pres Evoker in Blitz, it remains a viable option.

14. Holy Paladin (A Tier)

Holy Paladin sits in the middle, offering utility and the ability to searing glare cap multiple targets in 2v2 or 3v3 node fights. Their toolkit feels like a weaker version of Pres, but they remain a solid pick.

15. Beast Mastery Hunter (A Tier)

Beast Mastery’s top contribution is spinning nodes with double pets, making it the best hunter spec for Blitz right now. However, issues with pet AI and lack of burst or AoE damage keep it from S tier. BM is preferred when there’s no Ret to spin bases, but otherwise, the spec is more niche.

16. Survival Hunter (A Tier)

Survival got additions to its AoE burst toolkit, like firebombs and shotgun spread. It can destroy 1v1s, kite, and burst, with strong walls and utility. Survival is especially good at defending or contesting carts, but lost some power due to the removal of knockbacks.

17. Marksmanship Hunter (A Tier)

Marksman was S tier in War Within, but lost some value with the removal of explosive shot combos and knockbacks. It still brings great range and can 100-0 healers, but is less dominant in the new season, so sits in A tier.

18. Shadow Priest (A Tier)

Shadow took a hit with the loss of stun and life swap, but remains good at teamfights and rotting enemy teams. Mind Control is still useful for knocking people off cliffs, and strong burst means it’s a solid pick for certain Blitz scenarios.

19. Assassination Rogue (A Tier)

Assassination Rogue was once the teamfight king, but lost its AoE silence and instant rupture/garrote spread. Now, it still brings AoE bleeds and classic rogue toolkit (sap, blind, vanish), but isn’t the difference maker it once was.

20. Frost Mage (A Tier)

Frost Mage is the best of the mage specs for Blitz, with deep slows and good AoE damage for teamfights. It can spin flags longer with Frozen Orb and Ice Block. Its survivability and constant slows make it a frustrating opponent, even if it’s not S tier.

21. Devourer Demon Hunter (A Tier)

Devourer DH brings great mobility, targeted blinks, and can peel or assassinate with strong burst. However, once its meta is down or players recognize its one-shot, it becomes less threatening. Still, it is useful for revealing stealth and makes effective rotations.

22. Elemental Shaman (A Tier)

Elemental is one of the only specs to keep its knockback, which is invaluable for controlling objectives like LM or EOTS. It offers good utility, but ramping up damage can be a challenge, so it operates best in the hands of skilled players.

23. Affliction Warlock (A Tier)

Affliction’s rot pressure and CC toolkit make it a staple for defense and killing runners. Port and Gateway provide strong map control, though it doesn’t excel everywhere.

24. Destruction Warlock (A Tier)

Destruction brings teamfight tools like port, gateway, and decent slows, with powerful AoE pressure. While stats hold it back early in the season, it should rise as gear improves.

25. Arms Warrior (A Tier)

Arms maintains its classic role of spinning nodes with a healer, bringing Mortal Strike and strong defense. It excels at holding down objectives, even if it doesn’t take over team fights.

26. Fury Warrior (A Tier)

Fury can cheat death with its new talent, making it useful for last-second spins or contesting flags. The spec is durable and can serve as a backup spinner or frontliner.

27. Augmentation Evoker (A Tier)

Augmentation brings team buffs and great mobility, making it good for orb holding and off carts. However, its personal output is lower than other specs, so it sits at the bottom of A tier or high B.

28. Feral Druid (B Tier)

Feral retains AoE burst and clone plays but lacks the reset and stealth toolkit of Rogues. It is more fragile and less mobile, so struggles to fill the same roles.

29. Enhancement Shaman (B Tier)

Enhancement is immortal in the right hands, able to 1v2 spin a node forever. However, its CC and team utility are lacking, and mobility is only average. It’s strongest as a defensive spinner.

30. Windwalker Monk (B Tier)

Windwalker brings AoE burst, but can be kited or disrupted in teamfights. It’s outshined by more utility-heavy specs and doesn’t have a unique Blitz role.

31. Frost Death Knight (B Tier)

Frost DK is good for cleave fights, with double grip, slows, and AoE tools. However, it lacks ranged pressure and can be kited out of fights, so is best as a secondary frontliner.

32. Demonology Warlock (C Tier)

Demo struggles in Blitz due to pet vulnerability, lack of spammable CC, and being easily capped on. While it can stall or fight off attackers, other specs fill its roles better.

Tank Tier: Forced, Matchmaking-Dependent

Tanks are slotted into their own tier, as tank lobbies are forced. Guardian Druid is the preferred pick for their base sitting, flag running, and stealth. Blood DK can create 7v7s by kidnapping healers, while Protection Paladin provides utility and base defense. Vengeance DH and Prot Warrior offer some mobility or utility, but Brewmaster Monk is the least impactful.


WoW Midnight Rated Battleground PvP Tier List

In 10v10 rated battlegrounds, the focus shifts to what each spec can contribute towards winning objectives, not just high damage.

1. Balance Druid (S Tier)

Balance Druid offers unmatched flexibility in RBGs. With stealth, they can solo cap or recover bases without alerting the enemy team. Solar Beam and Cyclone provide powerful control, and their AoE damage remains top-tier in team fights. Their survivability with Bear Form healing, knockback utility, and overall mobility ensures they’re always a threat for both offense and defense.

2. Unholy Death Knight (S Tier)

Unholy DK, after its rework, brings immense ranged pressure (up to 80% of its toolkit can be used at range), excellent self-healing, and two powerful rooting and slowing talents. The ability to grip a healer into melee and root them, or slow groups with AoE, gives them a decisive edge in both team fights and flag maps. Their self-healing is among the best, and their toolkit is loaded with control.

3. Subtlety Rogue (S Tier)

Subtlety Rogue’s toolkit is unrivaled for winning battlegrounds. The new DR durations let them chain stuns and maintain control, making it easy to lock down targets or peel for the team. Sub Rogues can solo cap, ninja objectives, and manipulate fights with Smoke Bomb and endless CC, all while bringing high burst and mobility.

4. Retribution Paladin (S Tier)

Ret Paladins are a mainstay in RBGs. With several immunities, Lay on Hands, strong range on their entire toolkit, and outstanding one-on-one capabilities, they can defend or capture bases solo and support team fights with AoE and healing. Survivability is a hallmark, with three health bars and powerful cooldowns to keep them in the fight.

5. Havoc Demon Hunter (S Tier)

Havoc excels due to its exceptional mobility, tankiness, AoE stun, and strong self-healing. Their Mortal Strike, AoE fear, and Darkness provide both disruption and group protection. They’re hard to peel off objectives and can quickly rotate between bases, making them a staple for both offense and defense.

6. Affliction Warlock (S Tier)

Affliction is eating well in Midnight. They gained even more CC, AoE dotting capabilities, and self-healing. With multiple ways to pressure and control, they can apply dots to entire teams rapidly, creating overwhelming pressure in team fights. Their survivability and ability to disrupt enemy healers with Mortal Coil and gateways make them a top pick.

7. Destruction Warlock (S Tier)

Destruction Warlock brings a toolkit packed with self-healing, strong CC, and the ability to lock down enemy players with Succubus or by chaining Chaos Bolts. Their tankiness and utility with Healthstones and gateways provide both offensive and defensive options, solidifying their S+ position.

8. Guardian Druid (Tank) (A Tier)

Guardian sits as the top tank for RBGs. Their survivability is unmatched, and they have enough damage to matter in PvP. The ability to stealth into bases, sit objectives, and use their toolkit to both defend and assault makes them the most desirable tank for team compositions.

9. Devourer Demon Hunter (A Tier)

Devourer’s main assets are incredible mobility and strong self-healing. Their playstyle is fast and aggressive, and their orb healing mechanic lets them survive longer than most melee. They can kite out bursts and heal while dealing damage, making them a versatile addition to any RBG team.

10. Restoration Shaman (A Tier)

Restoration Shaman brings versatile healing, passive healing via totems, and remains the only healer with a kick. Their toolkit allows for both aggressive and defensive play, and they can adapt to most battleground scenarios. The new totems and passive healing make them a chill, dependable healer for RBGs.

11. Mistweaver Monk (A Tier)

Mistweaver still brings strong output, and Fistweaving or ranged healing remain competitive. The main drawback is the loss of their mobility options in RBG-specific conditions, but their healing throughput keeps them in S tier for now.

12. Holy Paladin (A Tier)

Holy Paladin is easy to pick up and brings bubble, high throughput, and the option to play aggressively. Their utility and survivability shine in team fights, and they remain a popular healer for group play.

13. Fire Mage (A Tier)

Fire Mage is the best of the mage specs for PvP, with powerful one-minute burst windows and excellent defensive tools. Cauterize now heals for 80% of their health, granting effective double health bars. They can instantly deliver massive damage and control fights with Polymorph and mobility.

14. Feral Druid (A Tier)

Feral excels in one-on-one situations and base capturing. Stealth and strong dueling power make them dangerous for solo plays, while their mobility lets them rotate between objectives quickly. While less effective in large team fights than Balance, they’re a constant threat in the right hands.

15. Restoration Druid (A Tier)

Restoration Druid’s toolkit allows for creative plays—stealthing to bases, Cyclone, root spam, and mobility. Even if healing isn’t top, they can carry by outplaying opponents, making them a strong pick for those who value flexibility.

16. Elemental Shaman (A Tier)

Elemental’s toolkit provides a ton of variety, with static totem for clutch plays, AoE root, knockback (one of the last in the game), and solid burst with AoE meatballs. They excel in the hands of a skilled player who can juggle multiple cooldowns and situations.

17. Frost Death Knight (B Tier)

Frost DK is valuable in RBGs due to Death Grip, AoE blind, and strong slows. They can create pressure by pulling healers into melee and rooting them. Death and Decay’s AoE slow is especially annoying for enemy teams. However, they are more dependent on uptime and can be kited.

18. Arms Warrior (B Tier)

Arms brings durability, Mortal Strike, and AoE pressure. Their survivability has improved, and AoE Mortal Strike via Bladestorm is great in clustered fights. They shine as part of a melee camp but are less impactful outside of team fights.

19. Assassination Rogue (B Tier)

Assassination Rogue can provide AoE silence and pressure in team fights. They remain a threat for objective play and can carry in the right hands, but if damage tuning dips, their impact is more limited compared to Subtlety.

20. Outlaw Rogue (B Tier)

Outlaw’s self-healing is high, and they can contest objectives with stealth and crowd control. However, they’re more susceptible to being kited and lose some value in prolonged team fights. Still, they’re fun and effective for those who enjoy the playstyle.

21. Marksmanship Hunter (B Tier)

Marksman has incredible range (up to 60 yards), allowing for unique plays in battlegrounds. They can defend bases and pick off targets from afar, but are vulnerable to being focused and lack some of the control lost with the removal of Scatter Shot and Explosive Trap.

22. Beast Mastery Hunter (B Tier)

BM’s strength lies in base defense, as sending pets at attackers is effective. The shorter cooldown on Feign Death improves survivability, and sustained pressure can be kept up from range. However, BM is more vulnerable if pets are controlled or rooted.

23. Survival Hunter (B Tier)

Survival remains strong, capable of killing targets quickly with high burst and utility like Toxic Slow and Binding Shot. However, the lack of self-healing and reliance on damage tuning can cause trouble in extended engagements.

24. Shadow Priest (B Tier)

Shadow’s rework made it more fun and strong in terms of instant damage and self-healing. However, the lack of mobility and limited utility outside of raw damage holds it back from S tier. They can grip, MD, and silence, but are otherwise easy to focus down or kite.

25. Frost Mage (B Tier)

Frost Mage’s new kit requires casting for burst, which can be risky. It still offers instant Blizzard and crowd control, but the toolkit is less impressive than Fire’s, and it can struggle if interrupted. Still, it’s viable, especially if played well.

26. Enhancement Shaman (C Tier)

Enhancement has strong totem plays and can bring value in team settings, but its reliance on melee uptime and lack of ranged healing makes it less reliable in RBGs. It can be kited easily and struggles when forced off targets.

27. Arcane Mage (C Tier)

Arcane Mage was hit hard by nerfs and the loss of group shields. They’re now much more dependent on their burst, and if interrupted, can be shut down easily. Best for solo content, their RBG value is more limited.

28. Augmentation Evoker (C Tier)

Augmentation provides a unique buffing role, but takes up a DPS slot that could be filled by a more impactful spec. Their toolkit is helpful, but in a 10v10 setting, they need to offer more to compete with other DPS choices.

29. Devastation Evoker (C Tier)

Devastation has strong cleave and AoE stun potential, with good mobility. However, their toolkit is less impressive for RBGs compared to the very top specs, placing them in upper A or low S depending on team needs.

30. Discipline Priest (C Tier)

Disc is always valuable for Pain Suppression and Power Infusion, but relies heavily on output and tuning. When damage is high, they’re strong, but otherwise, their lack of unique utility can be a limitation.

31. Holy Priest (C Tier)

Holy Priest is very dependent on output and PI. Lacking a strong toolkit for PvP, they’re often outshined by other healers with more utility and defensive options.

32. Brewmaster Monk (C Tier)

Brewmaster is tanky and has decent damage, but suffers from a gutted toolkit in Midnight. Mobility options are limited, and they lack the impactful plays of Guardian.

33. Protection Paladin/Warrior (C Tier)

Both Protection specs are sturdy, but can be focused down by coordinated teams. They offer some defensive utility, but their battleground impact is less than Guardian or Blood DK.

34. Blood Death Knight (C Tier)

Blood brings strong self-healing and is hard to kill in 1v1s, but lacks real mobility or impactful team-fight presence. Good for holding objectives, but less for dynamic RBG play.

35. Windwalker Monk (D Tier)

Windwalker suffers from lack of toolkit and sustain for RBGs. While bursty and mobile, they’re easily kited, have no effective gap closer, and their main battleground strengths from previous expansions have been removed, making them a liability in rated play.


WoW Midnight Solo Open World PvP Tier List

Open world PvP is about self-sufficiency, escape tools, and the ability to handle outnumbered scenarios.

1. Unholy Death Knight (S+ Tier)

Unholy is a force in open world PvP. The rework has made the toolkit incredibly strong, with self-healing that borders on absurd and most of the damage usable at range. Unholy has stun immunity, fear immunity, Death Strike, and a PvP talent to heal from summoned minions. The ghoul can also heal you when you're low. Grip allows you to control fights, and you can function as a ranged necromancer with instant abilities and a horde of minions. This spec thrives in outnumbered scenarios and rarely needs to retreat.

2. Destruction Warlock (S+ Tier)

Destruction brings a staggering amount of control and self-sustain. Playing with Succubus enables repeated CC chains, while multiple defensive tools, double gateway, and Healthstones provide safety. The ability to lock down several targets at once and sustain through heavy pressure makes Destro a menace in solo PvP.

3. Demonology Warlock (S+ Tier)

Demonology is nearly untouchable when played by those who understand its toolkit. With AoE fears, pet stuns, range coil, massive shielding, double teleport, and a parade of pets, Demolock can outlast and outcontrol most opponents. In 1v1, few can hope to win against a skilled Demo Warlock.

4. Havoc Demon Hunter (S+ Tier)

Havoc is all about survivability and mobility. The self-healing is outrageous, with leech and healing per ability making it hard to bring down. Lockdowns are strong, and the ability to leap onto terrain and kite melee is unmatched. Havoc excels at escaping, healing up, and returning to finish the job.

5. Guardian Druid (Tank) (S+ Tier)

Guardian is the best tank for solo open world PvP, boasting enormous tankiness, high damage, and stealth. It’s possible to ambush, survive, and outlast most classes, and the ability to stealth away or initiate fights on your terms is a major asset.

6. Retribution Paladin (S Tier)

Ret Paladin is well-equipped for solo play. With multiple immunities, Lay on Hands, huge shields, and strong self-healing, Ret can face multiple opponents and come out on top. The 6-second ranged stun, 20-yard range damage, and cleave potential make Ret both durable and dangerous. Pillar play allows Rets to kite and outlast even the toughest rivals.

7. Balance Druid (S Tier)

Balance Druid is a toolkit champion. Survivability with Bear Form, range damage, roots, Cyclone, Typhoon, and instant casts allow Boomkin to kite, control, and handle multiple threats. Their ability to stealth away and reset or ambush is invaluable.

8. Devourer Demon Hunter (S Tier)

Devourer offers high mobility, instant healing from orbs, and strong kiting potential. With multiple dashes, shield gain on movement, and Glimpse to dodge CC, Devourer can avoid being locked down and outlast many opponents. The spec is fast-paced and rewarding for those who master its movement.

9. Affliction Warlock (S Tier)

Affliction’s current toolkit is extremely strong, especially with AoE cursing and multi-dotting. Double gateway and range on key CC further improve survivability, and Drain Life finally feels rewarding. The only thing holding Affliction back from S+ is the need to cast Unstable Affliction for burst, which can be risky in high-pressure moments.

10. Feral Druid (S Tier)

Feral is a solo dueling powerhouse. While lacking Boomkin’s range, Feral can stealth, control, and win 1v1s with strong burst and great self-healing. The ability to vanish and reset or choose fights is always valuable in open world PvP.

11. Subtlety Rogue (A+ Tier)

Subtlety shines with its control and ability to choose engagements. The new DR lets Sub lock down targets with repeated stuns, and Shadow Dance plus stealth enables surgical kills. While Sub can reset and escape, it still struggles when caught in a multi-target scenario.

12. Fire Mage (A+ Tier)

Fire Mage feels fantastic in solo play with instant burst and the ability to reset fights. Cauterize now heals for 80% of max health, effectively granting two health bars. Polymorph, Invisibility, and immediate burst make Fire Mage a dangerous opponent, but it’s not quite as durable as the top specs if caught out.

13. Elemental Shaman (A+ Tier)

Elemental brings a wealth of utility: AoE stun, knockback (still rare), root totem, and ranged damage. Ghost Wolf allows for some kiting, but Ele needs to cast for maximum damage and can be vulnerable if interrupted or pressured heavily.

14. Frost Death Knight (A+ Tier)

Frost DK is loaded with control: grip, slows, stuns, and strong death strike healing. However, Frost requires uptime and can struggle against kiters or ranged specs, even though it remains tough to kill in most 1v1s.

15. Beast Mastery Hunter (A+ Tier)

BM is simple yet effective for solo PvP. Strong ranged pressure, a potent slow, two stuns, and pet immunity make it hard to approach. However, weak self-healing and a need to finish fights quickly are its main limitations.

16. Marksmanship Hunter (A+ Tier)

Marksman’s strength is in its 60-yard range and high burst from stealth. Opener potential is great, and traps plus instant ranged stun add to its solo toolkit. MM is squishy and needs to keep enemies at range to survive.

17. Survival Hunter (A+ Tier)

Survival is explosive in openers, especially with the new slow and improved cooldowns. However, like other hunters, it lacks sustain, and being kited or forced into longer fights exposes its weaknesses.

18. Assassination Rogue (A+ Tier)

Assassination delivers in team fights and can silence or control in 1v1s. Stealth enables picking battles, but damage tuning and limited escapes compared to Subtlety keep it in A+.

19. Outlaw Rogue (A+ Tier)

Outlaw is fun and can heal a lot, but in open world PvP, it’s caught between being tanky and being slippery. It doesn’t lock down targets like Sub or Assassination, nor does it have the survivability of a Warrior.

20. Restoration Shaman (A+ Tier)

Resto Shaman is versatile, with strong healing, totems, and defensive tools. It’s the only healer with a kick, and the passive healing is excellent for outlasting opponents. This spec is chill and dependable for soloing, though not as threatening as a DPS.

21. Shadow Priest (A Tier)

Shadow has strong dots and self-healing, but lacks mobility and can be overrun if focused. It’s enjoyable with the new rework, but if damage or sustain is nerfed, it drops fast. Its toolkit is mainly about pressure over time.

22. Devastation Evoker (A Tier)

Devastation brings decent burst and some self-sustain, but struggles in extended duels or if caught by aggressive specs. The toolkit is more team-focused than solo-oriented.

23. Enhancement Shaman (A Tier)

Enhancement has fun, flashy damage and totem plays, but requires melee uptime to self-heal and is easily kited. It’s rewarding for those who love the playstyle, but has a tough time against ranged or high-mobility classes.

24. Frost Mage (A Tier)

Frost Mage offers good shields and outplay potential, but relies on casting for burst and is easily purged. If not handled carefully, Frost can be taken down before it can retaliate.

25. Windwalker Monk (A Tier)

Windwalker can deliver big burst and escape with teleport, but self-healing is the weakest among DPS specs. It struggles to sustain in longer fights and needs more defensive tools or a patch to improve its solo standing.

26. Arms Warrior (A Tier)

Arms needs to land big hits to win but is too slow for open world PvP and is easily kited. Second Wind provides healing, but without control or gap closers, Arms is outmaneuvered by more agile specs.

27. Fury Warrior (A Tier)

Fury does better than Arms due to stronger healing and dual-wielding, but still gets kited or outlasted. Second Wind is a huge asset for duels, but finding targets to stick to is the challenge.

28. Arcane Mage (B Tier)

Arcane has the highest burst in the game currently, but depends on casting and being left alone to do so. If interrupted, Arcane collapses.

29. Windwalker Monk (B Tier)

Windwalker, despite its fun burst and mobility, finds itself too fragile in open world PvP. Self-healing is poor, and it is punished by being focused or kited. Its toolkit is due for upgrades.

30. Enhancement Shaman (B Tier)

Enhancement, while entertaining and visually engaging, is too reliant on melee uptime and is frequently kited to death in open world encounters.

Discipline Priest, Holy Priest, Mistweaver Monk, Preservation Evoker, Restoration Druid, Holy Paladin (Healers) (B Tier)

These healers can survive for a while but lack the offensive toolkit and escape needed for solo open world PvP dominance. Their output is high, but they depend on tuning to be threatening.

Blood Death Knight, Protection Warrior, Protection Paladin, Vengeance Demon Hunter, Brewmaster Monk (Tanks) (B Tier)

Tanks are wild cards. They are hard to kill in 1v1, but lack the tools to chase or finish fights. They can be fun for surviving ganks, but rarely control the battlefield or win against skilled DPS.


WoW Midnight 1v1 Dueling PvP Tier List

Below is our 1v1 dueling tier list for every spec in WoW: Midnight, based on thousands of games played in the Midnight beta, focusing on toolkit, control, self-sustain, and overall duel-winning potential.

1. Unholy Death Knight (S Tier)

Unholy is one of the best specs on the beta right now. The rework makes it a monster for dueling: incredible self-healing, almost all damage can be done at range, and a toolkit stacked with immunities (stun, fear, AMS). Summoning the ghoul for healing, spreading diseases, and ranged pressure make Unholy unmatched when it comes to 1v1s. You can’t get interrupted, and its AoE output is also very strong. The spec’s resilience in extended fights and control over the pace of the duel is second to none.

2. Beast Mastery Hunter (S Tier)

BM is one of the few S tier specs right now. BM deals some of the highest single-target damage around, and it’s hard to avoid—pets keep up the pressure even if you’re CC’d. This spec does more damage and is harder to shut down in a duel than other hunters, and it retains strong control with traps and stuns. BM’s ability to keep damaging relentlessly, combined with strong defensive tools, gives it an edge in head-to-head battles.

3. Arcane Mage (S Tier)

Arcane currently does the most overpowered damage in the game. You can top lobbies just by sheer numbers, and in a duel, Arcane’s burst is difficult to survive. If Arcane gets nerfed, it will drop, but for now, the spec is S simply because of its overwhelming and nearly unavoidable output. It has lost a lot of its defensive utility, but the damage is so high that it doesn’t matter.

4. Elemental Shaman (S Tier)

Elemental Shaman brings one of the most diverse toolkits available for dueling. The spec offers both an AoE stun and a ranged single-target stun, and it’s one of the only classes left with a knockback—which is especially handy in 1v1 skirmishes. The mobility from Ghost Wolf ensures you can kite, and you can spec into several control options including root totems and Frost Shock roots, making it hard for many melee specs to get consistent uptime. While Elemental does need to juggle a lot of global cooldowns to be effective, the sheer number of options means there’s always an answer if you’re quick on your feet. The burst is strong, though sustained pressure outside of cooldowns can drop off. Despite that, the control, utility, and playmaking potential are outstanding for dueling. “Honestly, it’s low S tier in my opinion… you can do so much… you will not regret maining Elemental Shaman 100%.” Elemental is an excellent dueling spec, with strong damage and outplay potential.

5. Fury Warrior (A Tier)

Fury is slightly better than Arms right now. The self-healing is very high, and with uptime, the damage is wild. Fury’s pressure and sustain keep it competitive, and it can win many duels by wearing down opponents.

6. Subtlety Rogue (A Tier)

Subtlety remains strong in duels. This spec brings great control and the burst is solid. Stun lock potential is high, and Subtlety can still outplay most specs in a duel, especially in the hands of skilled players.

7. Survival Hunter (A Tier)

Survival feels really solid, with lots of control and high damage. It has been simplified, but that hasn’t hurt its effectiveness. With plenty of tools and pressure, Survival is a reliable pick for 1v1s.

8. Havoc Demon Hunter (A Tier)

Havoc has lost its single-target stun, so control is lower, but it still boasts high mobility, pressure, and survivability. It’s easy to move around, heal, and outlast most opponents. Havoc remains a very strong duelist.

9. Feral Druid (A Tier)

Feral is a solid pick, retaining a lot of control (Cyclone, stuns, roots). While the damage is a bit lower than before, Feral’s toolkit and ability to reset fights still make it a viable dueling spec.

10. Balance Druid (A Tier)

Boomkin is strong and fun to play. Frequent burst windows and good control mean Boomkin can win duels with smart play. The spec’s toolkit allows for both pressure and outplay potential.

11. Devastation Evoker (A Tier)

Devastation is one of the most complete casters on the beta, with consistent damage and good control. Not as bursty as before, but the steady pressure and versatility make Devastation a real threat in duels.

12. Demonology Warlock (A Tier)

Demo feels like the PvP spec for Warlock. It brings Mortal Strike, lots of instant damage, instant crowd control, and spell lock. Demo is futuristic, with more instant tools than ever, and can outlast and out-control many specs.

13. Frost Mage (A Tier)

Frost has lower damage than Arcane, but still brings crowd control, Polymorph, and decent burst. Its ability to keep opponents locked down and create kill windows keeps it in A tier.

14. Fire Mage (A Tier)

Fire feels very similar to Frost: decent burst, good control, and the ability to reset duels with cauterize. Fire Mage can deliver instant damage and outplay, but isn’t as overwhelming as Arcane.

15. Windwalker Monk (A Tier)

Windwalker still brings great mobility and burst. Survivability isn’t what it used to be, but the damage is there. This spec can win duels with smart use of cooldowns and control.

16. Restoration Druid (B Tier)

Resto Druid keeps a lot of its crowd control and remains a fun, viable dueling healer. With strong burst healing, roots, stuns, bash, Cyclone, and NS clone, Resto can outlast and control many specs in duels.

17. Mistweaver Monk (B Tier)

Mistweaver delivers great healing and punches in duels. Damage is solid with both punch monk and ranged builds, and instant crowd control is plentiful with incap and leg sweep.

18. Restoration Shaman (B Tier)

Resto Shaman, even after some pruning, retains strong utility. Earthgrab, Static Field, Hex, Lightning Lasso, and an interrupt set Resto apart from other healers. Good healing and game-closing utility keep it in A.

19. Holy Paladin (B Tier)

Holy Paladin’s big cooldowns, strong healing, and crowd control (Searing Glare, Blind, Hammer of Justice) make it a powerful dueling healer. Paladin can trade major cooldowns and push through tough matches.

20. Arms Warrior (B Tier)

Arms damage is sky-high with uptime, but it’s harder to stick to targets. The spec thrives when it can connect, but suffers against kiters and control-heavy specs.

21. Feral Druid (B Tier)

Feral damage seems relatively low right now, so it lands a tier lower than before. Still, the spec is solid, just not as threatening as others.

22. Destro Warlock (B Tier)

Destro isn’t bad, but Chaos Bolts don’t hit as hard as they used to. The spec can be run down or shut down by aggressive melee, especially Unholy DKs. Destro is solid but not game-changing.

23. Devourer Demon Hunter (B Tier)

Devourer is extremely reliant on one-shots. If you don’t know what to look out for, you’ll get deleted, but if you do, the spec is cheesy and falls short in consistent pressure.

24. Discipline Priest (B Tier)

Disc remains viable and does plenty of healing, but has limited offensive tools. Most of the time, you’re just healing and hoping to outlast opponents.

25. Preservation Evoker (B Tier)

Pres Evoker feels bad without their interrupt. The kit is still fun for aggressive healing and crowd control, but vulnerability to CC holds it back.

26. Assassination Rogue (C Tier)

Assassination just isn’t bringing enough right now. The pressure and bleed playstyle is there, but the numbers are underwhelming, and the spec feels weak in duels compared to others.

27. Outlaw Rogue (C Tier)

Outlaw has become much more approachable, but damage is underwhelming and it feels lackluster in duels. The spec no longer has the edge it once did.

28. Augmentation Evoker (C Tier)

Augmentation Evoker feels underwhelming in 1v1 duels. While it’s a fun spec with some unique tricks, its effectiveness is much higher in group content than head-to-head combat. The playstyle is reliant on one-shotting, but the damage profile in Midnight isn’t consistent enough to make that work reliably in duels. In open world PvP or battlegrounds, you may find moments to shine with group synergy, but in pure 1v1 situations, Augmentation just doesn’t deliver the same pressure or survivability as the top duelists. If you really love the spec, sure, play it, but there are much better specs to main. Augmentation sits in C tier, as it simply lacks the self-sufficiency and dueling agency found in higher-ranked specs.

29. Marksmanship Hunter (C Tier)

Marks is hard to get damage off now, and the burst window is not as reliable as before. The spec is squishy and can be punished by faster, more robust duelists.

30. Enhancement Shaman (C Tier)

Enhance lost a lot of utility. The spec is straightforward, but not impressive in duels, often getting kited or outlasted by others.

31. Affliction Warlock (D Tier)

Affliction is in a rough spot. The whole playstyle revolves around casting and stacking Unstable Affliction, but the short UA duration and easy dispels make it miserable. Affliction feels “terrible” to play in duels and is at the very bottom of the list.

Tanks Not Ranked:

Tanks were not ranked due to lack of data and interest in dueling. Most don’t encourage tank duels, and there’s little information from the beta.