The Legacy of Phrecia event in Path of Exile 3.27 has fueled a new wave of theorycrafting, especially when it comes to assembling the perfect Idol board for farming and map sustain. If you’re looking for a comprehensive overview of the Idol mods available and the most effective choices for progression and profit, you’re in the right place.
PoE 3.27 Legacy of Phrecia Idol List
The Legacy of Phrecia event transforms Atlas progression by introducing Idols as a powerful alternative to the traditional passive tree. Idols provide stacking bonuses to map drop chance and can vastly improve your Atlas progression if used correctly. With the right Idol setup, you can juice endgame map mechanics to new heights, making every map run faster and more rewarding.
Using a random collection of Relics as you progress your Atlas can lead to multiple issues in your progression through Map tiers. A well-optimized Idol set not only speeds up your Atlas progression and Idol slot unlocks, but also makes the process more lucrative for your time investment. Below, you’ll find a full list of possible Idol affixes and a guide to the most effective mods for farming and sustaining your map pool.
PoE 3.27 Phrecia Idol Mods List
Idols in Legacy of Phrecia come with a wide assortment of mods, divided into prefixes and suffixes. These mods directly influence your mapping experience and can be combined to synergize with specific league mechanics or provide general mapping power.
| Idol Group | Modifier Type | Mod Text |
|---|---|---|
| Core Map Progression | Prefix | Tier 1-15 Maps found have (5–10)% chance to become 1 tier higher |
| Prefix | (10–15)% increased Atlas Scouting Reports found in your Maps | |
| Prefix | (2–3)% increased Maps found in Area | |
| Prefix | (8–12)% chance on Completing your Maps to gain a free use of a random Map Crafting option | |
| Prefix | (4–6)% increased Quantity of Items found in your Maps | |
| Prefix | (2–3)% increased effect of Explicit Modifiers on your Maps per Explicit Modifier | |
| Prefix | Final Map Boss in each Map has (4–6)% chance to drop an additional connected Map | |
| Prefix | Your Maps have (5–8)% chance to grant an additional Kirac Mission on Completion | |
| Prefix | (5–8)% chance for one Monster in each of your Maps to drop an additional connected Map | |
| Suffix | Scarabs found in your Maps are more likely to be less common varieties | |
| Suffix | Map Device has (3–5)% chance not to consume Scarabs | |
| Shrines | Prefix | Your Maps have (35–50)% chance to contain an additional Shrine |
| Prefix | Your Maps have a (60–80)% chance to contain an additional Shrine | |
| Prefix | Your Maps contain an additional Shrine | |
| Prefix | Your Maps contain 1-2 additional Shrines | |
| Suffix | (30–40)% increased Duration of Shrine Effects on Players in your Maps | |
| Suffix | (25–35)% increased Effect of Shrine Buffs on Players in your Maps | |
| Suffix | Shrines in your Maps have (40–60)% chance to be guarded by an additional Pack of Monsters | |
| Suffix | Shrines in your Maps grant a random additional Shrine Effect | |
| Suffix | Shrines in your Maps have (8–12)% chance to be a Covetous Shrine | |
| Strongboxes | Prefix | Your Maps have +(35–50)% chance to contain a Strongbox |
| Prefix | Your Maps have +(60–80)% chance to contain a Strongbox | |
| Prefix | Your Maps contain an additional Strongbox | |
| Prefix | Your Maps contain 1-2 additional Strongboxes | |
| Suffix | Strongboxes in your Maps have (50–70)% increased chance to be a Cartographer's Strongbox | |
| Suffix | Strongboxes in your Maps have (50–70)% increased chance to be an Arcanist's Strongbox | |
| Suffix | Strongboxes in your Maps have (50–70)% increased chance to be a Diviner's Strongbox | |
| Suffix | Strongboxes in your Maps have (40–60)% chance to be guarded by an additional Pack of Monsters | |
| Suffix | (15–20)% increased Quantity of Items contained in Strongboxes in your Maps | |
| Suffix | Maps from Strongboxes in your Maps are Duplicated | |
| Suffix | Currency Items from Strongboxes in your Maps are Duplicated | |
| Suffix | Divination Cards from Strongboxes in your Maps are Duplicated | |
| Suffix | Strongboxes in your Maps are at least Rare | |
| Suffix | Strongboxes opened in your Maps have (5–9)% chance to be openable again | |
| Essences | Prefix | Your Maps have (35–50)% chance to contain an additional Imprisoned Monster |
| Prefix | Your Maps have (60–80)% chance to contain an additional Imprisoned Monster | |
| Prefix | Your Maps contain an additional Imprisoned Monster | |
| Prefix | Your Maps contain 1-2 additional Imprisoned Monsters | |
| Suffix | Imprisoned Monsters in your Maps have (8–12)% chance to have an additional Essence | |
| Suffix | Monsters Imprisoned by Essences have a (20–25)% chance to contain a Remnant of Corruption | |
| Suffix | Imprisoned Monsters in your Maps have (12–17)% chance to have 3 additional Essences | |
| Suffix | Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier | |
| Suffix | Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster | |
| Delirium | Prefix | Your Maps have +(15–25)% chance to contain a Mirror of Delirium |
| Prefix | Your Maps have +(30–45)% chance to contain a Mirror of Delirium | |
| Prefix | Your Maps have +(40–60)% chance to contain a Mirror of Delirium | |
| Prefix | Your Maps have +(45–70)% chance to contain a Mirror of Delirium | |
| Prefix | Maps found in your Maps have (3–5)% chance to have layers of Delirium | |
| Suffix | Delirium Encounters in your Maps have (6–10)% chance to generate an additional Reward type | |
| Suffix | Delirium Bosses in your Maps drop (20–30)% increased Simulacrum Splinters | |
| Suffix | Delirious Monsters Killed in your Maps provide (10–20)% increased Reward Progress | |
| Suffix | Delirium Monsters in your Maps have (5–10)% increased Pack Size | |
| Suffix | Delirium Fog in your Maps dissipates (2–5)% slower | |
| Suffix | Delirium Monsters in your Maps have (15–25)% increased chance to drop Cluster Jewels | |
| Suffix | Delirium in your Maps increases (35–50)% faster with distance from the mirror | |
| Suffix | Delirium Fog in your Maps lasts (10–15) additional seconds before dissipating | |
| Suffix | Delirium Rewards in your Maps have (8–12)% increased chance to give Delirium Orbs | |
| Suffix | Delirium Encounters in your Maps have (8–12)% chance to generate three additional Reward types | |
| Suffix | (20–30)% increased Stack size of Simulacrum Splinters found in your Maps | |
| Sulphite Intoxication | Prefix | Your Maps have +(15–25)% chance to contain Niko |
| Prefix | Your Maps have +(30–45)% chance to contain Niko | |
| Prefix | Your Maps have +(40–60)% chance to contain Niko | |
| Prefix | Your Maps have +(45–70)% chance to contain Niko | |
| Suffix | Sulphite Veins and Chests in your Maps have (3–5)% chance to also contain an equal amount of Azurite | |
| Suffix | You Gain (8–12)% increased Movement Speed per stack of Sulphite Intoxication. | |
| Suffix | You Gain (30–40)% increased Damage per stack of Sulphite Intoxication. | |
| Suffix | You Gain +(2–3)% to all maximum Elemental Resistances per stack of Sulphite Intoxication. | |
| Suffix | Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits | |
| Betrayal Craft Unlocks | Prefix | Your Maps have +(15–25)% chance to contain Jun |
| Prefix | Your Maps have +(30–45)% chance to contain Jun | |
| Prefix | Your Maps have +(40–60)% chance to contain Jun | |
| Prefix | Your Maps have +(45–70)% chance to contain Jun | |
| Suffix | Immortal Syndicate Members in your Maps are (40–60)% more likely to be accompanied by their Leader | |
| Suffix | Immortal Syndicate Members Executed in your Maps have (40–60)% chance to gain an additional Rank | |
| Suffix | Immortal Syndicate Members in your Maps are (120–160)% more likely to offer to Bargain for Items | |
| Suffix | Immortal Syndicate Members in your Maps have (40–60)% chance to drop an additional Veiled Item | |
| Suffix | Immortal Syndicate Members in your Maps drop (100–200)% more Items when Bargained with for Items | |
| Suffix | Completing your Maps grants (10–15) Intelligence for a random Immortal Syndicate Safehouse | |
| Smuggler's Caches | Prefix | Your Maps have +(15–25)% chance to contain a Smuggler's Cache |
| Prefix | Your Maps have +(30–45)% chance to contain a Smuggler's Cache | |
| Prefix | Your Maps have +(40–60)% chance to contain a Smuggler's Cache | |
| Prefix | Your Maps have +(45–70)% chance to contain a Smuggler's Cache | |
| Prefix | (20–25)% increased Blueprints found in your Maps | |
| Suffix | Smuggler's Caches in your Maps have (35–45)% increased chance to drop Blueprints | |
| Suffix | Your Maps that contain Smuggler's Caches have a (25–35)% chance to contain an additional Smuggler's Cache | |
| Suffix | Smuggler's Caches drop (8–12)% more Rogue Markers for each Smuggler's Cache opened in the Area | |
| Suffix | Blueprints that drop in your Maps have (10–15)% chance to be fully Revealed | |
| Suffix | Your Maps that contain Smuggler's Caches have a (4–6)% chance to contain 6 additional Smuggler's Caches | |
| Suffix | Smuggler's Caches in your Maps have (10–15)% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map | |
| Suffix | Huck accompanies you on opening the first Smuggler's Cache in each of your Maps | |
| Beyond | Prefix | (15–25)% chance for your Maps to attract Beyond Demons |
| Suffix | Beyond Demons in your Maps have (35–45)% increased chance to be followers of Beidat | |
| Suffix | Beyond Demons in your Maps have (35–45)% increased chance to be followers of Ghorr | |
| Suffix | Beyond Demons in your Maps have (35–45)% increased chance to be followers of K’tash | |
| Abyss | Prefix | Your Maps have +(15–25)% chance to contain an Abyss |
| Suffix | (300–350)% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps | |
| Suffix | Abyssal Troves and Stygian Spires in your Maps have (15–25)% increased chance to contain or drop an Abyss Jewel | |
| Suffix | Abyssal Troves and Stygian Spires in your Maps have (6–10)% chance to drop a Rare Item with an Abyssal Socket | |
| Blight | Prefix | Your Maps have +(15–25)% chance to contain a Blight Encounter |
| Suffix | (15–20)% reduced Cost of Building and Upgrading Towers | |
| Suffix | Blight Chests in your Maps have (15–25)% more chance to contain Blighted Maps | |
| Breach | Prefix | Your Maps have +(15–25)% chance to contain Breaches |
| Prefix | Your Maps which contain Breaches have (15–25)% chance to contain an additional Breach | |
| Suffix | Breaches in your Maps have (35–45)% increased chance to contain a Breach Boss’ Clasped Hand | |
| Suffix | Breaches in your Maps spawn (15–20)% increased Magic Monsters | |
| Suffix | Chayula, Who Dreamt in your Maps has a (20–30)% chance to be Duplicated | |
| Suffix | Esh, Forked Thought in your Maps has a (20–30)% chance to be Duplicated | |
| Suffix | Tul, Creeping Avalanche in your Maps has a (20–30)% chance to be Duplicated | |
| Suffix | Uul-Netol, Unburdened Flesh in your Maps has a (20–30)% chance to be Duplicated | |
| Suffix | Xoph, Dark Embers in your Maps have a (20–30)% chance to be Duplicated | |
| Heist | Prefix | (10–15)% increased Heist Contracts found in your Maps |
| Suffix | Heist Contracts found in your Maps are (40–60)% more likely to require Lockpicking, Brute Force or Perception | |
| Suffix | Heist Contracts found in your Maps are (40–60)% more likely to require Agility, Deception or Engineering | |
| Suffix | Heist Contracts found in your Maps are (40–60)% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament | |
| Harvest | Prefix | Your Maps have +(15–25)% chance to contain The Sacred Grove |
| Suffix | Harvest Crops in your Maps have (10–15)% reduced chance to grow Blue Plants | |
| Suffix | Harvest Crops in your Maps have (10–15)% reduced chance to grow Purple Plants | |
| Suffix | Harvest Crops in your Maps have (10–15)% reduced chance to grow Yellow Plants | |
| Suffix | Harvest Monsters in your Maps grant (70–90)% increased Experience | |
| Legion | Prefix | Your Maps have +(15–25)% chance to contain a Legion Encounter |
| Suffix | Legion Chests released from Stasis in your Maps release other Monsters and Chests with (35–50)% increased Range | |
| Suffix | Legion Encounters in your Maps are (25–35)% more likely to include a General | |
| Suffix | Legion Sergeants in your Maps have (6–10)% additional chance to have Rewards | |
| Ritual | Prefix | Your Maps have +(15–25)% chance to contain Ritual Altars |
| Bestiary | Prefix | Your Maps have +(15–25)% chance to contain Einhar |
| Suffix | Red Beasts in your Maps have (40–60)% increased chance to be from The Caverns | |
| Suffix | Red Beasts in your Maps have (40–60)% increased chance to be from The Deep | |
| Suffix | Red Beasts in your Maps have (40–60)% increased chance to be from The Sands | |
| Suffix | Red Beasts in your Maps have (40–60)% increased chance to be from The Wilds | |
| Expedition | Prefix | Your Maps have +(15–25)% chance to contain an Expedition Encounter |
| Suffix | (15–25)% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps | |
| Ultimatum | Prefix | Your Maps have +(15–25)% chance to contain an Ultimatum Encounter |
| Suffix | Ultimatum Encounters in your Maps have (15–20)% increased chance for the final Round to include a Boss | |
| Suffix | Ultimatum Encounters in your Maps have (40–60)% increased chance to require you to protect the Altar | |
| Suffix | Ultimatum Encounters in your Maps have (40–60)% increased chance to require you to Stand in the Stone Circles | |
| Suffix | Ultimatum Encounters in your Maps have (40–60)% increased chance to require you to defeat waves of Enemies | |
| Suffix | Ultimatum Encounters in your Maps have (40–60)% increased chance to only require you to Survive | |
| Suffix | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Currency Items | |
| Suffix | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Divination Cards | |
| Suffix | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Gems | |
| Suffix | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Jewellery | |
| Suffix | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Unique Items | |
| Alva | Prefix | Your Maps have +(15–25)% chance to contain Alva |
| Rogue Exile | Prefix | Your Maps have +(15–25)% chance to contain a Rogue Exile |
| Prefix | Your Maps have a (15–25)% chance to contain an additional Rogue Exile | |
| Prefix | Your Maps have +(7–10)% chance to contain a Rogue Exile | |
| Tormented Spirit | Prefix | Your Maps have (35–50)% chance to be haunted by an additional Tormented Spirit |
| Prefix | Your Maps have +(7–10)% chance to be haunted by a Tormented Spirit | |
| Harbinger | Prefix | Your Maps have (35–50)% chance to contain an additional Harbinger |
| Suffix | Harbingers in your Maps have (20–30)% increased Cooldown Recovery Rate | |
| Cartographer | Suffix | Map Bosses have (40–60)% increased chance to drop a Conqueror Map |
| Voltaxic Sulphite | Prefix | Your Red Tier Maps grant (200–250) additional Voltaxic Sulphite on Completion |
| Prefix | Your Yellow Tier Maps grant (150–200) additional Voltaxic Sulphite on Completion | |
| Prefix | Your White Tier Maps grant (100–150) additional Voltaxic Sulphite on Completion |
The best Idol affixes would contain more than one affix that synergizes with a league mechanic. For example, an Idol with Delirium-focused mods such as a chance to contain a Mirror of Delirium, increased Simulacrum Splinter drops from bosses, and increased pack size for Delirium monsters fits perfectly into a Delirium farming strategy.
PoE 2 Idol Types & Best Mods for Each Type
The Idol system introduces different types of Idols, each with unique effects. Some are better for general mapping, while others excel in specific farming strategies.
1. Minor Idols (1x1) - Small but Powerful
Base Stats: 2% increased Maps found in your Maps
Drop Level: 68
These small Idols are highly space-efficient and provide consistent bonuses for mapping.
Best Minor Idol Mods:
Your maps contain 3–5% more Monster Packs (includes difficult and rewarding monsters).
Map bosses have a chance to drop Conqueror Maps (boosts map sustain and currency farming).
Increased quantity of maps found in an area (helps maintain map pools).
Increased Scarab drop chance (boosts valuable Scarabs for economy strategies).
2. Kamasan Idols (1x2) - Endgame Bossing & Map Sustain
Base Stats: 4% increased Maps found in your Maps
Drop Level: 68
These Idols are essential for sustaining high-tier maps and farming Shaper, Elder, and Synthesis content.
Best Kamasn Idol Mods:
Your maps have a chance to drop Shaper Guardian, Elder Guardian, or Synthesis Maps.
Higher chance for Delirium Simulacrum Splinters (useful for Simulacrum farming).
Increased influence pack size (Exarch, Eater, etc.) (boosts monster density and rewards).
3. Noble Idols (2x1) - Boss Mapping & Synthesis Farming
Base Stats: 84% increased Maps found in your Maps
Drop Level: 68
These idols are similar to Kamasan Idol but includes additional benefits for special map drops.
Best Noble Mods:
Your maps have a chance to drop Shaper Guardian and Elder Guardian Maps (needed for bossing strategies).
Increased chance for Synthesis Boss Maps to drop (valuable for Cortex farming).
Boosts Legion monster pack size (improves Legion farming potential).
4. Totemic Idols (3x1) - Specialized Farming & Rewards
Base Stats: 6% increased Maps found in your Maps
Drop Level: 75
These larger Idols focus on improving reward types and scaling specific content.
Best Totemic Mods:
Map bosses have a chance to drop additional Scarabs (valuable for Scarab-based farming).
Legion encounters contain more reward chests (improves Legion profit per map).
Harvest crops drop more Lifeforce (boosts crafting resources).
Heist contracts have better blueprint unveiling rates (great for Heist farmers).
5. Burial Idols (1x3) - Strongbox & Beyond Farming
Base Stats: 6% increased Maps found in your Maps
Drop Level: 75
This Idol is excellent for currency printing through Strongboxes and Beyond farming.
Best Burial Mods:
Strongboxes are at least Rare and have a 50% chance to be reopened (massive currency potential).
Beyond demons drop significantly more currency (great for chaos/exalt farming).
Increased monster pack size for certain influence types (boosts overall loot drops).
6. Conqueror Idols (2x2) - High-Power Scaling & Juiced Maps
Base Stats: 8% increased Maps found in your Maps
Drop Level: 81
This Massive Idol is one of the most powerful for endgame farming, increasing map mods and rewards.
Best Conqueror Mods:
Maps found in your maps have a 3–5% chance to be Delirious (free Delirium layers on maps).
Maps contain more Strongboxes, with a high chance to be Diviners or Arcanists (massive currency farming potential).
Increased effect of explicit map modifiers (up to 44%) (boosts all map rewards significantly).
PoE 2 Unique Idols
| Unique Idol | Idol Type (Base Item) | Mods (Stats) |
|---|---|---|
| Arboreal Circuit | Minor Idol | +2 to Level of Maelstrom and Upheaval +36% Increased Minion Health +12% Increased Minion Damage +10% Increased Movement Speed for Minions +1 to Summon Wolf Minions gain 20% of your Increased Health Regeneration |
| Black Thorn | Minor Idol | +2 to Level of Summon Thorn Totem +36% Increased Minion Health +12% Increased Minion Damage +10% to All Resistances +10% Increased Minion Movement Speed |
| Bold Leadership | Minor Idol | +1 to Summon Frenzy Totem Summon Frenzy Totem grants you and your minions additional Critical Strike Chance equal to 10% of your base Critical Strike Chance Summon Frenzy Totem grants 20% increased Cast Speed and Attack Speed to you and your minions |
| Cloak of Flames | Minor Idol | +2 to Level of Flame Ward and Fire Shield +36% Increased Minion Health +12% Increased Minion Damage +24% Increased Fire Damage +10% Increased Minion Fire Damage |
| Corpse Rotator | Minor Idol | +2 to Level of Summon Skeleton and Summon Wraith +36% Increased Minion Health +12% Increased Minion Damage Minions have a 5% chance to explode for 80 Necrotic Damage on death |
| Dance of Devastation | Minor Idol | +2 to Level of Warpath +36% Increased Minion Health +24% Increased Warpath Damage +12% Increased Minion Damage +10% Increased Movement Speed for Minions |
| Elemental Play | Minor Idol | +2 to Level of Elemental Nova +36% Increased Minion Health +24% Increased Elemental Damage +12% Increased Minion Damage +10% Increased Minion Elemental Damage |
| Flame and Fortune | Minor Idol | +2 to Level of Fireball +36% Increased Minion Health +24% Increased Fire Damage +12% Increased Minion Damage +10% Increased Minion Fire Damage |
| Gifted Cast | Minor Idol | +2 to Level of Summon Skeleton Mage and Summon Bone Golem +36% Increased Minion Health +12% Increased Minion Damage Minions have 15% chance to cast Bone Curse on hit |
| Fulfilling Title | Minor Idol | +2 to Level of Summon Volatile Zombie and Summon Wraith +36% Increased Minion Health +12% Increased Minion Damage Minions explode on death for 80 Necrotic Damage |
| Eternal Archangel | Minor Idol | +2 to Level of Smite +36% Increased Minion Health +24% Increased Smite Damage +12% Increased Minion Damage Minions gain 15% of your Increased Health Regeneration |
| Fungal Rainstorm | Minor Idol | +2 to Level of Summon Spriggan +36% Increased Minion Health +24% Increased Poison Damage +12% Increased Minion Damage +10% Increased Minion Poison Damage |
| Guiding Guardian | Minor Idol | +2 to Level of Summon Bear +36% Increased Minion Health +12% Increased Minion Damage Minions have 10% chance to gain 100 Ward on hit |
| Immutable Defense | Minor Idol | +2 to Level of Summon Bone Golem +36% Increased Minion Health +12% Increased Minion Damage Minions gain 20% of your Endurance |
| Loved by the Sun | Minor Idol | +2 to Level of Summon Volatile Zombie +36% Increased Minion Health +12% Increased Minion Damage Minions gain 15% of your Increased Health Regeneration |
| Lucid Dreamer | Minor Idol | +2 to Level of Summon Shade +36% Increased Minion Health +12% Increased Minion Damage Minions gain 12% Increased Cast Speed |
| Melding Mycelium | Minor Idol | +2 to Level of Summon Spriggan +36% Increased Minion Health +12% Increased Minion Damage Minions gain 15% Increased Health Regeneration |
| Omniscient Silence | Minor Idol | +2 to Level of Spirit Plague +36% Increased Minion Health +12% Increased Minion Damage Minions deal 10% Increased Necrotic Damage |
| Parched Wisp | Minor Idol | +2 to Level of Summon Wisp +36% Increased Minion Health +12% Increased Minion Damage Minions gain 15% Increased Lightning Damage |
| Sealed Summon | Minor Idol | +2 to Level of Summon Skeleton +36% Increased Minion Health +12% Increased Minion Damage Minions gain 15% Increased Movement Speed |
| Seared Peseta | Minor Idol | +2 to Level of Summon Volatile Zombie +36% Increased Minion Health +12% Increased Minion Damage Minions gain 15% Increased Fire Damage |
| Shield of Endis | Minor Idol | +2 to Level of Summon Bone Golem +36% Increased Minion Health +12% Increased Minion Damage Minions gain 20% of your Endurance |
| Shining Memory | Minor Idol | +2 to Level of Smite +36% Increased Minion Health +24% Increased Smite Damage +12% Increased Minion Damage Minions gain 10% of your Increased Health Regeneration |
| Signet of Peace | Minor Idol | +2 to Level of Summon Shade +36% Increased Minion Health +12% Increased Minion Damage Minions gain 10% Increased All Damage |
| Signet of Souls | Minor Idol | +2 to Level of Summon Wraith +36% Increased Minion Health +12% Increased Minion Damage Minions gain 12% Increased Cast Speed |
| Speaker with the Dead | Minor Idol | +2 to Level of Spirit Plague +36% Increased Minion Health +12% Increased Minion Damage Minions deal 10% Increased Necrotic Damage |
| Thorny Epidemics | Minor Idol | +2 to Level of Summon Thorn Totem +36% Increased Minion Health +12% Increased Minion Damage Minions gain 15% Increased Poison Damage |
| Tome of Crows | Minor Idol | +2 to Level of Summon Volatile Zombie +36% Increased Minion Health +12% Increased Minion Damage Minions gain 15% Increased Movement Speed |
| Toxic Exchange | Minor Idol | +2 to Level of Summon Spriggan +36% Increased Minion Health +12% Increased Minion Damage Minions gain 10% Increased Poison Damage |
| Twist of Fate | Minor Idol | +2 to Level of Summon Wisp +36% Increased Minion Health +12% Increased Minion Damage Minions gain 12% Increased Lightning Damage |
| Turbulent Wind | Minor Idol | +2 to Level of Summon Wisp +36% Increased Minion Health +12% Increased Minion Damage Minions gain 12% Increased Lightning Damage |
| Unending Nightmare | Minor Idol | +2 to Level of Summon Shade +36% Increased Minion Health +12% Increased Minion Damage Minions gain 12% Increased Cast Speed |
| Void Stepchild | Minor Idol | +2 to Level of Summon Shade +36% Increased Minion Health +12% Increased Minion Damage Minions gain 10% Increased Void Damage |
| Warding of Creation | Minor Idol | +2 to Level of Summon Bone Golem +36% Increased Minion Health +12% Increased Minion Damage Minions gain 12% Increased Ward Gain |
| Will of the Dead | Minor Idol | +2 to Level of Summon Skeleton Mage +36% Increased Minion Health +12% Increased Minion Damage Minions gain 10% Increased Necrotic Damage |
PoE 3.27 Best Idols for Atlas Progression and Map Sustain
When selecting Idols for general Atlas progression and sustaining your map pool, some affixes perform well across nearly any strategy:
(5–10)% increased Scarabs found in your Maps.
Your Maps contain (3–5)% more Monster Packs consisting of difficult and rewarding Monsters.
Your Maps have +(7–10)% chance to contain a Shrine.
Tier 1-15 Maps found have a (5–10)% chance to become 1 tier higher.
Map Bosses have (40–60)% increased chance to drop a Conqueror Map.
(2–3)% increased Maps found in Area.
These affixes are not only strong for any farming approach, but their consistency means you’ll always add value to your maps, regardless of which league mechanics you focus on. The perfect way to create your own Idol farming set is to have a lot of these modifiers with a few Idols that have prefixes containing mechanics you want to run on your map, like “Your Maps have (15–25)% chance to contain a Mirror of Delirium.”
For those seeking to build synergy, aim for Idols that stack multiple modifiers relevant to your chosen mechanic. For instance, stacking Delirium mods, or combining Shrine and Strongbox chances for speed mapping. Getting every Idol with the same level of synergy will save you several Idol slots so you can put more useful combinations and maybe add one or two more league mechanics like Breach or Beyond.
Some unique Idols also feature exclusive modifiers, such as Twisted Fate or Destructive Play, which can become the centerpiece of your farming strategy. While these are rare and often expensive, investing in them can quickly pay off as long as you consistently farm during the Legacy of Phrecia event.