Borderlands 4 continues the series’ tradition of delivering a wild arsenal of guns, shields, grenades, and class mods, with hundreds of legendary items that can transform your build and playstyle. Whether you’re a new Vault Hunter or a series veteran, understanding which legendaries stand out can help you cruise through the campaign, crush raid bosses, or simply have more fun experimenting with different builds. Here we are going to organize the top legendary weapons and gear into an easy-to-follow tier list, helping you find the pieces that truly make a difference.
Legendary weapons and gear in Borderlands 4 offer unique perks, high base stats, and build-defining bonuses. Many of the best BL4 items aren't just powerful, they're versatile, often opening up new strategies or allowing you to solve specific challenges, like breaking enemy armor, rapidly farming, or keeping your action skill up constantly. With many legendary items available from early bosses and quest rewards, you can start assembling a powerful arsenal within the first hours of play. Below you’ll find tier lists for each legendary gear type, highlighting the best choices for every slot.
Tier | Assault Rifle Name | Effect | Drop Boss & Location | Requirements | For Class | Why It’s Good or Bad |
---|---|---|---|---|---|---|
S | Wombo Combo | Rip Rockets – Automatically fires rockets from underbarrel as you shoot | Gruntubulous Vork, Baby Grunt, Lil Grunt (Rippa Roadbirds), Saw’s Clench Ripper Drill Site, Ruined Sumplands, Carcadia Burn | None | All (esp. Rafa, Vex) | Top-tier mobbing and bossing, high splash, works with any element, rockets are kinetic for anti-shield/armor. Great synergy for explosive/splash builds. |
S | Aegon's Dream | Prophetic – Alternates incendiary and cryo damage per shot | Horace, Hungering Plain, Horace’s Oversight, Fadefields | Down and Outbound (Main Mission) | All, esp. Vex | Early game carry, deals with all health bars, high fire rate, easy to farm, versatile in many builds. |
S | Lucian’s Flank | Trample – Critical hits refill up to 2 ammo in magazine | Saddleback, Immortal Boneface (Meathead Riders), Cuspid Climb Ripper Drill Site, Terminus Range | None | Vex, Rafa, Crit builds | High mag, high fire rate, crit-based ammo return for sustained dps. Excellent for gun builds and long fights. |
A | Oscar Mike | Fragcendiary Grenades (alt-fire), Tactical Rounds – first half of mag +50% damage | Genone, Lopside, The Yawning Yard, Carcadia Burn | Fault Finding (Side Mission) | All | Fragcendiary grenades for AOE, tactical rounds for burst, can roll with orbital strike. Good for mobbing, versatile if you get the right roll. |
A | Bonnie and Clyde | Pair of Thieves – On kill, +100% damage for other mode & refills mag | Directive-O, Ironwall Resolve Order Bunker, Terminus District, Dominion | None | All, esp. Vex, Rafa | Dynamic dual-mode play, self-sustaining ammo, kill-based buff. Aggressive playstyles benefit most. |
A | Rowan’s Charge | Stalker – 20% chance shots are crits, refunds 2 ammo on crit | Directive-O, Ironwall Resolve Order Bunker, Terminus District, Dominion | None | Jakobs/crit builds | Classic Jakobs, high crit potential, crank for rapid-fire, sticky explosions for splash. Near-infinite mag with right build. |
A | Goalkeeper | Amper Camper – When gun shield depleted, +50% damage for 15s | CorrupTed, Experiment 42/1709 (Vile Ted & The Experiments), Terminus District, Dominion | Below the Surface (Side Mission) | Tank builds, Rafa | Damage spike when shield breaks, fits aggressive or shield-break strategies. High risk, high reward. |
A | Star Helix | Constellation – Projectiles fire vertically or horizontally | Primordial Guardian Timekeeper, Upper Dominion, Terminus District | The Timekeeper’s Order (Main Mission) | All | Unique firing pattern, can hit multiple targets, flexible for crowd control or bossing. |
A | Bugbear | Rotary Gun – +100% damage & +200% radius as mag empties | Bio-Thresher Omega, Fades District, Dominion | One Gassy Issue, One Slimy Issue (Side Missions) | Rafa, Splash builds | Damage and splash radius scale up with firing, best with large mags. Excels for explosive builds and clearing mobs. |
B | Divided Focus | Conqueror – Bouncing, piercing projectiles | Core Observer, Blacklime Bunker Order Bunker, The Howl, Fadefields | None | Crowd control, mobbing | Bounces & pierces for multi-target hits, excels in packed fights, less direct single-target damage. |
B | Whiskey Foxtrot | Overdrive – Switches to secondary mag for full auto | Directive-O, Ironwall Resolve Order Bunker, Terminus District, Dominion | None | Flexible, All | Secondary mag for burst damage, good for adapting on the fly, but not top dps. |
B | Potato Thower IV | Spud Gun – Fires explosive potatoes | Voraxis/"Quake Thresher", Timid Kyle's Neglected Opening, Abandoned Auger Mine, Coastal Bonescape, Fadefields | None | Splash builds, fun builds | Quirky but effective splash, fun to use, not most efficient but good for area damage. |
B | Chuck | Pitcher – Lobbed arc projectiles | Frank the Furnace, Hank the Welder, Sal the Engineer (Foundry Freaks), The Pitted Stain Ripper Drill Site, Idolator’s Noose, Fadefields; also Fractis, The Crawlcroft Order Bunker, Grindstone of the Worthy, Carcadia Burn | None | All | Indirect fire, can hit enemies behind cover, niche but useful in certain scenarios. |
B | GMR | Big Name Hunter – ADS: +100% damage, 2x shot cost, -50% fire rate | Driller Hole, Tonnage Peel, Queen’s Cradle, Carcadia Burn | Unpaid Tab (Main Mission) | Precision, sniper-style AR builds | Massive damage when ADS, ammo inefficient, slower fire rate. Great for burst, poor for sustained. |
C | Bloody Lumberjack | Timber – Hard-hitting, lumberjack theme | Frank the Furnace, Hank the Welder, Sal the Engineer (Foundry Freaks), The Pitted Stain Ripper Drill Site, Idolator’s Noose, Fadefields | None | All | Simple, reliable, strong hits, less utility or unique effects; more basic compared to others. |
Tier | Pistol Name | Effect | Drop Boss & Location | Requirements | For Class | Why It’s Good or Bad |
---|---|---|---|---|---|---|
S | Songb Bird | Dueling Pistol – +100% damage for 5s after swapping (can be stacked infinitely with a glitch) | Rick and Roller, Trinket Creass Abandoned Auger Mine, Ruined Sumplands, Carcadia Burn | None | All | Completely broken; infinite stacking allows millions per shot, trivializes all content, works for any build, easy to farm. |
S | Phantom Flame | Midday – Zoom-in lock-on, fires full mag instantly | Pango & Bango, Tendercage Ripper Drill Site, Lopside, Carcadia Burn | None | All (esp. Rafa, Vex) | Instantly dumps mag with lock-on; extremely high burst damage, great for bosses and mobbing, precise and fun. |
S | Bully | Defense Protocol – Launches attack drone every 14s when gun shield active; infinite ammo bug | Core Observer, Blacklime Bunker Order Bunker, The Howl, Fadefields | None | All | Infinite ammo after drone triggers, very high sustained DPS, drone adds passive damage. |
A | Queen’s Rest | Royal Armory – High-speed rounds, 30% chance to spawn homing sticky projectiles | Queen Callis, Moon-Called Throne, Fallen Crown, Carcadia Burn | Her Flaming Vision (Main Mission) | All (esp. Rafa, explosive) | Explosive Torgue pistol, great AOE, sticky mode is among the best, works well for crowd and boss damage. |
A | Seventh Sense | Proprioception – Hits spawn orbs that home in on reload | CorrupTed, Experiment 42/1709, Dominion, Terminus District | Below the Surface (Side Mission) | All (shotgun variant strong) | Orbs add extra hits, especially strong with multi-loader attachment, great against tanky targets. |
A | Lucky Clover | Kismet – On reload, fires 2 homing rockets | Horace, Hungering Plain, Horace’s Oversight, Fadefields | Down and Outbound (Main Mission) | All | Hybrid Order/Torgue; can spam reloads for rocket damage, flexible, fun for mobbing and bosses. |
A | Noisy Cricket | Silence – Fires small sonic boom AoE | Sidney Pointylegs, Prospects Ripper Drill Site, Hungering Plain, Fadefields | None | All (AOE, experienced players) | Big AoE burst, but pushback can knock you away or down you if too close, powerful with careful play. |
A | Rangefinder | Precision – Highly accurate, fast fire; can roll any element | Vile Prototype, Lictor’s Black Site, Windspear, Terminus Range | Dark Subject (Main Mission) | All (status, versatile) | Consistent, flexible, can match to status builds, good sustained dps though not a face-melter. |
B | King’s Gambit | Holy Hell – Thrown gun ricochets projectiles to nearby enemies | Vile Prototype, Lictor’s Black Site, Windspear, Terminus Range | Dark Subject (Main Mission) | All | Ricochet sphere can be strong with high projectile/ROF builds, but needs setup to shine, niche otherwise. |
B | Budget Deity | D.O.P.E Buoys – Throws 2 orbs, Atlas Target Lock on enemies hit | Bio-Bulkhead, Synthetic Nave, Dissected Plateau, Fadefields | One Fell Swoop (Main Mission) | All | Projectile throwing with Atlas lock, decent multi-target, but average DPS compared to top picks. |
B | Sideshow | Juggler – Shoot as many targets as possible before landing for ammo refills | The Divisioner, The Wireworks Order Bunker, The Low Leys, Terminus Range | None | Niche (trickshot, minigame) | Fun juggling mechanic, but highly situational; struggles outside tight spaces or static enemies. |
B | Zipper | Prison Rules – +75% critical and back damage | Leader Willem, The Excrucible, Grindstone of the Worthy, Carcadia Burn | Multiple side quests (Enter the Electi chain) | Aemon (freeze), situational | Big bonuses for back/crit shots, but awkward in practice, low base damage, rarely optimal. |
C | Roach | Flesh Easters – Shoots eggs hatching flying roaches | Skull Orchid, Embossed Fault, Terminus Range | None | Niche | Fun, thematic, but eggs move slow and deal mediocre damage; more novelty than optimal pick. |
Tier | Shotgun Name | Effect | Drop Boss & Location | Requirements | For Class | Why It Good Or Bad |
---|---|---|---|---|---|---|
S | Hot Slugger | Blazing Barrel – On kill, +30% damage for 10s (max 3 stacks) | Callous Harbringer of Annihilating Death, Craven's Nook Order Bunker, Heart of the Mountain, Terminus Range | None | All (esp. Vex, Rafa, Aemon) | Best shotgun in the game; massive one-shot potential, easy damage stacks, one-taps mobs and bosses, works for any build, ricochets, fast reload, always strong. |
S | BOD | All-Rounder – Counts as all gun types at once | Axemaul, Toil of Spoiling Vis Abandoned Auger Mine, Carcadia District, Dominion | None | All (esp. Vex, Rafa, challenge hunters) | Insane synergy; stacks all weapon bonuses and multipliers, counts for every gun challenge, supports every build, can roll any fire mode, extremely versatile. |
S | Rainbow Vomit | Color Spray – Shoots 3 random elemental droplets per shot | Leader Willem, The Excrucible, Grindstone of the Worthy, Carcadia Burn | Complete Enter the Electi Pt.1+2, Council Divided, A Traitor Within, The Mole's Gambit | All (elemental/status builds) | Fires multiple elements at once, huge status stacking, ricochets, great for any content, especially multi-element builds or status stacking, fun to use. |
S | Linebacker | Full Coverage – Each bounce increases damage (+25%) & radius (+35%) | Skyspanner Kratch, Cuspid Climb, Terminus Range | Shadow of the Mountain (Main Mission) | All (esp. Rafa, Harlo, splash builds) | Carpet bombs entire rooms, scaling splash/AOE with every bounce, can chunk bosses, perfect for mobbing or splash builds, extremely satisfying. |
S | Hellwalker | Soothslayer – High projectile count, iconic DOOM sounds, ricochet | Saddleback/Immortal Boneface (Meathead Riders), The Old Scrape Ripper Drill Site, Cuspid Climb, Terminus Range | None | All (great with infinite ammo/ricochet) | Very strong mobbing shotgun, satisfying to use, high burst, works with ricochet builds, iconic sound, great across all characters. |
A | Kickballer | Force Bunt – Multi-element, can chain with Jakobs part | Sludgemaw, Idolator's Noose, Fadefields | All Charged Up / Null and Void (Side Missions) | All (elemental, ricochet builds) | Ridiculous damage on bosses if rolled with Jakobs part/ricochet, but high risk of self-kill; niche but top-tier for boss melting. |
A | Anarchy | Mutualism – +15% damage/-15% accuracy per stack (auto reload/kill), max 20 stacks | Primordial Guardian Radix, Arch of Radix, Grindstone of the Worthy, Carcadia Burn | Acquire Carcadia Burn Vault Key Fragments | All (stacking/chaos builds) | Stacks damage quickly, shreds mobs and bosses, chaotic playstyle, loses stacks on manual reload, classic for ramping DPS. |
A | Convergence | Asymptotic – Unique, concentrated projectile spread | Bramblesong, Bittervein Abandoned Auger Mine, Stoneblood Forest, Terminus Range | None | All | Tight spread for focused damage, versatile, good for single target or groups, reliable for most builds. |
A | Kaleidosplode | Colorful Mess – Spread of elemental projectiles | Callous Harbringer of Annihilating Death, Craven's Nook Order Bunker, Terminus Range | None | All (elemental builds) | AoE elemental damage, great for status builds, delivers strong area damage and rainbow of status procs. |
A | Lead Balloon | Lightweight – Projectiles float upward, spawn child shots on explode | Splashzone, Riptide Grotto, Coastal Bonescape, Fadefields | Recruitment Drive (Main Mission) | All (fun/AoE builds) | Creates chaotic floating explosions, fun for crowd control, entertaining and effective for AoE. |
B | Husky Friend | Husky Auto Turret – Alt fire deploys rocket turret | Primordial Guardian Inceptus, Arch of Inceptus, Dissected Plateau, Fadefields | Acquire Fadefields Vault Key Fragments | All (turret/summon builds) | Deploys rocket turret for extra dps/distraction, unique companion playstyle, best for turret lovers. |
B | Goremaster | Chief Execution Officer – +30% damage to enemies <30% HP | Idolator Sol, Fortress Indomita, Idolator's Noose, Fadefields | Rush the Gate (Main Mission) | All (execution/finisher builds) | Excellent finisher, deals extra damage to weakened foes, situational but effective for execution builds. |
B | Golden God | Rage – Overheats but continues firing, consumes more ammo | Idolator Sol, Fortress Indomita, Idolator's Noose, Fadefields | Rush the Gate (Main Mission) | All (ammo sustain/short burst) | Can keep firing when overheated, burns ammo fast; effective for short bursts or with strong ammo regen. |
B | Sweet Embrace | Adoration – Fires 4 bullets in a square | Moxxi's Tip Jar (reward) | Wrath of the Ripper Queen or Siege and Destroy (Main Missions) | All (close range, run-and-gun) | Solid elemental shotgun, brutal up close, great for run-and-gun, but not meta at range. |
C | Acey May | LUV – (Presumed healing/support effect) | Unknown | Unknown | All | Less documented, niche/support pick, not widely used in meta builds. |
C | T.K's Wave | Heirloom – Fires wave pattern of projectiles | Vending Machine | None | All | Classic, nostalgic, fun to use, not meta but creative for certain builds. |
Tier | SMG Name | Effect | Drop Boss & Location | Requirements | Manufacturer | For Class | Why It’s Good Or Bad |
---|---|---|---|---|---|---|---|
S | Chaos | Double Torgue stickies, up to 4% damage per sticky | Guardian Orgo, Ark of Orgo Vault, Terminus Range | Vault cleared | Vladof | All (esp. Vex, Rafa) | Best sticky SMG; shreds mobs/bosses, fast firing, scales with splash/sticky builds. |
S | Plasma Coil | Superheated, extremely high fire rate, multiple elements | Timekeeper, Upper Dominion | The Timekeeper's Order | Maliwan | All (esp. Harlo, Aman, Vex) | Melts shields/armor, high DPS, adaptable status gun, great for procs/splash. |
S | Ohm I Got | +50% damage, infinite ammo by draining shield/overshield | Moon-Maddened Callis, Elpis Orbital Shatterfield | Another Day, Another Universe | Maliwan | All (overshield builds) | Infinite ammo and boosted damage with overshield, unique gameplay; best with Vex/Harlo. |
A | Luty Madlad | Overheats/cools fast, COV mag (unlimited size), high fire rate | Mimicron, Tipping Point Order Bunker | None | Daedalus | All (COV, infinite ammo) | Extreme fire rate and endless mag; great for mobbing, shines with alt-fire shotgun. |
A | Birts Bees | Projectiles home in, can roll with elemental/alt-fire | Sludgemaw, Idolator's Noose, Fadefields | Side quests | Vladof | All (alt-fire, mobbing) | Swarm projectiles, high mobbing, best with flamethrower/taser alt-fire. |
B | Darkbeast | Piercing bullets, 5% chance to explode | Voraxis/"Quake Thresher", Timid Kyle's, Coastal Bonescape | None | Daedalus | All (pierce/corrosive) | Great early/midgame, pierces crowds, falls off late game, best for armored enemies. |
B | Hellfire | High burn chance, solid DOT | Skyspanner Kratch, Cuspid Climb, Terminus Range | Story | Ripper | All (status/flesh) | Melts flesh, status builds, not optimal for bosses or armor, classic fire SMG. |
B | Onslaught | 30% chance for free shot with extra damage | Idolator Sol, Fortress Indomita, Idolator's Noose | Story | Vladof | All (ammo sustain) | High fire rate and ammo sustain, but lower projectile speed/impact, fun mobber. |
Tier | Sniper Name | Effect | Drop Boss & Location | Requirements | Manufacturer | For Class | Why It’s Good Or Bad |
---|---|---|---|---|---|---|---|
S | Borstel Ballista | Propagation – spirals extra projectiles w/ range | Timekeeper, Upper Dominion | Story | Jakobs | All (esp. Vex, Aman) | Highest potential damage at distance, works for mobbing & bosses, pairs with Bloodletter. |
S | Complex Root | Sierpinski – diverging projectiles | Mimicron, Tipping Point Order Bunker | None | Maliwan | All | Multihit projectiles, ricochet synergy, top-tier boss/mob killer. |
S | Katagawa's Revenge | Stormcloud – elemental orbs (fire/shock) | Driller Hole, Queen's Cradle | Main quest | Maliwan | All (Harlo, Rafa) | Elemental orb damage, status stacking, especially strong for shock/status builds. |
A | Stray | Two homing secondary shots | Pango & Bango, Tendercage Drill Site | None | Ripper | All | Auto-tracks, clears mobs, easy farm, perfect for hands-off or high-status builds. |
A | Infinity XXX-L | No ammo used during overheat, COV mag | Battle Wagon, Lowering March Drill Site | None | Vladof | All | Rapid-fire, infinite ammo minigun style, fun for sustained DPS. |
A | Stop Gap | Fire rate drops, damage ramps to 750% | Backhive, Claim Abandoned Mine | None | Vladof | All | Mega-damage ramp on long triggers, great for bosses, single element only. |
A | Truck | Fixer-Upper – increased fire rate, kinetic | Bio-Thresher Omega, Fades District | Side quests | Jakobs | All | Classic, reliable, high base damage, kinetic/crit synergy. |
B | Symmetry | Bilateral – fires from reserve on charge | Timekeeper, Upper Dominion | Story | Order | All | Fires during charge and release, instant shots with enhancement, niche charge style. |
B | Asher's Rise | Slow Burn – crits apply status, not damage | The Oppressor, Killing Floors | Main quest | Maliwan | All (Harlo, status) | Sacrifices crit for status, good for status stacking, less for pure crit builds. |
B | Fisheye | Triple railgun, +40% crit, penetrates | World Drop | None | Order | All | Triple shot, best for lining up enemies, bonus crit, rare drop. |
B | Vamoose | Scarce – fires entire mag in burst, can mark target | Shadowpelt, Whistler’s Maw | None | Ripper | All | Huge burst, good for bosses, target marker alt-fire is a great debuff. |
C | Boomslang | Ricochet stickies after reload/crit | World Drop (Bramble Song) | None | Jakobs | All | Spreads stickies, fun for mobs, but outclassed for boss and pure DPS. |
C | Midnight Defiance | Crowdsourced – extra projectiles spawn on hit | Twitch Drop | Event | Unknown | All | AoE splash on hit, limited accessibility, less reliable DPS. |
Legendary armor shields in Borderlands 4 introduce a new level of survivability and utility compared to traditional energy shields. Armor shields regenerate in segments, grant reliable damage reduction, and often offer unique effects that reward aggressive, up-close play. Many of these shields provide powerful on-kill or on-break effects, making them some of the most impactful defensive items for all classes, especially those who stay in the thick of combat.
Tier | Armor Shield Name | Effect | Drop Boss & Location | Requirements | For Class | Why It Good Or Bad |
---|---|---|---|---|---|---|
S | Firewerks | Bundled – On kill or segment break, fires homing missiles that track and damage nearby enemies. | Splashzone, Fadefields, Coastal Bonescape, Riptide Grotto | Recruitment Drive (Main Mission) | All (esp. Rafa, mobbing) | One of the best shields ever: clears rooms with missile swarms, triggers more missiles on armor break, works passively, scales with level/element, fits all builds. |
S | Onion | Shallot Shell – On armor segment break, grants immunity to all damage for 2s. | Sludgemaw, Idolator's Noose, Fadefields | All Charged Up & Null and Void (Side Missions) | All (hardcore, melee, up-close) | The ultimate panic button for aggressive play; immunity window saves you from burst deaths, great for melee/tank builds or anyone always in the fray. |
A | Hoarder | Refreshments – On kill, 50% chance to spawn ammo booster (instant reload); also refills mag by 20% on segment fill. | Skyspanner Kratch, Cuspid Climb, Terminus Range | Shadow of the Mountain (Main Mission) | All (ammo-hungry, COV, minigun) | Top choice for ammo-hungry weapons; keeps you topped off, bypasses long reloads, great synergy with COV and high mag guns, a must for sustained gunfire. |
A | Timekeeper's New Shield | Bininu – Boosts max health, +341 regen/s, 33% damage reduction while equipped. | Timekeeper, Upper Dominion, Terminus District | The Timekeeper’s Order (Main Mission) | All (tank, solo, endurance) | Pure tank shield; massive health and regen, flat DR, fits any build needing to live through boss fights or survive tough encounters. |
B | Principal | Shield Boi – Spawns a Shield Boi robot to block shots and take melee aggro when last segment breaks. | World drop (not boss-specific) | None | All (solo, co-op, aggro) | Unique utility; robot shield companion saves you in a pinch, blocks bullets, soaks melee, fun and actually useful for clutch saves. |
B | Heavyweight | Bareknuckle – On melee hit, consumes armor segment for +100% melee damage; +50% melee when empty. | Vile Prototype, Windspear, Lictor's Black Site, Terminus Range | Dark Subject (Main Mission) | Melee builds (Rafa, Aman) | Perfect for melee-focused play; keeps melee damage high, but burns through armor fast, optimal for punch builds but risky for general use. |
C | Oak-Aged Cask | Vintage – Grows stronger over time or under certain (unknown) conditions. | Skull Orchid, Embossed Fault, Grindstone of the Worthy, Terminus Range | None | All (tactical, patient) | Mysterious effect, could be powerful for long fights, but not reliable or well-documented yet; niche pick for now. |
C | Compleation | Sisyphusian – When full, instantly loses an armor segment. | Battle Wagon, Lowering March Ripper Drill Site, Stoneblood Forest, Terminus Range | None | Niche, challenge | Gimmicky; intentionally self-nerfs, only recommended for challenge runs or if you want to proc on-break effects non-stop; not practical for most players. |
Energy shields in Borderlands 4 remain the go-to for fast-paced, high-damage playstyles and builds that benefit from quick shield recharge and strong active effects. With legendary energy shields, you’ll find a range of unique abilities, from infinite ammo and movement speed buffs to devastating novas and adaptive resistances. These shields cater to aggressive vault hunters who want to keep moving, maximize DPS, and stay in the action with minimal downtime.
Tier | Energy Shield Name | Effect | Drop Boss & Location | Requirements | For Class | Why It Good Or Bad |
---|---|---|---|---|---|---|
S | Super Soldier | Power Play – When shield fills, grants Overshield; while full, +25% fire rate, +25% movement speed, and regenerates 1 ammo/s (works on all mags, including rockets and miniguns) | Vile Lictor, Umbral Foundry, Windspear, Terminus Range | His Vile Sanctum (Main Mission) | All (DPS, infinite ammo, heavy builds) | The shield is considered broken—enables infinite ammo for any magazine weapon, buffs DPS and movement, lets you fire rocket launchers or heavy weapons forever as long as shield stays full. Top pick for any endgame build. |
S | Watts 4 Dinner | Overshield Eater – While shield is active, enemies hit have a 12% chance to drop Overshield; while Overshield is on, +25% shock damage | Primordial Guardian Origo, The Low Leys, Arch of Origo, Terminus Range | Terminus Range Vault Key Fragments | All (shock builds, aggressive, survival) | One of the best for survivability; constant Overshield drops, bonus shock damage makes it perfect for shock and fast-firing builds. Keeps you alive and boosts elemental DPS. |
S | Sparky Shield | Short Circuit – While shield is not full, periodically shocks nearby enemies | Shadowpelt, Whistler’s Maw, Cuspid Climb, Terminus Range | None | All (elemental, crowd control) | Great for crowd control and elemental builds; sends shock pulses to enemies when you take hits, fits any AoE or shock build, especially for mobbing. |
A | Guardian Angel | Wings of Grace – Faster Fight for Your Life revival; after FFYL expires, grants one free Second Wind every 300s | World drop | None | All (solo, co-op, safety) | A lifesaver in tough content; makes revives faster and gives you a free second wind, perfect for solo or high-risk play. |
A | Pandoran Memento | Psychosis – When damaged, +15% elemental resistance and +50% to last damage type for 5s | Queen Callis, Fallen Crown, Moon-Called Throne, Carcadia Burn | Her Flaming Vision (Main Mission) | All (elemental defense, survivability) | Gives adaptive defense in elemental-heavy zones; excellent for surviving status-heavy boss fights or elemental zones. |
B | Cindershelly | Glass – When damaged, gain stacks of Resolve (-2% damage taken/stack, max 25); on shield break, Nova scales with stacks | Backhive, The Claim Abandoned Auger Mine, Dissected Plateau, Fadefields | None | All (tank, nova builds) | Fun for tanky play and nova bursts; damage reduction builds up as you take hits, shield break unleashes a strong nova. Good for those who want to play risky and burst back. |
B | Extra Medium | Nucleosynthesis – When shield breaks or fills, triggers a damaging Nova | Primordial Guardian Inceptus, Arch of Inceptus, Dissected Plateau, Fadefields | Fadefields Vault Key Fragments | All (mobbing, nova) | Reliable AoE for mobbing; constant novas help clear crowds, but lacks the wild synergy of top-tier shields. |
C | Protean Cell | Direct Current – Ground slam to toggle effect; while enabled, drains shield for +40% shock damage but all damage goes through to health | Fractis, Crawlcroft Order Bunker, Grindstone of the Worthy, Carcadia Burn | None | Shock builds, risk-takers | Extremely high risk, high reward—trades shield for huge shock damage boost, but you take direct health damage; only for the bravest or most aggressive shock builds. |
Legendary grenade ordnances in Borderlands 4 are more creative and wild than ever, offering everything from chain-tracking explosions to melee-damage bounces and even AoE carpet bombs. The best grenades can fit any build such as gun, melee, elemental, or pure chaos, while some bring unique utility or just outright fun. Many can be farmed early and remain useful through endgame, while others are the centerpiece of entire boss-melting loadouts.
Tier | Grenade Ordnances Name | Effect | Drop Boss & Location | Requirements | For Class | Why It Good Or Bad |
---|---|---|---|---|---|---|
S | Crit Knife (Vivisecting Throwing Knife) | Guarantees crits for 5s (Penetrator), can roll with damage amp and lifesteal | Epic/World Drop | None | All (boss DPS, crit builds) | The most broken grenade: turns all damage into crits for 5 seconds, melts bosses, and fits any high-damage build. |
S | Firepot | Spawns homing Torgue stickies over time, scales with weapon damage | Leader Willem, Carcadia Burn, Grindstone of the Worthy | Long side quest chain | All (gun builds, weapon scaling) | The best grenade for weapon builds. Stickies track and scale with gun buffs, triggering weapon-based effects for huge burst or boss damage. |
S | Waterfall | Additional explosions on every hit | Bio-Bulkhead, Synthetic Nave, Fadefields | One Fell Swoop (Main Mission) | All (status/AoE) | Chains dozens of explosions per throw, excellent for mobbing and status builds, and can be found early. |
S | Swarm | Homes, explodes, splits into more homing grenades | Sidney Pointylegs, Hungering Plain, Fadefields | None | All (crowd control, mobbing) | Tracks, splits, and tracks again. Perfect for clearing large groups with minimal effort, reminiscent of classic MIRV grenades. |
S | Jelly | Self-replicating, explodes multiple times, any element | Splashzone, Fadefields, Coastal Bonescape, Riptide Grotto | Recruitment Drive (Main Mission) | All (early game, any element) | Versatile, multi-hit, and can roll with any element. Great for all builds and drops early. |
S | Blockbuster | Duplicates, bounces, massive AoE | Vile Lictor, Umbral Foundry, Windspear, Terminus Range | His Vile Sanctum (Main Mission) | All (AoE, mobbing, add waves) | Carpet bombs the area. Huge coverage and bounces, great for mobbing and boss add phases. |
A | UAV | Quick bombing run of three missile strikes | Mimicron, Tipping Point Bunker, Idolator’s Noose, Fadefields; Fractis, Grindstone of the Worthy | None | All (elemental, burst) | Rains down elemental missiles, quick burst with multi-element potential. |
A | Slippy | Melee damage, bounces, replicates | Shadowpelt, Whistler’s Maw, Cuspid Climb, Terminus Range | None | Melee builds, AoE | Top choice for melee builds. Every bounce deals melee damage and replicates, great for high-multiplier melee setups. |
A | Disco | Spins, bounces, deals status damage, plays music | Bramblesong, Bittervein Abandoned Auger Mine, Stoneblood Forest, Terminus Range | None | All (status/fun) | Stylish, fun, and applies status effects in an area, though lacks tracking. |
A | Sho Kunai | Each hit grants +10% movement speed (up to 7 stacks) | Bio-Bulkhead, Synthetic Nave, Fadefields | One Fell Swoop (Main Mission) | All (mobility, melee, agile builds) | Every hit increases movement speed, making it perfect for fast-paced or melee play. |
A | Recursive | Bounces, exploding repeatedly (looping) | Genone, Lopside, The Yawning Yard, Carcadia Burn | Fault Finding (Side Mission) | All (AoE, chaining) | Chains detonations across groups, great for persistent AoE and dense mobbing. |
A | Spinning Blade | Catch rebound to refund grenade charge | Gruntubulous Vork, Baby Grunt, Lil Grunt, Saw’s Clench, Ruined Sumplands, Carcadia Burn | None | All (resourceful, skillful) | Rewards skillful play—catch the rebound to keep throwing, fun and efficient. |
B | Buzz Axe | Wild, unpredictable effects | Axemaul, Toil of Spoiling Vis, Abandoned Auger Mine, Dominion, Carcadia District | None | All (chaos, melee/fun) | Classic Borderlands chaos, unpredictable and fun, but not always reliable. |
B | Chaumurky | Continuously homes in on a target | Frank the Furnace, Hank the Welder, Sal the Engineer, Pitted Stain Drill Site, Idolator’s Noose, Fadefields | None | All (single-target, bosses) | Relentlessly chases a target, good for single-target or boss phases but less crowd control. |
B | Fuse | Defensive area control | Driller Hole, Tonnage Peel, Queen’s Cradle, Carcadia Burn | Unpaid Tab (Main Mission) | All (defense, team) | Helps hold choke points and support your squad, but not big on damage. |
B | Detonator | Spawns Combo Orbs on detonation | World Drop | None | All (orb/combo builds) | Specialized for combo/orb setups, best for synergy in certain builds. |
B | Buoy | Floats and deals area denial damage | Voraxis, Quake Thresher, Timid Kyle’s Opening, Abandoned Auger Mine, Coastal Bonescape, Fadefields | None | All (zoning, denial) | Floats and explodes on approach, more of a gimmick and less raw damage, but can be useful for controlling space. |
Heavy Weapon Ordnances in Borderlands 4 are all about devastation, beam walls, bouncing energy discs, crowd control singularities, and splash explosions that fill the screen. Each brings a unique effect, with some excelling at bossing, others as wave-clearing monsters. Whether you want relentless fire, elemental puddles, or pure AoE chaos, these weapons are at the heart of Borderlands mayhem.
Tier | Name | Effect | Drop Boss & Location | Requirements | Manufacturer | For Class | Why It Good Or Bad |
---|---|---|---|---|---|---|---|
S | Streamer | Stationary projectiles fire beams forward | The Oppressor, Fadefields, The Killing Floors | Main Mission | Ripper | All | Melts bosses or mobs with stationary beams, especially effective in choke points. |
S | Disc Jockey | Energy discs bounce 5x, +20% damage each bounce | Sidney Pointylegs, Fadefields, The Prospects Drill Site | None | Ripper | All | Bouncing discs stack damage, great for clearing rooms and tight spaces. |
S | Atling Gun | 40 rounds/sec fire speed | Callous Harbringer, Heart of the Mountain, Craven’s Nook | None | Vladof | All | Insane sustained fire, shreds through enemies, perfect for ammo refund builds. |
S | Bottled Lightning | Lightning orb chains to multiple enemies | Primordial Guardian Origo, Terminus Range, The Low Leys | Vault Key Fragments | Maliwan | All | Chains lightning for massive elemental AoE, great for mob clearing. |
A | Gamma Void | 10s singularity, +40% radiation damage taken | Moon-Maddened Callis, Carcadia Burn, Fallen Crown | Main Mission | Maliwan | All | Black hole effect for crowd control, solid for DoT or grouping mobs. |
A | Inkling | Bouncing projectiles leave elemental splats | The Divisioner, The Wireworks Order Bunker, Terminus Range | None | Vladof | All | Paints the floor with elemental puddles, stacks AoE/status effects. |
A | Ravenfire | Explosions radiate outward from impact | Primordial Guardian Inceptus, Fadefields, Arch of Inceptus | Vault Key Fragments | Torgue | All | Splash damage pattern, good for clearing large groups. |
B | Sprezzatura | Rocket arcs up, descends from above | Unknown (world drop) | None | Torgue | All | Stylish vertical shots, fun but not always reliable for DPS. |
Legendary class mods in Borderlands 4 are a major factor for build diversity and power, providing unique perks that can shift your playstyle or take your favorite skills to new heights. Each Vault Hunter has multiple options, and the best mods offer huge bonuses, game-changing synergies, or new ways to play that feel fresh even if you’ve finished the story. Many of these legendary mods drop from late-game bosses or vault guardians and can require quest progression, but the payoff is a loadout upgrade that truly feels impactful.
Tier | Class Mod Name | Type | Effect | Drop Boss & Location | Requirements | For Class | Why It Good Or Bad |
---|---|---|---|---|---|---|---|
S | Avatar | Siren | Vex/minions gain damage for each active Attunement Skill; each also gives DR vs. its element | Primordial Guardian Inceptus, Fadefields, Arch of Inceptus | Vex – Vault Key Fragments | Siren (Vex) | The best overall for Siren—ramps both personal and minion DPS and makes builds tanky for all content. |
S | Blacksmith | Forgeknight | Kills restore Forgedrone duration; each active Forgedrone boosts gun damage | Vile Lictor, Terminus Range, Umbral Foundry | Amon – His Vile Sanctum | Forgeknight (Amon) | Core for drone/gun builds—insane scaling, long uptime, and snowballing for DPS in all fights. |
S | Reactor | Gravitar | Entangle gives stacks for +2% move speed, at 10 stacks: +20% gun dmg, fire rate, reload, status for 12s | Primordial Guardian Inceptus, Fadefields, Arch of Inceptus | Vex – Vault Key Fragments | Gravitar (Harlowe) | Top tier for speed—explosive burst windows, constant mobility, and stat surges. |
S | Dancer | Exo-Soldier | Overdrive bonuses are doubled (+100%), ends with Action Skill | Idolator Sol, Fadefields, Fortress Indomita | Rafa – Rush the Gate | Exo-Soldier (Rafa) | Doubles Overdrive’s burst—enables huge DPS windows and fast clears for skilled Rafa mains. |
A | Scientist | Gravitar | Shocking Entangles/Irradiates; Entangles fire electric arcs to nearby enemies | Primordial Guardian Radix, Carcadia Burn, Arch of Radix | Harlowe – Vault Key Fragments | Gravitar (Harlowe) | Best for chain status builds—turns every shock into a chain reaction, filling the field with elemental chaos. |
A | Illusionist | Siren | Specters/Reapers can become Badasses, boosting their health and damage | Queen Callis, Carcadia Burn, Moon-Called Throne | Vex – Her Flaming Vision | Siren (Vex) | Periodic minion “super mode”—adds big swings to mobbing, but less consistent than Avatar. |
A | Grenazerker | Exo-Soldier | Rafa throws an extra grenade or Tediore gun each time | Primordial Guardian Radix, Carcadia Burn, Arch of Radix | Rafa – Vault Key Fragments | Exo-Soldier (Rafa) | Fun and powerful for grenade/Tediore builds—doubles throws, floods the field with ordnance. |
A | Elementalist | Forgeknight | Whenever an Affinity Skill gains a stack, all do; each stack increases gun damage | Primordial Guardian Inceptus, Fadefields, Arch of Inceptus | Amon – Vault Key Fragments | Forgeknight (Amon) | Synergizes with stacking builds—snowballs skill and gun damage for skill-based play. |
A | Viking | Forgeknight | Crucible +2 charges, increased duration, reduces damage taken | Queen Callis, Carcadia Burn, Moon-Called Throne | Amon – Her Flaming Vision | Forgeknight (Amon) | The best for survivability—more Crucible uptime and toughness for aggressive play. |
A | Kindred Spirits | Siren | Command Skills boost minion gun damage; Command Skills now deal gun damage | Primordial Guardian Origo, Terminus Range, Arch of Origo | Vex – Vault Key Fragments | Siren (Vex) | Top for minion gun builds—amplifies both direct minion and Command Skill DPS. |
B | Shatterweight | Forgeknight | Forgewaves deal melee damage; melee with Scourge gains cryo efficiency/radius | Primordial Guardian Origo, Terminus Range, Arch of Origo | Amon – Vault Key Fragments | Forgeknight (Amon) | Niche for melee builds—great if you want to punch, but less for gun/skill setups. |
B | Bio-Robot | Gravitar | Entangle creates alternating Cryo/Rad hazards | Idolator Sol, Fadefields, Fortress Indomita | Harlowe – Rush the Gate | Gravitar (Harlowe) | Fun for stacking hazards and field control; best in dense mobbing. |
B | Instigator | Exo-Soldier | Each Peacebreaker Cannon hit stacks +2% gun damage; stacks reset on new enemy | Vile Lictor, Terminus Range, Umbral Foundry | Rafa – His Vile Sanctum | Exo-Soldier (Rafa) | High single-target DPS for bossing, but resets if you change targets—situational. |
B | Technomancer | Siren | Eldritch Blast deals ordnance damage; kill, kill skill, or grenade resets cooldown | Idolator Sol, Fadefields, Fortress Indomita | Vex – Rush the Gate | Siren (Vex) | Great for Eldritch Blast spam—action skill/cooldown synergy for aggressive play. |
B | Skeptic | Gravitar | Slam fires homing Cryo/Rad darts; status shots restore 5% action skill cooldown | Queen Callis, Carcadia Burn, Moon-Called Throne | Harlowe – Her Flaming Vision | Gravitar (Harlowe) | For status chainers—good for keeping skills up and adding extra status shots. |
B | Forge Master | Forgeknight | All Forgeskills can be used once while on cooldown | Primordial Guardian Radix, Carcadia Burn, Arch of Radix | Amon – Vault Key Fragments | Forgeknight (Amon) | Unique for skill uptime—lets you pop every Forgeskill once extra, best for high-skill play. |
C | Buster | Exo-Soldier | APOPHiS Lance gains a chance not to consume charges (more charges = higher chance) | Primordial Guardian Origo, Terminus Range, Arch of Origo | Rafa – Vault Key Fragments | Exo-Soldier (Rafa) | Helps with resource management, but less impactful for most builds. |
C | Filantropo | Exo-Soldier | On action skill retrigger, spawns a free grenade (4s cd) | Primordial Guardian Inceptus, Fadefields, Arch of Inceptus | Rafa – Vault Key Fragments | Exo-Soldier (Rafa) | Niche; okay for pure grenade builds but low impact for other playstyles. |
C | Esgrimidor | Exo-Soldier | Melee attacks gain +10% crit chance; melee crits restore +5% skill duration | Queen Callis, Carcadia Burn, Moon-Called Throne | Rafa – Her Flaming Vision | Exo-Soldier (Rafa) | Strictly for melee builds; not flexible and less game-changing. |
C | Furnance | Forgeknight | Damage from several skills is converted to incendiary | Idolator Sol, Fadefields, Fortress Indomita | Amon – Rush the Gate | Forgeknight (Amon) | Good for elemental stacking but too situational compared to others. |
Legendary Repkits are powerful utility tools in Borderlands 4, giving you both defensive and offensive boons, and sometimes game-changing support for the whole team. Some are built for non-stop action, others for clutch survivability, while a few offer unique benefits not found anywhere else. The best repkits can keep you alive through tough fights, keep your DPS high, or even give you near-infinite uptime with smart play.
Tier | Name | Effect | Drop Boss & Location | Requirements | Manufacturer | For Class | Why It Good Or Bad |
---|---|---|---|---|---|---|---|
S | Mega Triple Bypass | 3 charges, 30% chance to replenish on kill | Backhive, Fadefields, "The Claim" Abandoned Auger Mine | None | Order | All | Near-infinite uptime, always ready, fits every build. |
S | War Paint | +30% fire rate & speed for 15s, cooldown -2s when hit | Saddleback, Immortal Boneface, Old Scrape Drill Site | None | Torgue | All | High fire rate and speed, keeps you moving and shooting fast. |
A | Kill Spring | Converts excess damage on kill into healing orbs for allies | Axemaul, Carcadia District, Toil of Spoiling Vis Auger Mine | None | Tediore | All | Turns kills into healing, perfect for glass cannon and team play. |
A | Adrenaline Pump | Restores health on Second Wind | Primordial Guardian Radix, Carcadia Burn, Arch of Radix | Carcadia Burn Vault Key Fragments | Vladof | All | Keeps you alive after Second Wind, clutch for solo/hardcore. |
A | AF1000 | +100% duration, -50% cooldown | Rocken Roller, Ruined Sumplands, Trinket Crevass Auger Mine | Crystal Brawl (Main Mission) | Ripper | All | Double uptime, half the wait—perfect for frequent repkit users. |
B | Pacemaker | Passively regenerates health, ramps up when low | Horace, Fadefields, Hungering Plain, Horace's Oversight | Down and Outbound (Main Mission) | Daedalus | All | Reliable healing, especially early game, but slow for endgame. |
B | Blood Analyser | Grants immunity to last elemental damage taken for 7s | The Oppressor, The Killing Floors, Dissected Plateau | A Lot To Process (Main Mission) | Maliwan | All | Strong for elemental bosses, niche for general use. |
B | Defibrillator | 50% chance to replenish a repkit charge at <20% health | Core Observer, Fadefields, Blacklime Bunker Order Bunker | None | Jakobs | All | Gamble for a clutch save—fun but not always reliable. |
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