With Patch 11.2 of The War Within now deep into PTR testing, players are getting their first serious look at how Season 3’s DPS meta is shaping up. Whether you're planning your next Mythic+ push, aiming for top raid parses, or just want to know which specs feel fun and fluid in Season 3, this TWW 11.2 DPS tier list breaks it all down.
Retribution Paladins are crushing Mythic+ in The War Within 11.2 with explosive burst damage, versatile utility, and durability that’s hard to beat. If you’re aiming for TWW 11.2 best melee DPS, look no further. This is the spec to beat in Season 3.
High sustained damage with excellent add control and AoE scaling. Think of this spec as a walking plague machine. If you want consistent performance in multi-mob packs, Unholy DK is one of the most reliable melee specs in The War Within 11.2 DPS tier list.
Extremely high mobility and a fast-paced, mobile playstyle make Havoc great for some dungeon mechanics. Still a decent pick for Mythic+, but not quite meta-defining. Needs precise play to shine in TWW 11.2 Mythic+ dungeons.
These specs aren’t terrible, but they’re not keeping up with the pace of the dungeon meta in 11.2. Either their damage isn’t competitive, or their utility is lacking.
Great AoE toolkit and cool elemental flavor, but poor single-target output hurts in boss-heavy dungeons.
Solid mobility, but low survivability and inconsistent damage hold it back.
Offers some utility and a decent rotation, but damage output doesn’t hold up in competitive Mythic+.
Status: Strong rotation and high skill ceiling, but needs better damage numbers to compete at the top.
Fun and fast-paced, but suffers from lackluster utility and average damage in high-end keys.
These specs are at the bottom of the TWW Season 3 melee DPS tier list. They might have fun playstyles or good visuals, but low output, clunky mechanics, or lack of tuning make them poor picks for Mythic+.
Lacks the sustained pressure and AoE flexibility of Unholy. Too cooldown-gated.
Still underperforms in group utility and lacks damage consistency for key dungeons.
Repetitive damage profile and very little group utility compared to Subtlety.
Great in PvP or raids, but in Mythic+? Subtlety just lacks AoE flow and group utility.
A hybrid that doesn’t excel in either melee or ranged roles.
These specs received significant improvements in gameplay, tier sets, or quality of life and are exceptionally fun, intuitive, and competitive heading into Season 3:
Massive rework, new visuals, talents, and Voidweaver hero tree. Incredibly fun, explosive single target (Void Rift), flexible playstyles. The War Within Season 3 best ranged DPS— high impact, fresh design.
Excellent tier set, hero talents are top-notch. Huge single target damage with strong funnel potential. Fun, smooth rotation and high damage ceiling.
Got SKB and Frostfire bolt quality-of-life updates. Feels smoother and more enjoyable than early Season 2.
Tons of talent reshuffles, bad ones removed, good ones buffed. Dark Ranger & cooldown rotation reworks feel amazing. MM finally feels fresh, accessible, and fun.
Strong in both raid and Mythic+ with current design. Funnel with Starlord + Star Surge is insanely explosive (100M crits!). No major changes, but its raw performance and fun factor make it stand out.
Not powerful yet, but design improvements are a win. Shifted away from one big cooldown (Tyrant), spreading power out. Makes the spec more accessible and beginner-friendly.
Feels extremely fun and fluid, especially Flame Shaper. Hero talents for both Flame Shaper and Skill Commander are top-tier. A welcome non-Augmentation alternative with great M+ viability.
Huge updates with new capstones and insane tier set. Pack Leader path is standout strong. Overall, the spec is fun, mobile, and competitive.
These specs have solid designs and/or strong tier sets but lack the exceptional playstyle overhaul or excitement of the S tier.
No major changes, but tier set is very fun. Blackened Soul rotation feels good, though Reign of Fire is still spammy. Fun and functional, but missing deeper improvements.
The tier set is busted (Ascendance uptime abuse), likely to be nerfed. No real class/talent changes, but the fun factor from tier set alone carries it to A tier. Awaiting balance tuning to solidify its role.
These specs feel either outdated in gameplay or lacking in design updates.
Got minor mastery buffs, but rotation remains boring. Dead talents persist, and tier set is underwhelming. Feels stale compared to Arcane and Fire.
No meaningful changes, just one talent removed. No quality-of-life updates, no gameplay improvements. Still suffers from clunky playstyle and community disappointment.
These specs were consistently at the top across all tested raid bosses. Whether due to strong tier sets, reworks, or synergies with encounter design, these are the TWW 11.2 best DPS specs for Season 3 (so far).
Absolutely broken due to Dryad + Star Surge interactions. Bug causes Dryad’s Star Surges to crit for 50–60M+ damage. Will be nerfed, but even post-fix, burst profile remains top-tier. Huge burst windows, great in CA-heavy fights.
New Dark Ranger build turns Black Arrow into a mini-nuke. Single target and 3–5 target cleave is outstanding. Simple rotation, huge execute potential, True Shot windows are extremely potent. Clean cleave fights, execute phases, reliable performance.
Voidweaver tree supercharged with Void Blast and Void Torrent buffs. Void Torrent now deals 22M+ on average cast due to tier scaling. Smooth, intuitive, and visually satisfying.Consistent output in both ST and light AoE scenarios.
These specs performed well across multiple encounters, offering solid value and a competitive edge, but didn’t quite match the S tier overperformance.
Pack Leader remains viable and strong. Mobile, consistent damage dealer with great uptime. Slightly overshadowed by MM Hunter’s explosive output.
One of the best TWW 11.2 melee DPS on PTR. Passive gains via Aldrachi hero talents. Not flashy, but effective. Mobility, consistency, solid AoE and ST.Best for players who are looking for fluid melee without cooldown awkwardness.
Conduit of the Celestials boosts Haste, CDR, and rotation fluidity. Slicing Winds + Strike of the Windlord line up perfectly. Among the highest of melee specs in most fights. Best for players who like high-action, timing-based gameplay.
These specs were present in the middle of the pack, with moments of success, but didn’t shine overall in terms of raw output or consistency.
Surprisingly consistent, especially in hybrid fights. Good utility, decent AoE, fun to play. ST still lags behind, limited burst tools.
Despite past dominance, PTR numbers were underwhelming. Short fights and burst phases don't favor its ramping nature. Still competitive in the right scenarios — maybe stronger in Mythic.
Tier set not translating into strong PTR performance. Pets and ramp-ups aren’t favorable in short-phase encounters.
These specs show occasional strength but are typically near the bottom in damage logs across most fights.
Lacks sustained pressure, poor AoE scaling. Outclassed by Unholy (even when Unholy is underperforming).
Subpar across all fights — only moments of relevance in gimmick phases. ST-focused kits, low cleave, and underwhelming tier sets. Needs tuning or redesigns to regain raid relevance in TWW.
These specs were at or near the bottom in every boss test, with significant design or damage problems.
Still extremely controversial. No major updates. Performance lagging. Blizzard seems hesitant to buff or rework.
Identity crisis — doesn’t perform like a true melee or ranged spec. Subpar cleave and single target in raid environments.
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