Finally, Path of Exile 3.26 Secrets of the Atlas is here, with new changes to maps and revamped atlas tree bringing new farming strategies in the new Menancery league. So it is time to update the PoE 3.26 Map Tier List, which will tell you which are the best maps to scry for the most effective currency, Div cards, and rare loot farming!
Here we've sorted out the map tier list with ratings for layout, mob density, divination cards, and boss:
Tier | Map | Layout | Mob Density | Div Cards | Boss | Total |
---|---|---|---|---|---|---|
1 | Bone Crypt | 2 | 3 | 1 | 4 | 2,4 |
1 | Terrace | 4 | 4 | 1 | 2 | 3,4 |
1 | Ramparts | 4 | 3 | 1 | 5 | 3,7 |
1 | Alleyways | 4 | 3 | 1 | 5 | 3,7 |
2 | Dunes | 5 | 3 | 2 | 5 | 4,3 |
2 | Channel | 2 | 3 | 1 | 4 | 2,4 |
2 | Sepulchre | 3 | 2 | 3 | 1 | 2,5 |
2 | Chateau | 3 | 4 | 1 | 5 | 3,3 |
2 | Mausoleum | 4 | 4 | 1 | 2 | 3,4 |
2 | Geode | 3 | 3 | 1 | 4 | 3,0 |
2 | Colosseum | 3 | 3 | 1 | 1 | 2,5 |
2 | Villa | 4 | 4 | 4 | 3,6 | |
3 | Overgrown Shrine | 3 | 3 | 1 | 2 | 2,7 |
3 | Strand | 5 | 1 | 4 | 5 | 4,1 |
3 | Core | 2 | 3 | 0 | 0,0 | |
3 | Acid Caverns | 4 | 4 | 2 | 3,3 | |
3 | Defiled Cathedral | 4 | 4 | 5 | 5 | 4,3 |
3 | Arachnid Tomb | 3 | 3 | 2 | 4 | 3,1 |
3 | Forbidden Woods | 2 | 3 | 1 | 3 | 2,3 |
3 | Laboratory | 3 | 2 | 1 | 2,2 | |
4 | Cemetery | 4 | 3 | 1 | 4 | 3,5 |
4 | Moon Temple | 3 | 5 | 4 | 4 | 3,7 |
4 | Vaal Pyramid | 1 | 3 | 1 | 2 | 1,6 |
4 | Dark Forest | 4 | 4 | 1 | 2 | 3,4 |
4 | Foundry | 3 | 2 | 3 | 2 | 2,7 |
4 | Spider Forest | 3 | 3 | 3 | 3 | 3,0 |
4 | Siege | 4 | 3 | 1 | 3 | 3,4 |
4 | Plateau | 4 | 4 | 1 | 3 | 3,6 |
5 | Atoll | 5 | 2 | 1 | 4 | 3,9 |
5 | Courtyard | 3 | 3 | 1 | 3 | 2,8 |
5 | Frozen Cabins | 4 | 3 | 4 | 3,4 | |
5 | Bog | 3 | 3 | 1 | 4 | 3,0 |
5 | Ivory Temple | 2 | 3 | 3 | 2,2 | |
5 | Ghetto | 3 | 3 | 2 | 2,6 | |
5 | Racecourse | 4 | 3 | 1 | 3 | 3,4 |
5 | Bazaar | 4 | 3 | 4 | 3,4 | |
6 | Shore | 4 | 2 | 1 | 5 | 3,5 |
6 | Promenade | 4 | 3 | 2 | 3 | 3,5 |
6 | Leyline | 4 | 4 | 1 | 3 | 3,6 |
6 | Ancient City | 2 | 4 | 4 | 4 | 2,9 |
6 | Lava Lake | 4 | 4 | 1 | 0 | 0,0 |
6 | Conservatory | 2 | 3 | 4 | 2,3 | |
6 | Basilica | 4 | 5 | 1 | 0 | 0,0 |
7 | Cursed Crypt | 2 | 3 | 1 | 3 | 2,3 |
7 | Precinct | 3 | 3 | 3 | 2,7 | |
7 | City Square | 5 | 4 | 1 | 3 | 4,1 |
7 | Mineral Pools | 2 | 3 | 3 | 2,2 | |
7 | Glacier | 5 | 3 | 2 | 3 | 4,0 |
7 | Primordial Blocks | 2 | 3 | 1 | 1,9 | |
7 | Waterways | 2 | 4 | 4 | 2,5 | |
8 | Tropical Island | 5 | 3 | 1 | 5 | 4,2 |
8 | Colonnade | 3 | 4 | 1 | 3 | 3,0 |
8 | Arsenal | 2 | 3 | 1 | 2 | 2,1 |
8 | Vault | 3 | 3 | 1 | 4 | 3,0 |
8 | Wharf | 4 | 4 | 3 | 3,5 | |
8 | Scriptorium | 2 | 3 | 4 | 2,3 | |
8 | Shipyard | 4 | 4 | 2 | 3,3 | |
9 | Dig | 4 | 3 | 1 | 2 | 3,2 |
9 | Bramble Valley | 3 | 3 | 1 | 2 | 2,7 |
9 | Coral Ruins | 3 | 3 | 1 | 2 | 2,7 |
9 | Park | 4 | 3 | 4 | 3,4 | |
9 | Phantasmagoria | 4 | 3 | 2 | 3,1 | |
9 | Desert Spring | 4 | 4 | 2 | 1 | 3,4 |
10 | Underground Sea | 4 | 4 | 4 | 3 | 3,9 |
10 | Arid Lake | 4 | 4 | 4 | 3,6 | |
10 | Grotto | 4 | 5 | 2 | 4 | 4,0 |
10 | Iceberg | 4 | 4 | 4 | 3,6 | |
10 | Mesa | 4 | 1 | 4 | 4 | 3,4 |
10 | Estuary | 4 | 5 | 1 | 4 | 3,9 |
11 | Silo | 4 | 2 | 1 | 2 | 3,0 |
11 | Orchard | 3 | 3 | 1 | 2 | 2,7 |
11 | Jungle Valley | 5 | 4 | 1 | 3 | 4,1 |
11 | Belfry | 4 | 3 | 2 | 0 | 0,0 |
11 | Grave Trough | 2 | 4 | 2 | 2,2 | |
11 | Arcade | 4 | 4 | 1 | 5 | 3,9 |
12 | Museum | 1 | 3 | 1 | 3 | 1,7 |
12 | Necropolis | 1 | 4 | 2 | 4 | 2,2 |
12 | Dungeon | 1 | 3 | 1 | 4 | 1,9 |
12 | Toxic Sewer | 5 | 5 | 1 | 5 | 4,6 |
12 | Castle Ruins | 4 | 3 | 1 | 4 | 3,5 |
12 | Sunken City | 3 | 3 | 2 | 2,6 | |
13 | Crystal Ore | 4 | 5 | 2 | 2 | 3,7 |
13 | Pier | 4 | 3 | 1 | 1 | 3,1 |
13 | Beach | 5 | 4 | 1 | 5 | 4,4 |
13 | Malformation | 4 | 5 | 1 | 1 | 3,5 |
13 | Armoury | 4 | 5 | 1 | 4 | 3,9 |
14 | Temple | 3 | 4 | 1 | 4 | 3,2 |
14 | Maze | 1 | 3 | 3 | 3 | 1,9 |
14 | Cold River | 3 | 3 | 1 | 2 | 2,7 |
14 | Flooded Mine | 3 | 3 | 1 | 3 | 2,8 |
14 | Peninsula | 4 | 4 | 4 | 3,6 | |
15 | Underground River | 4 | 3 | 1 | 2 | 3,2 |
15 | Ashen Wood | 4 | 4 | 1 | 3 | 3,6 |
15 | Palace | 2 | 3 | 4 | 2 | 2,4 |
15 | Wasteland | 3 | 3 | 3 | 2,7 | |
15 | Waste Pool | 5 | 4 | 2 | 3,9 | |
16 | Tower | 4 | 3 | 2 | 3,1 | |
16 | Canyon | 4 | 4 | 3 | 3,5 | |
16 | Crimson Township | 3 | 3 | 3 | 3 | 3,0 |
16 | Lighthouse | 4 | 3 | 1 | 3 | 3,4 |
17 | Sanctuary | — | — | — | — | — |
17 | Citadel | — | — | — | — | — |
17 | Fortress | — | — | — | — | — |
17 | Abomination | — | — | — | — | — |
17 | Ziggurat | — | — | — | — | — |
First of all, let's review the key changes and revamps to maps in Path of Exile 3.26:
1. Map Pool Changes:
Added Maps: A number of maps have returned to the Atlas: Acid Caverns, Arid Lake, Arsenal, Bazaar, Canyon, Conservatory, Core, Frozen Cabins, Ghetto, Grave Trough, Iceberg, Ivory Temple, Laboratory, Mineral Pools, Park, Peninsula, Phantasmagoria, Precinct, Shipyard, Sunken City, Primordial Blocks, Tower, Villa, Wasteland, Waste Pool, Waterways, and Wharf.
Removed Maps: Academy, Burial Chambers, Cage, Caldera, Carcass, Cells, Crater, Courthouse, Coves, Desert, Dry Sea, Fields, Fungal Hollow, Gardens, Graveyard, Haunted Mansion, Infested Valley, Lair, Lookout, Marshes, Pit, Port, Relic Chambers, Residence, Spider Lair, Sulphur Vents, and Summit have been removed from the Atlas.
Map Tier and Location Shuffle: Map tiers and locations have been shuffled, though the "pin" locations for maps have not changed. Most maps are now initially found at a different tier.
2. Atlas Passive Tree Changes:
New Atlas Memory Clusters: Two Atlas Memory clusters have been added to the Atlas Passive Tree:
Traumatic Experience: 80% reduced chance for Memory Threads to lead towards the Incarnation of Dread.
Remembered Kindness: 80% reduced chance for Memory Threads to lead towards the Incarnation of Neglect.
Educated Upbringing: 80% reduced chance for Memory Threads to lead towards the Incarnation of Fear.
Grasp the Past: The number of Memory Strands on Equipment Items found in your Maps has a 50% chance to be Lucky.
New Settlers of Kalguur Clusters: Four Settlers of Kalguur clusters have been added:
Prospector's Luck: Your Maps have +20% chance to contain Ore Deposits.
Yield Upon Yield: Your Maps with Ore Deposits have 50% increased chance to contain two Ore Deposits.
Fortune's Favour: Ore Deposits in your Maps are more likely to be rarer varieties.
Lost in Transit: 10% chance for Ore Deposits in your Maps to be replaced by Lost Shipments.
Crimson Infusion: Crimson Iron Ore Deposits in your Maps are guarded by 2 additional Corrupted Growths. 100% increased chance for Ore Deposits found in your Maps to be Crimson Iron.
New Atlas Passive Keystone: Refiner's Bargain: Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 25% chance to be converted to Thaumaturgic Dust. Sulphite found in your Maps is granted as a random Ore instead at 25% of the value. Lifeforce found in your Maps is granted as a random Crop instead at 300% of the value.
3. New League Mechanic - Memory Thread Maps:
A new core Atlas mechanic called "Threads of Consciousness" has been introduced, featuring Memory Thread Maps. These maps allow you to enter a sequence of connected maps, enhanced with increased rewards and unique gameplay. Defeating the final boss in a Thread Map sequence rewards you with a map fragment, which acts as a key to access new pinnacle bosses. Threaded Maps can drop items imbued with Memory Strands, a new crafting currency.
4. Map Device Changes:
A small additional inventory has been added to the map device. You can now use Orbs of Horizon to reroll Elder and Conqueror Guardian maps.
5. Crafting and Currency:
Crafting Recipes have been shuffled, and recipes previously unlocked in removed maps are now found in other Atlas maps. New currencies have been introduced to manipulate Memory Strands on items: Orb of Remembrance, Orb of Unravelling, and Orb of Intention.
6. Scarab Changes:
Commonly-found Scarabs now drop at higher stack sizes in higher-tier Maps, but are found less often. The Betrayal Scarab of Intelligence has been renamed to Betrayal Scarab of the Allflame. It now provides 75% Increased number of Monster Packs Substituted by Allflame Embers in Area. Resplendent Tempests from the Scarab of Radiant Storms no longer grants Item Quantity bonuses and has had an increase to the Item Rarity bonus on players.
7. Tier 16.5 Maps:
After defeating the three new pinnacle bosses, Thread Maps can gain tier 17 modifiers, becoming "tier 16.5 maps". These maps offer the difficulty and rewards of tier 17 content while being based on tier 16 maps.
8. Other Notable Changes:
Completing a non-Unique Map at a tier lower than it is naturally found no longer grants Map Bonus Objective completion. The Antagonist's modifier on Tier 17 maps now grants Rare Monsters an additional Modifier (from 2 additional). Reduced the amount of increased Pack Size granted by Tier 17 Map Modifiers that specifically augment Pack Size. All of the Crafting Bench Recipes normally granted by unveiling items are now unlocked through Maps on the Atlas.
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