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D2R Ladder Season 2 Necromancer Build - Diablo 2 Resurrected 2.5 Summon Necro Build

10/8/2022 5:55:37 PM

Since the release of Diablo 2 Resurrected 2.5 Patch and the introduction of sunder charms in Ladder 2, cold sorc is one of the most talked about build types. Aside from that, the Necromancer Summoner is one of the few builds that still get some benefits from the new grand charms. Today we’ll get into a D2R 2.5 Summon Necro build guide for Ladder Season 2. 


D2R Ladder Season 2 Necromancer Build - Diablo 2 Resurrected 2.5 Summon Necro Build 

Compared to Sorceress, the Necromancer is not that extreme as his reductions are limited and there are not any D2 items that can be stacked on them, this class also has the advantage of being able to farm any zones in the game, even though it is not the fastest one. The strategy for D2R Season 2 Necromancer is focusing on physical damage throughout all the difficulties, which is associated with the Bone Break grand sunder charm. The Diablo 2 Resurrected 2.5 Summon Necro build by Alzorath is a powerful and reliable hardcore build, the summoner's potency generally makes this one of the better affordable A-tier builds in the D2R Season 2 with the exception of Enigma.

Skill Tree

Getting as many skeletons as possible in addition to your basic support skills, you will want to grab some specific ones as early as possible with Clay Golem and its Mastery in the summoning tree. Whenever you get there, Summon Resist is nice as well as Amplify Damage and Iron Maiden in the curses tree. Then, Corpse Explosion from the poison and bone tree is also important, with one point on Teeth, you will have the tools needed to progress through all of Normal with your skeleton serving as the tools for dealing with most of the threats, but Clay Golem and Iron Maiden are your primary tools for dealing with act bosses such as Duriel and Diablo and to a lesser extent Baal. How the damage mechanics work allows these enemies to deal far more physical damage to your summons and in turn receive far more back from Iron Maiden, one point is enough to facilitate this with mana potions and re-summons. 

- Summons: Raise Skeleton 20, Skeleton Mastery 20, Clay Golem 1, Golem Mastery 20, Summon Resist 1

- Curses: Amplify Damage 1, Iron Maiden 1

- Poison and Bone: Corpse Explosion 20


For gear, outside of the usual starter Diablo 2 runeword like Stealth armor and the Lore helmet plus skills are nice, more often the best idea is just to go with basic survival gear and the best Diablo 2 Resurrected weapon you can find, so resists and such are your priority, not much else will really help and since you're not going poison and bone, there's not even really a reason to hunt down a base for white ones.

As you move into Nightmare, you'll find that you'll start rounding out your summons getting maxed out Raise Skeleton as well as Skeleton Mastery, you may want to consider picking up Decrepify and Revives as well. This is where you start looking for actual useful items at the beginning of Nightmare, it could be a Broad Sword to make a Spirit, this is the earliest you can guarantee a four-socket drop, Crystal Sword is another option, but it's really easy to actually get too high of an item level and ended up with six socket D2R sword from the quest.

This is where you start looking for more difficult-to-find but still budget items for mercenary, if you're lucky a good two-socket head with plus summon skills for Splendor or Homunculus is pretty reasonable to find, and any other D2R unique wands can be a competitive thing with Spirit as well, with a most popular one being Arm of King Leoric, generally you're mostly looking for plus skills and resist.

Arm of King Leoric

Arm of King LeoricOne-Hand Damage: 10 To 22 (16 Avg)
Required Level: 36
Required Strength: 25
Durability: 15
Base Weapon Speed: [-20]
+50% Damage To Undead
10% Chance To Cast Level 2 Bone Prison When Struck
5% Chance To Cast Level 10 Bone Spirit When Struck
+ (1.25 Per Character Level) 1-123 To Mana (Based On Character Level)
10% Faster Cast Rate
+2 To Terror (Necromancer Only)
+2 To Raise Skeletal Mage (Necromancer Only)
+3 To Skeleton Mastery (Necromancer Only)
+3 To Raise Skeleton (Necromancer Only)
+2 To Summoning Skills (Necromancer Only)
+2 To Poison And Bone Skills (Necromancer Only)
(Only Spawns In Patch 1.09 or later)

The only other big thing is to spend a little while shopping for a Teleport staff from Drognan in Act 2, once you get a good map with him near the exit to Town, the staff will be super useful for dealing with bosses since it lets you teleport on them since you don't have Enigma yet, it also helps with navigating things like Maggot Lair, the other useful thing you can find in Nightmare are plus skill charms since they are able to be found from mid-act 3 onward and while you probably won't find one, picking up Grand charms from this point on becomes far more important and far more useful.

Hell is where we start seeing the levels needed for sunder charm since they require level 75 to use, by this point, you should have three core skills maxed out and a point in all of your options with the core skills being Corpse Explosion, Skeleton Mastery and Raise Skeleton. 

Continue working on items, Enigma (Cuirass) for the chest, Spirit Monarch for the shield, Harlequin Crest (Shako) for the helm, and a good plus skills amulet Grim Heart. Pick double The Stone of Jordan for rings, Arachnid Mesh for the belt, and Trang-Oul’s Claws for gloves. Arm of King Leoric for summoning, Homunculus is a solid go-to if you don't want to dump strength for a Spirit. More budget items like the Bone runeword can be used as a good holdover until you get Enigma for plus skills and resists.  

Harlequin Crest

Harlequin CrestDefense: 98-141 (varies)
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes
(Only Spawns In Patch 1.09 or later)


When it comes to the selection of mercenary, Act 2 Thorns is potent enough to still help with the act bosses and allows you the freedom to use Amplify Damage to help it, using the more popular Might mercenary for post-game farming, it is possible to use an Act 1 fire bow mercenary with inside early on. Infinity can actually turn your summons from being mostly meat walls that hit about 50 of the time into regular damage dealers to help get those first kills for corpse explosion even without needing to telestop. 

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