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D2R Early, Mid, End Game Farming Guide - Best Runes, Uniques, Chests, Gold, Bosses Farming Strategies in Diablo 2 Resurrected

7/13/2022 4:16:51 PM

In this guide sorted out from MacroBioBoi's video, let's define the different types of farming strategies that are active things that you can do in Diablo 2 Resurrected to generate wealth, economy, loot, drops, high runes bases anything that you're looking to do, we'll break down how they build off of one another and use a set of parameters, so that you can get a better idea of what each one looks like individually and then determine what your build is good at and what kind of farming strategies you should try to employ so you can get the most out of every hour playing.


D2R Best Early, Mid, End Game Farming Strategies

Here is a list of the best distinct farming strategies that are going to have a set of parameters that define them and you'll see that a lot of them, especially if you look at this column right here are derivations of these three primary forms of farming, and that is density clearing, elite sniping, and poppable.


D2R Early Game Farming Strategies

Early game what we mean here is the early end game, so you have gone into Hell, your build is functional in hell and you're still using a balancing Act between magic find, kill speed, and survivability, you're not going to have the best in slot gear in any of your slots and you're probably trying to make the decision of the equipment to use as you're trying to farm. 


1. Elite Sniping

  • Build Recommend: Pit Zerker

  • Single / Multiplayer: Both

  • Build Settings: Low

  • Magic Find Derivation: High

Elite sniping is the second of the three primary farming strategies you are not prioritizing player settings because we're abusing the fact that the monsters are always going to drop Diablo 2 items. This is typically high magic find build, there are some nuances to that, but on average this is low player settings, high magic finds and most builds can competently start elite sniping in the early game. 

The Pit Zerker is the best version of an elite sniper that's actually an endgame focused build, because you need to have stuff like Enigma to be able to do it efficiently. If you want to think about early game options here either a frenzy or double throw barbarian, any sorceress that's trying to elite snipe utilizing fist of and any build which is able to prioritize mobility either on swap with a harmony bow or teleport staff, and you can also consider just farming super uniques that are right off from a waypoint, we are trying to kill monsters, low player settings, high magic find. 


2. Armor/Weapon Racks 

  • Build Recommend: 200 FCR

  • Single / Multiplayer: Single

  • Build Settings: Low

  • Magic Find: N/A

Armor and weapon racks are an even more niche form of farming and this is really only something that applies in the single-player game experience. Especially in places like Lower Kurast, you're going to see armor racks and weapon racks around the super chest in that area. The thing here though is in single player, if you approach the rack from the same way every time, it's more likely to drop the same base item, so you can find an armor rack that is dropping Monarch shields and then farm that to get good bases, as well as potentially dropping D2R unique items. These are not really an example of something that you can do in multiplayer because the amount of RNG that goes into it, basically means that anything can drop from them, but they're typically good to hit on the way by because you can drop really good base items either for Diablo 2 runewords or if you're looking for good belts, primal helms and again that monarch.


3. Poppables

  • Build Recommend: Any Build

  • Single / Multiplayer: Both

  • Build Settings: High

  • Magic Find: N/A

This is one of the top 3 primary farming strategy in D2R, you can think about these like chests, stones, urns, super chests and sparkly chests, gem shrine hunting as well, it's anything that you can generate Wealth from in the game by interacting with an object without having to kill a monster. On top of that, it's in a very interesting place where it cares about player setting, so it's a high player settings farming strategy. It doesn't care about magic find, in most scenarios you're actually just looking for a build that has really high mobility and can easily get to a bunch of poppables and survive getting there considering you're in high player settings, but doesn't need to kill anything, doesn't need to worry about excessive amounts of survivability is a very niche form of farming. 

When we think about this, we try to think about high FCR break point characters like the lightning sorceress doing lower cross farming magic items where you're on a high player settings and you're clicking multiple super chests per minute in a chance to get a lot of good crafting materials, gems, jewels, charms as well as high runes which are typically the most important item found in this type of farming strategy.


4. Boss Farming

  • Build Recommend: Blizzard Sorc

  • Single / Multiplayer: Both

  • Build Settings: High

  • Magic Find: High

Killing the act boss in any area these are going to be high player settings and high magic find endeavors, you're typically looking for a character who can survive the ravages if we're talking about something like Baal waves or the Chaos Sanctuary or even just surviving the extra monsters that surround in Duriel. Most notably we're probably talking about a Mephisto farmer in this way, so we're hoping to kill them on the player's five settings and obviously, that's different per act boss to get the most drops possible, and we're maximizing our magic find because Mephisto is never going to drop a base item, we want the highest chances of them dropping typically unique items you're looking for something like Shaco, Arachne Mesh, Titans, and so on. 

It's typically just as effective on single-player as it is on multiplayer and the rewards are pretty easy to get into, so a lot of builds are able to farm bosses pretty early on even if they need to sacrifice some of their kill speed for getting access to mobility. It translates really well into the late game as well when you move on to farming stuff like Baal and Diablo instead of continuing to farm a Mephisto. Obviously, the poster child of boss farming is the Blizzard sorceress, so any build that has high mobility able to stack a lot of magic find and is able to actually kill the bosses in an efficient time, so you're not wasting time compared to other farming strategies. 

How we're breaking this down boss farming: Actually just a derivation of elite sniping because in reality, you're not trying to kill a lot of stuff around them, typically you're trying to prioritize a single monster for the purposes of dropping the D2R ladder items from the loot table that they have available to them 


5. Super Chests

  • Build Recommend: Lightning Sorc

  • Single / Multiplayer: Single (Ex: Arcane)

  • Build Settings: High

  • Magic Find: N/A

Super chests are a specific type of poppable that really only cares about one thing and that's player settings so, these are going to be available in areas like the Arcane Sanctuary, Sewers level 2, down in the Maggot Layer, there are super chests all over the world and the higher the players setting the more items that they're going to draw. These are really good for the same reason why farming them in lower cross makes them so good, a large amount of crafting materials, charms as well as good gold items, and hopefully high runes. Super chests don't care about magic find, so again mobility is the only important thing here and popping them is just like a great loot pinata that doesn't require you to be able to kill monsters, so this is another early-game farming strategy that you can use to get into Wealth easily. 


6. Gem Shrine Farming

  • Build Recommend: 200 FCR

  • Single / Multiplayer: Both

  • Build Settings: Low

  • Magic Find: N/A

It's a legitimate part of the endgame farming strategy. Rather than cube up three gems which loses you three flawless gems and only net you one perfect gem. Gem farming means that if you are conscious of carrying a flawless gem that you want to craft with or just sell on the market typically, you're going to be looking out for every shrine to possibly generate a perfect gem. The interesting part about gem shrine farming is it's the only deterministic farming strategy in the game. If you click a gem shrine and you have a gem in your inventory, you will 100% of the time get the item that you're looking for, which is the perfect version of that same gem.

Also talking about crafting specifically in single-player, where the gems that you have are going to be the biggest limiting factor and what you're able to proactively farm. Gem Shrine Farming is incredibly important for you to be crafting your best in slot gear, your 220 caster ambulance, so it's good to include it here. Also, it does define a part of the online market because people who don't have a lot of gear but just have high mobility characters can very easily pop into games, check stony field, and whenever they find a gem shrine generate a Perfect Amethyst put enough of those together, and you're able to get yourself some mid roots. This is a low-player setting, low magic find, early-game stage farming strategy, and this is one that actually finds itself incorporated into a lot of other D2R magic javelins farming strategies.


7. Public Horking

  • Build Recommend: Hork Barb

  • Single / Multiplayer: Only Multiplayer

  • Build Settings: Variable

  • Magic Find: High

You are in a Chaos Sanctuary run game and on a high magic find barbarian, rather than adding to the overall kills per minute or kill speed, you're actually just horking every single monster making sure to also hit any unique packs that you come across in Chaos sanctuary. This farming strategy is very early right you really don't need gear you just need the magic find and as much plus skills as you can put onto your character, but you don't need to be able to survive or kill things. It's a very high magic find build as well because your magic find is going to determine whether or not the item that you hork is of magic quality or higher. The barbarian themselves don't actually care about the player settings, so you actually just want the player setting to be high enough that you're able to keep up with the monsters dying. Because if you're still at the beginning hawking monsters, you're not going to be in range of getting experience or potentially getting drops. The flip side though is that other people won't be around you either so you have the best chance of picking up the items.


D2R Mid Game Farming Strategies

When we're talking about the mid game, we're talking about the ability to farm competently in whatever your build's best strategy is but you're still having this balancing act between kill speed and magic find, you probably don't have enough plus skills or enough skillers or survivability down in your charm section to be able to afford to use higher tier items in your primary gear, or you haven't found some of your best in slot pieces. So you're on a spirit sword when you're still looking for an oculus on the sorceress, you may be using plus skill IES Diablo 2 javelins on a lightning Fury zone because you haven't found titans or thunderstrokes, these are the types of gearing issues that you're running into in the mid game. But you're probably farming competently and you're probably not worrying about dying a lot anymore, it's just whether or not you have as much magic find or kill speed as you could potentially want. 


1. Density Clearing

  • Build Recommend: Lightning Fury

  • Single / Multiplayer: Both

  • Build Settings: High

  • Magic Find: Both

This is typically a farming strategy that's done on high player count, it can either have a high amount of magic find or a low amount of magic find. If you're using a high amount of magic find, you're trying to generate more drops of magic rare unique or set quality if you have lower magic find. You're probably prioritizing kill speed to either drop bases for runewords or more kills per minute, so you have a higher chance of getting rune drops, really good examples of density clearing is Cow level farming, you could also consider the world stone key, Chaos Sanctuary and anywhere where you're looking to kill every monster in a pack rather than just looking at the boss monsters or only farming Act bosses, etc. So this is builds that are going to farm a lot of monsters, high player settings typically high magic find values. If we were to try to define the game stage where you can competently use density clearing as a good farming strategy on your build it's probably the mid game. 

When we're talking about density clear, most builds will need to be in the mid game before they can do this competently. Lightning Fury amazon is probably one of the best options, if not the best option for a density clear and while she can definitely density clear in cows in the early game. She needs a pretty good amount of gear before she can safely density clear and stuff like world stone key and at this point she's not really sacrificing kill speed or needing to play overly safe, so that's what we mean when a density clear build is a mid-game stage farming strategy.


2. Keys Farming

  • Build Recommend: Lightning Sorc

  • Single / Multiplayer: Both

  • Build Settings: High

  • Magic Find: Low

Trying to farm stuff like the Countess - the summoner in Nilathak, this is a derivation of elite sniping because you're realistically only looking to try to kill a monster, but where this change is that you're hoping to farm them on a much higher player setting and you very typically don't care about magic find. Increasing the players saying is going to increase the chance that you're going to get a key to drop from these monsters and then each one of them has its own benefits that make key farming its own niche form of farming. Because when you're farming the countess even though increasing the players setting is going to decrease the chances, she can drop runes.

The benefit in farming the summoner, especially on multiplayer where you don't have static maps. The arcane Sanctuary is going to have good density clear options farming stuff like big ghost packs for chances at high runes and also super chest at any one of the ends of the lanes that you don't find the summoner himself.

While killing the summoner isn't going to necessarily net you anything more exclusive than just the keys that he can drop, the area that he is in allows you to employ some of the other high-value farming strategies and if you're not making sure to kill the ghost packs or pop the super chest, you're missing out on a chance of a lot of good value. 

Lastly no attack, not only can you drop every item in the game but also the grand charms that he dropped can roll up to 45 life that of veda, suffix on skiller charms, so while killing him you're predominantly looking for keys arming him as a target does net you a lot of good drops as well as the potential for really good uniques and sets. So just to recap key farming is a low magic find, high player count, high mobility, survivability and overall strength, so using something like a 200 FCR lightning sorceress it's going to be one of your best options, because she also has the ability to very quickly. Open up superchest with telekinesis as well as actually clear density with her high impact lightning skills, so farming those ghosts and arcane Sanctuary becomes a breeze.


3. Annihilus Charms (DClone)

  • Build Recommend: Any Build

  • Single / Multiplayer: Single

  • Build Settings: High

  • Magic Find: High

With the changes in 2.4 where everybody has an annie, you really don't have to do a lot to get one inevitably enough SOJs will be sold, we're talking specifically about the single player experience here. So this is going to be a high player setting and high magic find requirement, because you need to be able to farm SoJs to actually spawn D-clone himself so any build which is able to quickly get down to nightmare and Dario on the highest players setting and the highest magic find possible to give you the best chances of getting an SOJ.

On top of that the same build that can farm Nightmare Dario for Sojs efficiently on high player count is probably going to be able to kill DClone. While DClone has some interesting mechanics ultimately, he's really a pushover and on players 1 settings when you're not prioritizing magic find at all, just pure kill potential on your build, he's going to be fall down, we do consider this to be a mid-game stage farming requirement.


D2R Late Game Farming Strategies

How we define the late game is your build is probably wearing their near best in slot gear and you're able to prioritize without needing to sacrifice. If you're going for kill speed, you are able to get the items that you need to maximize your kill speed. If you're looking to prioritize magic find you have access to the items that are going to maximize your magic find. If you're looking to do both, you also have the ability to do that, but we're no longer worrying about balancing any of these things we're able to pick the stat that we need to be able to farm in the way that we want to.


1. Torch Farming

  • Build Recommend: Smiter

  • Single / Multiplayer: Both

  • Build Settings: Low

  • Magic Find: N/A

The whole purpose of farming all those keys is ultimately to be able to farm torches. Torch farming strategy is obviously very niche here, it's another derivation of elite sniping because you're only looking to kill the actual bosses, so any build that's able to survive and easily kill Lilith, Uber, Durial. 

Builds specifically like the smyter or any high impact high mobility, physical builds like a zealer with enigma etc is what's going to work here, you're always looking to farm on low magic find, low player count you want it to be as simple as possible because the end goal is just getting that torch and you're probably not going to be farming the areas that the mini ubers spawn in in any way shape or form it can, it's just not worth your time.

This is a late game farming strategy, when we're talking about single player getting the gear together and having a character that can actually go in farmthe mini ubers as well as the ubers themselves without abusing, the fact that you could spawn them on p1 and then bring a group in which is typically how, you get into it in the early game in a multiplayer setting like Battle net requires you to actually have a very competent build, a very high level of skill cap and the items to actually survive and then the bers if anything goes sideways.


2. Gold Finding

  • Build Recommend: GF Barb

  • Single / Multiplayer: Both

  • Build Settings: High

  • Magic Find: N/A

This is realistically only done on a gold find barbarian, is derived from the density clear form of farming, we're really talking about a barbarian working the traveling call be able to get the most gold per hour. This is going to be a high player settings and high magic find, but it's gold fined they typically go hand in hand, but a high gold find parameter. The only build that is going to do this is the barbarian itself. 

When we were talking in chat what we realized is that a facet of gold find, because what do you need the gold for is a secondary farming strategy which is really just a facet of gold finding, which includes shopping and gambling. So the whole reason to get gold together is either to make it easier to be able to craft amulets so you're typically going to gamble animals on a level 93 character, but also to have chances to be able to gamble stuff like a Griffins if you just want to go in on hard gambling for coronets or being able to shop very specific blue items. 

This could also include farming out very specific niche bases like a four-socket, plus one hundred life, armor base which you can also shop from Anya, but all of that is wrapped up into the gold find the farming strategy and this is something that also has some nuance to what game stage do you do this in. If you were to compare the gear that is required to do gold finding efficiently in Hell to be able to survive the traveling call, its relative power is really only mid-game gear. Fair necessities gear to be able to be a gold finder is something like an Alibaba with two lemons in it, inferno stride boots, Dwarf Star rings, a gold wrap, and chances. So all of a sudden, we're defining 6 plusher charm inventory of the best in slot gear and even though it would be accessible in the mid-game. We're really defining the late game of gold find barbarian, so while it's not going to take a long time to be able to do it competently, the gear itself defines the best in slots that's why we're calling it a late game farming strategy.


3. Seal Popping

  • Build Recommend: Blessed Hammer

  • Single / Multiplayer: Both

  • Build Settings: High

  • Magic Find: N/A

When people think about seal popping, they're really only thinking about the Chaos sanctuary, but there are actually two other options as well - killing Shenk or killing Lidless Wall, is the same mechanic as seal popping. Seal Popping is also an elite sniping farming strategy, people are going to classically think about seal popping in the Chaos sanctuary, where you go you kill the three seal bosses and before you hit the last seal you go and activate a bunch of monsters in the Chaos Sanctuary down at the entrance to the CS, and all the way back up and when you hit the last seal. It's going to pop all of the monsters that were activated and they have a chance of dropping loot. The interesting part here is that realistically seal popping is a high player count, low magic find farming strategy because when all those monsters die, it doesn't take into consideration your character's gear. 

The duality though is that most often you are seal popping to be able to kill Diablo very efficiently. The highest player count is going to make the seal-popping technique itself the best, the magic find isn't going to matter but incidentally, you do have to kill a lot of super unique monsters and potentially a boss. So you still want that high player account but you also want high magic find. But to do the base strategy itself, you don't need the magic find component at all.

Seal popping is a late-game stage farming strategy because other than a blizzard sorceress every other build which is going to seal pop requires Enigma to be able to do it effectively. A good FCR breakpoint is probably in the late game as well for people who are going to say it yes you can seal pop on players one on a pretty early game blizzard sorceress you don't even need Infinity to be able to do it, but we would say that that is the outlier and not technically defining what we classically think of the best seal popping build.


4. Rushing (Hell Forge / Imbue Quest / Socket Quest)

  • Build Recommend: Blessed Hammer

  • Single / Multiplayer: Only Multiplayer

  • Build Settings: High

  • Magic Find: High

This is again specific to only two battles has a lot of different facets. Insert doing a rush for a thing whether it is rushing for the hell forge so that you get the benefit of the quest reward - you get the gems and potentially the mid rune up to a gull from a hell hellforge, you could also include rushing people for the imbue quest in case you're trying to imbue, or if you're rushing for socket quests. All these things are kind of nebulous forms of farming getting one rare item and potentially a mid rune as well as being able to socket a piece of gear that you have, it's a legitimate form of farming in the multiplayer setting and developing wealth. 

Arguably the best build to do this is the blessed hammer paladin, so you need to have a character that's able to kill very quickly and have high FCR frames, but is also able to stack a lot of magic find. One of the secondary bonuses of doing a rush is that you are going to get the quest drop table from any act bosses, this is going to be them dropping the most items with the best chance of getting the best items out of them if you have the highest magic find. Because of all these things and to make rushing as efficient as possible, it is strictly a high player setting endeavor, you will typically rush multiple people all the way through Hell and then go through games to get each one of their individual health forges.

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