Redeemer's Exalted Orb is a special Exalted Orb that is dropped by the Maven invitations boss, The Redeemer. It has some unique properties compared to a regular Exalted Orb: It can only be used on Path of Exile items with Crusader, Hunter or Redeemer influence. Regular Exalted Orbs cannot modify influenced items.
When used, it will add a random Crusader, Hunter or Redeemer influenced modifier to the item. This allows targeted influence crafting. The modifiers it can add have the same weightings as altering orbs for the respective influence types. So Redeemer's Exalted are best for Redeemer influences. It effectively lets you slam an influenced item without the risk of rerolling the item if the slam fails, like a regular Exalted Orb could.
They are much rarer than normal Exalted Orbs since they only drop from The Redeemer boss which requires completing multiple Maven witness invitations. Due to their power and rarity, Redeemer's Exalted orbs generally have a much higher trade value than normal Exalted Orbs. In low-level maps (tier 1-5), the chance is roughly 1 in 1000-2000 monster kills. In mid-level maps (tier 6-10), the chance improves to around 1 in 500-1000 kills. In late-game red tier maps (tier 11-16), the average rate is estimated at 1 in 200-500 kills. Delving deep (depth 300+), running high tier Blighted Maps, or juicing content like Delirium or Breachstones further increases the odds. Optimal MF/Quant gear doubling rarity/quantity stats can boost the base rates by 50-100%. Average player doing alched red maps might find 1 Exalted every 5-10 hours. Dedicated MF/juice farmers can average closer to 1 per 1-3 hours through optimized strategies. Endgame grinds like 100% Delirious T16 maps, Simulacrums, or 5-way carries offer the highest consistent rates at around 1 per hour or better.
Here are some maps and areas that are generally believed to have slightly higher drop rates for Exalted Orbs in Path of Exile:
Tropical Island map - One of the most densely packed maps, it's often cited as a top XP/hour and drop map.
Burial Chambers map - Another very dense layout, it was a favorite MF farming map before nerfs. Still solid.
Blood Aqueducts in Act 9 - Very dense and easy to juice for IIQ/IIR, it's popular for early farming.
Promenade map - Open layout allows for huge packsize/density boosts with sextants/scarabs.
Mesa map - Similar to Promenade, it sees a lot of juice layered on which increases quant.
Lex Proxima map - Tight quarters means density is high inherently without much investment.
Alleyways map - Compact layout with potential for huge packsize from sextant mods.
Infested Valley map - Long winding layout spawns consistently large packs of mobs.
Maps with very dense mob packing, open layouts that scale well with quant gear/consumables, and locations that facilitate efficient clear speed tend to edge out others for currency drops like Exalted Orbs.
Use items with 10-15%+ quantity modifiers like Ventor's Gamble, biscos collar, etc. Items with IIQ and IIR like Goldwyrm, Sadima's Touch are especially strong. Strategically blocking maps to layer on +packsize/quant sextant mods. Especially Poe currency, breaches, delirium, harbinger scarabs for more monsters. Use Maven passives and high tier watchstones for IIQ/IIR. Always use alched sextants for more monster rewards. 5-8% chance for 20% IIQ corruption is big. Adding 100%+ monsters with Deli orbs is very strong. Full clearing tiers of Scourge for monster modifiers. More strongboxes spawn currency mobs. Significantly more monsters spawn from Beyond packs. Layering as many quant/mob modifiers as possible through all available atlas, gear and consumable options maximizes currency drop quality from maps.
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