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Rocket League Best Air Roll Setting Guide - Air Roll Controller Settings & Keybinds

10/19/2021 4:48:42 PM

How to get better at air roll and air roll car control? Which key binds what should you have? Which air roll should you have? How should you use them and when should you use them? Today, we are going to show you the complete air roll settings Rocket League with you all that actually work to hopefully help you learn air roll faster as well as what situations to use each type. 

 

Rocket League Best Air Roll Settings

There's actually one air roll setting that affects your air roll car control that is air roll sensitivity. Air roll sensitivity matters if you want to get to the higher levels with car control. When spinning your car in the air, going for flicks, delayed flicks, flip reset musty or musty flicks where your jump is on a timer. Not having a high enough air roll sensitivity hurts you and makes it harder to execute the mechanic.


Air roll sensitivity controls how responsive your car is in the air, how quick it is to move, how easy it is to spin around. When you jump on a timer if your sensitivity is too low and for example, you want to prepare for a musty flick off the ground. You won't be able to spin your car quick enough back before your jump expires and can mess with your air roll car control.


Statistically is that high-level players with good air roll card control, almost always across the board have higher than default air roll sensitivities. If you have a really high controller and air roll sensitivity, when you put it above 1.8 you will completely lose control of your car. The best Rocket League air roll setting is to try to work up your air roll sensitivity over time to in between that 1.4 to 1.8 air roll sensitivity range.

 

Rocket League Best Air Roll Keybinds

On to the question that everybody has which is what air roll should you have. It's easiest and fastest to learn air roll car control and air roll control if you have one-directional air roll and one joystick air roll just neutral bound. The reason being is because if you want to learn air roll left and air roll right, it's great to have perfect control over both of them. It's going to take twice as long to learn both air roll left and air roll right.


When in reality the situations that you would need them are very rare, you can get like 95 to 99 of air roll card control, with just one air roll bind. Most pros made it all the way up to the top with just one joystick air roll and one-directional air roll, so they'll either choose the master air roll left or master air roll right, which is the quickest way to progress. All you can do is binding air roll left to your square keybind on your ps4 controller and bind your neutral air roll to the same button as a power slide on r1. It doesn't matter where your air roll left, your air roll right and where your neutral air roll is. As long as you follow that one tip is binding your joystick air roll to your power slide.

 

For air roll keybinds, the only thing to be careful of is while you hold air roll left or air roll right, one issue is having air roll left right next to your jump button is that sometimes you can accidentally flip when you don't want to. Because if you didn't know if you hold air roll left or hold air roll right while you click to jump, you'll actually flip in that direction accidentally. 

 

Air Roll Vs Arl

If you're going to use one-directional air roll and one normal air roll bound to your power slide button, what you want to do is learn how to control your directional air roll off of every surface in the air. For example, if you're an air roll left user, you want to learn how to use air roll left jumping off the left wall, you want to learn how to use air roll left jumping off the right wall and you want to be able to use it off the ground and off the backport.

 

The only situations where you'll use your joystick air roll are basically when you're falling down if you are ever recovering or using an empty jump off the wall. That's when you use the joystick air roll. If you are ever landing awkwardly after an air roll or recovering around your net, use your joystick air roll, or basically when you are near the ground doing dribble mechanics, just use your normal air roll.

 

In conclusion, having a high air roll sensitivity is good as long as you can manage it. Having a one-directional air roll is totally fine and it's easier to learn. Just make sure you master joystick air roll-on recoveries and off the wall when you're coming down. If you have those buttons bind to powerslide, it'll make it so much easier to do that. Buy cheap Rocket League items from aoeah.com, your most trustworthy online store!


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