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Monsters & Memories Class Popularity Tier List (Early Access)

The world of Eth-ur gives every adventurer a distinct path through their chosen class. Some players pick based on fun and theme, while others care about group demand, solo strength, and how easy it is to find parties. This Monsters & Memories tier list ranks classes from most played to least played. 


Monsters & Memories Class Popularity Tier List - Most Popular Classes in MnM Early Access

Monsters and Memories uses a four-pillar system instead of the standard holy trinity: tanks, healers, DPS, and CC/support. This tier list shows class popularity, rather than actual power. Every class can work in groups and can solo to some degree. If a playstyle clicks for you, you should play it no matter where it lands on this list.

1. Druid

Druid sits at the top of the playtime charts in both closed beta and early access. It is a flexible healer caster, often called a jack-of-all-trades. Druids can heal groups reliably, deal solid damage, and bring a huge toolkit of utility. They have movement speed boosts, roots, snares, teleport, and built-in mana regeneration. Their thorns ability works very well when paired with melee allies, and they can split monster camps with crowd control. Druids are excellent for solo play and duo groups. Many players also keep a Druid alt because it is great for power-leveling other characters. It handles pickup group healing comfortably, though Cleric still has stronger raw healing output.


2. Necromancer

Necromancer is the most popular DPS class by a wide margin. It shines at solo play thanks to its pet that can hold aggro, life drain effects, fear, and snare. Skilled Necromancers use fear kiting to take on enemies above their level, even yellow-con targets. This class is mana efficient and very common in six-person groups. Many groups will welcome a Necromancer for its consistent damage and self-sufficiency.


3. Cleric

Cleric is the purest dedicated healer in the game with the highest raw healing power for pickup groups. It features the unique Blessed passive mechanic. Random divine buffs trigger without player control, granting big mana regen, offensive bonuses, and the powerful Wrath buff that gives high haste and strength. This makes solo or small-group Cleric play feel dynamic, similar to a Paladin. In full six-man groups, Clerics usually focus mostly on healing. Its strong theme and reliable healing keep its playtime high, just behind Druid.


4. Shaman

Shaman is the third of the three healer classes. It can heal groups well and is fully welcome in pickup groups. It falls behind Druid and Cleric in total playtime. If you want to play a healer but worry about over-saturated Druid or Cleric player numbers, Shaman is a good choice. It fills the healer role capably while being less common.


5. Ranger

Ranger jumped sharply in popularity after its deep-dive balance updates. It functions as both ranged and melee DPS. Rangers get root and snare, which lets them split camps and add soft CC to groups. It has two self-healing options: a heal-over-time pulse skill that stacks with bandages. Rangers wear chain armor, which gives them better defense than Archer’s leather armor. Its kite style is flexible; players can shoot from range then switch to melee to snare enemies that get too close.


6. Shadow Knight

Shadow Knight is the most played tank class. Its main draw is strong solo performance. It comes with damage-over-time effects, life drain, and a combat pet available at level 8. The pet can off-tank, split pulls, taunt targets, and even be sacrificed for a shield. Shadow Knight also has feign death and fear, tools that make solo farming much easier. While the class is still missing one planned core mechanic in early access, players are excited about its future ability to unlock new powers by defeating bosses. It works great as a main tank in groups.


7. Enchanter

Enchanter ranks higher than Bard among the CC/support classes. It has area-of-effect mez, longer crowd control durations, and charm that lasts for minutes. Its charm is much easier to manage in groups than Bard’s short charm. Enchanter play is slower and calmer; once CC is set up, you get room to recover and handle emergencies. It is widely considered the stronger dedicated CC option between the two support classes.


8. Paladin

Paladin is a reliable group tank. It brings spot healing, the ability to placate and split pulls, and corruption resistance that helps against fear effects inside dungeons. It is excellent in parties, though its solo speed is slower than Shadow Knight. Paladin does not have the same offensive kit, pets, or self-sustain for fast solo farming. It remains a solid, trusted tank for any group.


9. Bard

Bard is the second CC/support class. It has very high action-per-minute gameplay. Bard’s single-target mez costs no mana, so skilled players can keep mezzes active forever with careful targeting. It is mobile and busy, perfect for players who like constant active gameplay. The downside is its charm only lasts 18 seconds, which needs frequent reapplication. It is fun and effective, but its demanding playstyle keeps its popularity just below Enchanter.


10. Elementalist

Elementalist is a pet DPS class with huge group and solo potential. It summons different elemental pets for different jobs: earth pet for off-tanking, air pet to give wind fury procs to melee allies, water pet for extra mana regen. Elementalists can summon food, bandages, and water, heal their pets, use damage shields, and cast nukes. Even though it is very strong, it sits lower on the popularity list. Its gameplay is simpler than Necromancer, which may be why fewer players pick it. It is often underrated.


11. Beastmaster

Beastmaster is a fantastic solo class. Players can tame many beasts in the world, including wolves, bears, snakes, and hornets. The pet system supports flexible play: you can let your pet tank while you deal damage and heal it, or set the pet into DPS stance while you take hits. Beastmasters also have fear for fear kiting when they have space. Its popularity dropped from beta to early access, but its solo capability is very high.


12. Fighter

Fighter is a straightforward tank and melee DPS class. It can work as main tank or off-tank and deals good damage when well-geared. It has charge and strong melee pressure, similar to a warrior from other MMOs. The main reason for its lower popularity is limited utility. It lacks the pets, feign death, snares, or long stuns that Shadow Knight and Paladin have. Many players find its simple kit less interesting, even though it performs its role reliably.


13. Archer

Archer is a pure bow-focused ranged DPS. When kiting well, it can fight with almost no downtime. Its playstyle feels like a shooter, with backpedaling and bow shots. However, it has less utility than Ranger and only wears leather armor. Many of its trap and root tools live in the tinkering skill line. Players often need to invest in fletching and tinkering to get the most out of it. Tinkering is still being expanded in early access, which holds back Archer’s popularity compared to Ranger.


14. Inquisitor

Inquisitor is the least played tank option, which is surprising given its unique design. It has absorption shields and crowd control that can mez or split pulls during combat. In a group, it feels like a mix of Enchanter and tank. It can hold aggro properly, and its CC adds a lot of value. It is just less popular than the other three tanks.


15. Wizard

Wizard is a pure caster DPS. It focuses on magic damage but does not have the pet utility or self-sufficiency of Necromancer or Elementalist. It lacks the solo safety tools that make those pet classes so attractive, so fewer players choose it. It can perform well in groups, but it is not a common pick.


16. Rogue

Rogue is melee DPS built around stealth and burst damage. It can handle group content and solo, but it has less built-in sustain and utility than higher-ranked classes. Its popularity stays low compared with pet or ranged DPS options.


17. Monk

Monk is melee DPS with martial combat focus. It has no pets and fewer safety tools for solo farming. It works fine in parties, but its kit does not offer the same convenience that draws players to more popular classes.


18. Spellblade

Spellblade is melee DPS that blends melee attacks and magic. It lands at the bottom of the popularity ranking. It lacks the standout solo tools or unique group utility of higher-placed classes, so it sees the least playtime in the available datasets.


No matter which class you end up maining, Monsters & Memories gold remains essential for buying spells, crafting materials, and dungeon supplies throughout Early Access.