Attachments in ARC Raiders can change the feel and effectiveness of your weapons, providing a wide range of modifications that impact how you approach firefights. While some attachments offer clear benefits, others introduce trade-offs that can impact your play style. Understanding which attachments to equip on each gun will help you get the most out of your arsenal, keeping you efficient and precise during intense encounters.
How Attachments Work in ARC Raiders?
In ARC Raiders, attachments serve as weapon enhancements that fit into four main slots: muzzle, underbarrel (grip), magazine, and stock. Not every weapon has every slot, but most can equip at least two or three. As attachment rarity increases, its impact becomes more pronounced, often modifying your play style. When you reach blue and purple rarities, attachments start to come with both advantages and drawbacks, forcing you to make thoughtful choices rather than simply equipping the highest-level item.
Attachments interact with several weapon characteristics, dispersion, recoil, magazine size, and more. Dispersion refers to shot spread: reduced per-shot dispersion keeps your shots close to center during sustained fire, while reduced max shot dispersion limits how wide your spread grows as you keep firing. Dispersion recovery time influences how quickly you return to base accuracy after firing, which is key for burst or pause-fire weapons.
Recoil is another vital factor. Vertical recoil kicks your aim upward, while horizontal recoil causes shots to veer left and right. Most players can manage vertical recoil more easily by pulling down on their aim, but horizontal recoil often feels more unpredictable.
ARC Raiders Attachments Tier List (All 37 Attachments)
| Rank | Attachment | Effect | Crafting Materials | Compatible Weapons | Best Uses | Ranking Explain |
|---|---|---|---|---|---|---|
| S | Extended Light Mag III | +15 magazine size | 1x Mod Comp, 6x Steel Spring | Bobcat, Burletta | All SMGs/ARs, PvP/PvE | Biggest DPS increase, no downside. Reload less, win more fights. Top meta for all mag-using guns. |
| S | Extended Medium Mag III | +12 magazine size | 1x Mod Comp, 6x Steel Spring | Arpeggio, Venator, Torrente, Renegade, Osprey, Tempest | All ARs, DMRs, Snipers, PvP/PvE | Statistically best attach. for most guns, huge practical value. |
| S | Extended Shotgun Mag III | +6 magazine size | 1x Mod Comp, 6x Steel Spring | Il Toro, Vulcano | DPS shotguns, PvE bossing | Transforms shotguns from meme to meta. Only reason they work in PvE/PvP. |
| S | Lightweight Stock | +200% ADS speed, +50% recoil/recovery, -30% equip time | 1x Mod Comp, 6x Duct Tape | Renegade, Vulcano, Ferro, Osprey, etc | PvP snap aim, high skill players | Best PvP stock. If you can handle recoil, you win every trade. |
| S | Kinetic Converter | +15% fire rate, +20% horz/vert recoil | Legendary drop | Most with stock slot | Stitcher, Vulcano, high DPS builds | Legendary. On Stitcher/Vulcano, turns them into budget Bobcat/Ventor. Massive DPS. |
| A | Silencer III | -60% noise, +20% durability burn | 3x Mod Comp, 15x Wires | Bobcat, Osprey, Torrente, Tempest, etc | PvE stealth, solo PvP | Mandatory for stealth, solo/duo runs. Negative: doesn't help directly in fights. |
| A | Silencer II | -40% noise | 1x Mod Comp, 9x Wires | Above | PvE stealth, solo PvP | Cheaper than III, great for stealth/aggro control. |
| A | Muzzle Brake II | -20% recoil (both), no durability penalty | 1x Mech Comp, 1x Duct Tape | Arpeggio, Ferro, Tempest, Anvil, etc | Auto/Burst rifles, PvE/PvP | Best value brake. Nearly as good as III, with no real downside. |
| A | Vertical Grip III | -40% vertical recoil, -30% ADS speed | 1x Mod Comp, 6x Duct Tape | Arpeggio, Il Toro, Vulcano | PvE bossing, sustained fire | Best vertical control. Great for Tempest, ARs, boss DPS. |
| A | Compensator III | -50% per-shot dispersion, +20% durability burn | 1x Mod Comp, 6x Wires | Arpeggio, Renegade, Anvil, Burletta, Osprey | Burst/tap ARs, long-range | Biggest bloom reduction for tap/burst, but durability penalty. |
| A | Compensator II | -35% per-shot dispersion | 8x Metal Parts, 1x Wires | Multiple | Burst/tap ARs, long-range | Great for bloom, no penalty. |
| A | Angled Grip III | -40% horizontal recoil, -30% ADS speed | 1x Mod Comp, 6x Duct Tape | Vulcano, Osprey, Ferro, Venator, Il Toro | Stitcher, SMGs, high RPM | Best for weapons with side-to-side spray (Stitcher, Bobcat). |
| A | Stable Stock III | -50% recoil/dispersion recovery, +20% equip/unequip time | 1x Mod Comp, 6x Duct Tape | Bobcat, Vulcano, Osprey, Il Toro, Ferro, Renegade | Burst/tap, ARs, PvE | Great for pause/burst weapons. Downside manageable. |
| A | Shotgun Choke III | -40% base dispersion, +20% durability burn | 1x Mod Comp, 9x Wires | Vulcano, Il Toro | Shotgun PvE/PvP | Crucial for shotgun accuracy. Downside is manageable. |
| A | Extended Mag II (all) | +8/10/4 mag size | 6x Plastic/Mech Comp, 1x Steel Spring | All above | All mag-using guns, PvE/PvP | Still a huge upgrade, cheaper, just a bit less capacity. |
| A | Extended Barrel | +25% bullet velocity, +15% vertical recoil | 6x Metal Parts, 1x Steel Spring | Osprey, Stitcher, Ferro, Arpeggio, etc | Snipers, single-shot, Osprey, Anvil | Great for sniping, but can make recoil unmanageable on full-auto. |
| A | Shotgun Silencer | -50% noise | 1x Mod Comp, 9x Wires | Il Toro, Vulcano | Stealth shotgun use | Unique, niche, but solid for PvE stealth. |
| A | Muzzle Brake I | -15% recoil (both) | 6x Metal Parts, 1x Wires | Entry guns | Cheap, early game, all guns | Best early-game attach, reliable, cheap. |
| B | Vertical Grip I & II | -20/-30% vertical recoil | 6x Plastic Parts, 1x Duct Tape | Many | Budget attachment, PvE | Cheap, solid, but outclassed by III. |
| B | Angled Grip I & II | -20/-30% horizontal recoil | 6x Plastic Parts, 1x Duct Tape | Many | Stitcher, SMGs, specific builds | Niche, but best for side-to-side spray. |
| B | Stable Stock I & II | -40/-60% recoil/dispersion recovery | 7x Rubber Parts, 1x Duct Tape | Burst/tap, ARs | Early burst/tap weapons | Good for burst/tap, outclassed by III. |
| B | Compensator I | -25% per-shot dispersion | 6x Metal Parts, 1x Wires | Many | Early tap/burst ARs | Entry-level, no downside, but less impact. |
| B | Shotgun Choke I & II | -20/-30% base dispersion | 6x Metal Parts, 1x Wires | Vulcano, Il Toro | Early shotgun accuracy | Significantly improves pellet spread. |
| B | Extended Mag I (all) | +4/5/2 mag size | 6x Plastic Parts, 1x Steel Spring | All above | Early game | Budget boost, but upgrade ASAP. |
| C | Padded Stock | -30% recoil/dispersion, +20% equip time, -30% ADS speed | 1x Mod Comp, 6x Duct Tape | Rattler, Il Toro, Osprey, etc | Hipfire builds, very slow guns | Penalty to draw/ADS is huge in PvP. Only works if always holding gun. |
| C | Horizontal Grip III | -30% recoil (both), -30% ADS speed | 1x Mod Comp, 6x Duct Tape | Tempest, Vulcano, Osprey, Bobcat | PvE, LMGs, hipfire only | Severe ADS penalty, sluggish. Mostly for LMG/hipfire meme builds. |
| C | Durability Burn Mods | (e.g. Brake/Compensator III, Choke III) | Mod Components | All | Only for high-stakes PvP/PvE, not daily | Penalty to durability is bad in long raids. Expensive to maintain. |
| C | Anvil Splitter | +3 projectiles/shot, -70% proj. dmg/shot | Legendary drop | Anvil only | Meme, close-range burst, arc killing | Fun, but removes long-range use of Anvil. Only for close-range cheese, better shotguns exist. |
Arc Raiders Best Attachments For Each Gun (Weapon)
| Weapon | Muzzle | Grip | Magazine | Stock | Notes/Reasoning |
|---|---|---|---|---|---|
| Bobcat | Muzzle Brake II or Compensator II | Vertical Grip III (or Angled Grip III for horizontal control) | Ext. Light Mag III | Lightweight Stock | Brake for recoil, vert for vertical control, mag is S-tier, lightweight for PvP/ADS snap. Angled if horizontal recoil bothers you. |
| Stitcher | Compensator III | Horizontal/Angled Grip III | Ext. Light Mag III | Kinetic Converter | Compensator for spray, horizontal grip for left/right bounce, mag is S-tier, Kinetic Converter turns Stitcher into Bobcat rival. |
| Burletta | Muzzle Brake II | Vertical Grip III | Ext. Light Mag III | N/A | Standard SMG meta build. |
| Venator | Muzzle Brake II | Vertical Grip III | Ext. Medium Mag III | Lightweight Stock | Brake for vertical control, mag for more shots, lightweight for PvP. |
| Torrente | Compensator II/III | Vertical Grip II/III | Ext. Medium Mag III | Stable Stock III | Tap/burst gun benefits most from compensator and stock for fast reset. |
| Renegade | Compensator II/III | N/A | Ext. Medium Mag III | Stable Stock III | Lever action: Compensator and stock for accurate tap/burst. |
| Arpeggio | Compensator II/III | Vertical Grip III | Ext. Medium Mag III | Stable Stock III | Compensator for tap/burst, vertical for recoil, mag always, stock for tap/burst. |
| Ferro | Muzzle Brake II | Vertical Grip III | Ext. Medium Mag III | Lightweight Stock | Classic battle rifle: lightweight stock fixes slow ADS. |
| Osprey | Extended Barrel | N/A | Ext. Medium Mag III | Lightweight Stock | Barrel for bullet velocity (sniping); lightweight for quick ADS. |
| Tempest | Muzzle Brake II | Vertical Grip III | Ext. Medium Mag III | Stable Stock III | LMG: vertical for bossing, mag always, stable for reset. |
| Anvil | Compensator II/III | N/A | Ext. Medium Mag III | Stable Stock III | Tap/burst benefit from compensator and stable stock. |
| Patina | Compensator II/III | Angled Grip III | Ext. Medium Mag III | Lightweight Stock | Angled for horizontal, lightweight for PvP/ADS. |
| Il Toro | Shotgun Choke III | Vertical Grip III | Ext. Shotgun Mag III | Padded Stock or Lightweight Stock | Choke for accuracy, mag for more shells, padded for hipfire or lightweight for PvP. |
| Vulcano | Shotgun Choke III | Vertical Grip III | Ext. Shotgun Mag III | Kinetic Converter | Best PvP stat-check: choke for accuracy, mag for capacity, kinetic for max DPS. |
| Apeio | Muzzle Brake II | Vertical Grip III | Ext. Medium Mag III | Stable Stock III | AR meta: brake and vertical grip for spray, mag always, stable for reset. |