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ARC Raiders Loot Cheat Sheet - What Items to Recycle, Keep & Sell

December 03, 2025

Are you overwhelmed by the sheer amount of loot you've collected in ARC Raiders? To avoid progression stalls and improve inventory efficiency, check out the latest Arc Raiders loot cheat sheet to manage your items and stash in the best way.  


ARC Raiders Loot Cheat Sheet V3

Recycling is a core feature in ARC Raiders that lets you break down unwanted items into basic materials you can use for crafting. Unlike selling items for coins, recycling gives you usable parts instead of currency, and it’s permanent; you can’t get the original item back once you recycle it. You can recycle nearly any item in the game. But should items be prioritized for recycling or kept? The Reddit user u/pRoDeeD updated the ARC Raiders loot cheat sheet to V3. What to note is that many items have been removed from the Safe to Recycle list. 


ARC Raiders Items to Recycle (Safe to Recycle List)

Recycling is prioritized for ARC Raiders items that you need to convert into usable materials (rather than currency) and that are easy to replace or no longer serve a purpose. Key items to recycle include:

  • Excess basic materials beyond a buffer stock – hoarding thousands is unnecessary, as these are easily farmed in raids, and recycling frees up stash space while yielding component parts.

  • Unused gear components, such as shotgun attachments if you never use shotguns, and extra grenade stacks you don’t deploy. These can be recycled for basic materials, and most can be re-crafted or repurchased later.

  • Low-tier, broken-down items, if you do not plan to sell them whole, while selling whole items yields more currency, recycling broken gear into base materials is better than letting it occupy stash space.

  • Leftover quest/expedition/workbench materials after completing all upgrades, quests, and expeditions (e.g., surplus ARC drops, rusted gears, or industrial batteries) – these have no further use once progression is finished.

ValueItem
6,000Ion Sputter
1,000Alarm Clock
2,000Broken Guidance System
2,000Broken Handheld Radio
1,000Coolant
640Diving Goggles
640Expired Respirator
1,000Headphones
1,000Industrial Charger
500Moss
1,000Polluted Air Filter
1,000Radio
3,000Radio Relay
1,000Remote Control
500Rope
1,000Thermostat
3,000Sample Cleaner
2,000Unusable Weapon
1,000Zipline
640Barricade Kit
640Burned ARC Circuitry
640Camera Lens
270Crumpled Plastic Bottle
293Damaged Arc Powercell
1,000Deflated Football
640Degraded ARC Rubber
2,000Flame Spray
640Household Cleaner
270Number Plate
300Oil
640Ruined Baton
640Ruined Handcuffs
640Rusty ARC Steel
2,000Spotter Relay
640Rusted Bolts
640Binoculars
2,000Damaged Rocketeer Driver
270Damaged Tick Pod


ARC Raiders Items to Keep

Retention focuses on items critical to gameplay, progression, or hard-to-replace rare gear. Core items to keep include:

  • Raid-usable gear and utility items: Guns/attachments/ammo, shields, augments, med kits, and utility items that you actively use in raids – only keep what you deploy regularly (avoid hoarding unused variants).

  • Unique progression items (non-craftable/non-purchasable): All ARC drops (Tick Pod, Hornet Driver, Rocketeer Driver, ARC Alloy, ARC Powercell, ARC Circuitry, etc.), rusted tools/gears, industrial batteries, mechanical motors – these are required for maxing workbenches and cannot be bought from Celeste or crafted in the refiner.

  • Quest/expedition-specific items: Water Pumps, Fertilizer, Cooling Fans, Leaper Pulse Units, etc. These are needed to complete quests and expedition tiers (only a small number of each is required, but they are mandatory).

  • Moderate stock of basic materials: 200–300 of each basic material (metal/rubber/plastic parts, fabric, chemicals, seeds) – metal parts are especially important to keep a buffer for gun repairs/upgrades, as they deplete quickly.

  • Tracked resources: Any item marked with the "track resources" eye icon (enabled at workbenches/refiners) – these are for upcoming upgrades, so avoid recycling/selling them accidentally.

  • Rare, non-craftable items: High-tier utility gear (e.g., rare grenades) that cannot be easily replaced – even if used occasionally for fun, these are worth retaining as they require in-game blueprint unlocks to re-craft.

1. ARC Raiders Items Keep for Expedition

ValueItemQuantity
75Metal Partsx150
50Rubber Partsx200
640Durable Clothx35
200Wiresx30
2,000Light Bulbx5
250Batteryx30
1,000Humidifierx5
1,750Advanced Electrical Componentsx5
200Arc Alloyx80
300Steel Springx15
640Electrical Componentsx30
2,000Cooling Fanx5
500Sensorsx5
2,750Exodus Modulesx1
5,500Magnetic Acceleratorx3
5,000Leaper Pulse Unitx3


2. ARC Raiders Items Keep for Quests

ValueItemQuantity
6,000Magnetronx1
5,500Power Rodx1
5,000Rocketeer Driverx1
5,000Leaper Pulse Unitx1
2,000Hornet Driverx2
2,000Surveyor Vaultx1
2,000Wasp Driverx2
1,000Antisepticx2
1,000Water Pumpx1
500Syringex1
2,000Snitch Scannerx2
1,000Fertilizerx1
640Durable Clothx1
300Great Mulleinx1
250Batteryx3
200ARC Alloyx4
200Wiresx11


3. ARC Raiders Items Keep for Workshop Upgrades

CategoryValueItemQty
Gunsmith640Mechanical Componentsx5

1,000Rusted Toolsx3

1,000Wasp Driverx8

2,000Rusted Gearx3

1,750Advanced Mechanical Componentsx3

3,000Sentinel Firing Corex4
Explosives Station640Pop Triggerx5

270Crude Explosivesx5

700Synthesized Fuelx3

2,000Laboratory Reagentsx3

1,000Explosive Compoundx5

5,000Rocketeer Driverx3
Gear Bench640Electrical Componentsx5

1,000Power Cablex3

2,000Hornet Driverx3

1,000Industrial Batteryx5

1,750Advanced Electrical Componentsx5

5,000Bastion Cellx6
Refiner640Fireball Burnerx5

1,000ARC Motion Corex5

1,000Toasterx5

2,000Motorx3

1,000ARC Circuitryx10

5,000Bombardier Cellx6
Medical Lab640Tick Podx8

640Durable Clothx5

640Cracked Bioscannerx1

2,000Rusted Shut Medical Kitx8

1,000Antisepticx5

2,000Surveyor Vaultx3
Utility Station2,000Snitch Scannerx6

640Electrical Componentsx5

1,000Damaged Heat Sinkx2

2,000Fried Motherboardx3

1,750Advanced Electrical Componentsx5

5,000Leaper Pulse Unitx4
Scrappy640Dog Collarx8

640Lemonx3

640Apricotx3

540Prickly Pearx3

640Olivesx6

640Cat Bedx1

1,000Mushroomx12

640Apricotx12

2,000Very Comfortable Pillowx3


What Items to Sell in ARC Raiders?

1. Items Not Needed for Workshop Upgrades or Quests

If an item is not listed as important for quests or workshop upgrades, it’s usually best to sell it. These items often have better value when sold rather than recycled. For example, common loot like basic electronic parts, low-tier components, or junk that doesn’t appear in the “Keep for Quests” or “Workshop Upgrades” lists should be sold.


2. Items with Low Recycling Value (Recycling Returns Less Than Selling)

Recycling during raids typically returns only about 50% of the materials compared to selling. Many high-value components lose a significant portion of their sell value when recycled. So, if you don't need materials immediately for crafting or upgrading, selling these items is more profitable.


3. Items That Are Easily Found or Purchased Later

Some materials, like basic cloth, batteries, or common electrical parts, are easy to get from quests or vendors. If you have more than you need, selling the excess is better than recycling it for a smaller return.