In Aion 2, the Templar class is the ultimate team protector. But to make your Templar actually powerful, you need the right build. This article is all about Aion 2 starter Templar builds for every way you play in PvP and PvE.
Aion 2 Templar Builds & Skills Guide (PvP and PvE)
The Templar is a playable main tank class in Aion 2, defined by its role as a shielded bulwark that anchors teams through control and protection. As the game’s toughest warrior archetype, it wields a primary loadout of a one-handed sword or mace paired with a shield, with a greatsword as a secondary backup weapon. Weapon options are limited but tailored to its defensive focus. The class’s core identity revolves around exceptional defense and team utility, with skills designed to boost its own survivability, control enemy focus, and shield allies from harm. It is indispensable as a frontline tank in party play and is a beginner-friendly class to play. What builds to make for the Templar class in Aion 2?
1. Classic Tank Build (PvE Focus)
This Templar build is tailored for leading parties through tough PvE content, focusing solely on maximum protection and aggro control. Equip Shield Defense (reinforced) to cut front damage to 100% and reduce rear allies’ damage by 50% (targets up to 4 allies). Pair with Shield of Nezacan to wipe debuffs, grant 20-second CC immunity, and lower party damage taken by 20%. Use Single/AoE Taunts (passive 50% aggro boost + 20% ally aggro increase) to lock bosses onto you, even if DPS outdamages you. Iron Wall Defense provides 100% physical/magical defense for 20 seconds (moveable, no downtime) for emergency mitigation. Comrade Protection lets you absorb 21% of allies’ damage, boosts shield effects by 1.5x, and heals you at low HP. Capture pulls 6 mobs or single targets 20 meters in for crowd control, and Shield Strike heals you + grants a party damage resistance buff. It's pure tank utility, no extra fluff, just reliable team survival.
Key Skills:
Shield Defense (Reinforced)
Shield of Nezacan
Iron Wall Defense
Comrade Protection
Capture
Shield Strike
2. Defensive Support Build (Group PvP Focus)
This build is suitable for group PvP, focusing on ally protection, crowd control, and frontline disruption. Activate Double Armor for 50% damage resistance, 10% attribute defense, and 10% damage reflection (punishes close attackers). Use Capture to pull key targets (healers, squishy DPS) 20 meters in, binding them for 2–3 seconds (100% bind chance on NPCs). Follow with Shield Bash to stun up to 4 enemies for 3 seconds (100% stun chance on NPCs, spec to stun all targets). Comrade Protection absorbs 21% of allies’ damage, boosts shields by 1.5x, and heals you 50% HP when the skill ends. Shield of Protection (3 charges) blocks 100% of front damage, with specialization to use while moving. God’s Punishment hits 4 enemies in a 4-meter radius, stunning them and slowing movement by 40% for 10 seconds. Provocation reduces your damage taken by 50% for 10 seconds to stay in the fight. It’s a team anchor, disrupts enemies and keeps allies safe.
Key Skills:
Double Armor
Capture
Shield Bash
Comrade Protection
Shield of Protection (Movable)
God’s Punishment
Provocation
3. Tank-DPS Hybrid Build (Solo PvE/PvP)
If you want to tank and have fun dealing damage (no strict party obligations), this hybrid build is your best bet. It’s easy to pick up but packs enough punch for solo quests or small group runs. Start with Iron Wall Defense, you’ll get 100% defense (only 30% less attack/movement) and can move freely. Swap to Draw the Armor (reinforcement) to turn 10% of damage you take into health, no need to spam heals. For damage, spam Flash Cut (2-second cooldown, hits 3 targets, movable) to trigger Bloodsword Slash, which heals you for 100% of the damage you deal. Fierce Blow adds a vulnerability debuff and resets Cold Blow, keeping your damage consistent. Use Capture to pull mobs to you (saves running around), and Trial (Falling Sword Spirits) to hit 6 targets and lower their defense by 30%. Shield Strike gives you a shield and heals more the more enemies you hit—perfect for crowd control. It’s laid-back, versatile, and works whether you’re flying solo or joining a quick group.
Key Skills:
Iron Wall Defense
Flash Cut
Fierce Blow
Bloodsword Slash
Trial
Capture
Shield Strike
4. Endgame Raid Tank
The fourth Templar build optimizes for max-level trials and hardmode bosses, focusing on mechanics survival and team synergy. Prioritize Shield Defense (reinforced) for 100% front damage reduction and 50% rear ally protection (10-second cooldown). Pair with Shield of Nezacan (2-minute cooldown) to grant 4 allies CC immunity, debuff removal, and 20% damage reduction—critical for boss enrages. Comrade Protection (2-minute cooldown) absorbs 21% of ally damage, boosts shield passives by 1.5x, and heals 25% HP at <25% health. Shield Protection (3 charges) blocks 100% of front damage—spec for movement to reposition during boss mechanics. Single Target Taunt (non-random aggro) ensures boss stability even with high DPS. Capture consolidates and adds to prevent party-wide damage. Punishment (chargeable AoE) deals 3,600–5,700 damage with 10% life steal, maintaining aggro without sacrificing tanking. Iron Wall Defense acts as a fail-safe for unavoidable AoE. Every skill serves a mechanical purpose.
Key Skills:
Shield Defense (Reinforced)
Shield of Nezacan
Comrade Protection
Shield of Protection (Movable)
Capture
Punishment