The Path of Exile 2 Version 0.3 Update finally launches. Here, we are going to introduce some meta PoE 2 Season 3 builds for Deadeye, combining fun mechanics, insane DPS, fast clearing speed, and other strengths to help you level up smoothly to endgame.
These Path of Exile 2 Deadeye builds are top-tier choices for players wanting a powerful and fast-starting Ranger that scales perfectly into the late game in The Third Edict 0.3 and the Rise of the Abyssals league.
The Cold Bow Deadeye build in PoE 2 patch 0.3 is a high-crit physical/cold damage bow Ranger that excels at one-shotting bosses with its snipe skill, hitting close to 1 million DPS. It leverages cold damage and freeze mechanics for both offense and defense, utilizing new mechanics like Nova Projectiles on Ice Shot for fantastic clear speed. The build combines a strong single-target burst with excellent map clearing through a clever projectile setup, and defensive layers are bolstered by freeze effects and evasion. This is a fun, powerful build that can dominate in the new Rise of the Abyssal league with the right investment.
Gear
The primary weapon would be a militant bow; the base type is not critical, but high base damage is better. Prioritize high % increased physical damage, flat physical damage, and flat cold damage on the bow to maximize damage for cold skills like Ice Shot and Barrage. Also, roll crit chance and crit damage on the bow. As for the quiver, preferably a Visceral quiver for the built-in crit chance implicit.
Leveling Act 1-4
Warden Bow
Shabby Hood
Broadhead Quiver
Iron Ring
Rusted Cuirass
Crimson Amulet
Suede Bracers
Rawhide Belt
Rough Greaves
Endgame
Militant Bow
Brigand Mask
Visceral Quiver
Corsair Vest
Sapphire Ring
Amber Amulet
Gold Ring
Adorned Wraps
Fine Belt
Weaver Leggings
Transcendent Life Flask
Ultimate Mana Flask
Sapphire Charm
Thawing Charm
Skill Setup
Snipe is the main boss killer skill for massive burst damage. Ice Shot is the primary clear skill with excellent AOE due to the new Nova Projectiles and Ricochet III support gems.
Act 1
Frost Bomb
Contagion
Lightning Arrow + Lightning Attunement + Rapid Attacks I
Bow Shot
Stormcaller Arrow + Rapid Attacks I + Multishot I
Herald of Ice
Escape Shot + Freeze
Freezing Salvo + Magnified Area I + Hourglass
Snipe + Window of Opportunity I + Concentrated Area
Ice-Tipped Arrows
Act 2
Frost Bomb + Magnified Area I + Potent Exposure
Lightning Arrow + Lightning Attunement + Rapid Attacks I
Stormcaller Arrow + Rapid Attacks I + Multishot I
Herald of Ice + Cold Attunement + Magnified Area I
Escape Shot + Freeze
Freezing Salvo + Freeze + Magnified Area I + Hourglass
Snipe + Window of Opportunity I + Elemental Armament I + Concentrated Area
Barrage + Rapid Casting I
Ice Shot + Elemental Armament I + Rapid Attacks I + Gambleshot
Called Shots + Freezing Mark
Ice-Tipped Arrows + Elemental Armament I + Freeze
Act 3
Frost Bomb + Potent Exposure + Magnified Area I
Herald of Ice + Cold Attunement + Magnified Area I
Escape Shot + Freeze
Freezing Salvo + Freeze + Hourglass + Elemental Armament II
Snipe + Window of Opportunity I + Concentrated Area + Elemental Armament II
Barrage + Rapid Casting I
Ice Shot + Elemental Armament II + Gambleshot + Cold Attunement
Called Shots + Freezing Mark + Voltaic Mark
Ice-Tipped Arrows + Multishot I + Freeze + Elemental Armament II
Act 4
Frost Bomb + Potent Exposure + Magnified Area I
Herald of Ice + Cold Attunement + Magnified Area I
Escape Shot + Freeze
Freezing Salvo + Freeze + Hourglass + Elemental Armament II
Snipe + Window of Opportunity I + Concentrated Area + Elemental Armament II
Barrage + Rapid Casting I
Ice Shot + Elemental Armament II + Gambleshot + Cold Attunement
Wind Dancer + Blind I + Maim
Called Shots + Freezing Mark + Voltaic Mark + Elemental Armament II
Ice-Tipped Arrows + Elemental Armament II + Multishot I + Freeze
Endgame
Barrage + Second Wind III + Heightened Charges
Combat Frenzy
Ice Shot + Rapid Attacks II + Ricochet III + Nova Projectiles + Elemental Armament II
Herald of Ice + Overreach + Elemental Armament II + Cold Attunement
Freezing Salvo + Hourglass + Cold Penetration +
Snipe + Inevitable Critical + Garukhan's Resolve + Concentrated Area + Window of Opportunity I
Frost Bomb + Potent Exposure + Magnified Area I
Wind Dancer
Called Shots + Sniper's Mark + Freezing Mark + Charge Profusion II + Elemental Armament II
Ice-Tipped Arrows + Freeze + Blind II + Elemental Armament II
Passive Tree
Deadeye Ascendancy Nodes
Called Shots: Automark nearby enemies for increased damage and clear.
Tailwind: Grants tailwind on skill use, increasing skill speed, movement speed, and evasion rating.
Avidity: 50% chance to gain an extra frenzy charge when one is gained.
Thrilling Chase: 50% chance to double frenzy charges consumed by attacks, synergizes with Barrage’s double use for massive damage bursts.
The Lightning Arrow Deadeye is an exceptionally strong and popular Ranger build in the new Path of Exile 2 league (patch 0.3). It excels in both campaign and endgame mapping, boasting extremely high damage output that can one-shot bosses within seconds, even at tier 15 maps. One of the core skills is Lightning Arrow, combined with Deadeye ascendancy benefits, specifically Point Blank, and Endless Munitions. These nodes boost projectile speed, damage, and area coverage, so you can clear packs quickly and deal significant damage to bosses. In normal encounters, Lightning Arrow and Freezing Salvo are used to clear groups of monsters efficiently. Against tougher enemies, the build employs a combination of Lightning Rod traps and Barrage to apply high burst damage, typically placing 8 to 10 Lightning Rods on bosses before unleashing more Lightning Arrows and Barrages. Early on, the build emphasizes acquiring flat damage on gear, especially on gloves and rings, as this significantly increases damage output. Movement speed boots are highly recommended to maintain quick map progression. The Warden Bow with 1-2 sockets is a key weapon choice by level 11, where inserting a Storm rune is ideal for a powerful DPS boost. Check vendors for gloves with flat damage and movement speed boots, and to salvage gear for Blacksmith's Whetstones and Artificer’s Orbs.
Gear
Bow: Use a self-crafted bow like a Gemini Bow upgraded with Perfect Orb of Transmutation and high-tier Essence to maximize flat physical damage rolls. Further enhance it with new Abyss Currency to add powerful modifiers, focusing on flat damage, which dramatically boosts Lightning Arrow’s output.
Body Armor: Prioritize the highest possible evasion on your chest piece. Adding life to the armor improves survivability, making it a crucial piece for staying alive while maximizing evasion defense.
Rings and Gloves: Aim for rings and gloves with strong flat damage rolls since these significantly increase your overall skill damage—often contributing to a 25-30% damage boost. Life and resistances on these slots are secondary but still important.
Boots: Focus on life, evasion, and as much movement speed as possible to maintain mobility and survivability during mapping and boss fights.
Belt: Get a belt with the highest movement speed possible to complement the build’s need for swift positioning and escape.
Helmet: Look for a rare helmet with life, evasion, elemental resistances, and increased rarity, if possible.
Amulet: Prioritize projectile skill damage, added projectiles, and elemental resistances on your amulet.
Quiver: Equip a quiver that increases bow skill damage, projectile speed, and grants +2 to bow skills; upgrading to a better base is recommended as you progress for maximum effectiveness.
Skill Setup
Early Game
Bow Shot
Lightning Arrow + Rapid Attacks I + Lightning Attunement
Lightning Rod
Contagion
Mid to Late Game
Bow Shot
Lightning Arrow + Rapid Attacks I + Innervate + Elemental Armament I
Lightning Rod + Concentrated Area + Elemental Armament I + Lightning Attunement
Freezing Salvo + Hourglass + Elemental Armament I + Magnified Area I
Herald of Thunder + Lightning Attunement + Elemental Focus + Elemental Armament I
Tame Beast + Elemental Army + Meat Shield I
Barrage + Rapid Casting I + Cooldown Recovery I
Tornado Shot + Prolonged Duration I
Passive Tree
Ascendancy Nodes
Tailwind
Point Blank
Endless Munitions
Wind Ward
The Doomslayer Deadeye build in PoE 2.0.3 is a powerful grenade-focused ranged character that excels in both clearing acts and tackling endgame content with ease. Despite minor nerfs to area of effect, it remains incredibly strong, trivializing many boss fights and new league challenges thanks to its high single-target damage and efficient crowd control. Centered around Grenade skills combined with Deadeye’s projectile bonuses, this build has strong single-target damage and solid area clear, good for both SSF and trade leagues. At its core, the build revolves around throwing Explosive Grenades to deal significant burst damage. The Grenades are detonated with Explosive Shot, creating a satisfying combo that melts bosses and clears packs efficiently. The Deadeye class provides valuable projectile specialization, including bonuses like far shot, which enhances damage from a safer distance. Alongside these, options such as Longshot II can further increase damage output for players who prefer to keep their distance. The build also benefits from new defensive mechanics introduced in patch 0.3, such as Deflection, which converts a portion of evasion into a chance to avoid hits entirely, making the character notably tankier. Combined with Tailwind stacks that reduce incoming damage, this build offers a comfortable balance between offense and defense. The absence of harsh movement penalties while reloading crossbows in this patch improves fluidity, allowing players to maintain high mobility during combat. The build also benefits from a high movement speed, which helps in evading damage and repositioning quickly.
Gear
Early Game
Makeshift Crossbow
Brimmed Helm
Iron Ring
Rogue Armor
Lapis Amulet
Suede Bracers
Linen Belt
Laced Boots
Endgame
Bombard Crossbow
Cabalist Helm
Lapis Amulet
Dastard Armor
Ironmail Gauntlets
Fine Belt
Bastion Sabatons
Skill Setup
Early Game
Crossbow Shot + Rapid Attacks I
Explosive Grenade + Multishot I + Magnified Area I
Contagion + Swift Affliction I
Incendiary Shot + Rapid Attacks I + Pierce I
Herald of Ash + Magnified Area I
Flash Grenade + Multishot I + Elemental Armament I
Rapid Shot + Rapid Attacks I
Endgame
Explosive Grenade + Elemental Armament II + Longshot II + Magnified Area I + Fire Penetration I + Fire Mastery
Explosive Shot + Rapid Attacks III + Lifetap + Nimble Reload + Fire Exposure
Mortar Cannon + Explosive Grenade + Elemental Armament II + Fire Penetration I + Payload + Longshot II
Flash Grenade + Stun III + Elemental Armament III + Magnified Area II + Longshot II
Gas Grenade + Elemental Armament III + Elemental Focus + Potent Exposure + Longshot II
Herald of Ash + Magnified Area II
Wind Dancer + Blind I + Maim
Cluster Grenade + Payload + Elemental Armament III + Longshot II
Companion + Last Gasp + Meat Shield II + Elemental Army
Passive Tree
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