The addition of new skill and spirit gems in Path of Exile 2: The Third Edict adds fresh ways for different types of characters. The removal of support gem limits means you can experiment with combos that were not possible before. In this article, we’ll break down each PoE 2 0.3 skill gem and spirit gem, then select the best one for your builds, and also list leaked new support gems.
Path of Exile 2 The Third Edict adds a variety of new skills that bring fresh play styles and strategies for different characters. Each skill offers unique effects, strengths, and some limitations. For POE 2 beginners, skills like Fortifying Cry and Ice Tipped Arrows are solid choices with clear uses, while advanced players might dive into Mirage Archer or Ancestral Cry for high skill-cap and powerful effects. Minion players should watch how Grim Feast performs to decide if its consistency boost is worth the spirit cost.
1. Fortifying Cry
Fortifying Cry is a powerful Warcry that grants Guard, which acts like extra temporary hit points sitting above your life and energy shield. This Guard absorbs damage first, giving you a buffer to survive strong hits. When you have a guard active, your shield attacks unleash a shockwave that damages enemies. The cooldown of Fortifying Cry can be skipped by spending an endurance charge, a resource you must generate during combat to use it often. This skill is fantastic for tanky melee classes like Monks or Shield Warriors who want extra defense and offensive bursts combined. It’s especially useful in tough fights where extra protection and crowd control matter.
2. Forge Hammer
Forge Hammer lets you slam a fiery hammer into the ground, where it stays lodged. You can recall the hammer to reset its cooldown, allowing you to strike repeatedly. If you use a Warcry near the lodged hammer, it shatters, releasing molten fire damage in a spiral pattern. This skill focuses on heavy single-target damage rather than clearing many enemies at once. It suits hammer-wielding melee builds, especially those using a one-handed hammer with a shield, but it’s flexible enough for two-handed hammer users, too.
3. Ancestral Cry
Ancestral Cry is a skill that requires building up Glory, a resource gained by igniting enemies (setting them on fire). The more powerful the enemies you ignite, the more Glory you earn. When activated, you become an embodiment of Kaom, where your footsteps cause volcanic effects, your melee hits trigger eruptions, and your attacks get a big boost. This skill is very strong but has huge limitations: it requires a lot of glory to use and is best saved for boss fights or tough rare monsters. It’s a niche skill for fire-focused melee builds who want a massive burst of damage at key moments.
4. Toxic Domain
Toxic Domain creates a poisonous area around you called a Toxic Bloom. Standing inside this area regenerates your life but also increases your skill costs, so you have to manage your mana carefully. Your projectile attacks while inside the domain apply toxic pustules to enemies, which can be poisoned. These pustules explode after enough poison stacks, damaging enemies nearby. This skill is great for ranged poison users who like to control space and fight from a fixed spot.
5. Ice-Tipped Arrows
Ice-Tipped Arrows empower your next few bow or spear attacks to create ice fragments when hitting enemies. These fragments can explode for extra cold damage. The skill has an 8-second cooldown but can be refreshed instantly by spending a frenzy charge. This makes it a perfect combo skill for archers or spear users who like fast, barrage-style attacks with extra cold damage and crowd control.
6. Frost Darts
Frost Darts launches multiple icy projectiles toward your target. When these projectiles hit chilled or frozen enemies, they create chunks of ice on the ground that explode, dealing extra damage. This skill consumes Cold Infusion, a resource linked to cold damage mechanics. It’s an excellent choice for cold-elemental spellcasters who want to freeze and shatter enemies, combining crowd control with burst damage.
1. Iron Ward
Iron Ward is a defensive buff that stores some of the physical damage your armor blocks. When you activate the skill, it releases that stored damage as a nova of spikes around you, damaging nearby enemies. This skill could be very powerful for tanky characters who face many small hits, allowing them to retaliate effectively against groups of enemies.
2. Mortar Cannon
Mortar Cannon summons a totem that fires grenade skills with a much faster cooldown. This lets you attack dangerous enemies from a distance, softening them up before you get close. While it might not be your main skill, it’s useful for specific situations, such as preparing for tough monsters around corners. It’s a smart tactical tool for hybrid builds or those who like to play safely.
3. Mirage Archer
Mirage Archer is likely the strongest new spirit skill. When active, dodging creates a mirage that attacks with your ranged skills for a short time. You can only have one mirage at once, and dodging again refreshes it. This skill rewards precise timing and mechanical skill, as you must time your rolls to keep the mirage attacking consistently. It’s fantastic for dexterity builds focused on ranged attacks and mobility, and can drastically increase your damage output if mastered.
4. Ravenous Swarm
Ravenous Swarm summons swarms of insects that automatically attack and poison nearby enemies. These swarms act like minions but are un-targetable. This skill is helpful for summoner builds, providing extra offense and defense when enemies get close. Its effectiveness will depend on how strong the damage and attack speed are.
5. Siphon Elements
Siphon Elements gives you a chance to generate Infusion Remnants when you freeze, shock, or ignite enemies. These remnants feed into other elemental mechanics and help power up your elemental skills. This gem supports elemental builds that rely on status effects and elemental damage.
6. Grim Feast
Grim Feast was reworked and brought back after being removed in an earlier version. Now, instead of helping energy shield, it lets you instantly revive dead minions by consuming spirit. This gives PoE 2 0.3 minion builds better consistency, keeping their forces alive longer at the cost of spending spirit, so you summon fewer minions. Whether it’s worth using depends on how much spirit it costs and how often your minions die in combat.
The full list of 0.3 support gems has not been revealed by GGG., Here is a leaked version from the China Trail Event. And we’ll update the list here once the official version is available.
Boundless Energy II
Bounty II
Cannibalism II
Greatwood II
Magnified Area II
Mysticism II
Rageforged II
Retaliate II
Skittering Stone I
Skittering Stone II
Thornskin I
Thornskin II
Vanguard I
Vanguard II
Poisoning III
Redundancy II
Redundant III
Ambush
Eroding Ground
Ritual Curse
Elemental Army
Elemental Armory I
Elemental Armory II
Elemental Armory III
Charge Shot II
Call of the Ancestors I
Foresight
Glacier
Frost Exposure
Frost Infusion
Cooldown Recovery II
Withering Touch
Split Crack II
Biting Chill
Severe Pain
Upheaval I
Upheaval II
Extended Lead I
Extended Lead II
Wind of Support II
Helping Wind III
Strong Momentum
Upflow I
Upflow II
Fort II
Fortitude Totem I
Great Opportunity II
Zenith I
Ordered I
Cluster Bomb
Perfect Stamina
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